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https://github.com/trezor/trezor-firmware.git
synced 2024-11-18 13:38:12 +00:00
pin: simplify label code
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parent
01bc12ec27
commit
6c9c563323
@ -1,5 +1,4 @@
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from trezor import loop, res, ui
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from trezor.messages import PinMatrixRequestType
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from trezor.ui.confirm import CONFIRMED, ConfirmDialog
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from trezor.ui.pin import PinMatrix
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@ -12,7 +11,7 @@ class PinCancelled(Exception):
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@ui.layout
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async def request_pin(code=None, cancellable: bool=True) -> str:
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async def request_pin(label=None, cancellable: bool=True) -> str:
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def onchange():
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c = dialog.cancel
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@ -36,8 +35,9 @@ async def request_pin(code=None, cancellable: bool=True) -> str:
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c.taint()
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c.render()
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label = _get_label(code)
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matrix = PinMatrix(label, with_zero=True)
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if label is None:
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label = 'Enter your PIN'
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matrix = PinMatrix(label)
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matrix.onchange = onchange
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dialog = ConfirmDialog(matrix)
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dialog.cancel.area = ui.grid(12)
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@ -58,17 +58,3 @@ async def request_pin(code=None, cancellable: bool=True) -> str:
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continue
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else: # cancel
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raise PinCancelled()
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def _get_label(code):
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if isinstance(code, str):
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return code
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if code is None:
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code = PinMatrixRequestType.Current
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if code == PinMatrixRequestType.NewFirst:
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label = 'Enter new PIN'
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elif code == PinMatrixRequestType.NewSecond:
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label = 'Re-enter new PIN'
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else: # PinMatrixRequestType.Current
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label = 'Enter your PIN'
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return label
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@ -1,14 +1,13 @@
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from trezor import config, loop, ui, wire
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from trezor.messages import FailureType, PinMatrixRequestType
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from trezor.messages import FailureType, wire_types
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from trezor.messages.ButtonRequest import ButtonRequest
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from trezor.messages.ButtonRequestType import Other
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from trezor.messages.Failure import Failure
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from trezor.messages.Success import Success
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from trezor.messages import wire_types
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from trezor.pin import pin_to_int, show_pin_timeout
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from trezor.ui.text import Text
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from apps.common.confirm import require_confirm
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from apps.common.request_pin import request_pin, PinCancelled
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from apps.common.request_pin import PinCancelled, request_pin
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async def change_pin(ctx, msg):
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@ -18,7 +17,7 @@ async def change_pin(ctx, msg):
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# get current pin, return failure if invalid
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if config.has_pin():
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curpin = await request_pin_ack(ctx, PinMatrixRequestType.Current)
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curpin = await request_pin_ack(ctx)
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if not config.check_pin(pin_to_int(curpin), show_pin_timeout):
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return Failure(code=FailureType.PinInvalid, message='PIN invalid')
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else:
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@ -62,26 +61,23 @@ def require_confirm_change_pin(ctx, msg):
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'set new PIN?'))
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async def request_pin_ack(ctx, *args, **kwargs):
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# TODO: send PinMatrixRequest here, with specific code?
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await ctx.call(ButtonRequest(code=Other), wire_types.ButtonAck)
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try:
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return await ctx.wait(request_pin(*args, **kwargs))
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except PinCancelled:
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raise wire.FailureError(FailureType.ActionCancelled, 'Cancelled')
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async def request_pin_confirm(ctx, *args, **kwargs):
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while True:
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pin1 = await request_pin_ack(
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ctx, code=PinMatrixRequestType.NewFirst, *args, **kwargs)
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pin2 = await request_pin_ack(
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ctx, code=PinMatrixRequestType.NewSecond, *args, **kwargs)
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pin1 = await request_pin_ack(ctx, 'Enter new PIN', *args, **kwargs)
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pin2 = await request_pin_ack(ctx, 'Re-enter new PIN', *args, **kwargs)
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if pin1 == pin2:
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return pin1
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await pin_mismatch()
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async def request_pin_ack(ctx, *args, **kwargs):
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try:
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await ctx.call(ButtonRequest(code=Other), wire_types.ButtonAck)
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return await ctx.wait(request_pin(*args, **kwargs))
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except PinCancelled:
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raise wire.FailureError(FailureType.ActionCancelled, 'Cancelled')
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@ui.layout
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async def pin_mismatch():
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text = Text(
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@ -11,22 +11,19 @@ def digit_area(i):
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return ui.grid(i + 3) # skip the first line
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def generate_digits(with_zero):
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if with_zero:
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digits = list(range(0, 10)) # 0-9
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else:
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digits = list(range(1, 10)) # 1-9
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def generate_digits():
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digits = list(range(0, 10)) # 0-9
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random.shuffle(digits)
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return digits
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class PinMatrix(ui.Widget):
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def __init__(self, label, pin='', maxlength=9, with_zero=False):
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def __init__(self, label, pin='', maxlength=9):
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self.label = label
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self.pin = pin
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self.maxlength = maxlength
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self.digits = generate_digits(with_zero)
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self.digits = generate_digits()
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# we lay out the buttons top-left to bottom-right, but the order of the
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# digits is defined as bottom-left to top-right (on numpad)
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