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https://github.com/trezor/trezor-firmware.git
synced 2025-02-23 13:02:03 +00:00
fixup! feat(core/rust): bootloader implementation in rust
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@ -264,6 +264,8 @@ pub struct Paragraph<T> {
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/// Try to keep this and the next paragraph on the same page. NOTE: doesn't
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/// work if two or more subsequent paragraphs have this flag.
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no_break: bool,
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padding_top: i16,
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padding_bottom: i16,
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}
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impl<T> Paragraph<T> {
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@ -274,6 +276,8 @@ impl<T> Paragraph<T> {
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align: Alignment::Start,
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break_after: false,
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no_break: false,
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padding_top: PARAGRAPH_TOP_SPACE,
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padding_bottom: PARAGRAPH_BOTTOM_SPACE,
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}
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}
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@ -292,6 +296,16 @@ impl<T> Paragraph<T> {
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self
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}
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pub const fn with_top_padding(mut self, padding: i16) -> Self {
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self.padding_top = padding;
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self
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}
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pub const fn with_bottom_padding(mut self, padding: i16) -> Self {
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self.padding_bottom = padding;
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self
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}
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pub fn update(&mut self, content: T) {
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self.content = content
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}
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@ -306,13 +320,15 @@ impl<T> Paragraph<T> {
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align: self.align,
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break_after: self.break_after,
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no_break: self.no_break,
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padding_top: self.padding_top,
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padding_bottom: self.padding_bottom,
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}
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}
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fn layout(&self, area: Rect) -> TextLayout {
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TextLayout {
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padding_top: PARAGRAPH_TOP_SPACE,
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padding_bottom: PARAGRAPH_BOTTOM_SPACE,
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padding_top: self.padding_top,
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padding_bottom: self.padding_bottom,
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..TextLayout::new(*self.style)
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.with_align(self.align)
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.with_bounds(area)
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@ -427,14 +427,18 @@ extern "C" fn screen_install_success(
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#[no_mangle]
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extern "C" fn screen_welcome() -> u32 {
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let mut messages = ParagraphVecShort::new();
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display::rect_fill(screen(), WELCOME_COLOR);
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let mut messages = ParagraphVecShort::new();
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messages.add(Paragraph::new(&theme::TEXT_WELCOME, "Get started with").centered());
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messages.add(Paragraph::new(&theme::TEXT_WELCOME, "your trezor at").centered());
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messages.add(Paragraph::new(&theme::TEXT_WELCOME_BOLD, "trezor.io/start").centered());
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messages.add(
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Paragraph::new(&theme::TEXT_WELCOME_BOLD, "trezor.io/start")
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.centered()
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.with_top_padding(2),
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);
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let mut frame =
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Paragraphs::new(messages).with_placement(LinearPlacement::vertical().align_at_center());
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frame.place(constant::screen());
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frame.paint();
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0
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