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https://github.com/trezor/trezor-firmware.git
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modtrezorui: rename variables
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135294b5e8
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@ -111,7 +111,7 @@ void display_set_orientation(int degrees)
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void display_set_backlight(int val)
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{
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__HAL_TIM_SetCompare(&TIM1_Handle, TIM_CHANNEL_1, LED_PWM_TIM_PERIOD * BACKLIGHT / 255);
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__HAL_TIM_SetCompare(&TIM1_Handle, TIM_CHANNEL_1, LED_PWM_TIM_PERIOD * val / 255);
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}
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void display_init(void) {
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@ -52,7 +52,7 @@ void display_init(void)
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SDL_DestroyWindow(win);
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SDL_Quit();
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}
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SDL_SetRenderDrawColor(RENDERER, BACKLIGHT, BACKLIGHT, BACKLIGHT, 255);
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SDL_SetRenderDrawColor(RENDERER, DISPLAY_BACKLIGHT, DISPLAY_BACKLIGHT, DISPLAY_BACKLIGHT, 255);
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SDL_RenderClear(RENDERER);
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BUFFER = SDL_CreateRGBSurface(0, DISPLAY_RESX, DISPLAY_RESY, 16, 0xF800, 0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565, SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX, DISPLAY_RESY);
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@ -77,7 +77,7 @@ void display_refresh(void)
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SDL_RenderClear(RENDERER);
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
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const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, DISPLAY_RESX, DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ORIENTATION, NULL, 0);
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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SDL_RenderPresent(RENDERER);
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#endif
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}
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@ -16,9 +16,9 @@
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#include "display.h"
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#include <string.h>
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static int BACKLIGHT = 0;
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static int ORIENTATION = 0;
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static int OFFSET[2] = {0, 0};
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static int DISPLAY_BACKLIGHT = 0;
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static int DISPLAY_ORIENTATION = 0;
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static int DISPLAY_OFFSET[2] = {0, 0};
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#if defined STM32_HAL_H
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#include "display-stmhal.h"
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@ -59,8 +59,8 @@ void display_clear(void)
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void display_bar(int x, int y, int w, int h, uint16_t c)
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{
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x += OFFSET[0];
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y += OFFSET[1];
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x += DISPLAY_OFFSET[0];
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y += DISPLAY_OFFSET[1];
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int x0, y0, x1, y1;
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clamp_coords(x, y, w, h, &x0, &y0, &x1, &y1);
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display_set_window(x0, y0, x1, y1);
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@ -72,7 +72,7 @@ void display_bar(int x, int y, int w, int h, uint16_t c)
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#define CORNER_RADIUS 16
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static const uint8_t cornertable[CORNER_RADIUS*CORNER_RADIUS] = {
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static const uint8_t cornertable[CORNER_RADIUS * CORNER_RADIUS] = {
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 5, 9, 12, 14, 15,
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0, 0, 0, 0, 0, 0, 0, 0, 3, 9, 15, 15, 15, 15, 15, 15,
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0, 0, 0, 0, 0, 0, 0, 8, 15, 15, 15, 15, 15, 15, 15, 15,
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@ -100,8 +100,8 @@ void display_bar_radius(int x, int y, int w, int h, uint16_t c, uint16_t b, uint
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}
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uint16_t colortable[16];
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set_color_table(colortable, c, b);
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x += OFFSET[0];
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y += OFFSET[1];
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x += DISPLAY_OFFSET[0];
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y += DISPLAY_OFFSET[1];
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int x0, y0, x1, y1;
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clamp_coords(x, y, w, h, &x0, &y0, &x1, &y1);
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display_set_window(x0, y0, x1, y1);
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@ -152,8 +152,8 @@ static void inflate_callback_image(uint8_t byte, uint32_t pos, void *userdata)
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void display_image(int x, int y, int w, int h, const void *data, int datalen)
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{
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x += OFFSET[0];
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y += OFFSET[1];
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x += DISPLAY_OFFSET[0];
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y += DISPLAY_OFFSET[1];
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int x0, y0, x1, y1;
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clamp_coords(x, y, w, h, &x0, &y0, &x1, &y1);
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display_set_window(x0, y0, x1, y1);
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@ -186,8 +186,8 @@ static void inflate_callback_icon(uint8_t byte, uint32_t pos, void *userdata)
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void display_icon(int x, int y, int w, int h, const void *data, int datalen, uint16_t fgcolor, uint16_t bgcolor)
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{
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x += OFFSET[0];
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y += OFFSET[1];
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x += DISPLAY_OFFSET[0];
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y += DISPLAY_OFFSET[1];
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x &= ~1; // cannot draw at odd coordinate
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int x0, y0, x1, y1;
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clamp_coords(x, y, w, h, &x0, &y0, &x1, &y1);
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@ -298,8 +298,8 @@ void display_text(int x, int y, const char *text, int textlen, uint8_t font, uin
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textlen = strlen(text);
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}
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int px = x + OFFSET[0];
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y += OFFSET[1];
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int px = x + DISPLAY_OFFSET[0];
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y += DISPLAY_OFFSET[1];
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// render glyphs
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for (int i = 0; i < textlen; i++) {
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const uint8_t *g = get_glyph(font, (uint8_t)text[i]);
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@ -368,8 +368,8 @@ void display_qrcode(int x, int y, const char *data, int datalen, uint8_t scale)
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if (scale < 1 || scale > 10) return;
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uint8_t bitdata[QR_MAX_BITDATA];
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int side = qr_encode(QR_LEVEL_M, 0, data, datalen, bitdata);
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x += OFFSET[0];
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y += OFFSET[1];
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x += DISPLAY_OFFSET[0];
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y += DISPLAY_OFFSET[1];
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int x0, y0, x1, y1;
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clamp_coords(x, y, side * scale, side * scale, &x0, &y0, &x1, &y1);
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display_set_window(x0, y0, x1, y1);
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@ -462,28 +462,28 @@ void display_loader(uint16_t progress, int yoffset, uint16_t fgcolor, uint16_t b
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int *display_offset(int xy[2])
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{
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if (xy) {
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OFFSET[0] = xy[0];
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OFFSET[1] = xy[1];
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DISPLAY_OFFSET[0] = xy[0];
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DISPLAY_OFFSET[1] = xy[1];
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}
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return OFFSET;
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return DISPLAY_OFFSET;
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}
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int display_orientation(int degrees)
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{
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if (degrees != ORIENTATION) {
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if (degrees != DISPLAY_ORIENTATION) {
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if (degrees == 0 || degrees == 90 || degrees == 180 || degrees == 270) {
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ORIENTATION = degrees;
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DISPLAY_ORIENTATION = degrees;
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display_set_orientation(degrees);
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}
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}
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return ORIENTATION;
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return DISPLAY_ORIENTATION;
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}
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int display_backlight(int val)
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{
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if (BACKLIGHT != val && val >= 0 && val <= 255) {
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BACKLIGHT = val;
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if (DISPLAY_BACKLIGHT != val && val >= 0 && val <= 255) {
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DISPLAY_BACKLIGHT = val;
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display_set_backlight(val);
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}
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return BACKLIGHT;
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return DISPLAY_BACKLIGHT;
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}
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