ui/loader: shrink before deactivating

pull/25/head
Jan Pochyla 6 years ago
parent d791253e07
commit 6a0f18bef1

@ -1,52 +1,65 @@
import utime
from micropython import const
from trezor import loop
from trezor import ui
from trezor import res
from trezor import loop, res, ui
_TARGET_MS = const(1000)
_SHRINK_BY = const(2)
class Loader(ui.Widget):
def __init__(self, target_ms=1000, style=ui.LDR_DEFAULT):
self.target_ms = target_ms
self.start_ticks_ms = None
def __init__(self, style=ui.LDR_DEFAULT):
self.target_ms = _TARGET_MS
self.normal_style = style['normal'] or ui.LDR_DEFAULT['normal']
self.active_style = style['active'] or ui.LDR_DEFAULT['active']
self.start_ms = None
self.stop_ms = None
def start(self):
self.start_ticks_ms = utime.ticks_ms()
ui.display.bar(0, 32, 240, 240 - 80, ui.BG)
self.start_ms = utime.ticks_ms()
self.stop_ms = None
def stop(self):
ui.display.bar(0, 32, 240, 240 - 80, ui.BG)
if self.start_ticks_ms is not None:
ticks_diff = utime.ticks_ms() - self.start_ticks_ms
if self.start_ms is not None and self.stop_ms is None:
diff_ms = utime.ticks_ms() - self.start_ms
else:
ticks_diff = 0
self.start_ticks_ms = None
return ticks_diff >= self.target_ms
diff_ms = 0
self.stop_ms = utime.ticks_ms()
return diff_ms >= self.target_ms
def is_active(self):
return self.start_ticks_ms is not None
return self.start_ms is not None
def render(self):
progress = min(utime.ticks_ms() - self.start_ticks_ms, self.target_ms)
if progress == self.target_ms:
target = self.target_ms
start = self.start_ms
stop = self.stop_ms
now = utime.ticks_ms()
if stop is None:
r = min(now - start, target)
else:
r = max(stop - start + (stop - now) * _SHRINK_BY, 0)
if r == 0:
self.start_ms = None
self.stop_ms = None
if r == target:
s = self.active_style
else:
s = self.normal_style
if s['icon'] is None:
ui.display.loader(
progress, -24, s['fg-color'], s['bg-color'])
r, -24, s['fg-color'], s['bg-color'])
elif s['icon-fg-color'] is None:
ui.display.loader(
progress, -24, s['fg-color'], s['bg-color'], res.load(s['icon']))
r, -24, s['fg-color'], s['bg-color'], res.load(s['icon']))
else:
ui.display.loader(
progress, -24, s['fg-color'], s['bg-color'], res.load(s['icon']), s['icon-fg-color'])
r, -24, s['fg-color'], s['bg-color'], res.load(s['icon']), s['icon-fg-color'])
def __iter__(self):
sleep = loop.sleep(1000000 // 60) # 60 fps
sleep = loop.sleep(1000000 // 30) # 30 fps
ui.display.bar(0, 32, 240, 240 - 80, ui.BG) # clear
while self.is_active():
self.render()
yield sleep
ui.display.bar(0, 32, 240, 240 - 80, ui.BG) # clear

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