core: remove unnecessary files

pull/138/head
Pavol Rusnak 5 years ago
parent eb1192bc2c
commit ce4a1f2e1d
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GPG Key ID: 91F3B339B9A02A3D

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image: docker:latest
services:
- docker:dind
build and push emulator image:
when: manual
before_script:
- docker login $CI_REGISTRY -u $CI_REGISTRY_USER -p $CI_REGISTRY_PASSWORD
script:
- docker build -t ${CI_REGISTRY_IMAGE}/trezor-emulator:latest -f ./docker/emulator/Dockerfile .
- docker push ${CI_REGISTRY_IMAGE}/trezor-emulator:latest
build master:
stage: build
script:
- ./build-docker.sh HEAD local
only:
- master
artifacts:
expire_in: 1 week
paths:
- build-docker/boardloader/boardloader.bin
- build-docker/bootloader/bootloader.bin
- build-docker/firmware/firmware.bin

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import usb
usb.bus.open()
import trezorio as io
from trezorui import Display
d = Display()
d.clear()
d.backlight(255)
i = 0
while True:
d.print('Loop %d\n' % i)
i += 1
r = [0, 0]
if io.poll([io.TOUCH], r, 1000000):
print('TOUCH', r)
else:
print('NOTOUCH')

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import trezorio as io
iface_wire = io.WebUSB(
iface_num=0,
ep_in=0x81,
ep_out=0x01,
)
iface_vcp = io.VCP(
iface_num=2,
data_iface_num=3,
ep_in=0x83,
ep_out=0x03,
ep_cmd=0x84,
)
bus = io.USB(
vendor_id=0x1209,
product_id=0x53C1,
release_num=0x0100,
manufacturer="SatoshiLabs",
product="TREZOR",
interface="TREZOR Interface",
serial_number="1234",
usb21_landing=False,
)
bus.add(iface_wire)
bus.add(iface_vcp)

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#
# 2048 Game
# ported to TREZOR Core by Pavol Rusnak (stick@satoshilabs.com)
#
# inspired by https://github.com/gabrielecirulli/2048
#
from trezor import loop, ui, workflow
from trezor.crypto import random
from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT
color_fg1 = ui.rgb(0x77, 0x6E, 0x65)
color_fg2 = ui.rgb(0xF9, 0xF6, 0xF2)
color = {
"0": (ui.rgb(0xCC, 0xC0, 0xB3), ui.rgb(0xBB, 0xAD, 0xA0)),
"2": (ui.rgb(0xEE, 0xE4, 0xDA), color_fg1),
"4": (ui.rgb(0xED, 0xE0, 0xC8), color_fg1),
"8": (ui.rgb(0xF2, 0xB1, 0x79), color_fg2),
"16": (ui.rgb(0xF5, 0x95, 0x63), color_fg2),
"32": (ui.rgb(0xF6, 0x7C, 0x5F), color_fg2),
"64": (ui.rgb(0xF6, 0x5E, 0x3B), color_fg2),
"128": (ui.rgb(0xED, 0xCF, 0x72), color_fg2),
"256": (ui.rgb(0xED, 0xCC, 0x61), color_fg2),
"512": (ui.rgb(0xED, 0xC8, 0x50), color_fg2),
"1024": (ui.rgb(0xED, 0xC5, 0x3F), color_fg2),
"2048": (ui.rgb(0xED, 0xC2, 0x2E), color_fg2),
"lose": (ui.rgb(0xFF, 0x00, 0x00), ui.rgb(0xFF, 0xFF, 0xFF)),
"win": (ui.rgb(0x00, 0xFF, 0x00), ui.rgb(0xFF, 0xFF, 0xFF)),
}
class Game:
def __init__(self):
self.d = ui.display
self.d.backlight(ui.BACKLIGHT_NORMAL)
self.d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color["0"][1])
self.m = [[0 for _ in range(4)] for _ in range(4)]
self.add()
self.add()
def add(self):
while True:
i, j = random.uniform(4), random.uniform(4)
if self.m[i][j] == 0:
self.m[i][j] = 2
break
def contains(self, val):
return val in [i for l in self.m for i in l]
def render(self):
# LOSE endstate
if not self.contains(0):
self.d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color["lose"][0])
self.d.text_center(
120, 128, "YOU LOSE!", ui.BOLD, color["lose"][1], color["lose"][0]
)
# WIN endstate
elif self.contains(2048):
self.d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color["win"][0])
self.d.text_center(
120, 128, "YOU WIN!", ui.BOLD, color["win"][1], color["win"][0]
)
# NORMAL game state
else:
for i in range(4):
for j in range(4):
v = self.m[i][j]
cb, cf = color[str(v)]
self.d.bar_radius(
8 + i * 58, 8 + j * 58, 50, 50, cb, color["0"][1], 2
)
if v:
self.d.text_center(
8 + i * 58 + 25, 8 + j * 58 + 33, str(v), ui.BOLD, cf, cb
)
self.d.backlight(ui.BACKLIGHT_NORMAL)
self.d.refresh()
def update(self, d):
for _ in range(4):
self.compact(d)
self.add()
def compact(self, d):
if d == SWIPE_DOWN:
for i in range(4):
for j in [2, 1, 0]:
if self.m[i][j] == self.m[i][j + 1]:
self.m[i][j + 1] = self.m[i][j] * 2
self.m[i][j] = 0
elif 0 == self.m[i][j + 1]:
self.m[i][j + 1] = self.m[i][j]
self.m[i][j] = 0
elif d == SWIPE_UP:
for i in range(4):
for j in [1, 2, 3]:
if self.m[i][j] == self.m[i][j - 1]:
self.m[i][j - 1] = self.m[i][j] * 2
self.m[i][j] = 0
elif 0 == self.m[i][j - 1]:
self.m[i][j - 1] = self.m[i][j]
self.m[i][j] = 0
elif d == SWIPE_LEFT:
for j in range(4):
for i in [1, 2, 3]:
if self.m[i][j] == self.m[i - 1][j]:
self.m[i - 1][j] = self.m[i][j] * 2
self.m[i][j] = 0
elif 0 == self.m[i - 1][j]:
self.m[i - 1][j] = self.m[i][j]
self.m[i][j] = 0
else: # SWIPE_RIGHT
for j in range(4):
for i in [2, 1, 0]:
if self.m[i][j] == self.m[i + 1][j]:
self.m[i + 1][j] = self.m[i][j] * 2
self.m[i][j] = 0
elif 0 == self.m[i + 1][j]:
self.m[i + 1][j] = self.m[i][j]
self.m[i][j] = 0
async def layout_game():
game = Game()
while True:
game.render()
swipe = await Swipe(absolute=True)
game.update(swipe)
workflow.startdefault(layout_game)
loop.run()

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import game_2048

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../src/trezor
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