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@ -50,6 +50,7 @@
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#error Unknown Trezor model
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#endif
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static SDL_Window *WINDOW;
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static SDL_Renderer *RENDERER;
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static SDL_Surface *BUFFER;
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static SDL_Texture *TEXTURE, *BACKGROUND;
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@ -99,19 +100,41 @@ void PIXELDATA(uint16_t c) {
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void display_init_seq(void) {}
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void display_deinit(void) {
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SDL_FreeSurface(PREV_SAVED);
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SDL_FreeSurface(BUFFER);
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if (BACKGROUND != NULL) {
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SDL_DestroyTexture(BACKGROUND);
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}
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if (TEXTURE != NULL) {
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SDL_DestroyTexture(TEXTURE);
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}
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if (RENDERER != NULL) {
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SDL_DestroyRenderer(RENDERER);
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}
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if (WINDOW != NULL) {
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SDL_DestroyWindow(WINDOW);
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}
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SDL_Quit();
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}
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void display_init(void) {
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if (SDL_Init(SDL_INIT_VIDEO) != 0) {
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printf("%s\n", SDL_GetError());
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ensure(secfalse, "SDL_Init error");
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}
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atexit(SDL_Quit);
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atexit(display_deinit);
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char *window_title = NULL;
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if (!asprintf(&window_title, "Trezor^emu: %s", profile_name())) {
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char *window_title_alloc = NULL;
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if (asprintf(&window_title_alloc, "Trezor^emu: %s", profile_name()) > 0) {
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window_title = window_title_alloc;
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} else {
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window_title = "Trezor^emu";
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window_title_alloc = NULL;
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}
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SDL_Window *win =
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WINDOW =
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SDL_CreateWindow(window_title, SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT,
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#ifdef TREZOR_EMULATOR_RASPI
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@ -120,14 +143,15 @@ void display_init(void) {
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SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI
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#endif
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);
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if (!win) {
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free(window_title_alloc);
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if (!WINDOW) {
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printf("%s\n", SDL_GetError());
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ensure(secfalse, "SDL_CreateWindow error");
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}
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RENDERER = SDL_CreateRenderer(win, -1, SDL_RENDERER_SOFTWARE);
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RENDERER = SDL_CreateRenderer(WINDOW, -1, SDL_RENDERER_SOFTWARE);
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if (!RENDERER) {
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printf("%s\n", SDL_GetError());
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SDL_DestroyWindow(win);
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SDL_DestroyWindow(WINDOW);
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ensure(secfalse, "SDL_CreateRenderer error");
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}
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SDL_SetRenderDrawColor(RENDERER, 0, 0, 0, 255);
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@ -141,7 +165,7 @@ void display_init(void) {
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#ifdef __APPLE__
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// macOS Mojave SDL black screen workaround
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SDL_PumpEvents();
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SDL_SetWindowSize(win, WINDOW_WIDTH, WINDOW_HEIGHT);
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SDL_SetWindowSize(WINDOW, WINDOW_WIDTH, WINDOW_HEIGHT);
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#endif
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#ifdef TREZOR_EMULATOR_RASPI
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#include "background_raspi.h"
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@ -164,7 +188,7 @@ void display_init(void) {
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sdl_touch_offset_x = TOUCH_OFFSET_X;
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sdl_touch_offset_y = TOUCH_OFFSET_Y;
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} else {
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SDL_SetWindowSize(win, DISPLAY_RESX + 2 * EMULATOR_BORDER,
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SDL_SetWindowSize(WINDOW, DISPLAY_RESX + 2 * EMULATOR_BORDER,
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DISPLAY_RESY + 2 * EMULATOR_BORDER);
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sdl_touch_offset_x = EMULATOR_BORDER;
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sdl_touch_offset_y = EMULATOR_BORDER;
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