mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-12-17 03:48:09 +00:00
put ui.utils back in ui/__init__.py
This commit is contained in:
parent
f3c9715ff3
commit
c0313cc868
@ -1,5 +1,4 @@
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from trezor import ui
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from trezor import ui
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from trezor.ui import utils as ui_utils
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from trezor.ui.swipe import Swipe
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from trezor.ui.swipe import Swipe
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from trezor import loop
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from trezor import loop
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@ -17,10 +16,10 @@ def layout_homescreen():
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def func(foreground):
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def func(foreground):
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f.seek(0)
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f.seek(0)
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ui.display.icon(0, 0, f.read(), foreground, ui_utils.BLACK)
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ui.display.icon(0, 0, f.read(), foreground, ui.BLACK)
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orientation = swipe_to_change_orientation()
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orientation = swipe_to_change_orientation()
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animation = ui_utils.animate_pulse(func, ui_utils.WHITE, ui_utils.GREY, speed=400000)
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animation = ui.animate_pulse(func, ui.WHITE, ui.GREY, speed=400000)
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timeout = loop.Sleep(5000 * 1000)
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timeout = loop.Sleep(5000 * 1000)
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yield loop.Wait([
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yield loop.Wait([
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@ -1,6 +1,5 @@
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from trezor import loop
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from trezor import loop
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from trezor import ui
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from trezor import ui
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from trezor.ui.swipe import Swipe
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from trezor.ui.pin import PinDialog, PIN_CONFIRMED, PIN_CANCELLED
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from trezor.ui.pin import PinDialog, PIN_CONFIRMED, PIN_CANCELLED
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from trezor.utils import unimport_func
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from trezor.utils import unimport_func
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@ -1,3 +1,64 @@
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import math
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import utime
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from TrezorUi import Display
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from TrezorUi import Display
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from trezor import loop
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display = Display()
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display = Display()
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def rgbcolor(r: int, g: int, b: int) -> int:
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return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3)
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RED = rgbcolor(0xF4, 0x43, 0x36)
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PINK = rgbcolor(0xE9, 0x1E, 0x63)
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PURPLE = rgbcolor(0x9C, 0x27, 0xB0)
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DEEP_PURPLE = rgbcolor(0x67, 0x3A, 0xB7)
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INDIGO = rgbcolor(0x3F, 0x51, 0xB5)
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BLUE = rgbcolor(0x21, 0x96, 0xF3)
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LIGHT_BLUE = rgbcolor(0x03, 0xA9, 0xF4)
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CYAN = rgbcolor(0x00, 0xBC, 0xD4)
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TEAL = rgbcolor(0x00, 0x96, 0x88)
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GREEN = rgbcolor(0x4C, 0xAF, 0x50)
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LIGHT_GREEN = rgbcolor(0x8B, 0xC3, 0x4A)
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LIME = rgbcolor(0xCD, 0xDC, 0x39)
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YELLOW = rgbcolor(0xFF, 0xEB, 0x3B)
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AMBER = rgbcolor(0xFF, 0xC1, 0x07)
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ORANGE = rgbcolor(0xFF, 0x98, 0x00)
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DEEP_ORANGE = rgbcolor(0xFF, 0x57, 0x22)
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BROWN = rgbcolor(0x79, 0x55, 0x48)
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GREY = rgbcolor(0x9E, 0x9E, 0x9E)
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BLUE_GRAY = rgbcolor(0x60, 0x7D, 0x8B)
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BLACK = rgbcolor(0x00, 0x00, 0x00)
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WHITE = rgbcolor(0xFF, 0xFF, 0xFF)
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MONO = const(0)
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NORMAL = const(1)
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BOLD = const(2)
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def in_area(pos, area):
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x, y = pos
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ax, ay, aw, ah = area
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return ax <= x <= ax + aw and ay <= y <= ay + ah
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def lerpi(a: int, b: int, t: float) -> int:
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return int(a + t * (b - a))
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def blend(ca: int, cb: int, t: float) -> int:
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return rgbcolor(lerpi((ca >> 8) & 0xF8, (cb >> 8) & 0xF8, t),
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lerpi((ca >> 3) & 0xFC, (cb >> 3) & 0xFC, t),
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lerpi((ca << 3) & 0xF8, (cb << 3) & 0xF8, t))
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def animate_pulse(func, ca, cb, speed=200000, delay=30000):
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while True:
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# normalize sin from interval -1:1 to 0:1
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y = 0.5 + 0.5 * math.sin(utime.ticks_us() / speed)
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c = blend(ca, cb, y)
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func(c)
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yield loop.Sleep(delay)
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@ -1,46 +1,45 @@
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from . import utils
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from . import display, in_area
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from . import display
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from trezor import ui
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from .utils import in_area
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from trezor import loop
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from trezor import loop
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DEFAULT_BUTTON = {
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DEFAULT_BUTTON = {
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'bg-color': utils.BLACK,
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'bg-color': ui.BLACK,
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'fg-color': utils.WHITE,
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'fg-color': ui.WHITE,
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'text-style': utils.NORMAL,
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'text-style': ui.NORMAL,
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'border-color': utils.blend(utils.BLACK, utils.WHITE, 0.1),
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'border-color': ui.blend(ui.BLACK, ui.WHITE, 0.1),
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}
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}
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DEFAULT_BUTTON_ACTIVE = {
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DEFAULT_BUTTON_ACTIVE = {
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'bg-color': utils.GREY,
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'bg-color': ui.GREY,
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'fg-color': utils.BLACK,
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'fg-color': ui.BLACK,
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'text-style': utils.BOLD,
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'text-style': ui.BOLD,
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'border-color': utils.GREY,
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'border-color': ui.GREY,
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}
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}
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CANCEL_BUTTON = {
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CANCEL_BUTTON = {
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'bg-color': utils.blend(utils.BLACK, utils.RED, 0.3),
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'bg-color': ui.blend(ui.BLACK, ui.RED, 0.3),
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'fg-color': utils.RED,
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'fg-color': ui.RED,
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'text-style': utils.NORMAL,
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'text-style': ui.NORMAL,
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'border-color': utils.blend(utils.BLACK, utils.RED, 0.6),
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'border-color': ui.blend(ui.BLACK, ui.RED, 0.6),
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}
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}
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CANCEL_BUTTON_ACTIVE = {
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CANCEL_BUTTON_ACTIVE = {
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'bg-color': utils.RED,
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'bg-color': ui.RED,
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'fg-color': utils.WHITE,
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'fg-color': ui.WHITE,
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'text-style': utils.BOLD,
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'text-style': ui.BOLD,
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'border-color': utils.RED,
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'border-color': ui.RED,
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}
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}
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CONFIRM_BUTTON = {
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CONFIRM_BUTTON = {
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'bg-color': utils.blend(utils.BLACK, utils.GREEN, 0.3),
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'bg-color': ui.blend(ui.BLACK, ui.GREEN, 0.3),
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'fg-color': utils.GREEN,
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'fg-color': ui.GREEN,
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'text-style': utils.NORMAL,
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'text-style': ui.NORMAL,
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'border-color': utils.blend(utils.BLACK, utils.GREEN, 0.6),
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'border-color': ui.blend(ui.BLACK, ui.GREEN, 0.6),
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}
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}
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CONFIRM_BUTTON_ACTIVE = {
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CONFIRM_BUTTON_ACTIVE = {
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'bg-color': utils.GREEN,
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'bg-color': ui.GREEN,
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'fg-color': utils.WHITE,
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'fg-color': ui.WHITE,
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'text-style': utils.BOLD,
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'text-style': ui.BOLD,
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'border-color': utils.GREEN,
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'border-color': ui.GREEN,
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}
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}
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BTN_CLICKED = const(1)
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BTN_CLICKED = const(1)
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@ -1,6 +1,6 @@
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import utime
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import utime
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from .utils import in_area
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from . import in_area
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from trezor import loop
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from trezor import loop
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@ -1,60 +0,0 @@
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import math
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import utime
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from trezor import loop
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def rgbcolor(r: int, g: int, b: int) -> int:
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return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | ((b & 0xF8) >> 3)
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RED = rgbcolor(0xF4, 0x43, 0x36)
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PINK = rgbcolor(0xE9, 0x1E, 0x63)
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PURPLE = rgbcolor(0x9C, 0x27, 0xB0)
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DEEP_PURPLE = rgbcolor(0x67, 0x3A, 0xB7)
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INDIGO = rgbcolor(0x3F, 0x51, 0xB5)
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BLUE = rgbcolor(0x21, 0x96, 0xF3)
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LIGHT_BLUE = rgbcolor(0x03, 0xA9, 0xF4)
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CYAN = rgbcolor(0x00, 0xBC, 0xD4)
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TEAL = rgbcolor(0x00, 0x96, 0x88)
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GREEN = rgbcolor(0x4C, 0xAF, 0x50)
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LIGHT_GREEN = rgbcolor(0x8B, 0xC3, 0x4A)
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LIME = rgbcolor(0xCD, 0xDC, 0x39)
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YELLOW = rgbcolor(0xFF, 0xEB, 0x3B)
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AMBER = rgbcolor(0xFF, 0xC1, 0x07)
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ORANGE = rgbcolor(0xFF, 0x98, 0x00)
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DEEP_ORANGE = rgbcolor(0xFF, 0x57, 0x22)
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BROWN = rgbcolor(0x79, 0x55, 0x48)
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GREY = rgbcolor(0x9E, 0x9E, 0x9E)
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BLUE_GRAY = rgbcolor(0x60, 0x7D, 0x8B)
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BLACK = rgbcolor(0x00, 0x00, 0x00)
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WHITE = rgbcolor(0xFF, 0xFF, 0xFF)
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MONO = const(0)
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NORMAL = const(1)
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BOLD = const(2)
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def in_area(pos, area):
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x, y = pos
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ax, ay, aw, ah = area
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return ax <= x <= ax + aw and ay <= y <= ay + ah
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def lerpi(a: int, b: int, t: float) -> int:
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return int(a + t * (b - a))
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def blend(ca: int, cb: int, t: float) -> int:
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return rgbcolor(lerpi((ca >> 8) & 0xF8, (cb >> 8) & 0xF8, t),
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lerpi((ca >> 3) & 0xFC, (cb >> 3) & 0xFC, t),
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lerpi((ca << 3) & 0xF8, (cb << 3) & 0xF8, t))
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def animate_pulse(func, ca, cb, speed=200000, delay=30000):
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while True:
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# normalize sin from interval -1:1 to 0:1
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y = 0.5 + 0.5 * math.sin(utime.ticks_us() / speed)
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c = blend(ca, cb, y)
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func(c)
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yield loop.Sleep(delay)
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