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https://github.com/trezor/trezor-firmware.git
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feat(core/bootloader): always use empty logo
Now that the empty logo also shows model name, we do not need to draw the full logo in bootloader at all.
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@ -189,7 +189,6 @@ void ui_screen_boot_click(void) {
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// welcome UI
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// welcome UI
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void ui_screen_welcome_model(void) { screen_welcome_model(); }
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void ui_screen_welcome(void) { screen_welcome(); }
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void ui_screen_welcome(void) { screen_welcome(); }
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uint32_t ui_screen_intro(const vendor_header *const vhdr,
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uint32_t ui_screen_intro(const vendor_header *const vhdr,
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@ -39,7 +39,6 @@ void ui_screen_boot_wait(int wait_seconds);
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void ui_screen_boot_click(void);
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void ui_screen_boot_click(void);
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void ui_click(void);
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void ui_click(void);
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void ui_screen_welcome_model(void);
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void ui_screen_welcome(void);
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void ui_screen_welcome(void);
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uint32_t ui_screen_intro(const vendor_header* const vhdr,
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uint32_t ui_screen_intro(const vendor_header* const vhdr,
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@ -421,16 +421,17 @@ int bootloader_main(void) {
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stay_in_bootloader = secfalse;
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stay_in_bootloader = secfalse;
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touched = false;
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touched = false;
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// show intro animation
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ui_set_initial_setup(true);
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ui_set_initial_setup(true);
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ui_screen_welcome_model();
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// keep the model screen up for a while
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#ifndef USE_BACKLIGHT
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#ifndef USE_BACKLIGHT
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hal_delay(1500);
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hal_delay(1500);
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#else
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#else
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// backlight fading takes some time so the explicit delay here is shorter
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hal_delay(1000);
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hal_delay(1000);
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#endif
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#endif
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// show welcome screen
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ui_screen_welcome();
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ui_screen_welcome();
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// erase storage
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// erase storage
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