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fix(core): workaround umlauts not being cleared
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48124023d7
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@ -32,6 +32,7 @@ pub struct Loader {
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growing_duration: Duration,
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shrinking_duration: Duration,
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styles: LoaderStyleSheet,
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offset_y: i16,
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}
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impl Loader {
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@ -54,6 +55,7 @@ impl Loader {
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growing_duration: Duration::from_millis(GROWING_DURATION_MS),
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shrinking_duration: Duration::from_millis(SHRINKING_DURATION_MS),
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styles,
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offset_y: 0,
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}
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}
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@ -140,7 +142,15 @@ impl Component for Loader {
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type Msg = LoaderMsg;
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fn place(&mut self, bounds: Rect) -> Rect {
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self.pad.place(bounds);
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// Current loader API only takes Y-offset relative to screen center, which we
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// compute from the bounds center point.
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let screen_center = constant::screen().center();
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self.offset_y = bounds.center().y - screen_center.y;
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// FIXME: avoid umlauts rendering outside bounds
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let mut bounds_up_to_top = bounds;
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bounds_up_to_top.y0 = 0;
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self.pad.place(bounds_up_to_top);
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Rect::from_center_and_size(bounds.center(), Self::SIZE)
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}
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@ -182,15 +192,10 @@ impl Component for Loader {
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self.styles.active
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};
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// Current loader API only takes Y-offset relative to screen center, which we
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// compute from the bounds center point.
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let screen_center = constant::screen().center();
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let offset_y = self.pad.area.center().y - screen_center.y;
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self.pad.paint();
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display::loader(
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progress,
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offset_y,
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self.offset_y,
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style.loader_color,
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style.background_color,
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style.icon,
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