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https://github.com/trezor/trezor-firmware.git
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feat(core): restart loader from current position
On "hold to confirm" dialogs, when you hold your finger, lift it, and quickly hold again, the progress bar jumps to the beginning. This commit changes the behavior so the progress continues from its current position of the reverse animation.
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commit
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@ -32,6 +32,7 @@ class Homescreen(HomescreenBase):
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style=LoaderNeutral,
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target_ms=_LOADER_TOTAL_MS - _LOADER_DELAY_MS,
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offset_y=-10,
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reverse_speedup=3,
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)
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self.touch_ms: Optional[int] = None
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@ -44,6 +44,7 @@ if False:
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_TARGET_MS = const(1000)
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_OFFSET_Y = const(-24)
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_REVERSE_SPEEDUP = const(2)
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class Loader(ui.Component):
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@ -52,6 +53,7 @@ class Loader(ui.Component):
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style: LoaderStyleType = LoaderDefault,
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target_ms: int = _TARGET_MS,
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offset_y: int = _OFFSET_Y,
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reverse_speedup: int = _REVERSE_SPEEDUP,
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) -> None:
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super().__init__()
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self.normal_style = style.normal
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@ -60,9 +62,13 @@ class Loader(ui.Component):
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self.start_ms: Optional[int] = None
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self.stop_ms: Optional[int] = None
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self.offset_y = offset_y
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self.reverse_speedup = reverse_speedup
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def start(self) -> None:
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self.start_ms = utime.ticks_ms()
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if self.start_ms is not None and self.stop_ms is not None:
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self.start_ms = utime.ticks_ms() - self.elapsed_ms()
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else:
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self.start_ms = utime.ticks_ms()
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self.stop_ms = None
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self.on_start()
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@ -70,27 +76,27 @@ class Loader(ui.Component):
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self.stop_ms = utime.ticks_ms()
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def elapsed_ms(self) -> int:
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if self.start_ms is None:
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return 0
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return utime.ticks_ms() - self.start_ms
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def on_render(self) -> None:
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target = self.target_ms
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start = self.start_ms
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stop = self.stop_ms
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if start is None:
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return
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now = utime.ticks_ms()
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if stop is None:
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r = min(now - start, target)
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if start is None:
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return 0
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elif stop is not None:
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return max(stop - start + (stop - now) * self.reverse_speedup, 0)
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else:
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r = max(stop - start + (stop - now) * 2, 0)
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return min(now - start, self.target_ms)
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def on_render(self) -> None:
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if self.start_ms is None:
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return
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target = self.target_ms
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r = self.elapsed_ms()
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if r != target:
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s = self.normal_style
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else:
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s = self.active_style
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progress = r * 1000 // target
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progress = r * 1000 // target # scale to 0-1000
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if s.icon is None:
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display.loader(progress, False, self.offset_y, s.fg_color, s.bg_color)
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else:
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