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mirror of https://github.com/trezor/trezor-firmware.git synced 2025-05-29 12:18:51 +00:00

core(eckhart): Update Vertical Menu

Leave event processing to the Vertical Menu
Disable scrolling when the menu fits the screen
This commit is contained in:
Lukas Bielesch 2025-04-11 16:24:38 +02:00 committed by obrusvit
parent 3ff6b55520
commit 941875c254
5 changed files with 425 additions and 403 deletions

View File

@ -421,10 +421,13 @@ impl<'a> DeviceMenuScreen<'a> {
Subscreen::Submenu(ref mut submenu_index) => {
match self.submenus[*submenu_index].items[idx].action {
Some(Action::GoTo(menu)) => {
self.menu_screen.as_mut().unwrap().update_menu(ctx);
unwrap!(self.parent_subscreens.push(self.active_subscreen));
self.set_active_subscreen(menu);
self.place(self.bounds);
if let Some(screen) = self.menu_screen.as_mut() {
screen.initialize_screen(ctx);
}
return None;
}
Some(Action::Return(msg)) => return Some(msg),
None => {}
@ -438,10 +441,13 @@ impl<'a> DeviceMenuScreen<'a> {
None
}
fn go_back(&mut self) -> Option<DeviceMenuMsg> {
fn go_back(&mut self, ctx: &mut EventCtx) -> Option<DeviceMenuMsg> {
if let Some(parent) = self.parent_subscreens.pop() {
self.set_active_subscreen(parent);
self.place(self.bounds);
if let Some(screen) = self.menu_screen.as_mut() {
screen.initialize_screen(ctx);
}
None
} else {
Some(DeviceMenuMsg::Close)
@ -483,7 +489,7 @@ impl<'a> Component for DeviceMenuScreen<'a> {
}
}
Some(VerticalMenuScreenMsg::Back) => {
return self.go_back();
return self.go_back(ctx);
}
Some(VerticalMenuScreenMsg::Close) => {
return Some(DeviceMenuMsg::Close);
@ -493,7 +499,7 @@ impl<'a> Component for DeviceMenuScreen<'a> {
}
Subscreen::AboutScreen => {
if let Some(TextScreenMsg::Cancelled) = self.about_screen.event(ctx, event) {
return self.go_back();
return self.go_back(ctx);
}
}
}

View File

@ -36,7 +36,7 @@ impl SelectWordScreen {
share_words_vec: [TString<'static>; MAX_WORD_QUIZ_ITEMS],
description: TString<'static>,
) -> Self {
let mut menu = VerticalMenu::empty().with_separators().with_fit_area();
let mut menu = VerticalMenu::empty().with_separators().with_content_fit();
for word in share_words_vec {
menu = menu.item(

View File

@ -1,5 +1,6 @@
use crate::ui::{
component::{Component, Event, EventCtx},
event::TouchEvent,
geometry::{Insets, Offset, Rect},
shape::{Bar, Renderer},
};
@ -19,19 +20,19 @@ type VerticalMenuButtons = Vec<Button, MENU_MAX_ITEMS>;
pub struct VerticalMenu {
/// Bounds the sliding window of the menu.
bounds: Rect,
/// Full bounds of the menu, including off-screen items.
virtual_bounds: Rect,
/// Menu items.
buttons: VerticalMenuButtons,
/// Whether to show separators between buttons.
separators: bool,
/// Full height of the menu, including overflowing items.
total_height: i16,
/// Vertical offset of the current view.
offset_y: i16,
/// Maximum vertical offset.
max_offset: i16,
offset_y_max: i16,
/// Adapt padding to fit entire area. If the area is too small, the padding
/// will be reduced to min value.
fit_area: bool,
content_fit: bool,
/// Whether to show separators between buttons.
separators: bool,
}
pub enum VerticalMenuMsg {
@ -45,13 +46,13 @@ impl VerticalMenu {
fn new(buttons: VerticalMenuButtons) -> Self {
Self {
virtual_bounds: Rect::zero(),
bounds: Rect::zero(),
buttons,
separators: false,
total_height: 0,
offset_y: 0,
max_offset: 0,
fit_area: false,
offset_y_max: 0,
separators: false,
content_fit: false,
}
}
@ -64,8 +65,8 @@ impl VerticalMenu {
self
}
pub fn with_fit_area(mut self) -> Self {
self.fit_area = true;
pub fn with_content_fit(mut self) -> Self {
self.content_fit = true;
self
}
@ -74,18 +75,19 @@ impl VerticalMenu {
self
}
pub fn area(&self) -> Rect {
self.bounds
/// Check if the menu fits its area without scrolling.
pub fn fits_area(&self) -> bool {
self.total_height <= self.bounds.height()
}
/// Scroll the menu to the desired offset.
pub fn set_offset(&mut self, offset_y: i16) {
self.offset_y = offset_y.max(0).min(self.max_offset);
self.offset_y = offset_y.max(0).min(self.offset_y_max);
}
/// Chcek if the menu is on the bottom.
pub fn is_max_offset(&self) -> bool {
self.offset_y == self.max_offset
self.offset_y == self.offset_y_max
}
/// Get the current sliding window offset.
@ -93,7 +95,10 @@ impl VerticalMenu {
self.offset_y
}
/// Update menu buttons based on the current offset.
/// Update state of menu buttons based on the current offset.
/// Enable only buttons that are fully visible in the menu area.
/// Meaningful only if the menu is scrollable.
/// If the menu fits its area, all buttons are enabled.
pub fn update_menu(&mut self, ctx: &mut EventCtx) {
for button in self.buttons.iter_mut() {
let in_bounds = button
@ -107,19 +112,35 @@ impl VerticalMenu {
fn set_max_offset(&mut self) {
// Calculate the overflow of the menu area
let menu_overflow = (self.virtual_bounds.height() - self.bounds.height()).max(0);
let menu_overflow = (self.total_height - self.bounds.height()).max(0);
// Find the first button from the top that would completely fit in the menu area
// in the bottom position
for button in &self.buttons {
let offset = button.area().top_left().y - self.area().top_left().y;
let offset = button.area().top_left().y - self.bounds.top_left().y;
if offset > menu_overflow {
self.max_offset = offset;
self.offset_y_max = offset;
return;
}
}
self.max_offset = menu_overflow;
self.offset_y_max = menu_overflow;
}
// Shift position of touch events in the menu area by an offset of the current
// sliding window position
fn shift_touch_event(&self, event: Event) -> Event {
match event {
Event::Touch(t) => {
let o = Offset::y(self.offset_y);
Event::Touch(match t {
TouchEvent::TouchStart(p) => TouchEvent::TouchStart(p.ofs(o)),
TouchEvent::TouchMove(p) => TouchEvent::TouchMove(p.ofs(o)),
TouchEvent::TouchEnd(p) => TouchEvent::TouchEnd(p.ofs(o)),
})
}
_ => event,
}
}
fn render_buttons<'s>(&'s self, target: &mut impl Renderer<'s>) {
@ -156,8 +177,8 @@ impl Component for VerticalMenu {
// Crop the menu area
self.bounds = bounds.inset(Self::SIDE_INSETS);
// Determine padding dynamically if `fit_area` is enabled
let padding = if self.fit_area {
// Determine padding dynamically if `content_fit` is enabled
let padding = if self.content_fit {
let mut content_height = 0;
for button in self.buttons.iter_mut() {
content_height += button.content_height();
@ -182,12 +203,8 @@ impl Component for VerticalMenu {
top_left = top_left + Offset::y(button_height);
}
// Calculate virtual bounds of all buttons combined
let total_height = top_left.y - self.bounds.top_left().y;
self.virtual_bounds = Rect::from_top_left_and_size(
self.bounds.top_left(),
Offset::new(self.bounds.width(), total_height),
);
// Calculate height of all buttons combined
self.total_height = top_left.y - self.bounds.top_left().y;
// Calculate maximum offset for scrolling
self.set_max_offset();
@ -196,8 +213,10 @@ impl Component for VerticalMenu {
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
// Shif touch events by the scroll offset
let event_shifted = self.shift_touch_event(event);
for (i, button) in self.buttons.iter_mut().enumerate() {
if let Some(ButtonMsg::Clicked) = button.event(ctx, event) {
if let Some(ButtonMsg::Clicked) = button.event(ctx, event_shifted) {
return Some(VerticalMenuMsg::Selected(i));
}
}

View File

@ -2,13 +2,12 @@ use crate::{
strutil::TString,
ui::{
component::{
base::AttachType,
swipe_detect::{SwipeConfig, SwipeSettings},
Component, Event, EventCtx, SwipeDetect,
},
event::{SwipeEvent, TouchEvent},
event::SwipeEvent,
flow::Swipable,
geometry::{Alignment2D, Direction, Offset, Rect},
geometry::{Alignment2D, Direction, Rect},
shape::{Renderer, ToifImage},
util::Pager,
},
@ -22,6 +21,8 @@ pub struct VerticalMenuScreen {
menu: VerticalMenu,
/// Base position of the menu sliding window to scroll around
offset_base: i16,
/// Used to enable swipe detection only when the menu does not fit its area
swipe_enabled: bool,
/// Swipe detector
swipe: SwipeDetect,
/// Swipe configuration
@ -37,11 +38,13 @@ pub enum VerticalMenuScreenMsg {
}
impl VerticalMenuScreen {
const TOUCH_SENSITIVITY_DIVIDER: i16 = 15;
pub fn new(menu: VerticalMenu) -> Self {
Self {
header: Header::new(TString::empty()),
menu,
offset_base: 0,
swipe_enabled: false,
swipe: SwipeDetect::new(),
swipe_config: SwipeConfig::new()
.with_swipe(Direction::Up, SwipeSettings::default())
@ -54,32 +57,23 @@ impl VerticalMenuScreen {
self
}
// Shift position of touch events in the menu area by an offset of the current
// sliding window position
fn shift_touch_event(&self, event: Event) -> Option<Event> {
match event {
Event::Touch(touch_event) => {
let shifted_event = match touch_event {
TouchEvent::TouchStart(point) if self.menu.area().contains(point) => Some(
TouchEvent::TouchStart(point.ofs(Offset::y(self.menu.get_offset()))),
),
TouchEvent::TouchMove(point) if self.menu.area().contains(point) => Some(
TouchEvent::TouchMove(point.ofs(Offset::y(self.menu.get_offset()))),
),
TouchEvent::TouchEnd(point) if self.menu.area().contains(point) => Some(
TouchEvent::TouchEnd(point.ofs(Offset::y(self.menu.get_offset()))),
),
_ => None, // Ignore touch events outside the bounds
};
shifted_event.map(Event::Touch)
}
_ => None, // Ignore other events
}
}
/// Update swipe detection and buttons state based on menu size
pub fn initialize_screen(&mut self, ctx: &mut EventCtx) {
if !self.menu.fits_area() {
// Enable swipe
self.swipe_enabled = true;
self.swipe_config = SwipeConfig::new()
.with_swipe(Direction::Up, SwipeSettings::default())
.with_swipe(Direction::Down, SwipeSettings::default());
ctx.enable_swipe();
/// Update menu buttons based on the current offset.
pub fn update_menu(&mut self, ctx: &mut EventCtx) {
// Update the menu buttons state
self.menu.update_menu(ctx);
} else {
// Disable swipe
self.swipe_enabled = false;
ctx.disable_swipe();
}
}
}
@ -93,32 +87,40 @@ impl Component for VerticalMenuScreen {
let (header_area, menu_area) = bounds.split_top(Header::HEADER_HEIGHT);
self.menu.place(menu_area);
self.header.place(header_area);
self.menu.place(menu_area);
bounds
}
fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
// Update the menu when the screen is attached
if let Event::Attach(AttachType::Initial) = event {
self.update_menu(ctx);
// Update the screen after the menu fit is calculated
// This is needed to enable swipe detection only when the menu does not fit
if let Event::Attach(_) = event {
self.initialize_screen(ctx);
}
match self.swipe.event(ctx, event, self.swipe_config) {
Some(SwipeEvent::Start(_)) => {
// Handle swipe events if swipe is enabled (menu does not fit)
if self.swipe_enabled {
// Handle swipe events from the standalone swipe detector or ones coming from
// the flow. These two are mutually exclusive and should not be triggered at the
// same time.
let swipe_event = self
.swipe
.event(ctx, event, self.swipe_config)
.or(match event {
Event::Swipe(e) => Some(e),
_ => None,
});
match swipe_event {
Some(SwipeEvent::Start(_) | SwipeEvent::End(_)) => {
// Lock the base position to scroll around
self.offset_base = self.menu.get_offset();
}
Some(SwipeEvent::End(_)) => {
// Lock the base position to scroll around
self.offset_base = self.menu.get_offset();
}
Some(SwipeEvent::Move(dir, delta)) => {
// Decrease the sensitivity of the swipe
let delta = delta / 10;
let delta = delta / Self::TOUCH_SENSITIVITY_DIVIDER;
// Scroll the menu based on the swipe direction
match dir {
Direction::Up => {
@ -135,7 +137,8 @@ impl Component for VerticalMenuScreen {
}
}
_ => {}
};
}
}
if let Some(msg) = self.header.event(ctx, event) {
match msg {
@ -145,12 +148,9 @@ impl Component for VerticalMenuScreen {
}
}
// Shift touch events in the menu area by the current sliding window position
if let Some(shifted) = self.shift_touch_event(event) {
if let Some(VerticalMenuMsg::Selected(i)) = self.menu.event(ctx, shifted) {
if let Some(VerticalMenuMsg::Selected(i)) = self.menu.event(ctx, event) {
return Some(VerticalMenuScreenMsg::Selected(i));
}
}
None
}
@ -159,12 +159,9 @@ impl Component for VerticalMenuScreen {
self.header.render(target);
self.menu.render(target);
// Render the down arrow if the menu can be scrolled down
if !self.menu.is_max_offset() {
ToifImage::new(
self.menu.area().bottom_center(),
theme::ICON_CHEVRON_DOWN_MINI.toif,
)
// Render the down arrow if the menu overflows and can be scrolled further down
if !self.menu.fits_area() && !self.menu.is_max_offset() {
ToifImage::new(SCREEN.bottom_center(), theme::ICON_CHEVRON_DOWN_MINI.toif)
.with_align(Alignment2D::BOTTOM_CENTER)
.with_fg(theme::GREY_LIGHT)
.render(target);

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