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@ -9,32 +9,32 @@ def in_area(pos, area):
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return ax <= x <= ax + aw and ay <= y <= ay + ah
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return ax <= x <= ax + aw and ay <= y <= ay + ah
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default_button = {
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DEFAULT_BUTTON = {
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'bg-color': ui.WHITE,
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'bg-color': ui.WHITE,
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'fg-color': ui.BLACK,
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'fg-color': ui.BLACK,
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'text-style': ui.NORMAL,
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'text-style': ui.NORMAL,
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}
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}
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default_button_active = {
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DEFAULT_BUTTON_ACTIVE = {
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'bg-color': ui.GREY,
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'bg-color': ui.GREY,
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'fg-color': ui.BLACK,
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'fg-color': ui.BLACK,
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'text-style': ui.BOLD,
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'text-style': ui.BOLD,
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}
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}
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cancel_button = {
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CANCEL_BUTTON = {
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'bg-color': ui.blend(ui.BLACK, ui.RED, 0.3),
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'bg-color': ui.blend(ui.BLACK, ui.RED, 0.3),
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'fg-color': ui.RED,
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'fg-color': ui.RED,
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'text-style': ui.NORMAL,
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'text-style': ui.NORMAL,
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}
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}
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cancel_button_active = {
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CANCEL_BUTTON_ACTIVE = {
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'bg-color': ui.RED,
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'bg-color': ui.RED,
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'fg-color': ui.WHITE,
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'fg-color': ui.WHITE,
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'text-style': ui.BOLD,
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'text-style': ui.BOLD,
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}
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}
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confirm_button = {
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CONFIRM_BUTTON = {
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'bg-color': ui.blend(ui.BLACK, ui.GREEN, 0.3),
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'bg-color': ui.blend(ui.BLACK, ui.GREEN, 0.3),
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'fg-color': ui.GREEN,
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'fg-color': ui.GREEN,
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'text-style': ui.NORMAL,
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'text-style': ui.NORMAL,
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}
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}
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confirm_button_active = {
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CONFIRM_BUTTON_ACTIVE = {
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'bg-color': ui.GREEN,
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'bg-color': ui.GREEN,
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'fg-color': ui.WHITE,
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'fg-color': ui.WHITE,
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'text-style': ui.BOLD,
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'text-style': ui.BOLD,
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@ -50,20 +50,18 @@ BTN_DIRTY = const(4)
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class Button():
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class Button():
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def __init__(self, area, text,
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def __init__(self, area, text, normal_style=None, active_style=None):
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style=default_button,
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active_style=default_button_active):
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self.area = area
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self.area = area
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self.text = text
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self.text = text
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self.style = style
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self.normal_style = normal_style or DEFAULT_BUTTON
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self.active_style = active_style
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self.active_style = active_style or DEFAULT_BUTTON_ACTIVE
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self.state = BTN_DIRTY
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self.state = BTN_DIRTY
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def render(self):
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def render(self):
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if not self.state & BTN_DIRTY:
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if not self.state & BTN_DIRTY:
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return
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return
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state = self.state & ~BTN_DIRTY
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state = self.state & ~BTN_DIRTY
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style = self.active_style if state & BTN_ACTIVE else self.style
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style = self.active_style if state & BTN_ACTIVE else self.normal_style
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ax, ay, aw, ah = self.area
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ax, ay, aw, ah = self.area
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tx = ax + aw // 2
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tx = ax + aw // 2
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ty = ay + ah - 5
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ty = ay + ah - 5
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@ -97,8 +95,7 @@ def digit_area(d):
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margin = const(1)
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margin = const(1)
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x = ((d - 1) % 3) * width
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x = ((d - 1) % 3) * width
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y = ((d - 1) // 3) * height
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y = ((d - 1) // 3) * height
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return (
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return (x + margin,
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x + margin,
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y + margin,
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y + margin,
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width - margin,
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width - margin,
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height - margin)
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height - margin)
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@ -110,29 +107,27 @@ PIN_CANCELLED = const(2)
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class PinDialog():
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class PinDialog():
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def __init__(self):
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def __init__(self, pin=''):
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self.confirm_button = Button(
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self.pin = pin
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(0, 240-60, 120, 60), 'Confirm',
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self.confirm_button = Button((0, 240 - 60, 120, 60), 'Confirm',
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style=confirm_button,
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normal_style=CONFIRM_BUTTON,
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active_style=confirm_button_active)
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active_style=CONFIRM_BUTTON_ACTIVE)
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self.cancel_button = Button(
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self.cancel_button = Button((120, 240 - 60, 120, 60), 'Cancel',
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(120, 240-60, 120, 60), 'Cancel',
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normal_style=CANCEL_BUTTON,
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style=cancel_button,
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active_style=CANCEL_BUTTON_ACTIVE)
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active_style=cancel_button_active)
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self.pin_buttons = [Button(digit_area(dig), str(dig))
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self.pin_buttons = [
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for dig in range(1, 10)]
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Button(digit_area(d), str(d)) for d in range(1, 10)]
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self.pin = ''
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def render(self):
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def render(self):
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for b in self.pin_buttons:
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for btn in self.pin_buttons:
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b.render()
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btn.render()
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self.confirm_button.render()
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self.confirm_button.render()
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self.cancel_button.render()
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self.cancel_button.render()
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def progress(self, event, pos):
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def progress(self, event, pos):
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for b in self.pin_buttons:
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for btn in self.pin_buttons:
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if b.progress(event, pos) is BTN_CLICKED:
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if btn.progress(event, pos) is BTN_CLICKED:
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self.pin += b.text
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self.pin += btn.text
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if self.confirm_button.progress(event, pos) is BTN_CLICKED:
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if self.confirm_button.progress(event, pos) is BTN_CLICKED:
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return PIN_CONFIRMED
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return PIN_CONFIRMED
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if self.cancel_button.progress(event, pos) is BTN_CLICKED:
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if self.cancel_button.progress(event, pos) is BTN_CLICKED:
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@ -166,8 +161,7 @@ def layout_tap_to_confirm(address, amount, currency):
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while True:
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while True:
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pin.render()
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pin.render()
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# TODO: if we simply wait for any of scalar events, we can use
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# TODO: use something much more lightweight than loop.Wait
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# something much more lightweight than loop.Wait
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event, pos = yield loop.Wait([
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event, pos = yield loop.Wait([
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loop.TOUCH_START,
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loop.TOUCH_START,
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loop.TOUCH_MOVE,
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loop.TOUCH_MOVE,
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