feat(core/bootloader): always use empty logo

Now that the empty logo also shows model name, we do not need to draw
the full logo in bootloader at all.
pull/3229/head
matejcik 10 months ago committed by matejcik
parent ae7a1c7d52
commit c0fd783b06

@ -189,7 +189,6 @@ void ui_screen_boot_click(void) {
// welcome UI
void ui_screen_welcome_model(void) { screen_welcome_model(); }
void ui_screen_welcome(void) { screen_welcome(); }
uint32_t ui_screen_intro(const vendor_header *const vhdr,

@ -39,7 +39,6 @@ void ui_screen_boot_wait(int wait_seconds);
void ui_screen_boot_click(void);
void ui_click(void);
void ui_screen_welcome_model(void);
void ui_screen_welcome(void);
uint32_t ui_screen_intro(const vendor_header* const vhdr,

@ -421,16 +421,17 @@ int bootloader_main(void) {
stay_in_bootloader = secfalse;
touched = false;
// show intro animation
ui_set_initial_setup(true);
ui_screen_welcome_model();
// keep the model screen up for a while
#ifndef USE_BACKLIGHT
hal_delay(1500);
#else
// backlight fading takes some time so the explicit delay here is shorter
hal_delay(1000);
#endif
// show welcome screen
ui_screen_welcome();
// erase storage

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