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mirror of https://github.com/trezor/trezor-firmware.git synced 2025-02-22 20:42:03 +00:00

refactor(core): remove unused delizia component

[no changelog]
This commit is contained in:
obrusvit 2025-02-17 22:47:00 +01:00 committed by Vít Obrusník
parent ae3b6434fc
commit 45adcd963a
2 changed files with 0 additions and 136 deletions

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@ -29,7 +29,6 @@ mod progress;
#[cfg(feature = "translations")] #[cfg(feature = "translations")]
mod prompt_screen; mod prompt_screen;
mod result; mod result;
mod scroll;
#[cfg(feature = "translations")] #[cfg(feature = "translations")]
mod share_words; mod share_words;
mod status_screen; mod status_screen;
@ -75,7 +74,6 @@ pub use progress::Progress;
#[cfg(feature = "translations")] #[cfg(feature = "translations")]
pub use prompt_screen::{PromptMsg, PromptScreen}; pub use prompt_screen::{PromptMsg, PromptScreen};
pub use result::{ResultFooter, ResultScreen, ResultStyle}; pub use result::{ResultFooter, ResultScreen, ResultStyle};
pub use scroll::ScrollBar;
#[cfg(feature = "translations")] #[cfg(feature = "translations")]
pub use share_words::ShareWords; pub use share_words::ShareWords;
pub use status_screen::StatusScreen; pub use status_screen::StatusScreen;

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@ -1,134 +0,0 @@
use crate::ui::{
component::{Component, Event, EventCtx, Never},
display::toif::Icon,
geometry::{Alignment2D, Axis, LinearPlacement, Offset, Rect},
shape,
shape::Renderer,
};
use super::theme;
pub struct ScrollBar {
area: Rect,
layout: LinearPlacement,
pub page_count: usize,
pub active_page: usize,
}
impl ScrollBar {
pub const DOT_SIZE: i16 = 8;
/// If there's more pages than this value then smaller dots are used at the
/// beginning/end of the scrollbar to denote the fact.
const MAX_DOTS: usize = 7;
/// Center to center.
const DOT_INTERVAL: i16 = 18;
pub fn new(axis: Axis) -> Self {
let layout = LinearPlacement::new(axis);
Self {
area: Rect::zero(),
layout: layout.align_at_center().with_spacing(Self::DOT_INTERVAL),
page_count: 0,
active_page: 0,
}
}
pub fn vertical() -> Self {
Self::new(Axis::Vertical)
}
pub fn horizontal() -> Self {
Self::new(Axis::Horizontal)
}
pub fn set_count_and_active_page(&mut self, page_count: usize, active_page: usize) {
self.page_count = page_count;
self.active_page = active_page;
}
pub fn has_pages(&self) -> bool {
self.page_count > 1
}
pub fn has_next_page(&self) -> bool {
self.active_page < self.page_count - 1
}
pub fn has_previous_page(&self) -> bool {
self.active_page > 0
}
pub fn go_to_next_page(&mut self) {
self.go_to_relative(1)
}
pub fn go_to_previous_page(&mut self) {
self.go_to_relative(-1)
}
pub fn go_to_relative(&mut self, step: isize) {
self.go_to(
(self.active_page as isize + step).clamp(0, self.page_count as isize - 1) as usize,
);
}
pub fn go_to(&mut self, active_page: usize) {
self.active_page = active_page;
}
}
impl Component for ScrollBar {
type Msg = Never;
fn event(&mut self, _ctx: &mut EventCtx, _event: Event) -> Option<Self::Msg> {
None
}
fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
fn dotsize(distance: usize, nhidden: usize) -> Icon {
match (nhidden.saturating_sub(distance)).min(2 - distance) {
0 => theme::DOT_INACTIVE,
1 => theme::DOT_INACTIVE_HALF,
_ => theme::DOT_INACTIVE_QUARTER,
}
}
// Number of visible dots.
let num_shown = self.page_count.min(Self::MAX_DOTS);
// Page indices corresponding to the first (and last) dot.
let first_shown = self
.active_page
.saturating_sub(Self::MAX_DOTS / 2)
.min(self.page_count.saturating_sub(Self::MAX_DOTS));
let last_shown = first_shown + num_shown - 1;
let mut cursor = self.area.center()
- Offset::on_axis(
self.layout.axis,
Self::DOT_INTERVAL * (num_shown.saturating_sub(1) as i16) / 2,
);
for i in first_shown..(last_shown + 1) {
let icon = if i == self.active_page {
theme::DOT_ACTIVE
} else if i <= first_shown + 1 {
let before_first_shown = first_shown;
dotsize(i - first_shown, before_first_shown)
} else if i >= last_shown - 1 {
let after_last_shown = self.page_count - 1 - last_shown;
dotsize(last_shown - i, after_last_shown)
} else {
theme::DOT_INACTIVE
};
shape::ToifImage::new(cursor, icon.toif)
.with_align(Alignment2D::CENTER)
.with_fg(theme::FG)
.render(target);
cursor = cursor + Offset::on_axis(self.layout.axis, Self::DOT_INTERVAL);
}
}
fn place(&mut self, bounds: Rect) -> Rect {
self.area = bounds;
bounds
}
}