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ui/keyboard: refactor
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@ -1,27 +1,18 @@
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from trezor import ui, res, loop, io
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from trezor.crypto import bip39
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from trezor.ui import display
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from trezor.ui.button import Button, BTN_CLICKED
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def cell_area(i, n_x=3, n_y=3, start_x=6, start_y=66, end_x=234, end_y=237, spacing=0):
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w = (end_x - start_x) // n_x
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h = (end_y - start_y) // n_y
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x = (i % n_x) * w
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y = (i // n_x) * h
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return (x + start_x, y + start_y, w - spacing, h - spacing)
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from trezor.ui.button import Button, BTN_CLICKED, ICON
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def key_buttons():
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keys = ['abc', 'def', 'ghi', 'jkl', 'mno', 'pqr', 'stu', 'vwx', 'yz']
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# keys = [' ', 'abc', 'def', 'ghi', 'jkl', 'mno', 'pqrs', 'tuv', 'wxyz']
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return [Button(cell_area(i), k,
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return [Button(ui.grid(i + 3, n_y=4), k,
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normal_style=ui.BTN_KEY,
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active_style=ui.BTN_KEY_ACTIVE,
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disabled_style=ui.BTN_KEY_DISABLED) for i, k in enumerate(keys)]
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def compute_mask(text):
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def compute_mask(text: str) -> int:
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mask = 0
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for c in text:
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shift = ord(c) - 97 # ord('a') == 97
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@ -31,116 +22,127 @@ def compute_mask(text):
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return mask
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class KeyboardMultiTap(ui.Widget):
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class Input(Button):
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def __init__(self, area: tuple, content: str='', word: str=''):
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super().__init__(area, content)
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self.word = word
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self.icon = None
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self.pending = False
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def __init__(self, content='', prompt=''):
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def edit(self, content: str, word: str, pending: bool):
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self.content = content
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self.prompt = prompt
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self.sugg_mask = 0xffffffff
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self.sugg_word = None
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self.pending_button = None
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self.pending_index = 0
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self.word = word
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self.pending = pending
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self.taint()
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if content == word: # confirm button
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self.enable()
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self.normal_style = ui.BTN_CONFIRM
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self.active_style = ui.BTN_CONFIRM_ACTIVE
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self.icon = ui.ICON_CONFIRM
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elif word: # auto-complete button
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self.enable()
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self.normal_style = ui.BTN_KEY
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self.active_style = ui.BTN_KEY_ACTIVE
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self.icon = ui.ICON_CLICK
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else: # disabled button
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self.disable()
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self.icon = None
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self.key_buttons = key_buttons()
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self.sugg_button = Button((63, 0, 240 - 65, 57), '')
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self.bs_button = Button((6, 5, 57, 60),
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res.load('trezor/res/left.toig'),
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def render_content(self, s, ax, ay, aw, ah):
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text_style = s['text-style']
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fg_color = s['fg-color']
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bg_color = s['bg-color']
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p = self.pending # should we draw the pending marker?
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t = self.content # input content
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w = self.word[len(t):] # suggested word
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i = self.icon # rendered icon
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tx = ax + 24 # x-offset of the content
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ty = ay + ah//2 + 8 # y-offset of the content
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# input content and the suggested word
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display.text(tx, ty, t, text_style, fg_color, bg_color)
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width = display.text_width(t, text_style)
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display.text(tx + width, ty, w, text_style, ui.GREY, bg_color)
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if p: # pending marker
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pw = display.text_width(t[-1:], text_style)
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px = tx + width - pw
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display.bar(px, ty, pw + 2, 3, fg_color)
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if i: # icon
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ix = ax + aw - ICON*2
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iy = ty - ICON
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display.icon(ix, iy, res.load(i), fg_color, bg_color)
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class MnemonicKeyboard(ui.Widget):
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def __init__(self, prompt: str=''):
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self.prompt = prompt
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self.input = Input(ui.grid(1, n_x=4, n_y=4, cells_x=3), '', '')
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self.back = Button(ui.grid(0, n_x=4, n_y=4),
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res.load(ui.ICON_BACK),
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normal_style=ui.BTN_CLEAR,
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active_style=ui.BTN_CLEAR_ACTIVE)
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self.keys = key_buttons()
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self.pbutton = None # pending key button
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self.pindex = 0 # index of current pending char in pbutton
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def render(self):
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if self.content:
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display.bar(62, 8, 168, 54, ui.BG)
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content_width = display.text_width(self.content, ui.BOLD)
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offset_x = 78
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if self.content == self.sugg_word:
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# confirm button + content
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display.bar_radius(67, 8, 164, 54, ui.GREEN, ui.BG, ui.RADIUS)
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type_icon = res.load(ui.ICON_CONFIRM2)
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display.icon(228 - 30, 28, type_icon, ui.WHITE, ui.GREEN)
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display.text(offset_x, 40, self.content, ui.BOLD, ui.WHITE, ui.GREEN)
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elif self.sugg_word is not None:
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# auto-suggest button + content + suggestion
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display.bar_radius(67, 8, 164, 54, ui.BLACKISH, ui.BG, ui.RADIUS)
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display.text(offset_x, 40, self.content, ui.BOLD, ui.FG, ui.BLACKISH)
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sugg_text = self.sugg_word[len(self.content):]
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sugg_x = offset_x + content_width
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type_icon = res.load(ui.ICON_CLICK)
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display.icon(228 - 30, 24, type_icon, ui.GREY, ui.BLACKISH)
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display.text(sugg_x, 40, sugg_text, ui.BOLD, ui.GREY, ui.BLACKISH)
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else:
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# content
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display.bar(63, 8, 168, 54, ui.BG)
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display.text(offset_x, 40, self.content, ui.BOLD, ui.FG, ui.BG)
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# backspace button
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self.bs_button.render()
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# pending marker
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if self.pending_button is not None:
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pending_width = display.text_width(self.content[-1:], ui.BOLD)
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pending_x = offset_x + content_width - pending_width
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display.bar(pending_x, 42, pending_width + 2, 3, ui.FG)
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if self.input.content:
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# content button and backspace
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self.input.render()
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self.back.render()
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else:
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# prompt
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display.bar(0, 8, 240, 60, ui.BG)
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display.text(20, 40, self.prompt, ui.BOLD, ui.GREY, ui.BG)
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# key buttons
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for btn in self.key_buttons:
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for btn in self.keys:
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btn.render()
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def touch(self, event, pos):
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if self.bs_button.touch(event, pos) == BTN_CLICKED:
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self.content = self.content[:-1]
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self.pending_button = None
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self.pending_index = 0
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self._update_suggestion()
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self._update_buttons()
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content = self.input.content
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word = self.input.word
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if self.back.touch(event, pos) == BTN_CLICKED:
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# backspace, delete the last character of input
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self.edit(content[:-1])
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return
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if self.sugg_button.touch(event, pos) == BTN_CLICKED:
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if not self.content or self.sugg_word is None:
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return None
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if self.content == self.sugg_word:
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result = self.content
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self.content = ''
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if self.input.touch(event, pos) == BTN_CLICKED:
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# input press, either auto-complete or confirm
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if content == word:
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self.edit('')
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return content
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else:
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result = None
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self.content = self.sugg_word
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self.pending_button = None
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self.pending_index = 0
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self._update_suggestion()
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self._update_buttons()
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return result
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for btn in self.key_buttons:
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self.edit(word)
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return
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for btn in self.keys:
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if btn.touch(event, pos) == BTN_CLICKED:
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if self.pending_button is btn:
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self.pending_index = (
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self.pending_index + 1) % len(btn.content)
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self.content = self.content[:-1]
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self.content += btn.content[self.pending_index]
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self._update_suggestion()
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# key press, add new char to input or cycle the pending button
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if self.pbutton is btn:
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index = (self.pindex + 1) % len(btn.content)
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content = content[:-1] + btn.content[index]
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else:
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self.content += btn.content[0]
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self._update_suggestion()
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self.pending_button = btn
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self.pending_index = 0
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index = 0
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content += btn.content[0]
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self.edit(content, btn, index)
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return
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def _update_suggestion(self):
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if self.content:
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self.sugg_word = bip39.find_word(self.content)
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self.sugg_mask = bip39.complete_word(self.content)
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else:
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self.sugg_word = None
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self.sugg_mask = 0xffffffff
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def edit(self, content, button=None, index=0):
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word = bip39.find_word(content) or ''
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mask = bip39.complete_word(content)
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def _update_buttons(self):
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for btn in self.key_buttons:
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if btn is self.pending_button or compute_mask(btn.content) & self.sugg_mask:
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self.pbutton = button
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self.pindex = index
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self.input.edit(content, word, button is not None)
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# enable or disable key buttons
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for btn in self.keys:
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if btn is button or compute_mask(btn.content) & mask:
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btn.enable()
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else:
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btn.disable()
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@ -152,11 +154,12 @@ class KeyboardMultiTap(ui.Widget):
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wait_touch = loop.wait(touch)
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content = None
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self.bs_button.taint()
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self.back.taint()
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self.input.taint()
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while content is None:
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self.render()
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if self.pending_button is not None:
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if self.pbutton is not None:
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wait = wait_timeout
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else:
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wait = wait_touch
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@ -165,99 +168,10 @@ class KeyboardMultiTap(ui.Widget):
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event, *pos = result
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content = self.touch(event, pos)
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else:
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self.pending_button = None
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self.pending_index = 0
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if self.sugg_word is None:
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self.content = self.content[:-1]
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self._update_suggestion()
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self._update_buttons()
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if self.input.word:
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# just reset the pending state
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self.edit(self.input.content)
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else:
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# invalid character, backspace it
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self.edit(self.input.content[:-1])
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return content
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# def zoom_buttons(keys, upper=False):
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# n_x = len(keys)
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# if upper:
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# keys = keys + keys.upper()
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# n_y = 2
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# else:
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# n_y = 1
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# return [Button(cell_area(i, n_x, n_y), key) for i, key in enumerate(keys)]
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# class KeyboardZooming(ui.Widget):
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# def __init__(self, content='', uppercase=True):
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# self.content = content
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# self.uppercase = uppercase
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# self.zoom_buttons = None
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# self.key_buttons = key_buttons()
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# self.bs_button = Button((240 - 35, 5, 30, 30),
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# res.load('trezor/res/pin_close.toig'),
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# normal_style=ui.BTN_CLEAR,
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# active_style=ui.BTN_CLEAR_ACTIVE)
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# def render(self):
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# self.render_input()
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# if self.zoom_buttons:
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# for btn in self.zoom_buttons:
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# btn.render()
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# else:
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# for btn in self.key_buttons:
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# btn.render()
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# def render_input(self):
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# if self.content:
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# display.bar(0, 0, 200, 40, ui.BG)
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# else:
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# display.bar(0, 0, 240, 40, ui.BG)
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# display.text(20, 30, self.content, ui.BOLD, ui.GREY, ui.BG)
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# if self.content:
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# self.bs_button.render()
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# def touch(self, event, pos):
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# if self.bs_button.touch(event, pos) == BTN_CLICKED:
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# self.content = self.content[:-1]
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# self.bs_button.taint()
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# return
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# if self.zoom_buttons:
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# return self.touch_zoom(event, pos)
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# else:
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# return self.touch_keyboard(event, pos)
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# def touch_zoom(self, event, pos):
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# for btn in self.zoom_buttons:
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# if btn.touch(event, pos) == BTN_CLICKED:
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# self.content += btn.content
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# self.zoom_buttons = None
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# for b in self.key_buttons:
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# b.taint()
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# self.bs_button.taint()
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# break
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# def touch_keyboard(self, event, pos):
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# for btn in self.key_buttons:
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# if btn.touch(event, pos) == BTN_CLICKED:
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# self.zoom_buttons = zoom_buttons(btn.content, self.uppercase)
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# for b in self.zoom_buttons:
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# b.taint()
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# self.bs_button.taint()
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# break
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# def __iter__(self):
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# timeout = loop.sleep(1000 * 1000 * 1)
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# touch = loop.select(io.TOUCH)
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# wait = loop.wait(touch, timeout)
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# while True:
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# self.render()
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# result = yield wait
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# if touch in wait.finished:
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# event, *pos = result
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# self.touch(event, pos)
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# elif self.zoom_buttons:
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# self.zoom_buttons = None
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# for btn in self.key_buttons:
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# btn.taint()
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Keyboard = KeyboardMultiTap
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