pin: simplify label code

pull/25/head
Jan Pochyla 6 years ago
parent 01bc12ec27
commit 6c9c563323

@ -1,5 +1,4 @@
from trezor import loop, res, ui
from trezor.messages import PinMatrixRequestType
from trezor.ui.confirm import CONFIRMED, ConfirmDialog
from trezor.ui.pin import PinMatrix
@ -12,7 +11,7 @@ class PinCancelled(Exception):
@ui.layout
async def request_pin(code=None, cancellable: bool=True) -> str:
async def request_pin(label=None, cancellable: bool=True) -> str:
def onchange():
c = dialog.cancel
@ -36,8 +35,9 @@ async def request_pin(code=None, cancellable: bool=True) -> str:
c.taint()
c.render()
label = _get_label(code)
matrix = PinMatrix(label, with_zero=True)
if label is None:
label = 'Enter your PIN'
matrix = PinMatrix(label)
matrix.onchange = onchange
dialog = ConfirmDialog(matrix)
dialog.cancel.area = ui.grid(12)
@ -58,17 +58,3 @@ async def request_pin(code=None, cancellable: bool=True) -> str:
continue
else: # cancel
raise PinCancelled()
def _get_label(code):
if isinstance(code, str):
return code
if code is None:
code = PinMatrixRequestType.Current
if code == PinMatrixRequestType.NewFirst:
label = 'Enter new PIN'
elif code == PinMatrixRequestType.NewSecond:
label = 'Re-enter new PIN'
else: # PinMatrixRequestType.Current
label = 'Enter your PIN'
return label

@ -1,14 +1,13 @@
from trezor import config, loop, ui, wire
from trezor.messages import FailureType, PinMatrixRequestType
from trezor.messages import FailureType, wire_types
from trezor.messages.ButtonRequest import ButtonRequest
from trezor.messages.ButtonRequestType import Other
from trezor.messages.Failure import Failure
from trezor.messages.Success import Success
from trezor.messages import wire_types
from trezor.pin import pin_to_int, show_pin_timeout
from trezor.ui.text import Text
from apps.common.confirm import require_confirm
from apps.common.request_pin import request_pin, PinCancelled
from apps.common.request_pin import PinCancelled, request_pin
async def change_pin(ctx, msg):
@ -18,7 +17,7 @@ async def change_pin(ctx, msg):
# get current pin, return failure if invalid
if config.has_pin():
curpin = await request_pin_ack(ctx, PinMatrixRequestType.Current)
curpin = await request_pin_ack(ctx)
if not config.check_pin(pin_to_int(curpin), show_pin_timeout):
return Failure(code=FailureType.PinInvalid, message='PIN invalid')
else:
@ -62,26 +61,23 @@ def require_confirm_change_pin(ctx, msg):
'set new PIN?'))
async def request_pin_ack(ctx, *args, **kwargs):
# TODO: send PinMatrixRequest here, with specific code?
await ctx.call(ButtonRequest(code=Other), wire_types.ButtonAck)
try:
return await ctx.wait(request_pin(*args, **kwargs))
except PinCancelled:
raise wire.FailureError(FailureType.ActionCancelled, 'Cancelled')
async def request_pin_confirm(ctx, *args, **kwargs):
while True:
pin1 = await request_pin_ack(
ctx, code=PinMatrixRequestType.NewFirst, *args, **kwargs)
pin2 = await request_pin_ack(
ctx, code=PinMatrixRequestType.NewSecond, *args, **kwargs)
pin1 = await request_pin_ack(ctx, 'Enter new PIN', *args, **kwargs)
pin2 = await request_pin_ack(ctx, 'Re-enter new PIN', *args, **kwargs)
if pin1 == pin2:
return pin1
await pin_mismatch()
async def request_pin_ack(ctx, *args, **kwargs):
try:
await ctx.call(ButtonRequest(code=Other), wire_types.ButtonAck)
return await ctx.wait(request_pin(*args, **kwargs))
except PinCancelled:
raise wire.FailureError(FailureType.ActionCancelled, 'Cancelled')
@ui.layout
async def pin_mismatch():
text = Text(

@ -11,22 +11,19 @@ def digit_area(i):
return ui.grid(i + 3) # skip the first line
def generate_digits(with_zero):
if with_zero:
digits = list(range(0, 10)) # 0-9
else:
digits = list(range(1, 10)) # 1-9
def generate_digits():
digits = list(range(0, 10)) # 0-9
random.shuffle(digits)
return digits
class PinMatrix(ui.Widget):
def __init__(self, label, pin='', maxlength=9, with_zero=False):
def __init__(self, label, pin='', maxlength=9):
self.label = label
self.pin = pin
self.maxlength = maxlength
self.digits = generate_digits(with_zero)
self.digits = generate_digits()
# we lay out the buttons top-left to bottom-right, but the order of the
# digits is defined as bottom-left to top-right (on numpad)

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