feat(core): add alpha capabilities to toif, text, circle

[no changelog]
mmilata/ui-t3t1-preview
tychovrahe 3 weeks ago
parent 254051d750
commit 713e2410db

@ -81,7 +81,7 @@ pub trait Canvas: BasicCanvas {
/// Draws a single pixel and blends its color with the background.
///
/// - If alpha == 255, the (foreground) pixel color is used.
/// - If 0 < alpha << 255, pixel and backround colors are blended.
/// - If 0 < alpha << 255, pixel and background colors are blended.
/// - If alpha == 0, the background color is used.
fn blend_pixel(&mut self, pt: Point, color: Color, alpha: u8);
@ -364,7 +364,7 @@ pub trait Canvas: BasicCanvas {
// Draws circle with the specified center and the radius.
#[cfg(not(feature = "ui_antialiasing"))]
fn draw_circle(&mut self, center: Point, radius: i16, color: Color) {
fn draw_circle(&mut self, center: Point, radius: i16, color: Color, alpha: u8) {
let split = unwrap!(circle_points(radius).last()).v;
let r = Rect::new(
@ -376,8 +376,8 @@ pub trait Canvas: BasicCanvas {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y - p.v);
let pt_r = Point::new(center.x + p.u, center.y - p.v);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
self.blend_pixel(pt_l, color, alpha);
self.blend_pixel(pt_r, color, alpha);
}
}
@ -390,8 +390,8 @@ pub trait Canvas: BasicCanvas {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y - p.u);
let pt_r = Point::new(center.x + p.v, center.y - p.u);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
self.blend_pixel(pt_l, color, alpha);
self.blend_pixel(pt_r, color, alpha);
}
}
@ -404,8 +404,8 @@ pub trait Canvas: BasicCanvas {
for p in circle_points(radius).skip(1).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y + p.u);
let pt_r = Point::new(center.x + p.v, center.y + p.u);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
self.blend_pixel(pt_l, color, alpha);
self.blend_pixel(pt_r, color, alpha);
}
}
@ -418,17 +418,16 @@ pub trait Canvas: BasicCanvas {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y + p.v);
let pt_r = Point::new(center.x + p.u, center.y + p.v);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
self.blend_pixel(pt_l, color, alpha);
self.blend_pixel(pt_r, color, alpha);
}
}
}
/// Draws filled circle with the specified center and the radius.
#[cfg(not(feature = "ui_antialiasing"))]
fn fill_circle(&mut self, center: Point, radius: i16, color: Color) {
fn fill_circle(&mut self, center: Point, radius: i16, color: Color, alpha: u8) {
let split = unwrap!(circle_points(radius).last()).v;
let alpha = 255;
let r = Rect::new(
Point::new(center.x - radius, center.y - radius),
@ -490,10 +489,9 @@ pub trait Canvas: BasicCanvas {
/// Draws antialiased filled circle with the specified center and the
/// radius.
#[cfg(feature = "ui_antialiasing")]
fn fill_circle(&mut self, center: Point, radius: i16, color: Color) {
fn fill_circle(&mut self, center: Point, radius: i16, color: Color, alpha: u8) {
let split = unwrap!(circle_points(radius).last()).v;
let alpha = 255;
let alpha_mul = |a: u8| -> u8 { ((a as u16 * alpha as u16) / 255) as u8 };
let r = Rect::new(

@ -14,6 +14,7 @@ pub struct Circle {
fg_color: Option<Color>,
bg_color: Option<Color>,
thickness: i16,
alpha: u8,
start_angle: Option<i16>,
end_angle: Option<i16>,
}
@ -26,6 +27,7 @@ impl Circle {
fg_color: None,
bg_color: None,
thickness: 1,
alpha: 255,
start_angle: None,
end_angle: None,
}
@ -49,6 +51,10 @@ impl Circle {
Self { thickness, ..self }
}
pub fn with_alpha(self, alpha: u8) -> Self {
Self { alpha, ..self }
}
pub fn with_start_angle(self, from_angle: i16) -> Self {
Self {
start_angle: Some(from_angle),
@ -94,22 +100,22 @@ impl Shape<'_> for Circle {
if self.start_angle.is_none() && self.end_angle.is_none() {
if th == 1 {
if let Some(color) = self.bg_color {
canvas.fill_circle(self.center, self.radius, color);
canvas.fill_circle(self.center, self.radius, color, self.alpha);
}
if let Some(color) = self.fg_color {
#[cfg(not(feature = "ui_antialiasing"))]
canvas.draw_circle(self.center, self.radius, color);
canvas.draw_circle(self.center, self.radius, color, self.alpha);
#[cfg(feature = "ui_antialiasing")]
canvas.fill_circle(self.center, self.radius, color);
canvas.fill_circle(self.center, self.radius, color, self.alpha);
}
} else {
if let Some(color) = self.fg_color {
if th > 0 {
canvas.fill_circle(self.center, self.radius, color);
canvas.fill_circle(self.center, self.radius, color, self.alpha);
}
}
if let Some(color) = self.bg_color {
canvas.fill_circle(self.center, self.radius - th, color);
canvas.fill_circle(self.center, self.radius - th, color, self.alpha);
}
}
} else {

@ -15,6 +15,8 @@ pub struct Text<'a> {
text: &'a str,
// Text color
color: Color,
// Text alpha
alpha: u8,
// Text font
font: Font,
// Horizontal alignment
@ -31,6 +33,7 @@ impl<'a> Text<'a> {
pos,
text,
color: Color::white(),
alpha: 255,
font: Font::NORMAL,
align: Alignment::Start,
bounds: Rect::zero(),
@ -49,6 +52,10 @@ impl<'a> Text<'a> {
Self { align, ..self }
}
pub fn with_alpha(self, alpha: u8) -> Self {
Self { alpha, ..self }
}
pub fn render<'r>(mut self, renderer: &mut impl Renderer<'r>) {
self.bounds = self.calc_bounds();
renderer.render_shape(self);
@ -98,6 +105,7 @@ impl<'a> Shape<'_> for Text<'a> {
let glyph = self.font.get_glyph(ch);
let glyph_bitmap = glyph.bitmap();
let glyph_view = BitmapView::new(&glyph_bitmap)
.with_alpha(self.alpha)
.with_fg(self.color)
.with_offset(Offset::new(
-glyph.bearing_x,

@ -19,6 +19,8 @@ pub struct ToifImage<'a> {
fg_color: Color,
// Optional background color
bg_color: Option<Color>,
// Alpha value
alpha: u8,
}
impl<'a> ToifImage<'a> {
@ -29,6 +31,7 @@ impl<'a> ToifImage<'a> {
toif,
fg_color: Color::white(),
bg_color: None,
alpha: 255,
}
}
@ -47,6 +50,10 @@ impl<'a> ToifImage<'a> {
}
}
pub fn with_alpha(self, alpha: u8) -> Self {
Self { alpha, ..self }
}
pub fn render(self, renderer: &mut impl Renderer<'a>) {
renderer.render_shape(self);
}
@ -88,7 +95,8 @@ impl<'a> ToifImage<'a> {
let slice_view = slice
.view()
.with_fg(self.fg_color)
.with_offset(Offset::new(r.x0 - bounds.top_left().x, 0));
.with_offset(Offset::new(r.x0 - bounds.top_left().x, 0))
.with_alpha(self.alpha);
match self.bg_color {
Some(bg_color) => canvas.draw_bitmap(r, slice_view.with_bg(bg_color)),

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