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feat(core): set colors for monochromatic displays
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@ -46,10 +46,18 @@
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#define COLOR_BL_BG COLOR_WHITE // background
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#define COLOR_BL_BG COLOR_WHITE // background
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#define COLOR_BL_FG COLOR_BLACK // foreground
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#define COLOR_BL_FG COLOR_BLACK // foreground
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#ifdef RGB16
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#define COLOR_BL_FAIL RGB16(0xFF, 0x00, 0x00) // red
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#define COLOR_BL_FAIL RGB16(0xFF, 0x00, 0x00) // red
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#define COLOR_BL_DONE RGB16(0x00, 0xAE, 0x0B) // green
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#define COLOR_BL_DONE RGB16(0x00, 0xAE, 0x0B) // green
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#define COLOR_BL_PROCESS RGB16(0x4A, 0x90, 0xE2) // blue
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#define COLOR_BL_PROCESS RGB16(0x4A, 0x90, 0xE2) // blue
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#define COLOR_BL_GRAY RGB16(0x99, 0x99, 0x99) // gray
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#define COLOR_BL_GRAY RGB16(0x99, 0x99, 0x99) // gray
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#else
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#define COLOR_BL_FAIL COLOR_BL_FG
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#define COLOR_BL_DONE COLOR_BL_FG
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#define COLOR_BL_PROCESS COLOR_BL_FG
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#define COLOR_BL_GRAY COLOR_BL_FG
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#endif
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#define COLOR_WELCOME_BG COLOR_WHITE // welcome background
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#define COLOR_WELCOME_BG COLOR_WHITE // welcome background
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#define COLOR_WELCOME_FG COLOR_BLACK // welcome foreground
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#define COLOR_WELCOME_FG COLOR_BLACK // welcome foreground
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@ -84,7 +92,7 @@ void ui_screen_boot(const vendor_header *const vhdr,
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const image_header *const hdr) {
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const image_header *const hdr) {
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const int show_string = ((vhdr->vtrust & VTRUST_STRING) == 0);
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const int show_string = ((vhdr->vtrust & VTRUST_STRING) == 0);
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if ((vhdr->vtrust & VTRUST_RED) == 0) {
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if ((vhdr->vtrust & VTRUST_RED) == 0) {
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boot_background = RGB16(0xFF, 0x00, 0x00); // red
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boot_background = COLOR_BL_FAIL;
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} else {
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} else {
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boot_background = COLOR_BLACK;
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boot_background = COLOR_BLACK;
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}
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}
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@ -32,9 +32,16 @@
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#define COLOR_BL_BG COLOR_WHITE // background
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#define COLOR_BL_BG COLOR_WHITE // background
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#define COLOR_BL_FG COLOR_BLACK // foreground
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#define COLOR_BL_FG COLOR_BLACK // foreground
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#ifdef RGB16
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#define COLOR_BL_FAIL RGB16(0xFF, 0x00, 0x00) // red
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#define COLOR_BL_FAIL RGB16(0xFF, 0x00, 0x00) // red
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#define COLOR_BL_DONE RGB16(0x00, 0xAE, 0x0B) // green
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#define COLOR_BL_DONE RGB16(0x00, 0xAE, 0x0B) // green
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#define COLOR_BL_PROCESS RGB16(0x4A, 0x90, 0xE2) // blue
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#define COLOR_BL_PROCESS RGB16(0x4A, 0x90, 0xE2) // blue
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#else
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#define COLOR_BL_FAIL COLOR_BL_FG
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#define COLOR_BL_DONE COLOR_BL_FG
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#define COLOR_BL_PROCESS COLOR_BL_FG
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#endif
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#define COLOR_WELCOME_BG COLOR_WHITE // welcome background
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#define COLOR_WELCOME_BG COLOR_WHITE // welcome background
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#define COLOR_WELCOME_FG COLOR_BLACK // welcome foreground
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#define COLOR_WELCOME_FG COLOR_BLACK // welcome foreground
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@ -55,7 +55,10 @@
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#define AVATAR_IMAGE_SIZE 144
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#define AVATAR_IMAGE_SIZE 144
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#define LOADER_ICON_SIZE 64
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#define LOADER_ICON_SIZE 64
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#ifdef TREZOR_MODEL_T
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#define RGB16(R, G, B) ((R & 0xF8) << 8) | ((G & 0xFC) << 3) | ((B & 0xF8) >> 3)
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#define RGB16(R, G, B) ((R & 0xF8) << 8) | ((G & 0xFC) << 3) | ((B & 0xF8) >> 3)
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#endif
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#define COLOR_WHITE 0xFFFF
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#define COLOR_WHITE 0xFFFF
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#define COLOR_BLACK 0x0000
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#define COLOR_BLACK 0x0000
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@ -29,7 +29,11 @@
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#include "stm32f4xx_ll_utils.h"
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#include "stm32f4xx_ll_utils.h"
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#ifdef RGB16
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#define COLOR_FATAL_ERROR RGB16(0x7F, 0x00, 0x00)
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#define COLOR_FATAL_ERROR RGB16(0x7F, 0x00, 0x00)
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#else
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#define COLOR_FATAL_ERROR COLOR_BLACK
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#endif
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// from util.s
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// from util.s
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extern void shutdown_privileged(void);
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extern void shutdown_privileged(void);
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@ -32,7 +32,12 @@ void __shutdown(void) {
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main_clean_exit(3);
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main_clean_exit(3);
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}
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}
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#ifdef RGB16
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#define COLOR_FATAL_ERROR RGB16(0x7F, 0x00, 0x00)
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#define COLOR_FATAL_ERROR RGB16(0x7F, 0x00, 0x00)
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#else
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// black on monochromatic displays
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#define COLOR_FATAL_ERROR 0x0000
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#endif
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void __attribute__((noreturn))
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void __attribute__((noreturn))
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__fatal_error(const char *expr, const char *msg, const char *file, int line,
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__fatal_error(const char *expr, const char *msg, const char *file, int line,
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