mirror of
https://github.com/trezor/trezor-firmware.git
synced 2025-07-12 17:48:09 +00:00
chore(legacy): Rename buttonState YesUp to YesReleased.
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d38540ca7a
commit
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@ -47,8 +47,8 @@ bool get_button_response(void) {
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do {
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do {
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delay(100000);
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delay(100000);
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buttonUpdate();
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buttonUpdate();
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} while (!button.YesUp && !button.NoUp);
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} while (!button.YesReleased && !button.NoReleased);
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return button.YesUp;
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return button.YesReleased;
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}
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}
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void show_halt(const char *line1, const char *line2) {
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void show_halt(const char *line1, const char *line2) {
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@ -19,7 +19,7 @@
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#include "buttons.h"
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#include "buttons.h"
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struct buttonState button;
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struct buttonState button = {0};
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#if !EMULATOR
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#if !EMULATOR
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uint16_t buttonRead(void) { return gpio_port_read(BTN_PORT); }
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uint16_t buttonRead(void) { return gpio_port_read(BTN_PORT); }
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@ -33,36 +33,34 @@ void buttonUpdate() {
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if ((state & BTN_PIN_YES) == 0) { // Yes button is down
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if ((state & BTN_PIN_YES) == 0) { // Yes button is down
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if ((last_state & BTN_PIN_YES) == 0) { // last Yes was down
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if ((last_state & BTN_PIN_YES) == 0) { // last Yes was down
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if (button.YesDown < 2000000000) button.YesDown++;
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if (button.YesDown < 2000000000) button.YesDown++;
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button.YesUp = false;
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button.YesReleased = false;
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} else { // last Yes was up
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} else { // last Yes was up
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button.YesDown = 0;
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button.YesDown = 1;
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button.YesUp = false;
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button.YesReleased = false;
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}
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}
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} else { // Yes button is up
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} else { // Yes button is up
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if ((last_state & BTN_PIN_YES) == 0) { // last Yes was down
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if ((last_state & BTN_PIN_YES) == 0) { // last Yes was down
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button.YesDown = 0;
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button.YesReleased = true;
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button.YesUp = true;
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} else { // last Yes was up
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} else { // last Yes was up
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button.YesDown = 0;
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button.YesDown = 0;
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button.YesUp = false;
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button.YesReleased = false;
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}
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}
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}
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}
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if ((state & BTN_PIN_NO) == 0) { // No button is down
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if ((state & BTN_PIN_NO) == 0) { // No button is down
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if ((last_state & BTN_PIN_NO) == 0) { // last No was down
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if ((last_state & BTN_PIN_NO) == 0) { // last No was down
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if (button.NoDown < 2000000000) button.NoDown++;
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if (button.NoDown < 2000000000) button.NoDown++;
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button.NoUp = false;
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button.NoReleased = false;
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} else { // last No was up
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} else { // last No was up
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button.NoDown = 0;
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button.NoDown = 1;
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button.NoUp = false;
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button.NoReleased = false;
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}
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}
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} else { // No button is up
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} else { // No button is up
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if ((last_state & BTN_PIN_NO) == 0) { // last No was down
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if ((last_state & BTN_PIN_NO) == 0) { // last No was down
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button.NoDown = 0;
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button.NoReleased = true;
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button.NoUp = true;
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} else { // last No was up
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} else { // last No was up
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button.NoDown = 0;
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button.NoDown = 0;
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button.NoUp = false;
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button.NoReleased = false;
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}
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}
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}
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}
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@ -24,9 +24,9 @@
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#include <stdbool.h>
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#include <stdbool.h>
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struct buttonState {
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struct buttonState {
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volatile bool YesUp;
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volatile bool YesReleased;
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volatile int YesDown;
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volatile int YesDown;
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volatile bool NoUp;
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volatile bool NoReleased;
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volatile int NoDown;
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volatile int NoDown;
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};
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};
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@ -294,9 +294,9 @@ int main(void) {
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buttonUpdate();
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buttonUpdate();
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frame += 1;
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frame += 1;
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} while (!button.YesUp && !button.NoUp);
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} while (!button.YesReleased && !button.NoReleased);
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if (button.YesUp) {
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if (button.YesReleased) {
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state = (state + 1) % states;
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state = (state + 1) % states;
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oledSwipeLeft();
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oledSwipeLeft();
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} else {
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} else {
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@ -66,11 +66,11 @@ bool protectButton(ButtonRequestType type, bool confirm_only) {
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if (acked) {
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if (acked) {
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usbSleep(5);
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usbSleep(5);
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buttonUpdate();
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buttonUpdate();
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if (button.YesUp) {
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if (button.YesReleased) {
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result = true;
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result = true;
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break;
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break;
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}
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}
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if (!confirm_only && button.NoUp) {
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if (!confirm_only && button.NoReleased) {
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result = false;
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result = false;
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break;
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break;
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}
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}
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@ -45,7 +45,8 @@ void check_lock_screen(void) {
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buttonUpdate();
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buttonUpdate();
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// wake from screensaver on any button
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// wake from screensaver on any button
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if (layoutLast == layoutScreensaver && (button.NoUp || button.YesUp)) {
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if (layoutLast == layoutScreensaver &&
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(button.NoReleased || button.YesReleased)) {
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layoutHome();
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layoutHome();
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return;
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return;
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}
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}
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@ -61,16 +62,16 @@ void check_lock_screen(void) {
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do {
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do {
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usbSleep(5);
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usbSleep(5);
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buttonUpdate();
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buttonUpdate();
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} while (!button.NoUp);
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} while (!button.NoReleased);
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// wait for confirmation/cancellation of the dialog
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// wait for confirmation/cancellation of the dialog
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do {
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do {
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usbSleep(5);
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usbSleep(5);
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buttonUpdate();
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buttonUpdate();
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} while (!button.YesUp && !button.NoUp);
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} while (!button.YesReleased && !button.NoReleased);
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usbTiny(0);
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usbTiny(0);
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if (button.YesUp) {
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if (button.YesReleased) {
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// lock the screen
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// lock the screen
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config_lockDevice();
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config_lockDevice();
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layoutScreensaver();
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layoutScreensaver();
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@ -247,7 +247,8 @@ void u2fhid_read_start(const U2FHID_FRAME *f) {
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dialog_timeout--;
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dialog_timeout--;
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usbPoll(); // may trigger new request
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usbPoll(); // may trigger new request
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buttonUpdate();
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buttonUpdate();
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if (button.YesUp && (last_req_state == AUTH || last_req_state == REG)) {
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if (button.YesReleased &&
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(last_req_state == AUTH || last_req_state == REG)) {
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last_req_state++;
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last_req_state++;
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// standard requires to remember button press for 10 seconds.
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// standard requires to remember button press for 10 seconds.
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dialog_timeout = 10 * U2F_TIMEOUT;
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dialog_timeout = 10 * U2F_TIMEOUT;
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