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@ -6,57 +6,53 @@ from trezor import ui
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from trezor.ui import contains
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from trezor.ui import display
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from trezor.ui import rotate
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from trezor.ui import Widget
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from trezor.ui import LazyWidget
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# button events
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BTN_CLICKED = const(1)
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BTN_STARTED = const(1)
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BTN_ACTIVE = const(2)
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BTN_DIRTY = const(4)
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BTN_DISABLED = const(8)
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# button states
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BTN_INITIAL = const(0)
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BTN_DISABLED = const(1)
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BTN_FOCUSED = const(2)
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BTN_ACTIVE = const(3)
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# constants
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ICON = const(16) # icon size in pixels
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BORDER = const(4) # border size in pixels
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class Button(Widget):
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class Button(LazyWidget):
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def __init__(self, area, content, style=ui.BTN_KEY, absolute=False):
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def __init__(self, area: tuple, content: str, style: dict = ui.BTN_KEY):
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self.area = area
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self.content = content
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self.normal_style = style['normal'] or ui.BTN_KEY['normal']
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self.active_style = style['active'] or ui.BTN_KEY['active']
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self.disabled_style = style['disabled'] or ui.BTN_KEY['disabled']
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self.absolute = absolute
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self.state = BTN_DIRTY
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self.state = BTN_INITIAL
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def enable(self):
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if self.state & BTN_DISABLED:
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self.state &= ~BTN_DISABLED
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self.state |= BTN_DIRTY
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if self.state == BTN_DISABLED:
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self.state = BTN_INITIAL
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self.render_next_frame = True
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def disable(self):
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if not self.state & BTN_DISABLED:
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self.state |= BTN_DISABLED | BTN_DIRTY
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def taint(self):
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self.state |= BTN_DIRTY
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if self.state != BTN_DISABLED:
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self.state = BTN_DISABLED
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self.render_next_frame = True
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def render(self):
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if not self.state & BTN_DIRTY:
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return
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state = self.state & ~BTN_DIRTY
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if state & BTN_DISABLED:
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state = self.state
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if state == BTN_DISABLED:
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s = self.disabled_style
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elif state & BTN_ACTIVE:
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elif state == BTN_ACTIVE:
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s = self.active_style
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else:
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s = self.normal_style
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ax, ay, aw, ah = self.area
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self.render_background(s, ax, ay, aw, ah)
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self.render_content(s, ax, ay, aw, ah)
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self.state = state
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def render_background(self, s, ax, ay, aw, ah):
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radius = s['radius']
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@ -94,25 +90,29 @@ class Button(Widget):
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tx - ICON // 2, ty - ICON, c, s['fg-color'], s['bg-color'])
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def touch(self, event, pos):
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pos = rotate(pos)
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state = self.state
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if state & BTN_DISABLED:
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if state == BTN_DISABLED:
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return
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if not self.absolute:
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pos = rotate(pos)
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if event == io.TOUCH_START:
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if contains(self.area, pos):
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self.state = BTN_STARTED | BTN_DIRTY | BTN_ACTIVE
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self.state = BTN_ACTIVE
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self.render_next_frame = True
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elif event == io.TOUCH_MOVE and state & BTN_STARTED:
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elif event == io.TOUCH_MOVE:
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if contains(self.area, pos):
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if not state & BTN_ACTIVE:
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self.state = BTN_STARTED | BTN_DIRTY | BTN_ACTIVE
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if state == BTN_FOCUSED:
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self.state = BTN_ACTIVE
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self.render_next_frame = True
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else:
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if state & BTN_ACTIVE:
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self.state = BTN_STARTED | BTN_DIRTY
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elif event == io.TOUCH_END and state & BTN_STARTED:
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self.state = BTN_DIRTY
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if contains(self.area, pos):
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if state == BTN_ACTIVE:
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self.state = BTN_FOCUSED
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self.render_next_frame = True
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elif event == io.TOUCH_END:
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self.state = BTN_INITIAL
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self.render_next_frame = True
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if state == BTN_ACTIVE and contains(self.area, pos):
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return BTN_CLICKED
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