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fix(core) Fix auto-mover hitting wall scenario
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core/.changelog.d/3692.fixed
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1
core/.changelog.d/3692.fixed
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@ -0,0 +1 @@
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Fix auto-mover hitting wall scenario
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@ -425,6 +425,15 @@ where
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&self.choices
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}
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/// Check possibility of going left/right.
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fn can_move(&self, button: ButtonPos) -> bool {
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match button {
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ButtonPos::Left => self.has_previous_choice() || self.is_carousel,
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ButtonPos::Right => self.has_next_choice() || self.is_carousel,
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_ => false,
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}
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}
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/// Go to the choice visually on the left.
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fn move_left(&mut self, ctx: &mut EventCtx) {
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if self.has_previous_choice() {
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@ -509,10 +518,14 @@ where
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// Possible automatic movement when user is holding left or right button.
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if let Some(auto_move_direction) = self.holding_mover.event(ctx, event) {
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match auto_move_direction {
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ButtonPos::Left => self.move_left(ctx),
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ButtonPos::Right => self.move_right(ctx),
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_ => {}
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if self.can_move(auto_move_direction) {
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match auto_move_direction {
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ButtonPos::Left => self.move_left(ctx),
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ButtonPos::Right => self.move_right(ctx),
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_ => {}
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}
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} else {
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self.holding_mover.stop_moving();
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}
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return None;
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}
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@ -535,8 +548,8 @@ where
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}
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}
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} else if let Some(ButtonControllerMsg::Pressed(pos)) = button_event {
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// Starting the movement when left/right button is pressed.
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if matches!(pos, ButtonPos::Left | ButtonPos::Right) {
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// Starting the movement when required movement can be done.
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if self.can_move(pos) {
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self.holding_mover.start_moving(ctx, pos);
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}
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}
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