feat(core/rust): hold to confirm animation for Model R

pull/2334/head
tychovrahe 2 years ago
parent ecd6099ca4
commit d49e78d577

@ -0,0 +1 @@
Hold to confirm animation on Model R

@ -115,6 +115,140 @@ pub fn rect_fill_rounded1(r: Rect, fg_color: Color, bg_color: Color) {
}
}
#[derive(Copy, Clone, PartialEq, Eq)]
pub struct TextOverlay {
colortable: [Color; 16],
area: Rect,
text: &'static str,
font: Font,
}
impl TextOverlay {
pub fn new(bg_color: Color, fg_color: Color, text: &'static str, font: Font) -> Self {
let area = Rect::zero();
Self {
colortable: get_color_table(fg_color, bg_color),
area,
text,
font,
}
}
// baseline relative to the underlying render area
pub fn place(&mut self, baseline: Offset) {
let text_width = self.font.text_width(self.text);
let text_height = self.font.text_height();
let bl_left = baseline - Offset::x(text_width / 2);
let text_area_start = Point::new(0, -text_height) + bl_left;
let text_area_end = Point::new(text_width, 0) + bl_left;
let area = Rect::new(text_area_start, text_area_end);
self.area = area;
}
pub fn get_pixel(&self, underlying: Option<Color>, x: i32, y: i32) -> Option<Color> {
let mut overlay_color = None;
if x >= self.area.x0 && x < self.area.x1 && y >= self.area.y0 && y < self.area.y1 {
let mut tot_adv = 0;
let x_t = x - self.area.x0;
let y_t = y - self.area.y0;
for c in self.text.chars() {
if let Some(g) = self.font.get_glyph(c) {
let w = g.get_width();
let h = g.get_height();
let b_x = g.get_bearing_x();
let b_y = g.get_bearing_y();
if x_t >= (tot_adv + b_x)
&& x_t < (tot_adv + b_x + w)
&& y_t >= (h - b_y)
&& y_t <= (b_y)
{
//position is for this char
let overlay_data = g.get_pixel_data(x_t - tot_adv - b_x, y_t - (h - b_y));
if overlay_data > 0 {
if let Some(u) = underlying {
overlay_color = Some(interpolate_colors(
self.colortable[15],
u,
overlay_data as u16,
));
} else {
overlay_color = Some(self.colortable[overlay_data as usize]);
}
}
break;
}
tot_adv += g.get_advance();
}
}
}
overlay_color
}
}
pub fn bar_with_text_and_fill(
r: Rect,
overlay: Option<TextOverlay>,
fg_color: Color,
bg_color: Color,
fill_from: i32,
fill_to: i32,
) {
let clamped = clamp_coords(r.top_left(), r.size());
set_window(clamped);
for y_c in clamped.y0..clamped.y1 {
for x_c in clamped.x0..clamped.x1 {
let y = y_c - r.y0;
let x = x_c - r.x0;
let filled =
(x >= fill_from && fill_from >= 0 && (x <= fill_to || fill_to < fill_from))
|| (x < fill_to && fill_to >= 0);
let border = x == 0 || x == (r.width() - 1) || y == 0 || y == (r.height() - 1);
let corner = (y == r.height() - 2 || y == 1) && x == 1
|| (x == r.width() - 2 && y == 1)
|| (x == r.width() - 2 && y == r.height() - 2);
let corner_out = !corner
&& (((y > r.height() - 3 || y < 2) && x < 2)
|| ((x > r.width() - 3) && y < 2)
|| (x > r.width() - 3 && y > r.height() - 3));
let underlying_color = if (border || corner || filled) && !corner_out {
fg_color
} else {
bg_color
};
let mut overlay_color = None;
if let Some(o) = overlay {
overlay_color = o.get_pixel(None, x, y);
}
let mut final_color = underlying_color;
if let Some(overlay) = overlay_color {
if overlay == fg_color {
final_color = underlying_color.negate();
}
}
pixeldata(final_color);
}
}
pixeldata_dirty();
}
// Used on T1 only.
pub fn dotted_line(start: Point, width: i32, color: Color) {
for x in (start.x..width).step_by(2) {

@ -0,0 +1,90 @@
use crate::{
time::Instant,
ui::{
component::{Component, Event, EventCtx},
event::ButtonEvent,
geometry::{Point, Rect},
model_tr::component::{loader::Loader, ButtonPos, LoaderMsg, LoaderStyleSheet},
},
};
pub enum HoldToConfirmMsg {
Confirmed,
FailedToConfirm,
}
pub struct HoldToConfirm {
area: Rect,
pos: ButtonPos,
loader: Loader,
baseline: Point,
text_width: i32,
}
impl HoldToConfirm {
pub fn new(pos: ButtonPos, text: &'static str, styles: LoaderStyleSheet) -> Self {
let text_width = styles.normal.font.text_width(text.as_ref());
Self {
area: Rect::zero(),
pos,
loader: Loader::new(text, styles),
baseline: Point::zero(),
text_width,
}
}
fn placement(&mut self, area: Rect, pos: ButtonPos) -> Rect {
let button_width = self.text_width + 7;
match pos {
ButtonPos::Left => area.split_left(button_width).0,
ButtonPos::Right => area.split_right(button_width).1,
}
}
}
impl Component for HoldToConfirm {
type Msg = HoldToConfirmMsg;
fn place(&mut self, bounds: Rect) -> Rect {
let loader_area = self.placement(bounds, self.pos);
self.loader.place(loader_area)
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
match event {
Event::Button(ButtonEvent::ButtonPressed(which)) if self.pos.hit(&which) => {
self.loader.start_growing(ctx, Instant::now());
}
Event::Button(ButtonEvent::ButtonReleased(which)) if self.pos.hit(&which) => {
if self.loader.is_animating() {
self.loader.start_shrinking(ctx, Instant::now());
}
}
_ => {}
};
let msg = self.loader.event(ctx, event);
if let Some(LoaderMsg::GrownCompletely) = msg {
return Some(HoldToConfirmMsg::Confirmed);
}
if let Some(LoaderMsg::ShrunkCompletely) = msg {
return Some(HoldToConfirmMsg::FailedToConfirm);
}
None
}
fn paint(&mut self) {
self.loader.paint();
}
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for HoldToConfirm {
fn trace(&self, d: &mut dyn crate::trace::Tracer) {
d.open("HoldToConfirm");
self.loader.trace(d);
d.close();
}
}

@ -0,0 +1,206 @@
use crate::{
time::{Duration, Instant},
ui::{
animation::Animation,
component::{Component, Event, EventCtx},
display::{self, Color, Font},
geometry::{Offset, Rect},
},
};
pub enum LoaderMsg {
GrownCompletely,
ShrunkCompletely,
}
enum State {
Initial,
Growing(Animation<u16>),
Shrinking(Animation<u16>),
Grown,
}
pub struct Loader {
area: Rect,
state: State,
growing_duration: Duration,
shrinking_duration: Duration,
text: display::TextOverlay,
styles: LoaderStyleSheet,
}
impl Loader {
pub const SIZE: Offset = Offset::new(120, 120);
pub fn new(text: &'static str, styles: LoaderStyleSheet) -> Self {
let overlay = display::TextOverlay::new(
styles.normal.bg_color,
styles.normal.fg_color,
text,
styles.normal.font,
);
Self {
area: Rect::zero(),
state: State::Initial,
growing_duration: Duration::from_millis(1000),
shrinking_duration: Duration::from_millis(500),
text: overlay,
styles,
}
}
pub fn start_growing(&mut self, ctx: &mut EventCtx, now: Instant) {
let mut anim = Animation::new(
display::LOADER_MIN,
display::LOADER_MAX,
self.growing_duration,
now,
);
if let State::Shrinking(shrinking) = &self.state {
anim.seek_to_value(shrinking.value(now));
}
self.state = State::Growing(anim);
// The animation is starting, request an animation frame event.
ctx.request_anim_frame();
// We don't have to wait for the animation frame event with the first paint,
// let's do that now.
ctx.request_paint();
}
pub fn start_shrinking(&mut self, ctx: &mut EventCtx, now: Instant) {
let mut anim = Animation::new(
display::LOADER_MAX,
display::LOADER_MIN,
self.shrinking_duration,
now,
);
if let State::Growing(growing) = &self.state {
anim.seek_to_value(display::LOADER_MAX - growing.value(now));
}
self.state = State::Shrinking(anim);
// The animation should be already progressing at this point, so we don't need
// to request another animation frames, but we should request to get painted
// after this event pass.
ctx.request_paint();
}
pub fn reset(&mut self) {
self.state = State::Initial;
}
pub fn animation(&self) -> Option<&Animation<u16>> {
match &self.state {
State::Initial => None,
State::Grown => None,
State::Growing(a) | State::Shrinking(a) => Some(a),
}
}
pub fn progress(&self, now: Instant) -> Option<u16> {
self.animation().map(|a| a.value(now))
}
pub fn is_animating(&self) -> bool {
self.animation().is_some()
}
pub fn is_completely_grown(&self, now: Instant) -> bool {
//TODO consider fixing overflow in animation?
self.progress(now).unwrap() >= display::LOADER_MAX
}
pub fn is_completely_shrunk(&self, now: Instant) -> bool {
matches!(self.progress(now), Some(display::LOADER_MIN))
}
pub fn paint_loader(&mut self, style: &LoaderStyle, done: i32) {
let invert_from = ((self.area.width() + 1) * done) / (display::LOADER_MAX as i32);
display::bar_with_text_and_fill(
self.area,
Some(self.text),
style.fg_color,
style.bg_color,
-1,
invert_from,
);
}
}
impl Component for Loader {
type Msg = LoaderMsg;
fn place(&mut self, bounds: Rect) -> Rect {
self.area = bounds;
let baseline = Offset::new(bounds.width() / 2 + 1, bounds.height() - 1);
self.text.place(baseline);
self.area
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
let now = Instant::now();
if let Event::Timer(EventCtx::ANIM_FRAME_TIMER) = event {
if self.is_animating() {
// We have something to paint, so request to be painted in the next pass.
ctx.request_paint();
if self.is_completely_grown(now) {
self.state = State::Grown;
return Some(LoaderMsg::GrownCompletely);
} else if self.is_completely_shrunk(now) {
self.state = State::Initial;
return Some(LoaderMsg::ShrunkCompletely);
} else {
// There is further progress in the animation, request an animation frame event.
ctx.request_anim_frame();
}
}
}
None
}
fn paint(&mut self) {
// TODO: Consider passing the current instant along with the event -- that way,
// we could synchronize painting across the component tree. Also could be useful
// in automated tests.
// In practice, taking the current instant here is more precise in case some
// other component in the tree takes a long time to draw.
let now = Instant::now();
if let State::Initial = self.state {
self.paint_loader(self.styles.normal, 0);
} else if let State::Grown = self.state {
self.paint_loader(self.styles.normal, display::LOADER_MAX as i32);
} else {
let progress = self.progress(now);
if let Some(done) = progress {
self.paint_loader(self.styles.normal, done as i32);
} else {
self.paint_loader(self.styles.normal, 0);
}
}
}
}
pub struct LoaderStyleSheet {
pub normal: &'static LoaderStyle,
}
pub struct LoaderStyle {
pub font: Font,
pub fg_color: Color,
pub bg_color: Color,
}
#[cfg(feature = "ui_debug")]
impl crate::trace::Trace for Loader {
fn trace(&self, d: &mut dyn crate::trace::Tracer) {
d.open("Loader");
d.close();
}
}

@ -1,11 +1,15 @@
mod button;
mod confirm;
mod dialog;
mod frame;
mod loader;
mod page;
use super::theme;
pub use button::{Button, ButtonContent, ButtonMsg, ButtonPos, ButtonStyle, ButtonStyleSheet};
pub use confirm::{HoldToConfirm, HoldToConfirmMsg};
pub use dialog::{Dialog, DialogMsg};
pub use frame::Frame;
pub use loader::{Loader, LoaderMsg, LoaderStyle, LoaderStyleSheet};
pub use page::ButtonPage;

@ -1,6 +1,7 @@
use crate::ui::{
component::text::layout::DefaultTextTheme,
display::{Color, Font},
model_tr::component::{LoaderStyle, LoaderStyleSheet},
};
use super::component::{ButtonStyle, ButtonStyleSheet};
@ -48,6 +49,16 @@ pub fn button_cancel() -> ButtonStyleSheet {
}
}
pub fn loader_default() -> LoaderStyleSheet {
LoaderStyleSheet {
normal: &LoaderStyle {
font: FONT_NORMAL,
fg_color: FG,
bg_color: BG,
},
}
}
pub struct TRDefaultText;
impl DefaultTextTheme for TRDefaultText {

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