mirror of
https://github.com/trezor/trezor-firmware.git
synced 2025-02-23 13:02:03 +00:00
feat(eckhart): Update vertical menu components
This commit is contained in:
parent
c4982c8d0e
commit
7b02935d90
@ -6,17 +6,19 @@ mod header;
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mod hint;
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mod result;
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mod text_screen;
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mod vertical_menu_page;
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mod vertical_menu;
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mod vertical_menu_screen;
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mod welcome_screen;
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pub use action_bar::ActionBar;
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pub use button::{Button, ButtonMsg, ButtonStyle, ButtonStyleSheet, IconText};
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pub use button::{Button, ButtonContent, ButtonMsg, ButtonStyle, ButtonStyleSheet, IconText};
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pub use error::ErrorScreen;
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pub use header::{Header, HeaderMsg};
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pub use hint::Hint;
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pub use result::{ResultFooter, ResultScreen, ResultStyle};
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pub use text_screen::{AllowedTextContent, TextScreen, TextScreenMsg};
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pub use vertical_menu_page::VerticalMenuPage;
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pub use vertical_menu::{VerticalMenu, VerticalMenuMsg, MENU_MAX_ITEMS};
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pub use vertical_menu_screen::{VerticalMenuScreen, VerticalMenuScreenMsg};
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pub use welcome_screen::WelcomeScreen;
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use super::{constant, theme};
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198
core/embed/rust/src/ui/layout_eckhart/component/vertical_menu.rs
Normal file
198
core/embed/rust/src/ui/layout_eckhart/component/vertical_menu.rs
Normal file
@ -0,0 +1,198 @@
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use crate::ui::{
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component::{Component, Event, EventCtx},
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geometry::{Insets, Offset, Rect},
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layout_eckhart::{
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component::{Button, ButtonContent, ButtonMsg},
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theme,
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},
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shape::{Bar, Renderer},
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};
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use heapless::Vec;
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/// Number of buttons.
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/// Presently, VerticalMenu holds only fixed number of buttons.
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pub const MENU_MAX_ITEMS: usize = 5;
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type VerticalMenuButtons = Vec<Button, MENU_MAX_ITEMS>;
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pub struct VerticalMenu {
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/// Bounds the sliding window of the menu.
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bounds: Rect,
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/// FUll bounds of the menu, including off-screen items.
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virtual_bounds: Rect,
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/// Menu items.
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buttons: VerticalMenuButtons,
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/// Whether to show separators between buttons.
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separators: bool,
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/// Vertical offset of the current view.
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offset_y: i16,
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/// Maximum vertical offset.
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max_offset: i16,
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}
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pub enum VerticalMenuMsg {
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Selected(usize),
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/// Left header button clicked
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Back,
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/// Right header button clicked
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Close,
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}
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impl VerticalMenu {
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const SIDE_INSET: i16 = 24;
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const BUTTON_PADDING: i16 = 28;
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fn new(buttons: VerticalMenuButtons) -> Self {
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Self {
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virtual_bounds: Rect::zero(),
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bounds: Rect::zero(),
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buttons,
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separators: false,
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offset_y: 0,
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max_offset: 0,
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}
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}
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pub fn empty() -> Self {
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Self::new(VerticalMenuButtons::new())
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}
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pub fn with_separators(mut self) -> Self {
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self.separators = true;
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self
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}
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pub fn item(mut self, button: Button) -> Self {
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unwrap!(self.buttons.push(button.styled(theme::menu_item_title())));
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self
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}
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pub fn item_yellow(mut self, button: Button) -> Self {
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unwrap!(self
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.buttons
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.push(button.styled(theme::menu_item_title_yellow())));
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self
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}
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pub fn item_red(mut self, button: Button) -> Self {
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unwrap!(self
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.buttons
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.push(button.styled(theme::menu_item_title_red())));
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self
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}
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pub fn area(&self) -> Rect {
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self.bounds
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}
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/// Scroll the menu to the desired offset.
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pub fn set_offset(&mut self, offset_y: i16) {
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self.offset_y = offset_y.max(0).min(self.max_offset);
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}
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/// Chcek if the menu is on the bottom.
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pub fn is_max_offset(&self) -> bool {
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self.offset_y == self.max_offset
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}
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/// Get the current sliding window offset.
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pub fn get_offset(&self) -> i16 {
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self.offset_y
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}
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/// Update menu buttons based on the current offset.
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pub fn update_menu(&mut self, ctx: &mut EventCtx) {
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for button in self.buttons.iter_mut() {
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let in_bounds = button
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.area()
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.translate(Offset::y(-self.offset_y))
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.union(self.bounds)
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== self.bounds;
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button.enable_if(ctx, in_bounds);
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}
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}
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}
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impl Component for VerticalMenu {
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type Msg = VerticalMenuMsg;
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fn place(&mut self, bounds: Rect) -> Rect {
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// Crop the menu area
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self.bounds = bounds.inset(Insets::sides(Self::SIDE_INSET));
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let button_width = self.bounds.width();
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let mut top_left = self.bounds.top_left();
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for button in self.buttons.iter_mut() {
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let button_height = button.content_height() + 2 * Self::BUTTON_PADDING;
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// Calculate button bounds (might overflow the menu bounds)
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let button_bounds =
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Rect::from_top_left_and_size(top_left, Offset::new(button_width, button_height));
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button.place(button_bounds);
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top_left = top_left + Offset::y(button_height);
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}
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// Calculate virtual bounds of all buttons combined
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let height = top_left.y - self.bounds.top_left().y;
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self.virtual_bounds = Rect::from_top_left_and_size(
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self.bounds.top_left(),
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Offset::new(self.bounds.width(), height),
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);
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// Calculate maximum offset for scrolling
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self.max_offset = (self.virtual_bounds.height() - self.bounds.height()).max(0);
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bounds
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}
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fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
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for (i, button) in self.buttons.iter_mut().enumerate() {
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if let Some(ButtonMsg::Clicked) = button.event(ctx, event) {
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return Some(VerticalMenuMsg::Selected(i));
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}
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}
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None
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}
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fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
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// Clip and translate the sliding window based on the scroll offset
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target.in_clip(self.bounds, &|target| {
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target.with_origin(Offset::y(-self.offset_y), &|target| {
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// Render menu button
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for button in (&self.buttons).into_iter() {
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button.render(target);
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}
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// Render separators between buttons
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if self.separators {
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for i in 1..self.buttons.len() {
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let button = self.buttons.get(i).unwrap();
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// Render a line above the button
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let separator = Rect::from_top_left_and_size(
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button.area().top_left(),
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Offset::new(button.area().width(), 1),
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);
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Bar::new(separator)
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.with_fg(theme::GREY_EXTRA_DARK)
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.render(target);
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}
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}
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});
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});
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}
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}
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#[cfg(feature = "ui_debug")]
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impl crate::trace::Trace for VerticalMenu {
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fn trace(&self, t: &mut dyn crate::trace::Tracer) {
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t.component("VerticalMenu");
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t.in_list("buttons", &|button_list| {
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for button in &self.buttons {
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button_list.child(button);
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}
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});
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}
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}
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@ -1,133 +0,0 @@
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use crate::{
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strutil::TString,
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ui::{
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component::{Component, Event, EventCtx},
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display::Icon,
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geometry::Rect,
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layout_eckhart::{component::button::IconText, theme},
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shape::Renderer,
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},
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};
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use heapless::Vec;
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use super::{button::ButtonMsg, constant, Button, Header, HeaderMsg};
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/// Number of buttons.
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/// Presently, VerticalMenu holds only fixed number of buttons.
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const MENU_MAX_ITEMS: usize = 4;
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type VerticalMenuButtons = Vec<Button, MENU_MAX_ITEMS>;
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/// TODO: this is just a mockup for now
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pub struct VerticalMenuPage {
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header: Header,
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buttons: VerticalMenuButtons,
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}
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pub enum VerticalMenuMsg {
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Selected(usize),
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/// Left header button clicked
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Back,
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/// Right header button clicked
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Close,
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}
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impl VerticalMenuPage {
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fn new(buttons: VerticalMenuButtons) -> Self {
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Self {
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header: Header::new(TString::empty()),
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buttons,
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}
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}
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pub fn empty() -> Self {
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Self::new(VerticalMenuButtons::new())
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}
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pub fn with_header(mut self, header: Header) -> Self {
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self.header = header;
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self
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}
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pub fn item(mut self, icon: Icon, text: TString<'static>) -> Self {
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unwrap!(self.buttons.push(
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Button::with_icon_and_text(IconText::new(text, icon)).styled(theme::button_default())
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));
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self
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}
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pub fn danger(mut self, icon: Icon, text: TString<'static>) -> Self {
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unwrap!(
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(self.buttons.push(
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Button::with_icon_and_text(IconText::new(text, icon))
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.styled(theme::button_warning_high())
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)),
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"unwrap failed"
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);
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self
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}
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}
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impl Component for VerticalMenuPage {
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type Msg = VerticalMenuMsg;
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fn place(&mut self, bounds: Rect) -> Rect {
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// assert full screen
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debug_assert_eq!(bounds.height(), constant::HEIGHT);
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debug_assert_eq!(bounds.width(), constant::WIDTH);
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const MENU_BUTTON_HEIGHT: i16 = 64; // TODO: variable height buttons
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/// Fixed height of a separator.
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const MENU_SEP_HEIGHT: i16 = 2;
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let n_seps = self.buttons.len() - 1;
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let (header_area, mut rest) = bounds.split_top(Header::HEADER_HEIGHT);
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for (i, button) in self.buttons.iter_mut().enumerate() {
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let (area_button, new_remaining) = rest.split_top(MENU_BUTTON_HEIGHT);
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button.place(area_button);
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rest = new_remaining;
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if i < n_seps {
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let (_area_sep, new_remaining) = rest.split_top(MENU_SEP_HEIGHT);
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rest = new_remaining;
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}
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}
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self.header.place(header_area);
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bounds
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}
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fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
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if let Some(msg) = self.header.event(ctx, event) {
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match msg {
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HeaderMsg::Cancelled => return Some(VerticalMenuMsg::Close),
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_ => {}
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}
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}
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for (i, button) in self.buttons.iter_mut().enumerate() {
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if let Some(ButtonMsg::Clicked) = button.event(ctx, event) {
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return Some(VerticalMenuMsg::Selected(i));
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}
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}
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None
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}
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fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
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for (i, button) in (&self.buttons).into_iter().enumerate() {
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button.render(target);
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}
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}
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}
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#[cfg(feature = "ui_debug")]
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impl crate::trace::Trace for VerticalMenuPage {
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fn trace(&self, t: &mut dyn crate::trace::Tracer) {
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t.component("VerticalMenuPage");
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t.in_list("buttons", &|button_list| {
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for button in &self.buttons {
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button_list.child(button);
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}
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});
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}
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}
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@ -0,0 +1,193 @@
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use crate::{
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strutil::TString,
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ui::{
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component::{
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base::AttachType,
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swipe_detect::{SwipeConfig, SwipeSettings},
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Component, Event, EventCtx, SwipeDetect,
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},
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event::{SwipeEvent, TouchEvent},
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geometry::{Alignment2D, Direction, Offset, Rect},
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layout_eckhart::{
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component::{constant::screen, Header, HeaderMsg, VerticalMenu, VerticalMenuMsg},
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theme,
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},
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shape::{Renderer, ToifImage},
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},
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};
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pub struct VerticalMenuScreen {
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header: Header,
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/// Scrollable vertical menu
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menu: VerticalMenu,
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/// Base position of the menu sliding window to scroll around
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offset_base: i16,
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/// Swipe detector
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swipe: SwipeDetect,
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/// Swipe configuration
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swipe_config: SwipeConfig,
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}
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pub enum VerticalMenuScreenMsg {
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Selected(usize),
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/// Left header button clicked
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Back,
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/// Right header button clicked
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Close,
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}
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impl VerticalMenuScreen {
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pub fn new(menu: VerticalMenu) -> Self {
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Self {
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header: Header::new(TString::empty()),
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menu,
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offset_base: 0,
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swipe: SwipeDetect::new(),
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swipe_config: SwipeConfig::new()
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.with_swipe(Direction::Up, SwipeSettings::default())
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.with_swipe(Direction::Down, SwipeSettings::default()),
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}
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}
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pub fn with_header(mut self, header: Header) -> Self {
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self.header = header;
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self
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}
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// Shift position of touch events in the menu area by an offset of the current
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// sliding window position
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fn shift_touch_event(&self, event: Event) -> Option<Event> {
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match event {
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Event::Touch(touch_event) => {
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let shifted_event = match touch_event {
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TouchEvent::TouchStart(point) if self.menu.area().contains(point) => Some(
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TouchEvent::TouchStart(point.ofs(Offset::y(self.menu.get_offset())).into()),
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),
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TouchEvent::TouchMove(point) if self.menu.area().contains(point) => Some(
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TouchEvent::TouchMove(point.ofs(Offset::y(self.menu.get_offset())).into()),
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),
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TouchEvent::TouchEnd(point) if self.menu.area().contains(point) => Some(
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TouchEvent::TouchEnd(point.ofs(Offset::y(self.menu.get_offset())).into()),
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),
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_ => None, // Ignore touch events outside the bounds
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};
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shifted_event.map(Event::Touch)
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}
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_ => None, // Ignore other events
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}
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}
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/// Update menu buttons based on the current offset.
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pub fn update_menu(&mut self, ctx: &mut EventCtx) {
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self.menu.update_menu(ctx);
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}
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}
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impl Component for VerticalMenuScreen {
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type Msg = VerticalMenuScreenMsg;
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fn place(&mut self, bounds: Rect) -> Rect {
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// assert full screen
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debug_assert_eq!(bounds.height(), screen().height());
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debug_assert_eq!(bounds.width(), screen().width());
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let (header_area, menu_area) = bounds.split_top(Header::HEADER_HEIGHT);
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self.menu.place(menu_area);
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self.header.place(header_area);
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bounds
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}
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fn event(&mut self, ctx: &mut EventCtx, event: Event) -> Option<Self::Msg> {
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// Update the menu when the screen is attached
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if let Event::Attach(AttachType::Initial) = event {
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self.update_menu(ctx);
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}
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match self.swipe.event(ctx, event, self.swipe_config) {
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Some(SwipeEvent::Start(_)) => {
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// Lock the base position to scroll around
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self.offset_base = self.menu.get_offset();
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}
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Some(SwipeEvent::End(_)) => {
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// Lock the base position to scroll around
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self.offset_base = self.menu.get_offset();
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}
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Some(SwipeEvent::Move(dir, delta)) => {
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// Decrease the sensitivity of the swipe
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let delta = delta / 10;
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// Scroll the menu based on the swipe direction
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match dir {
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Direction::Up => {
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self.menu.set_offset(self.offset_base + delta);
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self.menu.update_menu(ctx);
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return None;
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}
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Direction::Down => {
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self.menu.set_offset(self.offset_base - delta);
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self.menu.update_menu(ctx);
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return None;
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}
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_ => {}
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}
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}
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_ => {}
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};
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if let Some(msg) = self.header.event(ctx, event) {
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match msg {
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HeaderMsg::Cancelled => return Some(VerticalMenuScreenMsg::Close),
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HeaderMsg::Back => return Some(VerticalMenuScreenMsg::Back),
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_ => {}
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}
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}
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// Shift touch events in the menu area by the current sliding window position
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if let Some(shifted) = self.shift_touch_event(event) {
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if let Some(msg) = self.menu.event(ctx, shifted) {
|
||||
match msg {
|
||||
VerticalMenuMsg::Selected(i) => {
|
||||
return Some(VerticalMenuScreenMsg::Selected(i))
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Handle shifted touch events in the menu
|
||||
if let Some(msg) = self.menu.event(ctx, event) {
|
||||
match msg {
|
||||
VerticalMenuMsg::Selected(i) => return Some(VerticalMenuScreenMsg::Selected(i)),
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
|
||||
self.header.render(target);
|
||||
self.menu.render(target);
|
||||
|
||||
// Render the down arrow if the menu can be scrolled down
|
||||
if !self.menu.is_max_offset() {
|
||||
ToifImage::new(
|
||||
self.menu.area().bottom_center(),
|
||||
theme::ICON_CHEVRON_DOWN_MINI.toif,
|
||||
)
|
||||
.with_align(Alignment2D::BOTTOM_CENTER)
|
||||
.with_fg(theme::GREY_LIGHT)
|
||||
.render(target);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(feature = "ui_debug")]
|
||||
impl crate::trace::Trace for VerticalMenuScreen {
|
||||
fn trace(&self, t: &mut dyn crate::trace::Tracer) {
|
||||
t.component("VerticalMenuScreen");
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user