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https://github.com/trezor/trezor-firmware.git
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feat(core): T3T1 corner highlight shape
Adds a new shape which serves to highlight information within a rectangle.
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@ -545,7 +545,7 @@ pub enum Alignment {
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End,
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}
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#[derive(Copy, Clone)]
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub struct Alignment2D(pub Alignment, pub Alignment);
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impl Alignment2D {
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218
core/embed/rust/src/ui/shape/corner_highlight.rs
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218
core/embed/rust/src/ui/shape/corner_highlight.rs
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@ -0,0 +1,218 @@
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use crate::ui::{
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canvas::Canvas,
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display::Color,
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geometry::{Alignment2D, Offset, Point, Rect},
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shape::{DrawingCache, Renderer, Shape, ShapeClone},
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};
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use without_alloc::alloc::LocalAllocLeakExt;
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#[derive(Clone, Copy)]
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pub enum CornerPosition {
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TopLeft,
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TopRight,
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BotLeft,
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BotRight,
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}
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/// The shape placed in the corners highlihting important information within.
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pub struct CornerHighlight {
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/// Base point, horizontal and vertical lines crossing `pos` create tangents
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/// to the shape
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pos: Point,
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/// Where is shape located, determines orientation of the shape
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corner: CornerPosition,
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/// Color of the shape - uniform and filled
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color: Color,
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/// Background color
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bg_color: Color,
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/// Outer radius
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r_outer: i16,
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/// Tail-end radius
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r_tail: i16,
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/// Inner radius
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r_inner: i16,
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/// Total lengths of the shape from the base point to the end of any tail
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length: i16,
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/// Thickness (default 3)
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thickness: i16,
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/// Alpha (default 255)
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alpha: u8,
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/// Helper point for working with rectangles, offset of `pos`
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pos_rect: Point,
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}
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impl CornerHighlight {
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pub fn new(pos: Point, corner: CornerPosition, color: Color, bg_color: Color) -> Self {
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Self {
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pos,
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corner,
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color,
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bg_color,
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r_outer: 3,
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r_tail: 1,
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r_inner: 1,
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length: 8,
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thickness: 3,
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alpha: 255,
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pos_rect: pos + Offset::rect_offset(corner),
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}
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}
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pub fn from_rect(rect: Rect, color: Color, bg_color: Color) -> (Self, Self, Self, Self) {
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let [top_left_corner, top_right_corner, bot_right_corner, bot_left_corner] =
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rect.corner_points();
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let top_left =
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CornerHighlight::new(top_left_corner, CornerPosition::TopLeft, color, bg_color);
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let top_right =
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CornerHighlight::new(top_right_corner, CornerPosition::TopRight, color, bg_color);
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let bot_left =
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CornerHighlight::new(bot_left_corner, CornerPosition::BotLeft, color, bg_color);
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let bot_right =
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CornerHighlight::new(bot_right_corner, CornerPosition::BotRight, color, bg_color);
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(top_left, top_right, bot_left, bot_right)
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}
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pub fn render<'s>(self, renderer: &mut impl Renderer<'s>) {
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renderer.render_shape(self);
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}
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fn rect_visible_part_base(&self, p: Point) -> (Point, Point) {
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let (horizontal, vertical) = match self.corner {
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CornerPosition::TopLeft => (p + Offset::x(self.r_outer), p + Offset::y(self.r_outer)),
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CornerPosition::TopRight => (p - Offset::x(self.r_outer), p + Offset::y(self.r_outer)),
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CornerPosition::BotLeft => (p + Offset::x(self.r_outer), p - Offset::y(self.r_outer)),
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CornerPosition::BotRight => (p - Offset::x(self.r_outer), p - Offset::y(self.r_outer)),
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};
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(horizontal, vertical)
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}
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}
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impl Shape<'_> for CornerHighlight {
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fn bounds(&self, _cache: &DrawingCache) -> Rect {
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Rect::snap(
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self.pos_rect,
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Offset::uniform(self.length),
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self.corner.into(),
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)
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}
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fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache<'_>) {
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let align: Alignment2D = self.corner.into();
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// base circle
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let circle_center = self.pos + Offset::uniform(self.r_outer).rotate(self.corner);
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let circle_visible_part = Rect::snap(self.pos_rect, Offset::uniform(self.r_outer), align);
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in_clip(canvas, circle_visible_part, &|can| {
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can.fill_circle(circle_center, self.r_outer, self.color);
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});
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// rectangles (rounded) tailing from a corner
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let (rect_horz_base, rect_vert_base) = self.rect_visible_part_base(self.pos_rect);
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// vertical tail
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let rect_tail_vert = Rect::snap(
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self.pos_rect,
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Offset::new(self.thickness, self.length),
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align,
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);
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let rect_vert_visible_part = Rect::snap(
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rect_vert_base,
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Offset::new(self.thickness, self.length - self.r_outer),
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align,
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);
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in_clip(canvas, rect_vert_visible_part, &|can| {
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can.fill_round_rect(rect_tail_vert, self.r_tail, self.color, self.alpha)
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});
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// horizontal tail
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let rect_tail_horz = Rect::snap(
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self.pos_rect,
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Offset::new(self.length, self.thickness),
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align,
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);
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let rect_horz_visible_part = Rect::snap(
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rect_horz_base,
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Offset::new(self.length - self.r_outer, self.thickness),
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align,
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);
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in_clip(canvas, rect_horz_visible_part, &|can| {
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can.fill_round_rect(rect_tail_horz, self.r_tail, self.color, self.alpha)
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});
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// inner radius by a rectangle (shape color) and a circle (background color)
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let rect_outer_base = self.pos_rect + Offset::uniform(self.thickness).rotate(self.corner);
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let rect_outer_fill = Rect::snap(rect_outer_base, Offset::uniform(self.r_inner), align);
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let circle_cover_center =
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self.pos + Offset::uniform(self.thickness + self.r_inner).rotate(self.corner);
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in_clip(canvas, rect_outer_fill, &|can| {
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can.fill_rect(rect_outer_fill, self.color, self.alpha);
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can.fill_circle(circle_cover_center, self.r_inner, self.bg_color);
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});
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}
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fn cleanup(&mut self, cache: &super::DrawingCache<'_>) {}
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}
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impl<'s> ShapeClone<'s> for CornerHighlight {
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fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
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where
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T: LocalAllocLeakExt<'alloc>,
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{
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let clone = bump.alloc_t::<CornerHighlight>()?;
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Some(clone.uninit.init(CornerHighlight { ..self }))
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}
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}
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// Helper functions
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fn in_clip(canvas: &mut dyn Canvas, r: Rect, inner: &dyn Fn(&mut dyn Canvas)) {
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// TODO: like Renderer::in_clip, replace by Canvas::in_clip when done
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let original = canvas.set_clip(r);
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inner(canvas);
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canvas.set_viewport(original);
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}
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impl From<CornerPosition> for Alignment2D {
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fn from(corner: CornerPosition) -> Self {
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match corner {
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CornerPosition::TopLeft => Alignment2D::TOP_LEFT,
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CornerPosition::TopRight => Alignment2D::TOP_RIGHT,
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CornerPosition::BotLeft => Alignment2D::BOTTOM_LEFT,
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CornerPosition::BotRight => Alignment2D::BOTTOM_RIGHT,
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}
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}
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}
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impl Offset {
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fn rect_offset(corner: CornerPosition) -> Offset {
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match corner {
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CornerPosition::TopLeft => Offset::zero(),
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CornerPosition::TopRight => Offset::x(1),
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CornerPosition::BotLeft => Offset::y(1),
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CornerPosition::BotRight => Offset::uniform(1),
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}
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}
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/// If Offset `self` is calculated for TopLeft (x,y positive) then this
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/// function rotates the offset for other corners.
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fn rotate(&self, corner: CornerPosition) -> Offset {
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match corner {
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CornerPosition::TopLeft => Offset {
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x: self.x,
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y: self.y,
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},
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CornerPosition::TopRight => Offset {
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x: -self.x,
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y: self.y,
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},
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CornerPosition::BotLeft => Offset {
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x: self.x,
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y: -self.y,
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},
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CornerPosition::BotRight => Offset {
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x: -self.x,
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y: -self.y,
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},
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}
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}
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}
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@ -12,6 +12,7 @@ mod jpeg;
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mod qrcode;
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mod rawimage;
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mod render;
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mod corner_highlight;
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mod text;
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mod toif;
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mod utils;
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@ -32,6 +33,7 @@ pub use jpeg::JpegImage;
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pub use qrcode::QrImage;
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pub use rawimage::RawImage;
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pub use render::{DirectRenderer, ProgressiveRenderer, Renderer};
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pub use corner_highlight::CornerHighlight;
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pub use text::Text;
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pub use toif::ToifImage;
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#[cfg(feature = "model_mercury")]
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