fix(core): Fix memory leaks in emulator.

[no changelog]
pull/2072/head
Andrew Kozlik 2 years ago committed by matejcik
parent 39b64b8569
commit 49ae8848db

@ -50,6 +50,7 @@
#error Unknown Trezor model
#endif
static SDL_Window *WINDOW;
static SDL_Renderer *RENDERER;
static SDL_Surface *BUFFER;
static SDL_Texture *TEXTURE, *BACKGROUND;
@ -99,19 +100,41 @@ void PIXELDATA(uint16_t c) {
void display_init_seq(void) {}
void display_deinit(void) {
SDL_FreeSurface(PREV_SAVED);
SDL_FreeSurface(BUFFER);
if (BACKGROUND != NULL) {
SDL_DestroyTexture(BACKGROUND);
}
if (TEXTURE != NULL) {
SDL_DestroyTexture(TEXTURE);
}
if (RENDERER != NULL) {
SDL_DestroyRenderer(RENDERER);
}
if (WINDOW != NULL) {
SDL_DestroyWindow(WINDOW);
}
SDL_Quit();
}
void display_init(void) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("%s\n", SDL_GetError());
ensure(secfalse, "SDL_Init error");
}
atexit(SDL_Quit);
atexit(display_deinit);
char *window_title = NULL;
if (!asprintf(&window_title, "Trezor^emu: %s", profile_name())) {
char *window_title_alloc = NULL;
if (asprintf(&window_title_alloc, "Trezor^emu: %s", profile_name()) > 0) {
window_title = window_title_alloc;
} else {
window_title = "Trezor^emu";
window_title_alloc = NULL;
}
SDL_Window *win =
WINDOW =
SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT,
#ifdef TREZOR_EMULATOR_RASPI
@ -120,14 +143,15 @@ void display_init(void) {
SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI
#endif
);
if (!win) {
free(window_title_alloc);
if (!WINDOW) {
printf("%s\n", SDL_GetError());
ensure(secfalse, "SDL_CreateWindow error");
}
RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
RENDERER = SDL_CreateRenderer(WINDOW, -1, SDL_RENDERER_SOFTWARE);
if (!RENDERER) {
printf("%s\n", SDL_GetError());
SDL_DestroyWindow(win);
SDL_DestroyWindow(WINDOW);
ensure(secfalse, "SDL_CreateRenderer error");
}
SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255);
@ -141,7 +165,7 @@ void display_init(void) {
#ifdef __APPLE__
// macOS Mojave SDL black screen workaround
SDL_PumpEvents();
SDL_SetWindowSize(win, WINDOW_WIDTH, WINDOW_HEIGHT);
SDL_SetWindowSize(WINDOW, WINDOW_WIDTH, WINDOW_HEIGHT);
#endif
#ifdef TREZOR_EMULATOR_RASPI
#include "background_raspi.h"
@ -164,7 +188,7 @@ void display_init(void) {
sdl_touch_offset_x = TOUCH_OFFSET_X;
sdl_touch_offset_y = TOUCH_OFFSET_Y;
} else {
SDL_SetWindowSize(win, DISPLAY_RESX + 2 * EMULATOR_BORDER,
SDL_SetWindowSize(WINDOW, DISPLAY_RESX + 2 * EMULATOR_BORDER,
DISPLAY_RESY + 2 * EMULATOR_BORDER);
sdl_touch_offset_x = EMULATOR_BORDER;
sdl_touch_offset_y = EMULATOR_BORDER;

@ -612,6 +612,7 @@ MP_NOINLINE int main_(int argc, char **argv) {
argv[0], argv[a], errno, strerror(errno));
// CPython exits with 2 in such case
ret = 2;
free(pathbuf);
break;
}

Loading…
Cancel
Save