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https://github.com/trezor/trezor-firmware.git
synced 2024-11-29 19:08:12 +00:00
use wider border in emu
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parent
6f9edb349c
commit
707b642954
@ -8,7 +8,7 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#define DISPLAY_BORDER 8
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#define DISPLAY_BORDER 16
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static SDL_Renderer *RENDERER = 0;
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static SDL_Renderer *RENDERER = 0;
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static SDL_Surface *SCREEN = 0;
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static SDL_Surface *SCREEN = 0;
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@ -91,7 +91,7 @@ static void display_init(void)
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SDL_DestroyWindow(win);
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SDL_DestroyWindow(win);
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SDL_Quit();
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SDL_Quit();
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}
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}
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SDL_SetRenderDrawColor(RENDERER, 255, 0, 0, 255);
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SDL_SetRenderDrawColor(RENDERER, 48, 48, 48, 255);
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SDL_RenderClear(RENDERER);
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SDL_RenderClear(RENDERER);
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SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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SCREEN = SDL_CreateRGBSurface(0, RESX, RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, RESX, RESY);
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