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https://github.com/trezor/trezor-firmware.git
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modtrezorui/unix: make sure display is initialized
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c254758c83
commit
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@ -19,6 +19,9 @@ static int DATAODD = 0;
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static int POSX, POSY, SX, SY, EX, EY = 0;
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void DATA(uint8_t x) {
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if (!RENDERER) {
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display_init();
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}
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if (POSX <= EX && POSY <= EY) {
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((uint8_t *)BUFFER->pixels)[POSX * 2 + POSY * BUFFER->pitch + (DATAODD ^ 1)] = x;
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}
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@ -65,6 +68,9 @@ int display_init(void)
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static void display_set_window_raw(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y1)
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{
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#ifndef TREZOR_NOUI
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if (!RENDERER) {
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display_init();
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}
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SX = x0; SY = y0;
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EX = x1; EY = y1;
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POSX = SX; POSY = SY;
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@ -80,6 +86,9 @@ static void display_set_window(uint16_t x0, uint16_t y0, uint16_t x1, uint16_t y
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void display_refresh(void)
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{
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#ifndef TREZOR_NOUI
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if (!RENDERER) {
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display_init();
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}
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SDL_RenderClear(RENDERER);
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
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const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY};
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@ -95,6 +104,9 @@ static void display_set_orientation(int degrees)
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static void display_set_backlight(int val)
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{
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#ifndef TREZOR_NOUI
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if (!RENDERER) {
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display_init();
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}
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SDL_SetRenderDrawColor(RENDERER, val, val, val, 255);
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#endif
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}
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@ -102,6 +114,9 @@ static void display_set_backlight(int val)
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void display_save(const char *filename)
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{
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#ifndef TREZOR_NOUI
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if (!RENDERER) {
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display_init();
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}
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IMG_SavePNG(BUFFER, filename);
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#endif
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}
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