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game: move game files to src_game
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@ -1,44 +1,45 @@
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#
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# 2048 Game ported to TREZOR Core by Pavol Rusnak (stick@satoshilabs.com)
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# 2048 Game
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# ported to TREZOR Core by Pavol Rusnak (stick@satoshilabs.com)
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#
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# inspired by https://github.com/gabrielecirulli/2048
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#
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from trezor import ui
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from trezor import loop
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from trezor import workflow
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from trezor import loop, ui, workflow
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from trezor.crypto import random
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from trezor.ui.swipe import Swipe, SWIPE_DOWN, SWIPE_UP, SWIPE_LEFT
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color_bg = ui.rgb(0xBB, 0xAD, 0xA0)
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color_empty = ui.rgb(0xCC, 0xC0, 0xB3)
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color_fg1 = ui.rgb(0x77, 0x6E, 0x65)
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color_fg2 = ui.rgb(0xF9, 0xF6, 0xF2)
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color_lose_fg = ui.rgb(0xFF, 0xFF, 0xFF)
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color_lose_bg = ui.rgb(0xFF, 0x00, 0x00)
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color_win_fg = ui.rgb(0xFF, 0xFF, 0xFF)
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color_win_bg = ui.rgb(0x00, 0xFF, 0x00)
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color = {}
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color[2] = ui.rgb(0xEE, 0xE4, 0xDA), color_fg1
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color[4] = ui.rgb(0xED, 0xE0, 0xC8), color_fg1
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color[8] = ui.rgb(0xF2, 0xB1, 0x79), color_fg2
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color[16] = ui.rgb(0xF5, 0x95, 0x63), color_fg2
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color[32] = ui.rgb(0xF6, 0x7C, 0x5F), color_fg2
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color[64] = ui.rgb(0xF6, 0x5E, 0x3B), color_fg2
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color[128] = ui.rgb(0xED, 0xCF, 0x72), color_fg2
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color[256] = ui.rgb(0xED, 0xCC, 0x61), color_fg2
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color[512] = ui.rgb(0xED, 0xC8, 0x50), color_fg2
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color[1024] = ui.rgb(0xED, 0xC5, 0x3F), color_fg2
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color[2048] = ui.rgb(0xED, 0xC2, 0x2E), color_fg2
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color = {
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"0": (ui.rgb(0xCC, 0xC0, 0xB3), ui.rgb(0xBB, 0xAD, 0xA0)),
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"2": (ui.rgb(0xEE, 0xE4, 0xDA), color_fg1),
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"4": (ui.rgb(0xED, 0xE0, 0xC8), color_fg1),
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"8": (ui.rgb(0xF2, 0xB1, 0x79), color_fg2),
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"16": (ui.rgb(0xF5, 0x95, 0x63), color_fg2),
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"32": (ui.rgb(0xF6, 0x7C, 0x5F), color_fg2),
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"64": (ui.rgb(0xF6, 0x5E, 0x3B), color_fg2),
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"128": (ui.rgb(0xED, 0xCF, 0x72), color_fg2),
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"256": (ui.rgb(0xED, 0xCC, 0x61), color_fg2),
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"512": (ui.rgb(0xED, 0xC8, 0x50), color_fg2),
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"1024": (ui.rgb(0xED, 0xC5, 0x3F), color_fg2),
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"2048": (ui.rgb(0xED, 0xC2, 0x2E), color_fg2),
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"lose": (ui.rgb(0xFF, 0x00, 0x00), ui.rgb(0xFF, 0xFF, 0xFF)),
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"win": (ui.rgb(0x00, 0xFF, 0x00), ui.rgb(0xFF, 0xFF, 0xFF)),
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}
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class State:
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class Game:
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def __init__(self):
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self.d = ui.Display()
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self.d.backlight(ui.BACKLIGHT_NORMAL)
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self.d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color["0"][1])
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self.m = [[0 for _ in range(4)] for _ in range(4)]
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self.add_new()
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self.add_new()
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self.add()
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self.add()
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def add_new(self):
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def add(self):
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while True:
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i, j = random.uniform(4), random.uniform(4)
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if self.m[i][j] == 0:
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@ -49,28 +50,33 @@ class State:
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return val in [i for l in self.m for i in l]
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def render(self):
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# LOSE endstate
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if not self.contains(0):
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d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color_lose_bg)
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d.text_center(120, 128, "YOU LOSE!", ui.BOLD, color_lose_fg, color_lose_bg)
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self.d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color["lose"][0])
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self.d.text_center(
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120, 128, "YOU LOSE!", ui.BOLD, color["lose"][1], color["lose"][0]
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)
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# WIN endstate
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elif self.contains(2048):
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d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color_win_bg)
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d.text_center(120, 128, "YOU WIN!", ui.BOLD, color_win_fg, color_win_bg)
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self.d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color["win"][0])
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self.d.text_center(
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120, 128, "YOU WIN!", ui.BOLD, color["win"][1], color["win"][0]
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)
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# NORMAL game state
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else:
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for i in range(4):
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for j in range(4):
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if not self.m[i][j]:
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d.bar_radius(
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8 + i * 58, 8 + j * 58, 50, 50, color_empty, color_bg, 2
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)
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else:
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v = self.m[i][j]
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cb, cf = color[v]
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d.bar_radius(8 + i * 58, 8 + j * 58, 50, 50, cb, color_bg, 2)
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d.text_center(
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v = self.m[i][j]
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cb, cf = color[str(v)]
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self.d.bar_radius(
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8 + i * 58, 8 + j * 58, 50, 50, cb, color["0"][1], 2
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)
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if v:
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self.d.text_center(
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8 + i * 58 + 25, 8 + j * 58 + 33, str(v), ui.BOLD, cf, cb
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)
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d.backlight(ui.BACKLIGHT_NORMAL)
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d.refresh()
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self.d.backlight(ui.BACKLIGHT_NORMAL)
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self.d.refresh()
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def update(self, d):
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for _ in range(4):
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@ -115,23 +121,13 @@ class State:
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self.m[i][j] = 0
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d = ui.Display()
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d.backlight(ui.BACKLIGHT_NORMAL)
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d.bar(0, 0, ui.WIDTH, ui.HEIGHT, color_bg)
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s = State()
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async def swipe_move():
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swipe = await Swipe(absolute=True)
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s.update(swipe)
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s.add_new()
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async def layout_game():
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game = Game()
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while True:
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s.render()
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await swipe_move()
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game.render()
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swipe = await Swipe(absolute=True)
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game.update(swipe)
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game.add()
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workflow.startdefault(layout_game)
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1
src_game/main.py
Normal file
1
src_game/main.py
Normal file
@ -0,0 +1 @@
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import game_2048
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1
src_game/trezor
Symbolic link
1
src_game/trezor
Symbolic link
@ -0,0 +1 @@
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../src/trezor
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