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https://github.com/trezor/trezor-firmware.git
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fix(core/emulator): make sure SDL keyboard and quit events are always processed
fixes #973
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1
core/.changelog.d/973.fixed
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1
core/.changelog.d/973.fixed
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@ -0,0 +1 @@
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_(Emulator)_ Emulator window will always react to shutdown events, even while waiting for USB packets.
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@ -20,6 +20,7 @@
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#include <string.h>
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#include "button.h"
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#include "common.h"
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#include "display.h"
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#include "embed/extmod/trezorobj.h"
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@ -72,6 +73,10 @@ STATIC mp_obj_t mod_trezorio_poll(mp_obj_t ifaces, mp_obj_t list_ref,
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const mp_uint_t iface = i & 0x00FF;
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const mp_uint_t mode = i & 0xFF00;
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#if defined TREZOR_EMULATOR
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emulator_poll_events();
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#endif
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if (false) {
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}
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#if defined TREZOR_MODEL_T
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@ -17,6 +17,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <unistd.h>
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@ -115,6 +116,33 @@ error_shutdown(const char *line1, const char *line2, const char *line3,
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void hal_delay(uint32_t ms) { usleep(1000 * ms); }
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static int SDLCALL emulator_event_filter(void *userdata, SDL_Event *event) {
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switch (event->type) {
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case SDL_QUIT:
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__shutdown();
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return 0;
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case SDL_KEYUP:
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if (event->key.repeat) {
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return 0;
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}
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switch (event->key.keysym.sym) {
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case SDLK_ESCAPE:
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__shutdown();
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return 0;
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case SDLK_p:
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display_save("emu");
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return 0;
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}
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break;
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}
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return 1;
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}
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void emulator_poll_events(void) {
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SDL_PumpEvents();
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SDL_FilterEvents(emulator_event_filter, NULL);
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}
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uint8_t HW_ENTROPY_DATA[HW_ENTROPY_LEN];
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void collect_hw_entropy(void) { memzero(HW_ENTROPY_DATA, HW_ENTROPY_LEN); }
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@ -53,6 +53,7 @@ error_shutdown(const char *line1, const char *line2, const char *line3,
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: __fatal_error(#expr, msg, __FILE__, __LINE__, __func__))
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void hal_delay(uint32_t ms);
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void emulator_poll_events(void);
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void collect_hw_entropy(void);
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#define HW_ENTROPY_LEN (12 + 32)
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@ -24,28 +24,6 @@
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extern void __shutdown(void);
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extern const char *display_save(const char *prefix);
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static bool handle_emulator_events(const SDL_Event *event) {
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switch (event->type) {
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case SDL_KEYUP:
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if (event->key.repeat) {
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break;
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}
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switch (event->key.keysym.sym) {
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case SDLK_ESCAPE:
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__shutdown();
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return true;
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case SDLK_p:
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display_save("emu");
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return true;
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}
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break;
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case SDL_QUIT:
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__shutdown();
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return true;
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}
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return false;
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}
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#if defined TREZOR_MODEL_T
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#include "touch.h"
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@ -57,9 +35,6 @@ uint32_t touch_read(void) {
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SDL_Event event;
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SDL_PumpEvents();
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if (SDL_PollEvent(&event) > 0) {
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if (handle_emulator_events(&event)) {
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return 0;
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}
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION:
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@ -110,9 +85,6 @@ uint32_t button_read(void) {
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SDL_Event event;
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SDL_PumpEvents();
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if (SDL_PollEvent(&event) > 0) {
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if (handle_emulator_events(&event)) {
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return 0;
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}
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switch (event.type) {
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case SDL_KEYDOWN:
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if (event.key.repeat) {
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