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@ -19,7 +19,7 @@
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#include "buttons.h"
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struct buttonState button;
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struct buttonState button = {0};
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#if !EMULATOR
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uint16_t buttonRead(void) { return gpio_port_read(BTN_PORT); }
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@ -33,36 +33,34 @@ void buttonUpdate() {
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if ((state & BTN_PIN_YES) == 0) { // Yes button is down
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if ((last_state & BTN_PIN_YES) == 0) { // last Yes was down
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if (button.YesDown < 2000000000) button.YesDown++;
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button.YesUp = false;
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button.YesReleased = false;
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} else { // last Yes was up
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button.YesDown = 0;
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button.YesUp = false;
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button.YesDown = 1;
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button.YesReleased = false;
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}
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} else { // Yes button is up
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if ((last_state & BTN_PIN_YES) == 0) { // last Yes was down
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button.YesDown = 0;
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button.YesUp = true;
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button.YesReleased = true;
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} else { // last Yes was up
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button.YesDown = 0;
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button.YesUp = false;
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button.YesReleased = false;
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}
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}
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if ((state & BTN_PIN_NO) == 0) { // No button is down
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if ((last_state & BTN_PIN_NO) == 0) { // last No was down
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if (button.NoDown < 2000000000) button.NoDown++;
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button.NoUp = false;
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button.NoReleased = false;
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} else { // last No was up
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button.NoDown = 0;
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button.NoUp = false;
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button.NoDown = 1;
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button.NoReleased = false;
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}
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} else { // No button is up
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if ((last_state & BTN_PIN_NO) == 0) { // last No was down
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button.NoDown = 0;
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button.NoUp = true;
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button.NoReleased = true;
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} else { // last No was up
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button.NoDown = 0;
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button.NoUp = false;
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button.NoReleased = false;
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}
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}
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