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https://github.com/trezor/trezor-firmware.git
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fixup! refactor(core): extract framebuffer queue for reuse
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@ -1,33 +1,48 @@
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#ifdef KERNEL_MODE
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#ifdef KERNEL_MODE
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#include <sys/irq.h>
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#include "fb_queue.h"
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#include "fb_queue.h"
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int16_t fb_queue_get_for_copy(volatile frame_buffer_queue_t *queue) {
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int16_t fb_queue_get_for_copy(frame_buffer_queue_t *queue) {
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if (queue->entry[queue->wix] != FB_STATE_PREPARING) {
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irq_key_t key = irq_lock();
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int16_t wix = queue->wix;
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if (queue->entry[wix] != FB_STATE_PREPARING) {
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// No refresh needed as the frame buffer is not in
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// No refresh needed as the frame buffer is not in
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// the state to be copied to the display
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// the state to be copied to the display
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irq_unlock(key);
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return -1;
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return -1;
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}
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}
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return queue->wix;
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irq_unlock(key);
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return wix;
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}
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}
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int16_t fb_queue_get_for_write(volatile frame_buffer_queue_t *queue) {
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int16_t fb_queue_get_for_write(frame_buffer_queue_t *queue) {
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frame_buffer_state_t state;
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frame_buffer_state_t state;
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// We have to wait if the buffer was passed for copying
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// We have to wait if the buffer was passed for copying
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// to the interrupt handler
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// to the interrupt handler
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do {
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do {
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irq_key_t key = irq_lock();
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state = queue->entry[queue->wix];
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state = queue->entry[queue->wix];
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irq_unlock(key);
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} while (state == FB_STATE_READY || state == FB_STATE_COPYING);
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} while (state == FB_STATE_READY || state == FB_STATE_COPYING);
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irq_key_t key = irq_lock();
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queue->entry[queue->wix] = FB_STATE_PREPARING;
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queue->entry[queue->wix] = FB_STATE_PREPARING;
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irq_unlock(key);
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return queue->wix;
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return queue->wix;
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}
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}
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int16_t fb_queue_get_for_transfer(volatile frame_buffer_queue_t *queue) {
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int16_t fb_queue_get_for_transfer(frame_buffer_queue_t *queue) {
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irq_key_t key = irq_lock();
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if (queue->rix >= FRAME_BUFFER_COUNT) {
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if (queue->rix >= FRAME_BUFFER_COUNT) {
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// This is an invalid state, and we should never get here
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// This is an invalid state, and we should never get here
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irq_unlock(key);
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return -1;
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return -1;
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}
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}
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@ -38,12 +53,15 @@ int16_t fb_queue_get_for_transfer(volatile frame_buffer_queue_t *queue) {
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case FB_STATE_COPYING:
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case FB_STATE_COPYING:
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// Currently we are copying a data to the display.
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// Currently we are copying a data to the display.
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irq_unlock(key);
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return -1;
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return -1;
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break;
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break;
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case FB_STATE_READY:
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case FB_STATE_READY:
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// Now it's proper time to copy the data to the display
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// Now it's proper time to copy the data to the display
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queue->entry[queue->rix] = FB_STATE_COPYING;
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queue->entry[queue->rix] = FB_STATE_COPYING;
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irq_unlock(key);
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return queue->rix;
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return queue->rix;
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// NOTE: when copying is done, this queue slot is marked empty
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// NOTE: when copying is done, this queue slot is marked empty
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@ -51,29 +69,36 @@ int16_t fb_queue_get_for_transfer(volatile frame_buffer_queue_t *queue) {
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default:
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default:
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// This is an invalid state, and we should never get here
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// This is an invalid state, and we should never get here
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irq_unlock(key);
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return -1;
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return -1;
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break;
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break;
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}
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}
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}
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}
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bool fb_queue_set_done(volatile frame_buffer_queue_t *queue) {
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bool fb_queue_set_done(frame_buffer_queue_t *queue) {
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irq_key_t key = irq_lock();
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if (queue->rix >= FRAME_BUFFER_COUNT) {
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if (queue->rix >= FRAME_BUFFER_COUNT) {
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// This is an invalid state, and we should never get here
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// This is an invalid state, and we should never get here
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irq_unlock(key);
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return false;
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return false;
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}
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}
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if (queue->entry[queue->rix] == FB_STATE_COPYING) {
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if (queue->entry[queue->rix] == FB_STATE_COPYING) {
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queue->entry[queue->rix] = FB_STATE_EMPTY;
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queue->entry[queue->rix] = FB_STATE_EMPTY;
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queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
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queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
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irq_unlock(key);
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return true;
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return true;
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}
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}
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irq_unlock(key);
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return false;
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return false;
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}
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}
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bool fb_queue_set_switched(volatile frame_buffer_queue_t *queue) {
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bool fb_queue_set_switched(frame_buffer_queue_t *queue) {
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irq_key_t key = irq_lock();
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if (queue->rix >= FRAME_BUFFER_COUNT) {
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if (queue->rix >= FRAME_BUFFER_COUNT) {
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// This is an invalid state, and we should never get here
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// This is an invalid state, and we should never get here
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irq_unlock(key);
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return false;
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return false;
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}
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}
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@ -83,28 +108,35 @@ bool fb_queue_set_switched(volatile frame_buffer_queue_t *queue) {
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}
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}
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queue->aix = queue->rix;
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queue->aix = queue->rix;
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queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
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queue->rix = (queue->rix + 1) % FRAME_BUFFER_COUNT;
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irq_unlock(key);
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return true;
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return true;
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}
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}
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irq_unlock(key);
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return false;
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return false;
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}
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}
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bool fb_queue_set_ready_for_transfer(volatile frame_buffer_queue_t *queue) {
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bool fb_queue_set_ready_for_transfer(frame_buffer_queue_t *queue) {
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irq_key_t key = irq_lock();
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if (queue->wix >= FRAME_BUFFER_COUNT) {
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if (queue->wix >= FRAME_BUFFER_COUNT) {
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// This is an invalid state, and we should never get here
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// This is an invalid state, and we should never get here
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irq_unlock(key);
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return false;
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return false;
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}
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}
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if (queue->entry[queue->rix] == FB_STATE_PREPARING) {
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if (queue->entry[queue->rix] == FB_STATE_PREPARING) {
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queue->entry[queue->rix] = FB_STATE_READY;
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queue->entry[queue->rix] = FB_STATE_READY;
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queue->wix = (queue->wix + 1) % FRAME_BUFFER_COUNT;
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queue->wix = (queue->wix + 1) % FRAME_BUFFER_COUNT;
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irq_unlock(key);
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return true;
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return true;
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}
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}
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irq_unlock(key);
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return false;
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return false;
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}
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}
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void fb_queue_reset(volatile frame_buffer_queue_t *queue) {
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void fb_queue_reset(frame_buffer_queue_t *queue) {
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irq_key_t key = irq_lock();
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// Reset the buffer queue so we can eventually continue
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// Reset the buffer queue so we can eventually continue
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// safely in thread mode
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// safely in thread mode
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queue->wix = 0;
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queue->wix = 0;
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@ -112,17 +144,21 @@ void fb_queue_reset(volatile frame_buffer_queue_t *queue) {
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for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
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for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
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queue->entry[i] = FB_STATE_EMPTY;
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queue->entry[i] = FB_STATE_EMPTY;
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}
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}
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irq_unlock(key);
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}
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}
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bool fb_queue_is_processed(volatile frame_buffer_queue_t *queue) {
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bool fb_queue_is_processed(frame_buffer_queue_t *queue) {
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irq_key_t key = irq_lock();
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for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
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for (int i = 0; i < FRAME_BUFFER_COUNT; i++) {
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frame_buffer_state_t state = queue->entry[i];
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frame_buffer_state_t state = queue->entry[i];
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if (state == FB_STATE_READY ||
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if (state == FB_STATE_READY ||
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(state == FB_STATE_COPYING && i != queue->aix)) {
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(state == FB_STATE_COPYING && i != queue->aix)) {
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irq_unlock(key);
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return false;
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return false;
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}
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}
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}
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}
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irq_unlock(key);
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return true;
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return true;
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}
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}
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@ -43,7 +43,7 @@ typedef enum {
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typedef struct {
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typedef struct {
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// Queue entries
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// Queue entries
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volatile frame_buffer_state_t entry[FRAME_BUFFER_COUNT];
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frame_buffer_state_t entry[FRAME_BUFFER_COUNT];
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// Active index
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// Active index
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// (accessed & updated in the context of the interrupt handlers
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// (accessed & updated in the context of the interrupt handlers
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int16_t aix;
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int16_t aix;
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@ -56,18 +56,29 @@ typedef struct {
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} frame_buffer_queue_t;
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} frame_buffer_queue_t;
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int16_t fb_queue_get_for_copy(volatile frame_buffer_queue_t *queue);
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// Get the frame buffer index for copying to display
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// Call from main thread only
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int16_t fb_queue_get_for_copy(frame_buffer_queue_t *queue);
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int16_t fb_queue_get_for_write(volatile frame_buffer_queue_t *queue);
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// Get the frame buffer index for writing
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// Call from main thread only
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int16_t fb_queue_get_for_write(frame_buffer_queue_t *queue);
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int16_t fb_queue_get_for_transfer(volatile frame_buffer_queue_t *queue);
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// Get the frame buffer index for transfer
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int16_t fb_queue_get_for_transfer(frame_buffer_queue_t *queue);
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bool fb_queue_set_done(volatile frame_buffer_queue_t *queue);
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// Mark the frame buffer as done, thus no longer used
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bool fb_queue_set_done(frame_buffer_queue_t *queue);
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bool fb_queue_set_switched(volatile frame_buffer_queue_t *queue);
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// Mark the frame buffer as switched, thus actively used by display
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bool fb_queue_set_switched(frame_buffer_queue_t *queue);
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bool fb_queue_set_ready_for_transfer(volatile frame_buffer_queue_t *queue);
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// Mark the frame buffer as ready to be copied to the display
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// Call from main thread only
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bool fb_queue_set_ready_for_transfer(frame_buffer_queue_t *queue);
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void fb_queue_reset(volatile frame_buffer_queue_t *queue);
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// Reset the queue state
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void fb_queue_reset(frame_buffer_queue_t *queue);
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bool fb_queue_is_processed(volatile frame_buffer_queue_t *queue);
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// Check if all frame buffers are processed
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bool fb_queue_is_processed(frame_buffer_queue_t *queue);
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@ -210,26 +210,8 @@ void display_refresh(void) {
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mpu_set_active_fb(NULL, 0);
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mpu_set_active_fb(NULL, 0);
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#ifndef BOARDLOADER
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#ifndef BOARDLOADER
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if (is_mode_exception()) {
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// Mark the buffer ready to switch to
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// Disable scheduling of any new background copying
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fb_queue_set_ready_for_transfer(&drv->queue);
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NVIC_DisableIRQ(DISPLAY_TE_INTERRUPT_NUM);
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// Wait for next TE signal. During this time the
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// display might be updated in the background
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wait_for_te_signal();
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// Stop any background copying even if it is not finished yet
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bg_copy_abort();
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// Copy the frame buffer to the display manually
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copy_fb_to_display(fb_idx);
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// Reset the buffer queue so we can eventually continue
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// safely in thread mode
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fb_queue_reset(&drv->queue);
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// Enable normal processing again
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NVIC_EnableIRQ(DISPLAY_TE_INTERRUPT_NUM);
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} else {
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// Mark the buffer ready to switch to
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fb_queue_set_ready_for_transfer(&drv->queue);
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}
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#else // BOARDLOADER
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#else // BOARDLOADER
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wait_for_te_signal();
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wait_for_te_signal();
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@ -19,7 +19,7 @@ typedef struct {
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// Framebuffer queue
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// Framebuffer queue
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// (accessed & updated in the context of the main thread
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// (accessed & updated in the context of the main thread
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// and the interrupt context)
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// and the interrupt context)
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volatile frame_buffer_queue_t queue;
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frame_buffer_queue_t queue;
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#endif
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#endif
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// Current display orientation (0, 90, 180, 270)
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// Current display orientation (0, 90, 180, 270)
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