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core: rotate touch coordinates by default
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a4c0645622
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@ -19,6 +19,7 @@
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#include <string.h>
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#include "display.h"
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#include "embed/extmod/trezorobj.h"
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#define TOUCH_IFACE (255)
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@ -61,11 +62,32 @@ STATIC mp_obj_t mod_trezorio_poll(mp_obj_t ifaces, mp_obj_t list_ref,
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const uint32_t evt = touch_read();
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if (evt) {
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mp_obj_tuple_t *tuple = MP_OBJ_TO_PTR(mp_obj_new_tuple(3, NULL));
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tuple->items[0] =
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MP_OBJ_NEW_SMALL_INT((evt >> 24) & 0xFFU); // event type
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tuple->items[1] =
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MP_OBJ_NEW_SMALL_INT((evt >> 12) & 0xFFFU); // x position
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tuple->items[2] = MP_OBJ_NEW_SMALL_INT(evt & 0xFFFU); // y position
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const uint32_t etype = (evt >> 24) & 0xFFU; // event type
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const uint32_t ex = (evt >> 12) & 0xFFFU; // x position
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const uint32_t ey = evt & 0xFFFU; // y position
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uint32_t exr; // rotated x position
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uint32_t eyr; // rotated y position
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switch (display_orientation(-1)) {
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case 90:
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exr = ey;
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eyr = DISPLAY_RESX - ex;
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break;
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case 180:
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exr = DISPLAY_RESX - ex;
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eyr = DISPLAY_RESY - ey;
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break;
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case 270:
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exr = DISPLAY_RESY - ey;
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eyr = ex;
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break;
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default:
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exr = ex;
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eyr = ey;
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break;
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}
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tuple->items[0] = MP_OBJ_NEW_SMALL_INT(etype);
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tuple->items[1] = MP_OBJ_NEW_SMALL_INT(exr);
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tuple->items[2] = MP_OBJ_NEW_SMALL_INT(eyr);
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ret->items[0] = MP_OBJ_NEW_SMALL_INT(i);
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ret->items[1] = MP_OBJ_FROM_PTR(tuple);
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return mp_const_true;
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