Optimized conversion functions.

Also added a few more comments
pull/25/head
Jochen Hoenicke 9 years ago
parent 7d4cf5cedd
commit 62b95ee414

@ -43,27 +43,37 @@ inline void write_be(uint8_t *data, uint32_t x)
data[3] = x;
}
// convert a raw bigendian 256 bit number to a normalized bignum
void bn_read_be(const uint8_t *in_number, bignum256 *out_number)
{
int i;
uint64_t temp = 0;
uint32_t temp = 0;
for (i = 0; i < 8; i++) {
temp += (((uint64_t)read_be(in_number + (7 - i) * 4)) << (2 * i));
// invariant: temp = (in_number % 2^(32i)) >> 30i
// get next limb = (in_number % 2^(32(i+1))) >> 32i
uint32_t limb = read_be(in_number + (7 - i) * 4);
// temp = (in_number % 2^(32(i+1))) << 30i
temp |= limb << (2*i);
// store 30 bits into val[i]
out_number->val[i]= temp & 0x3FFFFFFF;
temp >>= 30;
// prepare temp for next round
temp = limb >> (30 - 2*i);
}
out_number->val[8] = temp;
}
// convert a normalized bignum to a raw bigendian 256 bit number.
// in_number must be normalized and < 2^256.
void bn_write_be(const bignum256 *in_number, uint8_t *out_number)
{
int i, shift = 30 + 16 - 32;
uint64_t temp = in_number->val[8];
int i;
uint32_t temp = in_number->val[8] << 16;
for (i = 0; i < 8; i++) {
temp <<= 30;
temp |= in_number->val[7 - i];
write_be(out_number + i * 4, temp >> shift);
shift -= 2;
// invariant: temp = (in_number >> 30*(8-i)) << (16 + 2i)
uint32_t limb = in_number->val[7 - i];
temp |= limb >> (14 - 2*i);
write_be(out_number + i * 4, temp);
temp = limb << (18 + 2*i);
}
}
@ -336,7 +346,7 @@ void bn_inverse(bignum256 *x, const bignum256 *prime)
// The algorithm is based on Schroeppel et. al. "Almost Modular Inverse"
// algorithm. We keep four values u,v,r,s in the combo registers
// us and vr. us stores u in the first len1 limbs (little endian)
// and v in the last 9-len1 limbs (big endian). vr stores v and s.
// and s in the last 9-len1 limbs (big endian). vr stores v and r.
// This is because both u*s and v*r are guaranteed to fit in 8 limbs, so
// their components are guaranteed to fit in 9. During the algorithm,
// the length of u and v shrinks while r and s grow.
@ -524,8 +534,8 @@ void bn_inverse(bignum256 *x, const bignum256 *prime)
// This implies 0 <= s < prime and 255 <= k <= 510.
//
// The invariants also give us x*s = 2^k mod prime,
// hence s = -2^k * x^-1 mod prime.
// We need to compute -s/2^k mod prime.
// hence s = 2^k * x^-1 mod prime.
// We need to compute s/2^k mod prime.
// First we compute inverse = -prime^-1 mod 2^32, which we need later.
// We use the Explicit Quadratic Modular inverse algorithm.
@ -550,7 +560,6 @@ void bn_inverse(bignum256 *x, const bignum256 *prime)
// Then compute s + factor*prime and shift right by 32 bits.
uint32_t factor = (inverse * us.a[8]) & 0xffffffff;
temp = us.a[8] + (uint64_t) pp[0] * factor;
// printf("%lx %x %x %x\n", temp, us.b[0], inverse, factor);
assert((temp & 0xffffffff) == 0);
temp >>= 32;
for (i = 0; i < 7; i++) {
@ -650,9 +659,17 @@ void bn_divmod58(bignum256 *a, uint32_t *r)
rem = a->val[8] % 58;
a->val[8] /= 58;
for (i = 7; i >= 0; i--) {
// invariants:
// rem = old(a) >> 30(i+1) % 58
// a[i+1..8] = old(a[i+1..8])/58
// a[0..i] = old(a[0..i])
// 2^30 == 18512790*58 + 4
tmp = rem * 4 + a->val[i];
// set a[i] = (rem * 2^30 + a[i])/58
// = rem * 18512790 + (rem * 4 + a[i])/58
a->val[i] = rem * 18512790 + (tmp / 58);
// set rem = (rem * 2^30 + a[i]) mod 58
// = (rem * 4 + a[i]) mod 58
rem = tmp % 58;
}
*r = rem;

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