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embed/unix: emit TOUCH_END when mouse leaves active area. (#134)
This fixes the "swiping bug", swiping in emulator now feels more natural.
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@ -42,7 +42,15 @@ uint32_t touch_read(void)
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case SDL_MOUSEBUTTONUP:
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case SDL_MOUSEBUTTONUP:
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x = event.button.x - sdl_touch_offset_x;
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x = event.button.x - sdl_touch_offset_x;
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y = event.button.y - sdl_touch_offset_y;
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y = event.button.y - sdl_touch_offset_y;
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if (x < 0 || y < 0 || x >= sdl_display_res_x || y >= sdl_display_res_y) break;
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if (x < 0 || y < 0 || x >= sdl_display_res_x || y >= sdl_display_res_y) {
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if (event.motion.state) {
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int clamp_x = (x < 0) ? 0 : ((x >= sdl_display_res_x) ? sdl_display_res_x - 1 : x);
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int clamp_y = (y < 0) ? 0 : ((y >= sdl_display_res_y) ? sdl_display_res_y - 1 : y);
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return TOUCH_END | touch_pack_xy(clamp_x, clamp_y);
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} else {
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break;
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}
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}
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switch (event.type) {
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONDOWN:
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return TOUCH_START | touch_pack_xy(x, y);
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return TOUCH_START | touch_pack_xy(x, y);
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