mirror of
https://github.com/trezor/trezor-firmware.git
synced 2025-07-01 12:22:34 +00:00
feat(core): create new design for PIN entry
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parent
736e6b003a
commit
51fb99d792
@ -13,11 +13,13 @@ use crate::{
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event::TouchEvent,
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geometry::{Alignment, Alignment2D, Grid, Insets, Offset, Rect},
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model_mercury::component::{
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button::{Button, ButtonContent, ButtonMsg, ButtonMsg::Clicked},
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button::{
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Button, ButtonContent,
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ButtonMsg::{self, Clicked},
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},
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theme,
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},
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shape,
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shape::Renderer,
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shape::{self, Renderer},
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},
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};
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@ -31,11 +33,11 @@ const MAX_VISIBLE_DOTS: usize = 14;
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const MAX_VISIBLE_DIGITS: usize = 16;
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const DIGIT_COUNT: usize = 10; // 0..10
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const HEADER_PADDING_SIDE: i16 = 5;
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const HEADER_PADDING_BOTTOM: i16 = 12;
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const HEADER_PADDING_SIDE: i16 = 2;
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const HEADER_PADDING_BOTTOM: i16 = 2;
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const HEADER_PADDING: Insets = Insets::new(
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theme::borders().top,
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0,
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HEADER_PADDING_SIDE,
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HEADER_PADDING_BOTTOM,
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HEADER_PADDING_SIDE,
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@ -60,8 +62,8 @@ where
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T: AsRef<str>,
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{
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// Label position fine-tuning.
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const MAJOR_OFF: Offset = Offset::y(11);
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const MINOR_OFF: Offset = Offset::y(11);
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const MAJOR_OFF: Offset = Offset::y(0);
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const MINOR_OFF: Offset = Offset::y(0);
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pub fn new(
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major_prompt: T,
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@ -70,17 +72,13 @@ where
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allow_cancel: bool,
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) -> Self {
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// Control buttons.
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let erase_btn = Button::with_icon_blend(
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theme::IMAGE_BG_BACK_BTN,
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theme::ICON_BACK,
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Offset::new(30, 12),
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)
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.styled(theme::button_reset())
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let erase_btn = Button::with_icon(theme::ICON_DELETE)
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.styled(theme::button_pin_erase())
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.with_long_press(theme::ERASE_HOLD_DURATION)
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.initially_enabled(false);
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let erase_btn = Maybe::hidden(theme::BG, erase_btn).into_child();
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let cancel_btn = Button::with_icon(theme::ICON_CANCEL).styled(theme::button_cancel());
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let cancel_btn = Button::with_icon(theme::ICON_CANCEL).styled(theme::button_pin_cancel());
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let cancel_btn = Maybe::new(theme::BG, cancel_btn, allow_cancel).into_child();
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Self {
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@ -96,7 +94,7 @@ where
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erase_btn,
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cancel_btn,
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confirm_btn: Button::with_icon(theme::ICON_CONFIRM)
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.styled(theme::button_confirm())
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.styled(theme::button_pin_confirm())
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.initially_enabled(false)
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.into_child(),
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digit_btns: Self::generate_digit_buttons(),
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@ -155,23 +153,16 @@ where
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type Msg = PinKeyboardMsg;
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fn place(&mut self, bounds: Rect) -> Rect {
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// Ignore the top padding for now, we need it to reliably register textbox touch
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// events.
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let borders_no_top = Insets {
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top: 0,
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..theme::borders()
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};
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// Prompts and PIN dots display.
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let (header, keypad) = bounds
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.inset(borders_no_top)
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.split_bottom(4 * theme::PIN_BUTTON_HEIGHT + 3 * theme::BUTTON_SPACING);
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let (header, keypad) =
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bounds.split_bottom(4 * theme::PIN_BUTTON_HEIGHT + 3 * theme::PIN_BUTTON_SPACING);
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let prompt = header.inset(HEADER_PADDING);
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// the inset -3 is a workaround for long text in "re-enter wipe code"
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let major_area = prompt.translate(Self::MAJOR_OFF).inset(Insets::right(-3));
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let minor_area = prompt.translate(Self::MINOR_OFF);
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// Control buttons.
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let grid = Grid::new(keypad, 4, 3).with_spacing(theme::BUTTON_SPACING);
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let grid = Grid::new(keypad, 4, 3).with_spacing(theme::PIN_BUTTON_SPACING);
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// Prompts and PIN dots display.
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self.textbox_pad.place(header);
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@ -272,6 +263,7 @@ where
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fn render(&mut self, target: &mut impl Renderer) {
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self.erase_btn.render(target);
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self.textbox_pad.render(target);
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if self.textbox.inner().is_empty() {
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if let Some(ref mut w) = self.major_warning {
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w.render(target);
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@ -283,7 +275,12 @@ where
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} else {
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self.textbox.render(target);
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}
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// Painting the confirm only if there is already a pin
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if !self.textbox.inner().is_empty() {
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self.confirm_btn.render(target);
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}
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for btn in &mut self.digit_btns {
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btn.render(target);
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}
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@ -390,13 +387,14 @@ impl PinDots {
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}
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fn render_digits(&self, area: Rect, target: &mut impl Renderer) {
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let left = area.left_center() + Offset::y(Font::MONO.text_height() / 2);
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let center = area.center() + Offset::y(Font::MONO.text_height() / 2);
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let right = center + Offset::x(Font::MONO.text_width("0") * (MAX_VISIBLE_DOTS as i16) / 2);
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let digits = self.digits.len();
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if digits <= MAX_VISIBLE_DOTS {
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shape::Text::new(center, &self.digits)
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.with_align(Alignment::Center)
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shape::Text::new(left, &self.digits)
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.with_align(Alignment::Start)
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.with_font(Font::MONO)
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.with_fg(self.style.text_color)
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.render(target);
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@ -456,7 +454,7 @@ impl PinDots {
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fn render_dots(&self, area: Rect, target: &mut impl Renderer) {
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// let mut cursor = self.size().snap(area.left_center(), Alignment2D::CENTER);
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let cursor = area.bottom_left();
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let mut cursor = area.bottom_left();
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let digits = self.digits.len();
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let dots_visible = digits.min(MAX_VISIBLE_DOTS);
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@ -43,6 +43,7 @@ pub const GREY_LIGHT: Color = Color::rgb(0x90, 0x90, 0x90); // secondary text
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pub const GREY_MEDIUM: Color = Color::rgb(0x4F, 0x4F, 0x4F); // button pressed
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pub const GREY_DARK: Color = Color::rgb(0x35, 0x35, 0x35); // button
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pub const VIOLET: Color = Color::rgb(0x95, 0x00, 0xCA);
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pub const PIN_BUTTON_COLOR: Color = Color::rgb(0x16, 0x1F, 0x24);
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pub const FATAL_ERROR_COLOR: Color = Color::rgb(0xE7, 0x0E, 0x0E);
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pub const FATAL_ERROR_HIGHLIGHT_COLOR: Color = Color::rgb(0xFF, 0x41, 0x41);
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@ -373,10 +374,10 @@ pub const fn button_pin() -> ButtonStyleSheet {
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normal: &ButtonStyle {
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font: Font::MONO,
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text_color: FG,
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button_color: GREY_DARK,
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button_color: PIN_BUTTON_COLOR,
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background_color: BG,
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border_color: BG,
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border_radius: RADIUS,
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border_radius: 0,
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border_width: 0,
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},
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active: &ButtonStyle {
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@ -385,7 +386,7 @@ pub const fn button_pin() -> ButtonStyleSheet {
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button_color: GREY_MEDIUM,
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background_color: BG,
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border_color: FG,
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border_radius: RADIUS,
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border_radius: 0,
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border_width: 0,
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},
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disabled: &ButtonStyle {
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@ -394,7 +395,71 @@ pub const fn button_pin() -> ButtonStyleSheet {
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button_color: BG, // so there is no "button" itself, just the text
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background_color: BG,
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border_color: BG,
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border_radius: RADIUS,
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border_radius: 0,
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border_width: 0,
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},
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}
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}
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pub const fn button_pin_cancel() -> ButtonStyleSheet {
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ButtonStyleSheet {
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normal: &ButtonStyle {
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font: Font::BOLD,
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text_color: RED,
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button_color: BG,
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background_color: BG,
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border_color: BG,
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border_radius: 0,
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border_width: 0,
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},
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active: &ButtonStyle {
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font: Font::BOLD,
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text_color: RED,
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button_color: BG,
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background_color: BG,
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border_color: FG,
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border_radius: 0,
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border_width: 0,
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},
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disabled: &ButtonStyle {
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font: Font::BOLD,
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text_color: GREY_LIGHT,
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button_color: BG,
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background_color: BG,
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border_color: BG,
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border_radius: 0,
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border_width: 0,
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},
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}
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}
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pub const fn button_pin_erase() -> ButtonStyleSheet {
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ButtonStyleSheet {
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normal: &ButtonStyle {
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font: Font::BOLD,
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text_color: GREY_LIGHT,
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button_color: BG,
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background_color: BG,
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border_color: BG,
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border_radius: 0,
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border_width: 0,
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},
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active: &ButtonStyle {
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font: Font::BOLD,
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text_color: FG,
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button_color: BG,
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background_color: BG,
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border_color: FG,
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border_radius: 0,
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border_width: 0,
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},
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disabled: &ButtonStyle {
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font: Font::BOLD,
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text_color: FG,
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button_color: BG,
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background_color: BG,
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border_color: BG,
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border_radius: 0,
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border_width: 0,
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},
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}
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@ -403,30 +468,30 @@ pub const fn button_pin() -> ButtonStyleSheet {
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pub const fn button_pin_confirm() -> ButtonStyleSheet {
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ButtonStyleSheet {
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normal: &ButtonStyle {
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font: Font::MONO,
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text_color: FG,
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button_color: GREEN,
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font: Font::BOLD,
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text_color: GREEN,
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button_color: BG,
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background_color: BG,
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border_color: BG,
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border_radius: RADIUS,
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border_radius: 0,
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border_width: 0,
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},
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active: &ButtonStyle {
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font: Font::MONO,
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text_color: FG,
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button_color: GREEN_DARK,
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font: Font::BOLD,
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text_color: GREEN,
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button_color: BG,
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background_color: BG,
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border_color: FG,
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border_radius: RADIUS,
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border_color: GREEN,
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border_radius: 0,
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border_width: 0,
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},
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disabled: &ButtonStyle {
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font: Font::MONO,
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font: Font::BOLD,
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text_color: GREY_LIGHT,
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button_color: GREY_DARK,
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button_color: BG,
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background_color: BG,
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border_color: BG,
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border_radius: RADIUS,
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border_radius: 0,
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border_width: 0,
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},
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}
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@ -657,7 +722,8 @@ pub const RECOVERY_SPACING: i16 = 18;
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pub const CORNER_BUTTON_SIDE: i16 = 44;
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pub const CORNER_BUTTON_SPACING: i16 = BUTTON_SPACING;
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pub const INFO_BUTTON_HEIGHT: i16 = 44;
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pub const PIN_BUTTON_HEIGHT: i16 = 40;
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pub const PIN_BUTTON_HEIGHT: i16 = 52;
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pub const PIN_BUTTON_SPACING: i16 = 2;
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pub const MNEMONIC_BUTTON_HEIGHT: i16 = 52;
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pub const RESULT_PADDING: i16 = 6;
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pub const RESULT_FOOTER_START: i16 = 171;
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@ -180,7 +180,8 @@ impl Loader {
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let text_width = style.font.text_width(t);
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let text_height = style.font.text_max_height();
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let pt = self.area.top_left() + Offset::new(
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let pt = self.area.top_left()
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+ Offset::new(
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(self.area.width() - text_width) / 2,
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(self.area.height() - text_height) / 2,
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);
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