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https://github.com/trezor/trezor-firmware.git
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feat(core): add alpha capabilities to toif, text, circle
[no changelog]
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@ -81,7 +81,7 @@ pub trait Canvas: BasicCanvas {
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/// Draws a single pixel and blends its color with the background.
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///
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/// - If alpha == 255, the (foreground) pixel color is used.
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/// - If 0 < alpha << 255, pixel and backround colors are blended.
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/// - If 0 < alpha << 255, pixel and background colors are blended.
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/// - If alpha == 0, the background color is used.
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fn blend_pixel(&mut self, pt: Point, color: Color, alpha: u8);
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@ -364,7 +364,7 @@ pub trait Canvas: BasicCanvas {
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// Draws circle with the specified center and the radius.
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#[cfg(not(feature = "ui_antialiasing"))]
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fn draw_circle(&mut self, center: Point, radius: i16, color: Color) {
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fn draw_circle(&mut self, center: Point, radius: i16, color: Color, alpha: u8) {
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let split = unwrap!(circle_points(radius).last()).v;
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let r = Rect::new(
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@ -376,8 +376,8 @@ pub trait Canvas: BasicCanvas {
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for p in circle_points(radius) {
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let pt_l = Point::new(center.x - p.u, center.y - p.v);
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let pt_r = Point::new(center.x + p.u, center.y - p.v);
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self.draw_pixel(pt_l, color);
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self.draw_pixel(pt_r, color);
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self.blend_pixel(pt_l, color, alpha);
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self.blend_pixel(pt_r, color, alpha);
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}
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}
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@ -390,8 +390,8 @@ pub trait Canvas: BasicCanvas {
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for p in circle_points(radius).take_while(|p| p.u < p.v) {
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let pt_l = Point::new(center.x - p.v, center.y - p.u);
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let pt_r = Point::new(center.x + p.v, center.y - p.u);
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self.draw_pixel(pt_l, color);
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self.draw_pixel(pt_r, color);
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self.blend_pixel(pt_l, color, alpha);
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self.blend_pixel(pt_r, color, alpha);
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}
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}
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@ -404,8 +404,8 @@ pub trait Canvas: BasicCanvas {
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for p in circle_points(radius).skip(1).take_while(|p| p.u < p.v) {
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let pt_l = Point::new(center.x - p.v, center.y + p.u);
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let pt_r = Point::new(center.x + p.v, center.y + p.u);
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self.draw_pixel(pt_l, color);
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self.draw_pixel(pt_r, color);
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self.blend_pixel(pt_l, color, alpha);
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self.blend_pixel(pt_r, color, alpha);
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}
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}
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@ -418,17 +418,16 @@ pub trait Canvas: BasicCanvas {
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for p in circle_points(radius) {
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let pt_l = Point::new(center.x - p.u, center.y + p.v);
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let pt_r = Point::new(center.x + p.u, center.y + p.v);
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self.draw_pixel(pt_l, color);
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self.draw_pixel(pt_r, color);
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self.blend_pixel(pt_l, color, alpha);
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self.blend_pixel(pt_r, color, alpha);
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}
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}
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}
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/// Draws filled circle with the specified center and the radius.
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#[cfg(not(feature = "ui_antialiasing"))]
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fn fill_circle(&mut self, center: Point, radius: i16, color: Color) {
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fn fill_circle(&mut self, center: Point, radius: i16, color: Color, alpha: u8) {
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let split = unwrap!(circle_points(radius).last()).v;
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let alpha = 255;
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let r = Rect::new(
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Point::new(center.x - radius, center.y - radius),
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@ -490,10 +489,9 @@ pub trait Canvas: BasicCanvas {
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/// Draws antialiased filled circle with the specified center and the
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/// radius.
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#[cfg(feature = "ui_antialiasing")]
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fn fill_circle(&mut self, center: Point, radius: i16, color: Color) {
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fn fill_circle(&mut self, center: Point, radius: i16, color: Color, alpha: u8) {
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let split = unwrap!(circle_points(radius).last()).v;
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let alpha = 255;
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let alpha_mul = |a: u8| -> u8 { ((a as u16 * alpha as u16) / 255) as u8 };
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let r = Rect::new(
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@ -14,6 +14,7 @@ pub struct Circle {
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fg_color: Option<Color>,
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bg_color: Option<Color>,
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thickness: i16,
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alpha: u8,
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start_angle: Option<i16>,
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end_angle: Option<i16>,
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}
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@ -26,6 +27,7 @@ impl Circle {
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fg_color: None,
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bg_color: None,
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thickness: 1,
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alpha: 255,
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start_angle: None,
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end_angle: None,
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}
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@ -49,6 +51,10 @@ impl Circle {
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Self { thickness, ..self }
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}
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pub fn with_alpha(self, alpha: u8) -> Self {
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Self { alpha, ..self }
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}
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pub fn with_start_angle(self, from_angle: i16) -> Self {
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Self {
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start_angle: Some(from_angle),
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@ -94,22 +100,22 @@ impl Shape<'_> for Circle {
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if self.start_angle.is_none() && self.end_angle.is_none() {
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if th == 1 {
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if let Some(color) = self.bg_color {
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canvas.fill_circle(self.center, self.radius, color);
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canvas.fill_circle(self.center, self.radius, color, self.alpha);
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}
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if let Some(color) = self.fg_color {
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#[cfg(not(feature = "ui_antialiasing"))]
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canvas.draw_circle(self.center, self.radius, color);
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canvas.draw_circle(self.center, self.radius, color, self.alpha);
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#[cfg(feature = "ui_antialiasing")]
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canvas.fill_circle(self.center, self.radius, color);
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canvas.fill_circle(self.center, self.radius, color, self.alpha);
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}
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} else {
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if let Some(color) = self.fg_color {
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if th > 0 {
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canvas.fill_circle(self.center, self.radius, color);
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canvas.fill_circle(self.center, self.radius, color, self.alpha);
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}
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}
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if let Some(color) = self.bg_color {
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canvas.fill_circle(self.center, self.radius - th, color);
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canvas.fill_circle(self.center, self.radius - th, color, self.alpha);
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}
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}
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} else {
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@ -15,6 +15,8 @@ pub struct Text<'a> {
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text: &'a str,
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// Text color
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color: Color,
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// Text alpha
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alpha: u8,
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// Text font
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font: Font,
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// Horizontal alignment
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@ -31,6 +33,7 @@ impl<'a> Text<'a> {
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pos,
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text,
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color: Color::white(),
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alpha: 255,
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font: Font::NORMAL,
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align: Alignment::Start,
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bounds: Rect::zero(),
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@ -49,6 +52,10 @@ impl<'a> Text<'a> {
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Self { align, ..self }
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}
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pub fn with_alpha(self, alpha: u8) -> Self {
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Self { alpha, ..self }
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}
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pub fn render<'r>(mut self, renderer: &mut impl Renderer<'r>) {
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self.bounds = self.calc_bounds();
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renderer.render_shape(self);
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@ -98,6 +105,7 @@ impl<'a> Shape<'_> for Text<'a> {
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let glyph = self.font.get_glyph(ch);
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let glyph_bitmap = glyph.bitmap();
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let glyph_view = BitmapView::new(&glyph_bitmap)
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.with_alpha(self.alpha)
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.with_fg(self.color)
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.with_offset(Offset::new(
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-glyph.bearing_x,
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@ -22,6 +22,8 @@ pub struct ToifImage<'a> {
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fg_color: Color,
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// Optional background color
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bg_color: Option<Color>,
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// Alpha value
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alpha: u8,
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/// Final size calculated from TOIF data
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size: Offset,
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}
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@ -34,6 +36,7 @@ impl<'a> ToifImage<'a> {
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toif,
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fg_color: Color::white(),
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bg_color: None,
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alpha: 255,
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size: Offset::zero(),
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}
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}
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@ -45,6 +48,7 @@ impl<'a> ToifImage<'a> {
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toif: toif.original_data().into(),
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fg_color: Color::white(),
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bg_color: None,
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alpha: 255,
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size: Offset::zero(),
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}
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}
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@ -64,6 +68,10 @@ impl<'a> ToifImage<'a> {
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}
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}
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pub fn with_alpha(self, alpha: u8) -> Self {
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Self { alpha, ..self }
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}
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pub fn render(mut self, renderer: &mut impl Renderer<'a>) {
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self.size = self.calc_size();
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renderer.render_shape(self);
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@ -106,7 +114,8 @@ impl<'a> ToifImage<'a> {
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let slice_view = slice
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.view()
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.with_fg(self.fg_color)
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.with_offset(Offset::new(r.x0 - bounds.top_left().x, 0));
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.with_offset(Offset::new(r.x0 - bounds.top_left().x, 0))
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.with_alpha(self.alpha);
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match self.bg_color {
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Some(bg_color) => canvas.draw_bitmap(r, slice_view.with_bg(bg_color)),
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