feat(core): introduce new drawing library

pull/3662/head
cepetr 2 months ago
parent 0f0e533b07
commit 407c049eb1

@ -81,6 +81,15 @@ CPPPATH_MOD += [
SOURCE_MOD += [
'embed/extmod/modtrezorcrypto/rand.c',
'embed/gdc/gdc_color.c',
'embed/gdc/gdc_core.c',
'embed/gdc/gdc_mono8_ops.c',
'embed/gdc/gdc_rgb565.c',
'embed/gdc/gdc_rgb565_ops.c',
'embed/gdc/gdc_rgba8888.c',
'embed/gdc/gdc_text.c',
'embed/gdc/gdc_wnd565.c',
'embed/gdc/gdc_wnd565_ops.c',
'embed/lib/buffers.c',
'embed/lib/colors.c',
'embed/lib/display_draw.c',
@ -220,6 +229,9 @@ def cargo_build():
features.append("bootloader")
features.extend(FEATURES_AVAILABLE)
if TREZOR_MODEL in ('T',):
features.append('ui_antialiasing')
cargo_opts = [
f'--target={env.get("ENV")["RUST_TARGET"]}',
f'--target-dir=../../build/bootloader/rust',

@ -188,6 +188,15 @@ CPPPATH_MOD += [
]
SOURCE_MOD += [
'embed/extmod/modtrezorui/modtrezorui.c',
'embed/gdc/gdc_color.c',
'embed/gdc/gdc_core.c',
'embed/gdc/gdc_mono8_ops.c',
'embed/gdc/gdc_rgb565.c',
'embed/gdc/gdc_rgb565_ops.c',
'embed/gdc/gdc_rgba8888.c',
'embed/gdc/gdc_text.c',
'embed/gdc/gdc_wnd565.c',
'embed/gdc/gdc_wnd565_ops.c',
'embed/lib/buffers.c',
'embed/lib/colors.c',
'embed/lib/display_draw.c',
@ -734,6 +743,11 @@ def cargo_build():
features.append('translations')
if PYOPT == '0':
features.append('debug')
features.append('ui_debug')
if TREZOR_MODEL in ('T',):
features.append('ui_antialiasing')
features.append('ui_blurring')
features.append('ui_jpeg_decoder')
features.extend(FEATURES_AVAILABLE)

@ -190,6 +190,15 @@ CPPPATH_MOD += [
]
SOURCE_MOD += [
'embed/extmod/modtrezorui/modtrezorui.c',
'embed/gdc/gdc_color.c',
'embed/gdc/gdc_core.c',
'embed/gdc/gdc_mono8_ops.c',
'embed/gdc/gdc_rgb565.c',
'embed/gdc/gdc_rgb565_ops.c',
'embed/gdc/gdc_rgba8888.c',
'embed/gdc/gdc_text.c',
'embed/gdc/gdc_wnd565.c',
'embed/gdc/gdc_wnd565_ops.c',
'embed/lib/buffers.c',
'embed/lib/colors.c',
'embed/lib/display_draw.c',
@ -808,8 +817,10 @@ if ARGUMENTS.get('TREZOR_EMULATOR_DEBUGGABLE', '0') == '1':
RUST_PROFILE = 'dev'
RUST_LIBDIR = f'build/unix/rust/{TARGET}/debug'
else:
RUST_PROFILE = 'release'
RUST_LIBDIR = f'build/unix/rust/{TARGET}/release'
RUST_PROFILE = 'dev'
RUST_LIBDIR = f'build/unix/rust/{TARGET}/debug'
# RUST_PROFILE = 'release'
# RUST_LIBDIR = f'build/unix/rust/{TARGET}/release'
RUST_LIB = 'trezor_lib'
RUST_LIBPATH = f'{RUST_LIBDIR}/lib{RUST_LIB}.a'
@ -827,6 +838,9 @@ def cargo_build():
if TREZOR_MODEL in ('T', 'T3T1'):
features.append('touch')
features.append('sd_card')
features.append('ui_antialiasing')
features.append('ui_blurring')
features.append('ui_jpeg_decoder')
if TREZOR_MODEL in ('R', '1'):
features.append('button')

@ -73,4 +73,10 @@ SECTIONS {
*(.boot_args*);
. = ALIGN(8);
} >BOOT_ARGS
.data_ccm : ALIGN(4) {
*(.no_dma_buffers*);
. = ALIGN(4);
} >CCMRAM
}

@ -0,0 +1,30 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_H
#define GDC_H
#include "gdc_bitmap.h"
#include "gdc_color.h"
#include "gdc_core.h"
#include "gdc_geom.h"
#include "gdc_ops.h"
#include "gdc_text.h"
#endif // GDC_H

@ -0,0 +1,106 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_BITMAP_H
#define GDC_BITMAP_H
#include "gdc_color.h"
#include "gdc_geom.h"
#include <stddef.h>
#include <stdint.h>
// forward declaration
typedef struct gdc_vmt gdc_vmt_t;
// ------------------------------------------------------------------------
// GDC Bitmap pixel format
//
typedef enum {
GDC_FORMAT_UNKNOWN, //
GDC_FORMAT_MONO1, // 1-bpp per pixel
GDC_FORMAT_MONO4, // 4-bpp per pixel
GDC_FORMAT_RGB565, // 16-bpp per pixel
GDC_FORMAT_RGBA8888, // 32-bpp
} gdc_format_t;
// ------------------------------------------------------------------------
// GDC Bitmap Attributes
//
#define GDC_BITMAP_READ_ONLY 0x01 // Read-only data
// #define GDC_BITMAP_DMA_READ 0x02 // DMA read pending
// #define GDC_BITMAP_DMA_WRITE 0x04 // DMA write pending
// ------------------------------------------------------------------------
// GDC Bitmap
//
// Structure holding pointer to the bitmap data, its format and sizes
//
// Note: gdc_bitmap_t itself can be used as GDC as long as it contains
// valid gdc virtual table pointer.
typedef struct gdc_bitmap {
// GDC virtual method table
// (must be the first field of the structure)
const gdc_vmt_t* vmt;
// pointer to top-left pixel
void* ptr;
// stride in bytes
size_t stride;
// size in pixels
gdc_size_t size;
// format of pixels, GDC_FORMAT_xxx
uint8_t format;
// attributes, GDC_BITMAP_xxx
uint8_t attrs;
} gdc_bitmap_t;
// Initializes RGB565 bitmap structure
// GDC and format fields and filled automatically.
gdc_bitmap_t gdc_bitmap_rgb565(void* data_ptr, size_t stride, gdc_size_t size,
uint8_t attrs);
// Initializes RGBA8888 bitmap structure
// GDC and format fields and filled automatically.
gdc_bitmap_t gdc_bitmap_rgba8888(void* data_ptr, size_t stride, gdc_size_t size,
uint8_t attrs);
// ------------------------------------------------------------------------
// GDC Bitmap reference
//
// Structure is used when bitmap is beeing drawed to supply
// additional parameters
typedef struct {
// soruce bitmap
const gdc_bitmap_t* bitmap;
// offset used when bitmap is drawed on gdc
gdc_offset_t offset;
// foreground color (used with MONOx formats)
gdc_color_t fg_color;
// background color (used with MONOx formats)
gdc_color_t bg_color;
} gdc_bitmap_ref_t;
#endif // GDC_BITMAP_H

@ -0,0 +1,92 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_CLIP_H
#define GDC_CLIP_H
#include <common.h>
#include "gdc.h"
typedef struct {
int16_t dst_x;
int16_t dst_y;
int16_t src_x;
int16_t src_y;
int16_t width;
int16_t height;
} gdc_clip_t;
static inline gdc_clip_t gdc_clip(gdc_rect_t dst, gdc_size_t size,
const gdc_bitmap_ref_t* src) {
int16_t dst_x = dst.x0;
int16_t dst_y = dst.y0;
int16_t src_x = 0;
int16_t src_y = 0;
if (src != NULL) {
src_x += src->offset.x;
src_y += src->offset.y;
// Normalize negative x-offset of src bitmap
if (src_x < 0) {
dst_x -= src_x;
src_x = 0;
}
// Normalize negative y-offset of src bitmap
if (src_y < 0) {
dst_y -= src_y;
src_y = 0;
}
}
// Normalize negative top-left of destination rectangle
if (dst_x < 0) {
src_x -= dst_x;
dst_x = 0;
}
if (dst_y < 0) {
src_y -= dst_y;
dst_y = 0;
}
// Calculate dimension of effective rectangle
int16_t width = MIN(size.x, dst.x1) - dst_x;
int16_t height = MIN(size.y, dst.y1) - dst_y;
if (src != NULL) {
width = MIN(width, src->bitmap->size.x - src_x);
height = MIN(height, src->bitmap->size.y - src_y);
}
gdc_clip_t clip = {
.dst_x = dst_x,
.dst_y = dst_y,
.src_x = src_x,
.src_y = src_y,
.width = width,
.height = height,
};
return clip;
}
#endif // GDC_CLIP_H

@ -0,0 +1,49 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_color.h"
#include "colors.h"
const gdc_color16_t* gdc_color16_gradient_a4(gdc_color_t fg_color,
gdc_color_t bg_color) {
static gdc_color16_t cache[16] = {0};
if (gdc_color_to_color16(bg_color) != cache[0] ||
gdc_color_to_color16(fg_color) != cache[15]) {
for (int alpha = 0; alpha < 16; alpha++) {
cache[alpha] = gdc_color16_blend_a4(fg_color, bg_color, alpha);
}
}
return (const gdc_color16_t*)&cache[0];
}
const gdc_color32_t* gdc_color32_gradient_a4(gdc_color_t fg_color,
gdc_color_t bg_color) {
static gdc_color32_t cache[16] = {0};
if (bg_color != gdc_color32_to_color(cache[0]) ||
fg_color != gdc_color32_to_color(cache[15])) {
for (int alpha = 0; alpha < 16; alpha++) {
cache[alpha] = gdc_color32_blend_a4(fg_color, bg_color, alpha);
}
}
return (const gdc_color32_t*)&cache[0];
}

@ -0,0 +1,281 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_COLOR_H
#define GDC_COLOR_H
#include <stdint.h>
#define GDC_COLOR_16BIT
// #define GDC_COLOR_32BIT
// Color in RGB565 format
//
// |15 8 | 7 0|
// |---------------------------------|
// |r r r r r g g g | g g g b b b b b|
// |---------------------------------|
typedef uint16_t gdc_color16_t;
// Color in RGBA8888 format
//
// |31 24 |23 16 |15 8 | 7 0 |
// |----------------------------------------------------------------------|
// |a a a a a a a a | r r r r r r r r | g g g g g g g g | b b b b b b b b |
// |----------------------------------------------------------------------|
//
typedef uint32_t gdc_color32_t;
#ifdef GDC_COLOR_16BIT
#define gdc_color_t gdc_color16_t
#define gdc_color_to_color16(c) (c)
#define gdc_color16_to_color(c) (c)
#define gdc_color_to_color32(c) (gdc_color16_to_color32(c))
#define gdc_color32_to_color(c) (gdc_color32_to_color16(c))
#define gdc_color_lum(c) (gdc_color16_lum(c))
#elif GDC_COLOR_32BIT
#define gdc_color_t gdc_color32_t
#define gdc_color_to_color16(c) (gdc_color32_to_color16(c))
#define gdc_color16_to_color(c) (gdc_color16_to_color32(c))
#define gdc_color_to_color32(c) (c)
#define gdc_color32_to_color(c) (c)
#else
#error "GDC_COLOR_16BIT/32BIT not specified"
#endif
// Constructs a 16-bit color from the given red (r),
// green (g), and blue (b) values in the range 0..255
static inline gdc_color16_t gdc_color16_rgb(uint8_t r, uint8_t g, uint8_t b) {
return ((r & 0xF8U) << 8) | ((g & 0xFCU) << 3) | ((b & 0xF8U) >> 3);
}
// Constructs a 32-bit color from the given red (r),
// green (g), and blue (b) values in the range 0..255.
// Alpha is set to 255.
static inline gdc_color32_t gdc_color32_rgb(uint8_t r, uint8_t g, uint8_t b) {
return (0xFFU << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
}
// Converts a 16-bit color to a 32-bit color; alpha is set to 255
static inline gdc_color32_t gdc_color16_to_color32(gdc_color16_t color) {
uint32_t r = (color & 0xF800) >> 8;
uint32_t g = (color & 0x07E0) >> 3;
uint32_t b = (color & 0x001F) << 3;
r |= (r >> 5);
g |= (g >> 6);
b |= (b >> 5);
return (0xFFU << 24) | (r << 16) | (g << 8) | b;
}
// Converts 32-bit color to 16-bit color, alpha is ignored
static inline gdc_color16_t gdc_color32_to_color16(gdc_color32_t color) {
uint16_t r = (color & 0x00F80000) >> 8;
uint16_t g = (color & 0x0000FC00) >> 5;
uint16_t b = (color & 0x000000F8) >> 3;
return r | g | b;
}
// Converts 16-bit color into luminance (ranging from 0 to 255)
static inline uint8_t gdc_color_lum(gdc_color16_t color) {
uint16_t r = (color & 0x00F80000) >> 8;
uint16_t g = (color & 0x0000FC00) >> 5;
uint16_t b = (color & 0x000000F8) >> 3;
return (r + g + b) / 3;
}
#ifdef GDC_COLOR_16BIT
// Blends foreground and background colors with 4-bit alpha
//
// Returns a color in 16-bit format
//
// If alpha is 0, the function returns the background color
// If alpha is 15, the function returns the foreground color
static inline gdc_color16_t gdc_color16_blend_a4(gdc_color16_t fg,
gdc_color16_t bg,
uint8_t alpha) {
uint16_t fg_r = (fg & 0xF800) >> 11;
uint16_t bg_r = (bg & 0xF800) >> 11;
uint16_t r = (fg_r * alpha + (bg_r * (15 - alpha))) / 15;
uint16_t fg_g = (fg & 0x07E0) >> 5;
uint16_t bg_g = (bg & 0x07E0) >> 5;
uint16_t g = (fg_g * alpha + (bg_g * (15 - alpha))) / 15;
uint16_t fg_b = (fg & 0x001F) >> 0;
uint16_t bg_b = (bg & 0x001F) >> 0;
uint16_t b = (fg_b * alpha + (bg_b * (15 - alpha))) / 15;
return (r << 11) | (g << 5) | b;
}
// Blends foreground and background colors with 4-bit alpha
//
// Returns a color in 16-bit format
//
// If alpha is 0, the function returns the background color
// If alpha is 15, the function returns the foreground color
static inline gdc_color16_t gdc_color16_blend_a8(gdc_color16_t fg,
gdc_color16_t bg,
uint8_t alpha) {
uint16_t fg_r = (fg & 0xF800) >> 11;
uint16_t bg_r = (bg & 0xF800) >> 11;
uint16_t r = (fg_r * alpha + (bg_r * (255 - alpha))) / 255;
uint16_t fg_g = (fg & 0x07E0) >> 5;
uint16_t bg_g = (bg & 0x07E0) >> 5;
uint16_t g = (fg_g * alpha + (bg_g * (255 - alpha))) / 255;
uint16_t fg_b = (fg & 0x001F) >> 0;
uint16_t bg_b = (bg & 0x001F) >> 0;
uint16_t b = (fg_b * alpha + (bg_b * (255 - alpha))) / 255;
return (r << 11) | (g << 5) | b;
}
// Blends foreground and background colors with 4-bit alpha
//
// Returns a color in 32-bit format
//
// If alpha is 0, the function returns the background color
// If alpha is 15, the function returns the foreground color
static inline gdc_color32_t gdc_color32_blend_a4(gdc_color16_t fg,
gdc_color16_t bg,
uint8_t alpha) {
uint16_t fg_r = (fg & 0xF800) >> 8;
fg_r |= fg_r >> 5;
uint16_t bg_r = (bg & 0xF800) >> 8;
bg_r |= bg_r >> 5;
uint16_t r = (fg_r * alpha + (bg_r * (15 - alpha))) / 15;
uint16_t fg_g = (fg & 0x07E0) >> 2;
fg_g |= fg_g >> 6;
uint16_t bg_g = (bg & 0x07E0) >> 2;
bg_g |= bg_g >> 6;
uint16_t g = (fg_g * alpha + (bg_g * (15 - alpha))) / 15;
uint16_t fg_b = (fg & 0x001F) << 3;
fg_b |= fg_b >> 5;
uint16_t bg_b = (bg & 0x001F) << 3;
bg_b |= bg_b >> 5;
uint16_t b = (fg_b * alpha + (bg_b * (15 - alpha))) / 15;
return (0xFFU << 24) | ((uint32_t)r << 16) | ((uint32_t)g << 8) | b;
}
#elif GDC_COLOR_32BIT
// Blends foreground and background colors with 4-bit alpha
//
// Returns a color in 16-bit format
//
// If alpha is 0, the function returns the background color
// If alpha is 15, the function returns the foreground color
static inline gdc_color16_t gdc_color16_blend_a4(gdc_color32_t fg,
gdc_color32_t bg,
uint8_t alpha) {
uint16_t fg_r = (fg & 0x00FF0000) >> 16;
uint16_t bg_r = (bg & 0x00FF0000) >> 16;
uint16_t r = (fg_r * alpha + (bg_r * (15 - alpha))) / 15;
uint16_t fg_g = (fg & 0x0000FF00) >> 8;
uint16_t bg_g = (bg & 0x0000FF00) >> 8;
uint16_t g = (fg_g * alpha + (bg_g * (15 - alpha))) / 15;
uint16_t fg_b = (fg & 0x000000FF) >> 0;
uint16_t bg_b = (bg & 0x000000FF) >> 0;
uint16_t b = (fg_b * alpha + (bg_b * (15 - alpha))) / 15;
return gdc_color16_rgb(r, g, b)
}
// Blends foreground and background colors with 8-bit alpha
//
// Returns a color in 16-bit format
//
// If alpha is 0, the function returns the background color
// If alpha is 255, the function returns the foreground color
static inline gdc_color16_t gdc_color16_blend_a8(gdc_color32_t fg,
gdc_color32_t bg,
uint8_t alpha) {
uint16_t fg_r = (fg & 0x00FF0000) >> 16;
uint16_t bg_r = (bg & 0x00FF0000) >> 16;
uint16_t r = (fg_r * alpha + (bg_r * (255 - alpha))) / 255;
uint16_t fg_g = (fg & 0x0000FF00) >> 8;
uint16_t bg_g = (bg & 0x0000FF00) >> 8;
uint16_t g = (fg_g * alpha + (bg_g * (255 - alpha))) / 255;
uint16_t fg_b = (fg & 0x000000FF) >> 0;
uint16_t bg_b = (bg & 0x000000FF) >> 0;
uint16_t b = (fg_b * alpha + (bg_b * (255 - alpha))) / 255;
return gdc_color16_rgb(r, g, b)
}
// Blends foreground and background colors with 4-bit alpha
//
// Returns a color in 32-bit format
//
// If alpha is 0, the function returns the background color
// If alpha is 15, the function returns the foreground color
static inline gdc_color32_t gdc_color32_blend_a4(gdc_color32_t fg,
gdc_color32_t bg,
uint8_t alpha) {
uint16_t fg_r = (fg & 0x00FF0000) >> 16;
uint16_t bg_r = (bg & 0x00FF0000) >> 16;
uint16_t r = (fg_r * alpha + (bg_r * (15 - alpha))) / 15;
uint16_t fg_g = (fg & 0x0000FF00) >> 8;
uint16_t bg_g = (bg & 0x0000FF00) >> 8;
uint16_t g = (fg_g * alpha + (bg_g * (15 - alpha))) / 15;
uint16_t fg_b = (fg & 0x000000FF) >> 0;
uint16_t bg_b = (bg & 0x000000FF) >> 0;
uint16_t b = (fg_b * alpha + (bg_b * (15 - alpha))) / 15;
return gdc_color32_rgb(r, g, b);
}
#else
#error "GDC_COLOR_16BIT/32BIT not specified"
#endif
// Returns a gradient as an array of 16 consecutive 16-bit colors
//
// Each element in the array represents a color, with retval[0] being
// the background (bg) color and retval[15] the foreground (fg) color
const gdc_color16_t* gdc_color16_gradient_a4(gdc_color_t fg, gdc_color_t bg);
// Returns a gradient as an array of 16 consecutive 32-bit colors
//
// Each element in the array represents a color, with retval[0] being
// the background (bg) color and retval[15] the foreground (fg) color
const gdc_color32_t* gdc_color32_gradient_a4(gdc_color_t fg, gdc_color_t bg);
#endif // TREZORHAL_GDC_COLOR_H

@ -0,0 +1,185 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_core.h"
#include "gdc_clip.h"
#include "dma2d.h"
void gdc_release(gdc_t* gdc) {
if (gdc != NULL) {
gdc_wait_for_pending_ops(gdc);
gdc_vmt_t* vmt = *(gdc_vmt_t**)gdc;
if (vmt != NULL && vmt->release != NULL) {
vmt->release(gdc);
}
}
}
gdc_size_t gdc_get_size(const gdc_t* gdc) {
if (gdc != NULL) {
gdc_vmt_t* vmt = *(gdc_vmt_t**)gdc;
if (vmt != NULL && vmt->get_bitmap != NULL) {
return vmt->get_bitmap((gdc_t*)gdc)->size;
}
}
return gdc_size(0, 0);
}
void gdc_wait_for_pending_ops(gdc_t* gdc) {
#if defined(USE_DMA2D) && !defined(TREZOR_EMULATOR)
if (gdc != NULL) {
dma2d_wait();
}
#endif
}
bool gdc_fill_rect(gdc_t* gdc, gdc_rect_t rect, gdc_color_t color) {
if (gdc != NULL) {
gdc_vmt_t* vmt = *(gdc_vmt_t**)gdc;
gdc_bitmap_t* bitmap = (gdc_bitmap_t*)gdc;
gdc_clip_t clip = gdc_clip(rect, bitmap->size, NULL);
if (clip.width <= 0 || clip.height <= 0) {
return true;
}
dma2d_params_t dp = {
// Destination bitmap
.height = clip.height,
.width = clip.width,
.dst_row = (uint8_t*)bitmap->ptr + bitmap->stride * clip.dst_y,
.dst_x = clip.dst_x,
.dst_y = clip.dst_y,
.dst_stride = bitmap->stride,
// Source bitmap
.src_fg = color,
.src_alpha = 255,
};
gdc_wait_for_pending_ops(gdc);
if (vmt->fill != NULL) {
return vmt->fill(gdc, &dp);
}
}
return false;
}
bool gdc_draw_bitmap(gdc_t* gdc, gdc_rect_t rect, const gdc_bitmap_ref_t* src) {
if (gdc != NULL) {
gdc_vmt_t* vmt = *(gdc_vmt_t**)gdc;
gdc_bitmap_t* bitmap = vmt->get_bitmap(gdc);
gdc_clip_t clip = gdc_clip(rect, bitmap->size, src);
if (clip.width <= 0 || clip.height <= 0) {
return true;
}
dma2d_params_t dp = {
// Destination bitmap
.height = clip.height,
.width = clip.width,
.dst_row = (uint8_t*)bitmap->ptr + bitmap->stride * clip.dst_y,
.dst_x = clip.dst_x,
.dst_y = clip.dst_y,
.dst_stride = bitmap->stride,
// Source bitmap
.src_row =
(uint8_t*)src->bitmap->ptr + src->bitmap->stride * clip.src_y,
.src_x = clip.src_x,
.src_y = clip.src_y,
.src_stride = src->bitmap->stride,
.src_fg = src->fg_color,
.src_bg = src->bg_color,
.src_alpha = 255,
};
gdc_wait_for_pending_ops(gdc);
if (src->bitmap->format == GDC_FORMAT_MONO4) {
if (vmt->copy_mono4 != NULL) {
return vmt->copy_mono4(gdc, &dp);
}
} else if (src->bitmap->format == GDC_FORMAT_RGB565) {
if (vmt->copy_rgb565 != NULL) {
return vmt->copy_rgb565(gdc, &dp);
}
} else if (src->bitmap->format == GDC_FORMAT_RGBA8888) {
if (vmt->copy_rgba8888 != NULL) {
return vmt->copy_rgba8888(gdc, &dp);
}
}
}
return false;
}
bool gdc_draw_blended(gdc_t* gdc, gdc_rect_t rect,
const gdc_bitmap_ref_t* src) {
if (gdc != NULL) {
gdc_vmt_t* vmt = *(gdc_vmt_t**)gdc;
gdc_bitmap_t* bitmap = vmt->get_bitmap(gdc);
gdc_clip_t clip = gdc_clip(rect, bitmap->size, src);
if (clip.width <= 0 || clip.height <= 0) {
return true;
}
dma2d_params_t dp = {
// Destination rectangle
.height = clip.height,
.width = clip.width,
.dst_row = (uint8_t*)bitmap->ptr + bitmap->stride * clip.dst_y,
.dst_x = clip.dst_x,
.dst_y = clip.dst_y,
.dst_stride = bitmap->stride,
// Source bitmap
.src_row =
(uint8_t*)src->bitmap->ptr + src->bitmap->stride * clip.src_y,
.src_x = clip.src_x,
.src_y = clip.src_y,
.src_stride = src->bitmap->stride,
.src_fg = src->fg_color,
.src_alpha = 255,
};
gdc_wait_for_pending_ops(gdc);
if (src->bitmap->format == GDC_FORMAT_MONO4) {
if (vmt->blend_mono4 != NULL) {
return vmt->blend_mono4(gdc, &dp);
}
}
}
return false;
}

@ -0,0 +1,107 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_CORE_H
#define GDC_CORE_H
#include "gdc_bitmap.h"
#include "gdc_color.h"
#include "gdc_dma2d.h"
#include "gdc_geom.h"
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
// ------------------------------------------------------------------------
// GDC - Graphics Device Context
//
typedef void gdc_t;
// ------------------------------------------------------------------------
// GDC (Graphic Device Context) Virtual Method Table
//
// GDC structure is implementation specific. Only requirement is that
// it starts with a field of type gdc_vmt_t* vmt.
//
// typedef struct
// {
// gdc_vmt_t* vmt;
//
// // GDC specific data
//
// } gdc_impl_specific_t;
//
typedef void (*gdc_release_t)(gdc_t* gdc);
typedef gdc_bitmap_t* (*gdc_get_bitmap_t)(gdc_t* gdc);
typedef bool (*gdc_fill_t)(gdc_t* gdc, dma2d_params_t* params);
typedef bool (*gdc_copy_mono4_t)(gdc_t* gdc, dma2d_params_t* params);
typedef bool (*gdc_copy_rgb565_t)(gdc_t* gdc, dma2d_params_t* params);
typedef bool (*gdc_copy_rgba8888_t)(gdc_t* gdc, dma2d_params_t* params);
typedef bool (*gdc_blend_mono4_t)(gdc_t* gdc, dma2d_params_t* params);
// GDC virtual methods
struct gdc_vmt {
gdc_release_t release;
gdc_get_bitmap_t get_bitmap;
gdc_fill_t fill;
gdc_copy_mono4_t copy_mono4;
gdc_copy_rgb565_t copy_rgb565;
gdc_copy_rgba8888_t copy_rgba8888;
gdc_blend_mono4_t blend_mono4;
};
// ------------------------------------------------------------------------
// GDC (Graphic Device Context) Public API
// Releases reference to GDC
void gdc_release(gdc_t* gdc);
// Gets size of GDC bounding rectangle
gdc_size_t gdc_get_size(const gdc_t* gdc);
// Wait for pending DMA operation applied on this GDC
// (used by high level code before accessing GDC's framebuffer/bitmap)
void gdc_wait_for_pending_ops(gdc_t* gdc);
// Fills a rectangle with a specified color
bool gdc_fill_rect(gdc_t* gdc, gdc_rect_t rect, gdc_color_t color);
// Draws a bitmap into the specified rectangle
// The destination rectangle may not be fully filled if the source bitmap
// is smaller then destination rectangle or if the bitmap is translated by
// an offset partially or completely outside the destination rectangle.
bool gdc_draw_bitmap(gdc_t* gdc, gdc_rect_t rect, const gdc_bitmap_ref_t* src);
// Blends a bitmap with the gdc background in the specified rectangle.
// The destination rectangle may not be fully filled if the source bitmap
// is smaller then destination rectangle or if the bitmap is translated by
// an offset partially or completely outside the destination rectangle.
bool gdc_draw_blended(gdc_t* gdc, gdc_rect_t rect, const gdc_bitmap_ref_t* src);
// ------------------------------------------------------------------------
// this will be defined elsewhere::
// Gets GDC for the hardware display
// Returns NULL if display gdc was already acquired and not released
gdc_t* display_acquire_gdc(void);
#endif // GDC_CORE_H

@ -0,0 +1,51 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_DMA2D_H
#define GDC_DMA2D_H
#include <stdbool.h>
#include <stdint.h>
#include "gdc_color.h"
typedef struct {
// Destination bitma[
// Following fields are used for all operations
uint16_t height;
uint16_t width;
void* dst_row;
uint16_t dst_x;
uint16_t dst_y;
uint16_t dst_stride;
// Source bitmap
// Used for copying and blending, but src_fg & src_alpha
// fields are also used for fill operation
void* src_row;
uint16_t src_x;
uint16_t src_y;
uint16_t src_stride;
gdc_color_t src_fg;
gdc_color_t src_bg;
uint8_t src_alpha;
} dma2d_params_t;
#endif // GDC_DMA2D_H

@ -0,0 +1,88 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_GEOM_H
#define GDC_GEOM_H
// ------------------------------------------------------------------------
// GDC Rectangle
//
// used for simplified manipulation with rectangle coordinates
typedef struct {
int16_t x0;
int16_t y0;
int16_t x1;
int16_t y1;
} gdc_rect_t;
// Creates a rectangle from top-left coordinates and dimensions
static inline gdc_rect_t gdc_rect_wh(int16_t x, int16_t y, int16_t w,
int16_t h) {
gdc_rect_t rect = {
.x0 = x,
.y0 = y,
.x1 = x + w,
.y1 = y + h,
};
return rect;
}
// Creates a rectangle from top-left and bottom-right coordinates
static inline gdc_rect_t gdc_rect(int16_t x0, int16_t y0, int16_t x1,
int16_t y1) {
gdc_rect_t rect = {
.x0 = x0,
.y0 = y0,
.x1 = x1,
.y1 = y1,
};
return rect;
}
// ------------------------------------------------------------------------
// GDC Size
//
// used for simplified manipulation with size of objects
typedef struct {
int16_t x;
int16_t y;
} gdc_size_t;
// Creates a rectangle from top-left and bottom-right coordinates
static inline gdc_size_t gdc_size(int16_t x, int16_t y) {
gdc_size_t size = {
.x = x,
.y = y,
};
return size;
}
// ------------------------------------------------------------------------
// GDC Offset
//
// used for simplified manipulation with size of objects
typedef gdc_size_t gdc_offset_t;
#endif // GDC_GEOM_H

@ -0,0 +1,121 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_color.h"
#include "gdc_ops.h"
bool mono8_fill(const dma2d_params_t* dp) {
uint8_t* dst_ptr = (uint8_t*)dp->dst_row + dp->dst_x;
uint16_t height = dp->height;
uint8_t fg = gdc_color_lum(dp->src_fg);
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
dst_ptr[x] = fg;
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
}
return true;
}
bool mono8_copy_mono1p(const dma2d_params_t* dp) {
uint8_t* dst_ptr = (uint8_t*)dp->dst_row + dp->dst_x;
uint8_t* src = (uint8_t*)dp->src_row;
uint16_t src_ofs = dp->src_stride * dp->src_y + dp->src_x;
uint16_t height = dp->height;
uint8_t fg = gdc_color_lum(dp->src_fg);
uint8_t bg = gdc_color_lum(dp->src_bg);
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
uint8_t mask = 1 << (7 - ((src_ofs + x) & 7));
uint8_t data = src[(src_ofs + x) / 8];
dst_ptr[x] = (data & mask) ? fg : bg;
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ofs += dp->src_stride;
}
return true;
}
bool mono8_copy_mono4(const dma2d_params_t* dp) {
uint8_t* dst_ptr = (uint8_t*)dp->dst_row + dp->dst_x;
uint8_t* src_row = (uint8_t*)dp->src_row;
uint16_t height = dp->height;
uint8_t fg = gdc_color_lum(dp->src_fg);
uint8_t bg = gdc_color_lum(dp->src_bg);
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
uint8_t src_data = src_row[(x + dp->src_x) / 2];
uint8_t src_lum = (x + dp->src_x) & 1 ? src_data >> 4 : src_data & 0xF;
dst_ptr[x] = (fg * src_lum + bg * (15 - src_lum)) / 15;
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_row += dp->src_stride / sizeof(*src_row);
}
return true;
}
bool mono8_blend_mono1p(const dma2d_params_t* dp) {
uint8_t* dst_ptr = (uint8_t*)dp->dst_row + dp->dst_x;
uint8_t* src = (uint8_t*)dp->src_row;
uint16_t src_ofs = dp->src_stride * dp->src_y + dp->src_x;
uint16_t height = dp->height;
uint8_t fg = gdc_color_lum(dp->src_fg);
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
uint8_t mask = 1 << (7 - ((src_ofs + x) & 7));
uint8_t data = src[(src_ofs + x) / 8];
dst_ptr[x] = (data & mask) ? fg : dst_ptr[x];
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ofs += dp->src_stride;
}
return true;
}
bool mono8_blend_mono4(const dma2d_params_t* dp) {
uint8_t* dst_ptr = (uint8_t*)dp->dst_row + dp->dst_x;
uint8_t* src_row = (uint8_t*)dp->src_row;
uint16_t height = dp->height;
uint8_t fg = gdc_color_lum(dp->src_fg);
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
uint8_t src_data = src_row[(x + dp->src_x) / 2];
uint8_t src_alpha = (x + dp->src_x) & 1 ? src_data >> 4 : src_data & 0x0F;
dst_ptr[x] = (fg * src_alpha + dst_ptr[x] * (15 - src_alpha)) / 15;
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_row += dp->src_stride / sizeof(*src_row);
}
return true;
}

@ -0,0 +1,40 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_dma2d.h"
bool rgb565_fill(const dma2d_params_t* dp);
bool rgb565_copy_mono4(const dma2d_params_t* dp);
bool rgb565_copy_rgb565(const dma2d_params_t* dp);
bool rgb565_blend_mono4(const dma2d_params_t* dp);
bool rgba8888_fill(const dma2d_params_t* dp);
bool rgba8888_copy_mono4(const dma2d_params_t* dp);
bool rgba8888_copy_rgb565(const dma2d_params_t* dp);
bool rgba8888_copy_rgba8888(const dma2d_params_t* dp);
bool rgba8888_blend_mono4(const dma2d_params_t* dp);
bool mono8_fill(const dma2d_params_t* dp);
bool mono8_copy_mono1p(const dma2d_params_t* dp);
bool mono8_copy_mono4(const dma2d_params_t* dp);
bool mono8_blend_mono1p(const dma2d_params_t* dp);
bool mono8_blend_mono4(const dma2d_params_t* dp);
bool wnd565_fill(const dma2d_params_t* dp);
bool wnd565_copy_rgb565(const dma2d_params_t* dp);

@ -0,0 +1,74 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_core.h"
#include "gdc_dma2d.h"
#include "gdc_ops.h"
#include <string.h>
static void gdc_rgb565_release(gdc_t* gdc) {
/* gdc_bitmap_t* bitmap = (gdc_bitmap_t*) gdc;
if (bitmap->release != NULL) {
bitmap->release(bitmap->context);
}*/
}
static gdc_bitmap_t* gdc_rgb565_get_bitmap(gdc_t* gdc) {
return (gdc_bitmap_t*)gdc;
}
static bool gdc_rgb565_fill(gdc_t* gdc, dma2d_params_t* params) {
return rgb565_fill(params);
}
static bool gdc_rgb565_copy_mono4(gdc_t* gdc, dma2d_params_t* params) {
return rgb565_copy_mono4(params);
}
static bool gdc_rgb565_copy_rgb565(gdc_t* gdc, dma2d_params_t* params) {
return rgb565_copy_rgb565(params);
}
static bool gdc_rgb565_blend_mono4(gdc_t* gdc, dma2d_params_t* params) {
return rgb565_blend_mono4(params);
}
gdc_bitmap_t gdc_bitmap_rgb565(void* data_ptr, size_t stride, gdc_size_t size,
uint8_t attrs) {
static const gdc_vmt_t gdc_rgb565 = {
.release = gdc_rgb565_release,
.get_bitmap = gdc_rgb565_get_bitmap,
.fill = gdc_rgb565_fill,
.copy_mono4 = gdc_rgb565_copy_mono4,
.copy_rgb565 = gdc_rgb565_copy_rgb565,
.copy_rgba8888 = NULL,
.blend_mono4 = gdc_rgb565_blend_mono4,
};
gdc_bitmap_t bitmap = {.vmt = &gdc_rgb565,
.ptr = data_ptr,
.stride = stride,
.size = size,
.format = GDC_FORMAT_RGB565,
.attrs = attrs};
return bitmap;
}

@ -0,0 +1,133 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_dma2d.h"
#include "gdc_ops.h"
#if USE_DMA2D
#include "dma2d.h"
#endif
bool rgb565_fill(const dma2d_params_t* dp) {
#if defined(USE_DMA2D) && !defined(TREZOR_EMULATOR)
if (dma2d_accessible(dp->dst_row)) {
return dma2d_rgb565_fill(dp);
} else
#endif
{
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint16_t height = dp->height;
if (dp->src_alpha == 255) {
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
dst_ptr[x] = dp->src_fg;
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
}
}
else {
uint8_t alpha = dp->src_alpha;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
dst_ptr[x] = gdc_color16_blend_a8(dp->src_fg, dst_ptr[x], alpha);
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
}
}
return true;
}
}
bool rgb565_copy_mono4(const dma2d_params_t* dp) {
#if defined(USE_DMA2D) && !defined(TREZOR_EMULATOR)
if (dma2d_accessible(dp->dst_row) && dma2d_accessible(dp->src_row)) {
return dma2d_rgb565_copy_mono4(dp);
} else
#endif
{
const gdc_color16_t* gradient =
gdc_color16_gradient_a4(dp->src_fg, dp->src_bg);
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint8_t* src_row = (uint8_t*)dp->src_row;
uint16_t height = dp->height;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
uint8_t fg_data = src_row[(x + dp->src_x) / 2];
uint8_t fg_lum = (x + dp->src_x) & 1 ? fg_data >> 4 : fg_data & 0xF;
dst_ptr[x] = gradient[fg_lum];
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_row += dp->src_stride / sizeof(*src_row);
}
return true;
}
}
bool rgb565_copy_rgb565(const dma2d_params_t* dp) {
#if defined(USE_DMA2D) && !defined(TREZOR_EMULATOR)
if (dma2d_accessible(dp->dst_row) && dma2d_accessible(dp->src_row)) {
return dma2d_rgb565_copy_rgb565(dp);
} else
#endif
{
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint16_t* src_ptr = (uint16_t*)dp->src_row + dp->src_x;
uint16_t height = dp->height;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
dst_ptr[x] = src_ptr[x];
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ptr += dp->src_stride / sizeof(*src_ptr);
}
return true;
}
}
bool rgb565_blend_mono4(const dma2d_params_t* dp) {
#if defined(USE_DMA2D) && !defined(TREZOR_EMULATOR)
if (dma2d_accessible(dp->dst_row) && dma2d_accessible(dp->src_row)) {
return dma2d_rgb565_blend_mono4(dp);
} else
#endif
{
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint8_t* src_row = (uint8_t*)dp->src_row;
uint16_t height = dp->height;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
uint8_t fg_data = src_row[(x + dp->src_x) / 2];
uint8_t fg_alpha = (x + dp->src_x) & 1 ? fg_data >> 4 : fg_data & 0x0F;
dst_ptr[x] = gdc_color16_blend_a4(
dp->src_fg, gdc_color16_to_color(dst_ptr[x]), fg_alpha);
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_row += dp->src_stride / sizeof(*src_row);
}
return true;
}
}

@ -0,0 +1,58 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_core.h"
#include <string.h>
static void gdc_rgba8888_release(gdc_t* gdc) {
/* gdc_bitmap_t* bitmap = (gdc_bitmap_t*) gdc;
if (bitmap->release != NULL) {
bitmap->release(bitmap->context);
}*/
}
static gdc_bitmap_t* gdc_rgba8888_get_bitmap(gdc_t* gdc) {
return (gdc_bitmap_t*)gdc;
}
gdc_bitmap_t gdc_bitmap_rgba8888(void* data_ptr, size_t stride, gdc_size_t size,
uint8_t attrs) {
static const gdc_vmt_t gdc_rgba8888 = {
.release = gdc_rgba8888_release,
.get_bitmap = gdc_rgba8888_get_bitmap,
.fill = NULL, // dma2d_rgba8888_fill,
.copy_mono4 = NULL, // dma2d_rgba8888_copy_mono4,
.copy_rgb565 = NULL, // dma2d_rgba8888_copy_rgb565,
.copy_rgba8888 = NULL, // dma2d_rgba8888_copy_rgba8888,
.blend_mono4 = NULL, // dma2d_rgba8888_blend_mono4_mono4,
};
gdc_bitmap_t bitmap = {
.vmt = &gdc_rgba8888,
.ptr = data_ptr,
.stride = stride,
.size = size,
.format = GDC_FORMAT_RGBA8888,
.attrs = attrs,
};
return bitmap;
}

@ -0,0 +1,174 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_text.h"
#include "fonts/fonts.h"
#if TREZOR_FONT_BPP == 1
#define GLYPH_FORMAT GDC_FORMAT_MONO1
#define GLYPH_STRIDE(w) (((w) + 7) / 8)
#elif TREZOR_FONT_BPP == 2
#error Unsupported TREZOR_FONT_BPP value
#define GLYPH_FORMAT GDC_FORMAT_MONO2
#define GLYPH_STRIDE(w) (((w) + 3) / 4)
#elif TREZOR_FONT_BPP == 4
#define GLYPH_FORMAT GDC_FORMAT_MONO4
#define GLYPH_STRIDE(w) (((w) + 1) / 2)
#elif TREZOR_FONT_BPP == 8
#error Unsupported TREZOR_FONT_BPP value
#define GLYPH_FORMAT GDC_FORMAT_MONO8
#define GLYPH_STRIDE(w) (w)
#else
#error Unsupported TREZOR_FONT_BPP value
#endif
#define GLYPH_WIDTH(g) ((g)[0])
#define GLYPH_HEIGHT(g) ((g)[1])
#define GLYPH_ADVANCE(g) ((g)[2])
#define GLYPH_BEARING_X(g) ((g)[3])
#define GLYPH_BEARING_Y(g) ((g)[4])
#define GLYPH_DATA(g) ((void*)&(g)[5])
bool gdc_draw_opaque_text(gdc_t* gdc, gdc_rect_t rect, const char* text,
size_t maxlen, const gdc_text_attr_t* attr) {
if (text == NULL) {
return false;
}
gdc_bitmap_t glyph_bitmap;
glyph_bitmap.vmt = NULL;
glyph_bitmap.format = GLYPH_FORMAT;
gdc_bitmap_ref_t glyph_ref;
glyph_ref.bitmap = &glyph_bitmap;
glyph_ref.fg_color = attr->fg_color;
glyph_ref.bg_color = attr->bg_color;
int max_height = font_max_height(attr->font);
int baseline = font_baseline(attr->font);
int offset_x = attr->offset.x;
if (offset_x < 0) {
rect.x0 -= attr->offset.x;
offset_x = 0;
}
for (int i = 0; i < maxlen; i++) {
uint8_t ch = (uint8_t)text[i];
if (ch == 0 || rect.x0 >= rect.x1) {
break;
}
const uint8_t* glyph = font_get_glyph(attr->font, ch);
if (glyph == NULL) {
continue;
}
if (offset_x >= GLYPH_ADVANCE(glyph)) {
offset_x -= GLYPH_ADVANCE(glyph);
continue;
}
glyph_bitmap.ptr = GLYPH_DATA(glyph);
glyph_bitmap.stride = GLYPH_STRIDE(GLYPH_WIDTH(glyph));
glyph_bitmap.size.x = GLYPH_WIDTH(glyph);
glyph_bitmap.size.y = GLYPH_HEIGHT(glyph);
glyph_ref.offset.x = attr->offset.x - GLYPH_BEARING_X(glyph);
glyph_ref.offset.y =
attr->offset.y - (max_height - baseline - GLYPH_BEARING_Y(glyph));
if (!gdc_draw_bitmap(gdc, rect, &glyph_ref)) {
return false;
}
rect.x0 += GLYPH_ADVANCE(glyph) - offset_x;
offset_x = 0;
}
return true;
}
bool gdc_draw_blended_text(gdc_t* gdc, gdc_rect_t rect, const char* text,
size_t maxlen, const gdc_text_attr_t* attr) {
if (text == NULL) {
return false;
}
gdc_bitmap_t glyph_bitmap;
glyph_bitmap.vmt = NULL;
glyph_bitmap.format = GLYPH_FORMAT;
gdc_bitmap_ref_t glyph_ref;
glyph_ref.bitmap = &glyph_bitmap;
glyph_ref.fg_color = attr->fg_color;
glyph_ref.bg_color = attr->bg_color;
int max_height = font_max_height(attr->font);
int baseline = font_baseline(attr->font);
int offset_x = attr->offset.x;
if (offset_x < 0) {
rect.x0 -= attr->offset.x;
offset_x = 0;
}
for (int i = 0; i < maxlen; i++) {
uint8_t ch = (uint8_t)text[i];
if (ch == 0 || rect.x0 >= rect.x1) {
break;
}
const uint8_t* glyph = font_get_glyph(attr->font, ch);
if (glyph == NULL) {
continue;
}
if (offset_x >= GLYPH_ADVANCE(glyph)) {
offset_x -= GLYPH_ADVANCE(glyph);
continue;
} else {
}
glyph_bitmap.ptr = GLYPH_DATA(glyph);
glyph_bitmap.stride = GLYPH_STRIDE(GLYPH_WIDTH(glyph));
glyph_bitmap.size.x = GLYPH_WIDTH(glyph);
glyph_bitmap.size.y = GLYPH_HEIGHT(glyph);
glyph_ref.offset.x = offset_x - GLYPH_BEARING_X(glyph);
glyph_ref.offset.y =
attr->offset.y - (max_height - baseline - GLYPH_BEARING_Y(glyph));
if (!gdc_draw_blended(gdc, rect, &glyph_ref)) {
return false;
}
rect.x0 += GLYPH_ADVANCE(glyph) - offset_x;
offset_x = 0;
}
return true;
}

@ -0,0 +1,48 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_TEXT_H
#define GDC_TEXT_H
#include "gdc_color.h"
#include "gdc_core.h"
#include "gdc_geom.h"
#include <stddef.h>
#include <stdint.h>
typedef struct {
int font;
gdc_color_t fg_color;
gdc_color_t bg_color;
// TODO: horizontal/vertical alignment??
// TODO: extra offset???
gdc_offset_t offset;
} gdc_text_attr_t;
bool gdc_draw_opaque_text(gdc_t* gdc, gdc_rect_t rect, const char* text,
size_t maxlen, const gdc_text_attr_t* attr);
bool gdc_draw_blended_text(gdc_t* gdc, gdc_rect_t rect, const char* text,
size_t maxlen, const gdc_text_attr_t* attr);
#endif // GDC_TEXT_H

@ -0,0 +1,79 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_wnd565.h"
#include "gdc_ops.h"
#include <string.h>
#include "display.h"
static void gdc_wnd565_release(gdc_t* gdc) {
// gdc_wnd565_t* wnd = (gdc_wnd565_t*)gdc;
// if (wnd->config.release != NULL) {
// wnd->config.release(wnd->config.context);
// }
}
static gdc_bitmap_t* gdc_wnd565_get_bitmap(gdc_t* gdc) {
return &((gdc_wnd565_t*)gdc)->bitmap;
}
static bool gdc_wnd565_fill(gdc_t* gdc, dma2d_params_t* params) {
return wnd565_fill(params);
}
static bool gdc_wnd565_copy_rgb565(gdc_t* gdc, dma2d_params_t* params) {
return wnd565_copy_rgb565(params);
}
gdc_t* gdc_wnd565_init(gdc_wnd565_t* gdc, gdc_wnd565_config_t* config) {
static const gdc_vmt_t gdc_wnd565 = {
.release = gdc_wnd565_release,
.get_bitmap = gdc_wnd565_get_bitmap,
.fill = gdc_wnd565_fill,
.copy_mono4 = NULL, // gdc_wnd565_copy_mono4,
.copy_rgb565 = gdc_wnd565_copy_rgb565,
.copy_rgba8888 = NULL,
.blend_mono4 = NULL,
};
memset(gdc, 0, sizeof(gdc_wnd565_t));
gdc->vmt = &gdc_wnd565;
gdc->bitmap.format = GDC_FORMAT_RGB565;
gdc->bitmap.size = config->size;
gdc->bitmap.ptr = (void*)config->reg_address;
return (gdc_t*)&gdc->vmt;
}
gdc_t* display_acquire_gdc(void) {
static gdc_wnd565_t wnd = {};
if (wnd.vmt == NULL) {
gdc_wnd565_config_t config = {
.size.x = 240,
.size.y = 240,
};
gdc_wnd565_init(&wnd, &config);
}
return (gdc_t*)&wnd.vmt;
}

@ -0,0 +1,70 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GDC_WND565_H
#define GDC_WND565_H
#include "gdc_core.h"
// ------------------------------------------------------------------------
// GDC for displays RGB565 with register/window API like ST7789
//
// This module serves as a driver for specific types of displays with
// internal memory acting as a frame buffer and a specific interface
// for writing to this framebuffer by putting pixels into the
// specified rectangle window.
typedef void (*gdc_release_cb_t)(void* context);
// Driver configuration
typedef struct {
// TODO
uintptr_t reg_address;
// GDC size in pixels
gdc_size_t size;
// Release callback invoked when gdc_release() is called
gdc_release_cb_t release;
// Context for release callback
void* context;
} gdc_wnd565_config_t;
// Driver-specific GDC structure
typedef struct {
// GDC virtual method table
// (Must be the first field of the structure)
const gdc_vmt_t* vmt;
// Fake bitmap structure
gdc_bitmap_t bitmap;
// Current drawing window/rectangle
gdc_rect_t rect;
// Cursor position in the window
int cursor_x;
int cursor_y;
} gdc_wnd565_t;
// Initializes GDC context
gdc_t* gdc_wnd565_init(gdc_wnd565_t* gdc, gdc_wnd565_config_t* config);
#endif // GDC_WND565_H

@ -0,0 +1,57 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gdc_ops.h"
#include "display.h"
static void set_window(const dma2d_params_t* dp) {
display_set_window(dp->dst_x, dp->dst_y, dp->dst_x + dp->width - 1,
dp->dst_y + dp->height + 1);
}
bool wnd565_fill(const dma2d_params_t* dp) {
set_window(dp);
uint16_t height = dp->height;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
PIXELDATA(dp->src_fg);
}
}
return true;
}
bool wnd565_copy_rgb565(const dma2d_params_t* dp) {
set_window(dp);
uint16_t* src_ptr = (uint16_t*)dp->src_row + dp->src_x;
uint16_t height = dp->height;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
PIXELDATA(src_ptr[x]);
}
src_ptr += dp->src_stride / sizeof(*src_ptr);
}
return true;
}

@ -2,6 +2,12 @@
# It is not intended for manual editing.
version = 3
[[package]]
name = "alloc-traits"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "6b2d54853319fd101b8dd81de382bcbf3e03410a64d8928bbee85a3e7dcde483"
[[package]]
name = "autocfg"
version = "1.1.0"
@ -297,6 +303,15 @@ version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "a8f112729512f8e442d81f95a8a7ddf2b7c6b8a1a6f509a95864142b30cab2d3"
[[package]]
name = "static-alloc"
version = "0.2.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "570b7e840addf99f80c5b26abba410e21537002316fc82f2747fd87c171e9d7e"
dependencies = [
"alloc-traits",
]
[[package]]
name = "syn"
version = "1.0.80"
@ -326,7 +341,10 @@ dependencies = [
"num-traits",
"qrcodegen",
"serde_json",
"static-alloc",
"trezor-tjpgdec",
"unsize",
"without-alloc",
"zeroize",
]
@ -336,6 +354,15 @@ version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
[[package]]
name = "unsize"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4fa7a7a734c1a5664a662ddcea0b6c9472a21da8888c957c7f1eaa09dba7a939"
dependencies = [
"autocfg",
]
[[package]]
name = "winapi"
version = "0.3.9"
@ -358,6 +385,16 @@ version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f"
[[package]]
name = "without-alloc"
version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "375db0478b203b950ef10d1cce23cdbe5f30c2454fd9e7673ff56656df23adbb"
dependencies = [
"alloc-traits",
"unsize",
]
[[package]]
name = "zeroize"
version = "1.7.0"

@ -18,6 +18,9 @@ framebuffer = []
framebuffer32bit = []
ui_debug = []
ui_bounds = []
ui_antialiasing = []
ui_blurring = []
ui_jpeg_decoder = []
bootloader = []
button = []
touch = []
@ -101,6 +104,15 @@ version = "0.2.6"
default-features = false
features = ["nightly"]
[dependencies.static-alloc]
version = "0.2.4"
[dependencies.without-alloc]
version = "0.2.2"
[dependencies.unsize]
version = "1.1.0"
# Build dependencies
[build-dependencies.bindgen]

@ -338,6 +338,24 @@ fn generate_trezorhal_bindings() {
.allowlist_var("DISPLAY_FRAMEBUFFER_OFFSET_Y")
.allowlist_var("DISPLAY_RESX")
.allowlist_var("DISPLAY_RESY")
// dma2d
.allowlist_type("dma2d_params_t")
.allowlist_function("rgb565_fill")
.allowlist_function("rgb565_copy_mono4")
.allowlist_function("rgb565_copy_rgb565")
.allowlist_function("rgb565_blend_mono4")
.allowlist_function("rgba8888_fill")
.allowlist_function("rgba8888_copy_mono4")
.allowlist_function("rgba8888_copy_rgb565")
.allowlist_function("rgba8888_copy_rgba8888")
.allowlist_function("rgba8888_blend_mono4")
.allowlist_function("mono8_fill")
.allowlist_function("mono8_copy_mono1p")
.allowlist_function("mono8_copy_mono4")
.allowlist_function("mono8_blend_mono1p")
.allowlist_function("mono8_blend_mono4")
.allowlist_function("wnd565_fill")
.allowlist_function("wnd565_copy_rgb565")
// fonts
.allowlist_function("font_height")
.allowlist_function("font_max_height")

@ -0,0 +1,611 @@
use super::ffi;
use crate::ui::{
display::Color,
geometry::{Offset, Rect},
};
use core::{cell::Cell, marker::PhantomData};
#[derive(Copy, Clone)]
pub enum BitmapFormat {
MONO1,
MONO1P,
MONO4,
MONO8,
RGB565,
RGBA8888,
}
pub struct Bitmap<'a> {
/// Pointer to top-left pixel
ptr: *mut u8,
/// Stride in bytes
stride: usize,
/// Size in pixels
size: Offset,
/// Format of pixels
format: BitmapFormat,
/// Bitmap data is mutable
mutable: bool,
/// DMA operation is pending
dma_pending: Cell<bool>,
///
_phantom: core::marker::PhantomData<&'a ()>,
}
impl<'a> Bitmap<'a> {
/// Creates a new bitmap referencing a specified buffer.
///
/// Optionally minimal height can be specified and then the height
/// of the new bitmap is adjusted to the buffer size.
///
/// Returns None if the buffer is not big enough.
///
/// The `buff` needs to be properly aligned and big enough
/// to hold a bitmap with the specified format and size
pub fn new(
format: BitmapFormat,
stride: Option<usize>,
mut size: Offset,
min_height: Option<i16>,
buff: &'a [u8],
) -> Option<Self> {
if size.x < 0 && size.y < 0 {
return None;
}
let min_stride = match format {
BitmapFormat::MONO1 => (size.x + 7) / 8,
BitmapFormat::MONO1P => 0,
BitmapFormat::MONO4 => (size.x + 1) / 2,
BitmapFormat::MONO8 => size.x,
BitmapFormat::RGB565 => size.x * 2,
BitmapFormat::RGBA8888 => size.x * 4,
} as usize;
let stride = stride.unwrap_or(min_stride);
let alignment = match format {
BitmapFormat::MONO1 => 1,
BitmapFormat::MONO1P => 1,
BitmapFormat::MONO4 => 1,
BitmapFormat::MONO8 => 1,
BitmapFormat::RGB565 => 2,
BitmapFormat::RGBA8888 => 4,
};
assert!(stride >= min_stride);
assert!(buff.as_ptr() as usize & (alignment - 1) == 0);
assert!(stride & (alignment - 1) == 0);
let max_height = if stride == 0 {
size.y as usize
} else {
buff.len() / stride
};
if size.y as usize > max_height {
if let Some(min_height) = min_height {
if max_height >= min_height as usize {
size.y = max_height as i16;
} else {
return None;
}
} else {
return None;
}
}
Some(Self {
ptr: buff.as_ptr() as *mut u8,
stride,
size,
format,
mutable: false,
dma_pending: Cell::new(false),
_phantom: PhantomData,
})
}
/// Creates a new mutable bitmap referencing a specified buffer.
///
/// Optionally minimal height can be specified and then the height
/// of the new bitmap is adjusted to the buffer size.
///
/// Returns None if the buffer is not big enough.
///
/// The `buff` needs to be properly aligned and big enough
/// to hold a bitmap with the specified format and size
pub fn new_mut(
format: BitmapFormat,
stride: Option<usize>,
size: Offset,
min_height: Option<i16>,
buff: &'a mut [u8],
) -> Option<Self> {
let mut bitmap = Self::new(format, stride, size, min_height, buff)?;
bitmap.mutable = true;
return Some(bitmap);
}
/// Returns bitmap width in pixels.
pub fn width(&self) -> i16 {
self.size.x
}
/// Returns bitmap height in pixels.
pub fn height(&self) -> i16 {
self.size.y
}
/// Returns bitmap width and height in pixels.
pub fn size(&self) -> Offset {
self.size
}
/// Returns bitmap stride in bytes.
pub fn stride(&self) -> usize {
self.stride
}
pub fn view(&self) -> BitmapView {
BitmapView::new(&self)
}
/// Returns the specified row as an immutable slice.
///
/// Returns None if row is out of range.
pub fn row<T>(&self, row: i16) -> Option<&[T]> {
if row >= 0 && row < self.size.y {
self.wait_for_dma();
let offset = row as usize * (self.stride / core::mem::size_of::<T>());
Some(unsafe {
core::slice::from_raw_parts(
(self.ptr as *const T).add(offset),
self.stride / core::mem::size_of::<T>(),
)
})
} else {
None
}
}
/// Returns the specified row as a mutable slice.
///
/// Returns None if row is out of range.
pub fn row_mut<T>(&mut self, row: i16) -> Option<&mut [T]> {
if row >= 0 && row < self.size.y {
self.wait_for_dma();
let offset = row as usize * (self.stride / core::mem::size_of::<T>());
Some(unsafe {
core::slice::from_raw_parts_mut(
(self.ptr as *mut T).add(offset),
self.stride / core::mem::size_of::<T>(),
)
})
} else {
None
}
}
/// Returns specified consecutive rows as a mutable slice
///
/// Returns None if any of requested row is out of range.
pub fn rows_mut<T>(&mut self, row: i16, height: i16) -> Option<&mut [T]> {
if row >= 0 && height > 0 && row < self.size.y && row + height <= self.size.y {
self.wait_for_dma();
let offset = self.stride * row as usize;
let len = self.stride * height as usize;
let array = unsafe {
core::slice::from_raw_parts_mut(
self.ptr as *mut T,
self.size.y as usize * self.stride / core::mem::size_of::<T>(),
)
};
Some(&mut array[offset..offset + len])
} else {
None
}
}
/// Fills a rectangle with the specified color.
///
/// The function is aplicable only on bitmaps with RGB565 format.
pub fn rgb565_fill(&mut self, r: Rect, clip: Rect, color: Color, alpha: u8) {
if let Some(dma2d) = Dma2d::new_fill(r, clip, color, alpha) {
let dma2d = dma2d.with_dst(self);
unsafe {
ffi::rgb565_fill(&dma2d);
}
self.dma_pending.set(true);
}
}
//
pub fn rgb565_copy(&mut self, r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
let dma2d = dma2d.with_dst(self);
unsafe {
match src.bitmap.format {
BitmapFormat::MONO4 => {
ffi::rgb565_copy_mono4(&dma2d);
}
BitmapFormat::RGB565 => {
ffi::rgb565_copy_rgb565(&dma2d);
}
_ => panic!(),
}
}
self.dma_pending.set(true);
src.bitmap.dma_pending.set(true);
}
}
pub fn rgb565_blend(&mut self, r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
let dma2d = dma2d.with_dst(self);
unsafe {
match src.bitmap.format {
BitmapFormat::MONO1P => {
// TODO
}
BitmapFormat::MONO4 => {
ffi::rgb565_blend_mono4(&dma2d);
}
_ => panic!(),
}
}
self.dma_pending.set(true);
src.bitmap.dma_pending.set(true);
}
}
/// Fills a rectangle with the specified color.
///
/// The function is aplicable only on bitmaps with RGBA888 format.
pub fn rgba8888_fill(&mut self, r: Rect, clip: Rect, color: Color, alpha: u8) {
if let Some(dma2d) = Dma2d::new_fill(r, clip, color, alpha) {
let dma2d = dma2d.with_dst(self);
unsafe {
ffi::rgba8888_fill(&dma2d);
}
self.dma_pending.set(true);
}
}
pub fn rgba8888_copy(&mut self, r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
let dma2d = dma2d.with_dst(self);
unsafe {
match src.bitmap.format {
BitmapFormat::MONO4 => {
ffi::rgba8888_copy_mono4(&dma2d);
}
BitmapFormat::RGB565 => {
ffi::rgba8888_copy_rgb565(&dma2d);
}
BitmapFormat::RGBA8888 => {
ffi::rgba8888_copy_rgba8888(&dma2d);
}
_ => panic!(),
}
}
self.dma_pending.set(true);
src.bitmap.dma_pending.set(true);
}
}
pub fn rgba8888_blend(&mut self, r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
let dma2d = dma2d.with_dst(self);
unsafe {
match src.bitmap.format {
BitmapFormat::MONO4 => {
ffi::rgba8888_blend_mono4(&dma2d);
}
_ => panic!(),
}
}
self.dma_pending.set(true);
src.bitmap.dma_pending.set(true);
}
}
/// Fills a rectangle with the specified color.
///
/// The function is aplicable only on bitmaps with RGB565 format.
pub fn mono8_fill(&mut self, r: Rect, clip: Rect, color: Color, alpha: u8) {
if let Some(dma2d) = Dma2d::new_fill(r, clip, color, alpha) {
let dma2d = dma2d.with_dst(self);
unsafe {
ffi::mono8_fill(&dma2d);
}
self.dma_pending.set(true);
}
}
//
pub fn mono8_copy(&mut self, r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
let dma2d = dma2d.with_dst(self);
unsafe {
match src.bitmap.format {
BitmapFormat::MONO1P => {
ffi::mono8_copy_mono1p(&dma2d);
}
BitmapFormat::MONO4 => {
ffi::mono8_copy_mono4(&dma2d);
}
_ => panic!(),
}
}
self.dma_pending.set(true);
src.bitmap.dma_pending.set(true);
}
}
pub fn mono8_blend(&mut self, r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
let dma2d = dma2d.with_dst(self);
unsafe {
match src.bitmap.format {
BitmapFormat::MONO1P => {
ffi::mono8_blend_mono1p(&dma2d);
}
BitmapFormat::MONO4 => {
ffi::mono8_blend_mono4(&dma2d);
}
_ => panic!(),
}
}
self.dma_pending.set(true);
src.bitmap.dma_pending.set(true);
}
}
/// Waits until DMA operation is finished
fn wait_for_dma(&self) {
if self.dma_pending.get() {
#[cfg(feature = "dma2d")]
unsafe {
ffi::dma2d_wait_for_transfer();
}
self.dma_pending.set(false);
}
}
}
impl<'a> Drop for Bitmap<'a> {
fn drop(&mut self) {
self.wait_for_dma();
}
}
pub struct BitmapView<'a> {
pub bitmap: &'a Bitmap<'a>,
pub offset: Offset,
pub fg_color: Color,
pub bg_color: Color,
}
impl<'a> BitmapView<'a> {
/// Creates a new reference to the bitmap
pub fn new(bitmap: &'a Bitmap) -> Self {
Self {
bitmap,
offset: Offset::zero(),
fg_color: Color::black(),
bg_color: Color::black(),
}
}
/// Builds a new structure with offset set to the specified value
pub fn with_offset(self, offset: Offset) -> Self {
Self {
offset: (offset + self.offset.into()).into(),
..self
}
}
/// Builds a new structure with foreground color set to the specified value
pub fn with_fg(self, fg_color: Color) -> Self {
Self {
fg_color: fg_color.into(),
..self
}
}
/// Builds a new structure with background color set to the specified value
pub fn with_bg(self, bg_color: Color) -> Self {
Self {
bg_color: bg_color.into(),
..self
}
}
/// Returns the bitmap width and height in pixels
pub fn size(&self) -> Offset {
self.bitmap.size
}
/// Returns the bitmap width in pixels
pub fn width(&self) -> i16 {
self.bitmap.width()
}
/// Returns the bitmap height in pixels
pub fn height(&self) -> i16 {
self.bitmap.height()
}
/// Returns the bitmap format
pub fn format(&self) -> BitmapFormat {
self.bitmap.format
}
/// Returns the specified row as an immutable slice.
///
/// Returns None if row is out of range.
pub fn row<T>(&self, row: i16) -> Option<&[T]> {
self.bitmap.row(row)
}
}
pub type Dma2d = ffi::dma2d_params_t;
impl Dma2d {
pub fn new_fill(r: Rect, clip: Rect, color: Color, alpha: u8) -> Option<Self> {
let r = r.intersect(clip);
if !r.is_empty() {
Some(
Self::default()
.with_rect(r)
.with_fg(color)
.with_alpha(alpha),
)
} else {
None
}
}
pub fn new_copy(r: Rect, clip: Rect, src: &BitmapView) -> Option<Self> {
let mut offset = src.offset;
let mut r_dst = r;
// Normalize negative x & y-offset of the bitmap
if offset.x < 0 {
r_dst.x0 -= offset.x;
offset.x = 0;
}
if offset.y < 0 {
r_dst.y0 -= offset.y;
offset.y = 0;
}
// Clip with the canvas viewport
let mut r = r_dst.intersect(clip);
// Clip with the bitmap top-left
if r.x0 > r_dst.x0 {
offset.x += r.x0 - r_dst.x0;
}
if r.y0 > r_dst.y0 {
offset.y += r.y0 - r_dst.y0;
}
// Clip with the bitmap size
r.x1 = core::cmp::min(r.x0 + src.size().x - offset.x, r.x1);
r.y1 = core::cmp::min(r.y0 + src.size().y - offset.y, r.y1);
if !r.is_empty() {
Some(
Dma2d::default()
.with_rect(r)
.with_src(src.bitmap, offset.x, offset.y)
.with_bg(src.bg_color)
.with_fg(src.fg_color),
)
} else {
None
}
}
pub fn with_dst(self, dst: &mut Bitmap) -> Self {
Self {
dst_row: unsafe { dst.ptr.add(dst.stride * self.dst_y as usize) as *mut cty::c_void },
dst_stride: dst.stride as u16,
..self
}
}
fn default() -> Self {
Self {
width: 0,
height: 0,
dst_row: core::ptr::null_mut(),
dst_stride: 0,
dst_x: 0,
dst_y: 0,
src_row: core::ptr::null_mut(),
src_bg: 0,
src_fg: 0,
src_stride: 0,
src_x: 0,
src_y: 0,
src_alpha: 255,
}
}
fn with_rect(self, r: Rect) -> Self {
Self {
width: r.width() as u16,
height: r.height() as u16,
dst_x: r.x0 as u16,
dst_y: r.y0 as u16,
..self
}
}
fn with_src(self, bitmap: &Bitmap, x: i16, y: i16) -> Self {
let bitmap_stride = match bitmap.format {
BitmapFormat::MONO1P => bitmap.size.x as u16, // packed bits
_ => bitmap.stride as u16,
};
Self {
src_row: unsafe { bitmap.ptr.add(bitmap.stride * y as usize) as *mut cty::c_void },
src_stride: bitmap_stride,
src_x: x as u16,
src_y: y as u16,
..self
}
}
fn with_fg(self, fg_color: Color) -> Self {
Self {
src_fg: fg_color.into(),
..self
}
}
fn with_bg(self, bg_color: Color) -> Self {
Self {
src_bg: bg_color.into(),
..self
}
}
fn with_alpha(self, alpha: u8) -> Self {
Self {
src_alpha: alpha,
..self
}
}
}
impl Dma2d {
pub fn wnd565_fill(r: Rect, clip: Rect, color: Color) {
if let Some(dma2d) = Dma2d::new_fill(r, clip, color, 255) {
unsafe { ffi::wnd565_fill(&dma2d) };
}
}
pub fn wnd565_copy(r: Rect, clip: Rect, src: &BitmapView) {
if let Some(dma2d) = Dma2d::new_copy(r, clip, src) {
unsafe {
match src.bitmap.format {
BitmapFormat::RGB565 => {
ffi::wnd565_copy_rgb565(&dma2d);
}
_ => panic!(),
}
}
src.bitmap.dma_pending.set(true);
}
}
}

@ -2,6 +2,7 @@ pub mod bip39;
#[macro_use]
#[allow(unused_macros)]
pub mod fatal_error;
pub mod bitmap;
#[cfg(feature = "ui")]
pub mod display;
#[cfg(feature = "dma2d")]
@ -9,6 +10,7 @@ pub mod dma2d;
mod ffi;
#[cfg(feature = "haptic")]
pub mod haptic;
pub mod io;
pub mod model;
pub mod random;

@ -0,0 +1,357 @@
use crate::ui::geometry::Offset;
/// This is a simple and fast blurring algorithm that uses a box filter -
/// a square kernel with all coefficients set to 1.
///
/// The `BlurFilter` structure holds the context of a simple 2D window averaging
/// filter - a sliding window and the sum of all rows in the sliding window.
///
/// The `BlurFilter` implements only five public functions - `new`, `push`,
/// `push_read`, `pop` and `pop_ready`.
///
/// The `new()` function creates a blur filter context.
/// - The `size` argument specifies the size of the blurred area.
/// - The `radius` argument specifies the length of the kernel side.
///
/// ```rust
/// let blur = BlurFilter::new(size, radius);
/// ```
///
/// The `push_ready()` function returns the row from the source bitmap
/// needed to be pushed
///
/// The `push()` function pushes source row data into the sliding window and
/// performs all necessary calculations.
///
/// ```rust
/// if let Some(y) = blur.push_ready() {
/// blur.push(&src_bitmap.row(y)[x0..x1]);
/// }
/// ```
///
/// The `pop_ready()` function returns the row from the destination bitmap
/// that can be popped out
///
/// The `pop()` function pops the blurred row from the sliding window.
///
/// ```rust
/// if let Some(y) = blur.pop_ready() {
/// blur.pop(&mut dst_bitmap.row(y)[x0..x1]);
/// }
/// ```
use core::mem::size_of;
const MAX_RADIUS: usize = 4;
const MAX_SIDE: usize = 1 + MAX_RADIUS * 2;
const MAX_WIDTH: usize = 240;
pub type BlurBuff = [u8; MAX_WIDTH * (MAX_SIDE * 3 + size_of::<u16>() * 3) + 8];
type PixelColor = u16;
#[derive(Default, Copy, Clone)]
struct Rgb<T> {
pub r: T,
pub g: T,
pub b: T,
}
impl Rgb<u16> {
#[inline(always)]
fn mulshift(&self, multiplier: u32, shift: u8) -> Rgb<u8> {
Rgb::<u8> {
r: ((self.r as u32 * multiplier) >> shift) as u8,
g: ((self.g as u32 * multiplier) >> shift) as u8,
b: ((self.b as u32 * multiplier) >> shift) as u8,
}
}
}
impl From<u16> for Rgb<u16> {
#[inline(always)]
fn from(value: u16) -> Rgb<u16> {
Rgb::<u16> {
r: (value >> 8) & 0xF8,
g: (value >> 3) & 0xFC,
b: (value << 3) & 0xF8,
}
}
}
impl core::ops::AddAssign<u16> for Rgb<u16> {
#[inline(always)]
fn add_assign(&mut self, rhs: u16) {
let rgb: Rgb<u16> = rhs.into();
*self += rgb;
}
}
impl core::ops::SubAssign<u16> for Rgb<u16> {
#[inline(always)]
fn sub_assign(&mut self, rhs: u16) {
let rgb: Rgb<u16> = rhs.into();
*self -= rgb;
}
}
impl core::ops::AddAssign for Rgb<u16> {
#[inline(always)]
fn add_assign(&mut self, rhs: Self) {
self.r += rhs.r;
self.g += rhs.g;
self.b += rhs.b;
}
}
impl core::ops::SubAssign for Rgb<u16> {
#[inline(always)]
fn sub_assign(&mut self, rhs: Rgb<u16>) {
self.r -= rhs.r;
self.g -= rhs.g;
self.b -= rhs.b;
}
}
impl From<Rgb<u8>> for u16 {
#[inline(always)]
fn from(value: Rgb<u8>) -> u16 {
let r = (value.r as u16 & 0xF8) << 8;
let g = (value.g as u16 & 0xFC) << 3;
let b = (value.b as u16 & 0xF8) >> 3;
r | g | b
}
}
impl From<Rgb<u16>> for Rgb<u8> {
#[inline(always)]
fn from(value: Rgb<u16>) -> Rgb<u8> {
Rgb::<u8> {
r: value.r as u8,
g: value.g as u8,
b: value.b as u8,
}
}
}
impl core::ops::AddAssign<Rgb<u8>> for Rgb<u16> {
#[inline(always)]
fn add_assign(&mut self, rhs: Rgb<u8>) {
self.r += rhs.r as u16;
self.g += rhs.g as u16;
self.b += rhs.b as u16;
}
}
impl core::ops::SubAssign<Rgb<u8>> for Rgb<u16> {
#[inline(always)]
fn sub_assign(&mut self, rhs: Rgb<u8>) {
self.r -= rhs.r as u16;
self.g -= rhs.g as u16;
self.b -= rhs.b as u16;
}
}
pub struct BlurAlgorithm<'a> {
size: Offset,
radius: usize,
row: usize,
totals: &'a mut [Rgb<u16>],
window: &'a mut [Rgb<u8>],
row_count: usize,
}
impl<'a> BlurAlgorithm<'a> {
/// Constraints:
/// width <= MAX_WIDTH
/// radius <= MAX_RADIUS
/// width >= radius
pub fn new(size: Offset, radius: usize, memory: &'a mut BlurBuff) -> Result<Self, ()> {
assert!(size.x as usize <= MAX_WIDTH);
assert!(radius <= MAX_RADIUS);
assert!(size.x as usize > 2 * radius - 1);
// Split buffer into two parts
let window_size = size.x as usize * (1 + radius * 2);
let (window_buff, total_buff) =
memory.split_at_mut(window_size * core::mem::size_of::<Rgb<u8>>());
// Allocate `window` from the beginning of the buffer
let (_, window_buff, _) = unsafe { window_buff.align_to_mut() };
if window_buff.len() < window_size {
return Err(());
}
let window = &mut window_buff[..window_size];
window.iter_mut().for_each(|it| *it = Rgb::<u8>::default());
// Allocate `totals` from the rest of the buffer
let (_, totals_buff, _) = unsafe { total_buff.align_to_mut() };
if totals_buff.len() < size.x as usize {
return Err(());
}
let totals = &mut totals_buff[..size.x as usize];
totals.iter_mut().for_each(|it| *it = Rgb::<u16>::default());
Ok(Self {
size,
radius,
row: 0,
window,
totals,
row_count: 0,
})
}
/// Returns the length of the box filter side.
fn box_side(&self) -> usize {
1 + self.radius * 2
}
/// Takes an input row and calculates the same-sized vector
/// as the floating average of n subsequent elements where n = 2 * radius +
/// 1. Finally, it stores it into the specifed row in the sliding
/// window.
fn average_to_row(&mut self, inp: &[PixelColor], row: usize) {
let radius = self.radius;
let offset = self.size.x as usize * row;
let row = &mut self.window[offset..offset + self.size.x as usize];
let mut sum = Rgb::<u16>::default();
let divisor = (radius * 2 + 1) as u16;
let shift = 10;
let multiplier = (1 << shift) as u32 / divisor as u32;
// Prepare before averaging
for i in 0..radius {
sum += inp[0]; // Duplicate pixels on the left
sum += inp[i]; // Add first radius pixels
}
// Process the first few pixels of the row
for i in 0..radius {
sum += inp[i + radius];
row[i] = sum.mulshift(multiplier, shift);
sum -= inp[0];
}
// Process the inner part of the row
for i in radius..row.len() - radius {
sum += inp[i + radius];
row[i] = sum.mulshift(multiplier, shift);
sum -= inp[i - radius];
}
// Process the last few pixels of the row
for i in (row.len() - radius)..row.len() {
sum += inp[inp.len() - 1];
row[i] = sum.mulshift(multiplier, shift);
sum -= inp[i - radius]; // Duplicate pixels on the right
}
}
/// Copy one row from the window to the another row.
fn copy_row(&mut self, from_row: usize, to_row: usize) {
let from_offset = self.size.x as usize * from_row;
let to_offset = self.size.x as usize * to_row;
for i in 0..self.size.x as usize {
self.window[to_offset + i] = self.window[from_offset + i];
}
}
/// Subtracts the specified row of sliding window from `totals[]`.
fn subtract_row(&mut self, row: usize) {
let offset = self.size.x as usize * row;
let row = &self.window[offset..offset + self.size.x as usize];
for (i, item) in row.iter().enumerate() {
self.totals[i] -= *item;
}
}
/// Adds the specified row of sliding window to `totals[]`.
fn add_row(&mut self, row: usize) {
let offset = self.size.x as usize * row;
let row = &self.window[offset..offset + self.size.x as usize];
for (i, item) in row.iter().enumerate() {
self.totals[i] += *item;
}
}
/// Pushes the most recently pushed row again.
fn push_last_row(&mut self) {
let to_row = self.row;
let from_row = if to_row > 0 {
to_row - 1
} else {
self.box_side() - 1
};
self.subtract_row(to_row);
self.copy_row(from_row, to_row);
self.add_row(to_row);
self.row = (to_row + 1) % self.box_side();
self.row_count += 1;
}
/// Returns the index of the row needed to be pushed into.
pub fn push_ready(&self) -> Option<i16> {
let y = core::cmp::max(0, self.row_count as i16 - self.radius as i16);
if y < self.size.y {
Some(y)
} else {
None
}
}
/// Takes the source row and pushes it into the sliding window.
pub fn push(&mut self, input: &[PixelColor]) {
let row = self.row;
self.subtract_row(row);
self.average_to_row(input, row);
self.add_row(row);
self.row = (row + 1) % self.box_side();
self.row_count += 1;
while self.row_count <= self.radius {
self.push_last_row();
}
}
/// Returns the index of row ready to be popped out.
pub fn pop_ready(&self) -> Option<i16> {
let y = self.row_count as i16 - self.box_side() as i16;
if y < 0 {
None
} else {
Some(y)
}
}
/// Copies the current content of `totals[]` to the output buffer.
pub fn pop(&mut self, output: &mut [PixelColor], dim: Option<u8>) {
let divisor = match dim {
Some(dim) => {
if dim > 0 {
(self.box_side() as u16 * 255) / dim as u16
} else {
65535u16
}
}
None => self.box_side() as u16,
};
let shift = 10;
let multiplier = (1 << shift) as u32 / divisor as u32;
for (i, item) in output.iter_mut().enumerate() {
*item = self.totals[i].mulshift(multiplier, shift).into();
}
if self.push_ready().is_none() {
self.push_last_row();
}
}
}

@ -0,0 +1,76 @@
/// Iterator providing points for 1/8th of a circle (single octant)
///
/// The iterator supplies coordinates of pixels relative to the
/// circle's center point, along with an alpha value in
/// the range (0..255), indicating the proportion of the pixel
/// that lies inside the circle.
///
/// for p in circle_points(radius) {
/// println!("{}, {}", p.u, p.v); // coordinates <0,radius>..<see_below>
/// println!("{}", p.frac); // distance from the circle <0..255>
/// println!("{}", p.first); // `v` has changed
/// println!("{}", p.last); // next `v` will change
/// }
///
/// `u` axis is the main and increments at each iteration.
///
/// endpoint [t, t] or [t - 1, t] where t = radius * (1 / sqrt(2))
pub fn circle_points(radius: i16) -> CirclePoints {
CirclePoints {
radius,
u: 0,
v: radius,
t1: radius / 16,
first: true,
}
}
pub struct CirclePoints {
radius: i16,
u: i16,
v: i16,
t1: i16,
first: bool,
}
#[derive(Copy, Clone)]
pub struct CirclePointsItem {
pub u: i16,
pub v: i16,
pub frac: u8,
pub first: bool,
pub last: bool,
}
impl Iterator for CirclePoints {
type Item = CirclePointsItem;
fn next(&mut self) -> Option<Self::Item> {
if self.v >= self.u {
let mut item = CirclePointsItem {
u: self.u,
v: self.v,
frac: 255 - ((self.t1 as i32 * 255) / self.radius as i32) as u8,
first: self.first,
last: false,
};
self.first = false;
self.u += 1;
self.t1 += self.u;
let t2 = self.t1 - self.v;
if t2 >= 0 {
self.t1 = t2;
self.v -= 1;
self.first = true;
}
item.last = item.v != self.v;
Some(item)
} else {
None
}
}
}

@ -0,0 +1,94 @@
/// Iterator providing points on a line (using bresenham's algorithm)
///
/// The iterator supplies coordinates of pixels relative to the
/// line's start point.
///
/// constraint: `du` >= `dv`, `start_u` < `du`
///
/// for p in line_points(du, dv, start_u) {
/// println!("{}, {}", p.u, p.v); // coordinates <0,radius>..<du-1, dv-1>
/// println!("{}", p.frac); // distance from the line <0..255>
/// println!("{}", p.first); // `v` has changed
/// println!("{}", p.last); // next `v` will change
/// }
///
/// `u` axis is the main and increments at each iteration.
pub fn line_points(du: i16, dv: i16, start_u: i16) -> LinePoints {
let mut d = 2 * du - 2 * dv;
let mut y = 0;
for _ in 0..start_u {
if d <= 0 {
d += 2 * du - 2 * dv;
y += 1;
} else {
d -= 2 * dv;
}
}
LinePoints {
du,
dv,
d,
u: start_u,
v: y,
first: true,
}
}
pub struct LinePoints {
du: i16,
dv: i16,
d: i16,
u: i16,
v: i16,
first: bool,
}
#[derive(Copy, Clone)]
pub struct LinePointsItem {
pub u: i16,
pub v: i16,
pub frac: u8,
pub first: bool,
pub last: bool,
}
impl Iterator for LinePoints {
type Item = LinePointsItem;
#[inline(always)]
fn next(&mut self) -> Option<Self::Item> {
if self.u < self.du {
let frac = if self.dv < self.du {
255 - ((self.d + 2 * self.dv - 1) as i32 * 255 / (2 * self.du - 1) as i32) as u8
} else {
0
};
let next = LinePointsItem {
u: self.u,
v: self.v,
frac,
first: self.first,
last: self.d <= 0,
};
if self.d <= 0 {
self.d += 2 * self.du - 2 * self.dv;
self.v += 1;
self.first = true;
} else {
self.d -= 2 * self.dv;
self.first = false;
}
self.u += 1;
Some(next)
} else {
None
}
}
}

@ -0,0 +1,9 @@
mod blur;
mod circle;
mod line;
mod trigo;
pub use blur::{BlurAlgorithm, BlurBuff};
pub use circle::circle_points;
pub use line::line_points;
pub use trigo::{sin_i16, PI4};

@ -0,0 +1,29 @@
/// Integer representing an angle of 45 degress (PI/4).
//
// Changing this constant requires revisiting isin() algorithm
// (for higher values consider changing T type to i64 or f32)
pub const PI4: i16 = 45;
/// Fast sine approximation.
///
/// Returns mult * sin(angle).
///
/// Angle must be in range <0..PI4>.
/// This function provides an error within +-1 for multiplier up to 500
pub fn sin_i16(angle: i16, mult: i16) -> i16 {
assert!(angle >= 0 && angle <= PI4);
assert!(mult <= 2500);
type T = i32;
// Based on polynomial x - x^3 / 6
let x = angle as T;
// Constants for the approximation
const K: f32 = (PI4 as f32) * 4.0 / core::f32::consts::PI;
const M: T = (6.0 * K * K + 0.5) as T;
const N: T = (6.0 * K * K * K + 0.5) as T;
// Applying the approximation
(((M * x - x * x * x) * mult as T + N / 2) / N) as i16
}

@ -0,0 +1,874 @@
use crate::ui::{
display::Color,
geometry::{Offset, Point, Rect},
};
use super::{BitmapView, Viewport};
#[cfg(feature = "ui_blurring")]
use crate::ui::shape::DrawingCache;
use super::algo::{circle_points, line_points, sin_i16, PI4};
pub trait BasicCanvas {
/// Returns dimensions of the canvas in pixels.
fn size(&self) -> Offset;
/// Returns the dimensions of the canvas as a rectangle with
/// the top-left at (0,0).
fn bounds(&self) -> Rect {
Rect::from_size(self.size())
}
/// Returns the width of the canvas in pixels.
fn width(&self) -> i16 {
self.size().x
}
/// Returns the height of the canvas in pixels.
fn height(&self) -> i16 {
self.size().y
}
/// Gets the current drawing viewport previously set by `set_viewport()`
/// function.
fn viewport(&self) -> Viewport;
/// Sets the active viewport valid for all subsequent drawing operations.
fn set_viewport(&mut self, vp: Viewport);
/// Sets the new viewport that's intersection of the
/// current viewport and the `window` rectangle relative
/// to the current viewport. The viewport's origin is
/// set to the top-left corener of the `window`.
fn set_window(&mut self, window: Rect) -> Viewport {
let viewport = self.viewport();
self.set_viewport(viewport.relative_window(window));
viewport
}
/// Sets the new viewport that's intersection of the
/// current viewport and the `clip` rectangle relative
/// to the current viewport. The viewport's origin is
/// not changed.
fn set_clip(&mut self, clip: Rect) -> Viewport {
let viewport = self.viewport();
self.set_viewport(viewport.relative_clip(clip));
viewport
}
/// Draws a filled rectangle with the specified color.
fn fill_rect(&mut self, r: Rect, color: Color, alpha: u8);
/// Fills the canvas background with the specified color.
fn fill_background(&mut self, color: Color) {
self.fill_rect(self.viewport().clip, color, 255);
}
/// Draws a bitmap of bitmap into to the rectangle.
fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView);
}
pub trait Canvas: BasicCanvas {
/// Returns a non-mutable view of the underlying bitmap.
fn view(&self) -> BitmapView;
/// Draw a pixel at specified coordinates.
fn draw_pixel(&mut self, pt: Point, color: Color);
/// Draws a single pixel and blends its color with the background.
///
/// - If alpha == 255, the (foreground) pixel color is used.
/// - If 0 < alpha << 255, pixel and backround colors are blended.
/// - If alpha == 0, the background color is used.
fn blend_pixel(&mut self, pt: Point, color: Color, alpha: u8);
/// Blends a bitmap with the canvas background
fn blend_bitmap(&mut self, r: Rect, src: BitmapView);
/// Applies a blur effect to the specified rectangle.
///
/// The blur effect works properly only when the rectangle is not clipped,
/// which is a strong constraint that's hard to be met. The function uses a
/// simple box filter, where the 'radius' argument represents the length
/// of the sides of this filter.
///
/// It's important to be aware that strong artifacts may appear on images
/// with horizontal/vertical lines.
#[cfg(feature = "ui_blurring")]
fn blur_rect(&mut self, r: Rect, radius: usize, cache: &DrawingCache);
/// Draws an outline of a rectangle with rounded corners.
fn draw_round_rect(&mut self, r: Rect, radius: i16, color: Color) {
let split = unwrap!(circle_points(radius).last()).v;
let b = Rect {
y1: r.y0 + radius - split + 1,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius) {
let pt_l = Point::new(r.x0 + radius - p.u, r.y0 + radius - p.v);
let pt_r = Point::new(r.x1 - radius + p.u - 1, r.y0 + radius - p.v);
if p.v == radius && p.last {
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, 255);
} else {
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
}
let b = Rect {
y0: r.y0 + radius - split + 1,
y1: r.y0 + radius + 1,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(r.x0 + radius - p.v, r.y0 + radius - p.u);
let pt_r = Point::new(r.x1 - radius + p.v - 1, r.y0 + radius - p.u);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
self.fill_rect(
Rect {
x0: r.x0,
y0: r.y0 + radius + 1,
x1: r.x0 + 1,
y1: r.y1 - radius - 1,
},
color,
255,
);
self.fill_rect(
Rect {
x0: r.x1 - 1,
y0: r.y0 + radius + 1,
x1: r.x1,
y1: r.y1 - radius - 1,
},
color,
255,
);
let b = Rect {
y0: r.y1 - radius - 1,
y1: r.y1 - radius - 1 + split,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(r.x0 + radius - p.v, r.y1 - radius - 1 + p.u);
let pt_r = Point::new(r.x1 - radius + p.v - 1, r.y1 - radius - 1 + p.u);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
let b = Rect {
y0: r.y1 - radius - 1 + split,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius) {
let pt_l = Point::new(r.x0 + radius - p.u, r.y1 - radius - 1 + p.v);
let pt_r = Point::new(r.x1 - radius + p.u - 1, r.y1 - radius - 1 + p.v);
if p.v == radius && p.last {
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, 255);
} else {
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
}
}
/// Draws filled rectangle with rounded corners.
#[cfg(not(feature = "ui_antialiasing"))]
fn fill_round_rect(&mut self, r: Rect, radius: i16, color: Color, alpha: u8) {
let split = unwrap!(circle_points(radius).last()).v;
let b = Rect {
y1: r.y0 + radius - split + 1,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius) {
if p.last {
let pt_l = Point::new(r.x0 + radius - p.u, r.y0 + radius - p.v);
let pt_r = Point::new(r.x1 - radius + p.u - 1, r.y0 + radius - p.v);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
}
let b = Rect {
y0: r.y0 + radius - split + 1,
y1: r.y0 + radius + 1,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(r.x0 + radius - p.v, r.y0 + radius - p.u);
let pt_r = Point::new(r.x1 - radius + p.v - 1, r.y0 + radius - p.u);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
self.fill_rect(
Rect {
x0: r.x0,
y0: r.y0 + radius + 1,
x1: r.x1,
y1: r.y1 - radius - 1,
},
color,
alpha,
);
let b = Rect {
y0: r.y1 - radius - 1,
y1: r.y1 - radius - 1 + split,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(r.x0 + radius - p.v, r.y1 - radius - 1 + p.u);
let pt_r = Point::new(r.x1 - radius + p.v - 1, r.y1 - radius - 1 + p.u);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
let b = Rect {
y0: r.y1 - radius - 1 + split,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius) {
if p.last {
let pt_l = Point::new(r.x0 + radius - p.u, r.y1 - radius - 1 + p.v);
let pt_r = Point::new(r.x1 - radius + p.u - 1, r.y1 - radius - 1 + p.v);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
}
}
/// Draws filled rectangle with antialiased rounded corners.
#[cfg(feature = "ui_antialiasing")]
fn fill_round_rect(&mut self, r: Rect, radius: i16, color: Color, alpha: u8) {
let split = unwrap!(circle_points(radius).last()).v;
let b = Rect {
y1: r.y0 + radius - split + 1,
..r
};
let alpha_mul = |a: u8| -> u8 { ((a as u16 * alpha as u16) / 255) as u8 };
if self.viewport().contains(b) {
for p in circle_points(radius) {
let pt_l = Point::new(r.x0 + radius - p.u, r.y0 + radius - p.v);
let pt_r = Point::new(r.x1 - radius + p.u - 1, r.y0 + radius - p.v);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
if p.first {
let inner = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(inner, color, alpha);
}
}
}
let b = Rect {
y0: r.y0 + radius - split + 1,
y1: r.y0 + radius + 1,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(r.x0 + radius - p.v, r.y0 + radius - p.u);
let pt_r = Point::new(r.x1 - radius + p.v - 1, r.y0 + radius - p.u);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
let inner = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(inner, color, alpha);
}
}
self.fill_rect(
Rect {
x0: r.x0,
y0: r.y0 + radius + 1,
x1: r.x1,
y1: r.y1 - radius - 1,
},
color,
alpha,
);
let b = Rect {
y0: r.y1 - radius - 1,
y1: r.y1 - radius - 1 + split,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(r.x0 + radius - p.v, r.y1 - radius - 1 + p.u);
let pt_r = Point::new(r.x1 - radius + p.v - 1, r.y1 - radius - 1 + p.u);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
let b = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(b, color, alpha);
}
}
let b = Rect {
y0: r.y1 - radius - 1 + split,
..r
};
if self.viewport().contains(b) {
for p in circle_points(radius) {
let pt_l = Point::new(r.x0 + radius - p.u, r.y1 - radius - 1 + p.v);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
let pt_r = Point::new(r.x1 - radius + p.u - 1, r.y1 - radius - 1 + p.v);
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
if p.first {
let b = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(b, color, alpha);
}
}
}
}
// Draws circle with the specified center and the radius.
#[cfg(not(feature = "ui_antialiasing"))]
fn draw_circle(&mut self, center: Point, radius: i16, color: Color) {
let split = unwrap!(circle_points(radius).last()).v;
let r = Rect::new(
Point::new(center.x - radius, center.y - radius),
Point::new(center.x + radius + 1, center.y - split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y - p.v);
let pt_r = Point::new(center.x + p.u, center.y - p.v);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y - split),
Point::new(center.x + radius + 1, center.y + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y - p.u);
let pt_r = Point::new(center.x + p.v, center.y - p.u);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + 1),
Point::new(center.x + radius + 1, center.y + split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).skip(1).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y + p.u);
let pt_r = Point::new(center.x + p.v, center.y + p.u);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + split),
Point::new(center.x + radius + 1, center.y + radius + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y + p.v);
let pt_r = Point::new(center.x + p.u, center.y + p.v);
self.draw_pixel(pt_l, color);
self.draw_pixel(pt_r, color);
}
}
}
/// Draws antialiased circle with the specified center and the radius.
/*#[cfg(feature = "ui_antialiasing")]
fn draw_circle(&mut self, center: Point, radius: i16, color: Color) {
let split = unwrap!(circle_points(radius).last()).v;
let r = Rect::new(
Point::new(center.x - radius, center.y - radius),
Point::new(center.x + radius + 1, center.y - split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y - p.v);
self.blend_pixel(pt_l, color, p.frac);
self.blend_pixel(pt_l.under(), color, 255 - p.frac);
let pt_r = Point::new(center.x + p.u, center.y - p.v);
self.blend_pixel(pt_r, color, p.frac);
self.blend_pixel(pt_r.under(), color, 255 - p.frac);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y - split),
Point::new(center.x + radius + 1, center.y + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y - p.u);
self.blend_pixel(pt_l, color, p.frac);
self.blend_pixel(pt_l.onright(), color, 255 - p.frac);
let pt_r = Point::new(center.x + p.v, center.y - p.u);
self.blend_pixel(pt_r, color, p.frac);
self.blend_pixel(pt_r.onleft(), color, 255 - p.frac);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + 1),
Point::new(center.x + radius + 1, center.y + split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).skip(1).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y + p.u);
self.blend_pixel(pt_l, color, p.frac);
self.blend_pixel(pt_l.onright(), color, 255 - p.frac);
let pt_r = Point::new(center.x + p.v, center.y + p.u);
self.blend_pixel(pt_r, color, p.frac);
self.blend_pixel(pt_r.onleft(), color, 255 - p.frac);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + split),
Point::new(center.x + radius + 1, center.y + radius + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y + p.v);
self.blend_pixel(pt_l, color, p.frac);
self.blend_pixel(pt_l.above(), color, 255 - p.frac);
let pt_r = Point::new(center.x + p.u, center.y + p.v);
self.blend_pixel(pt_r, color, p.frac);
self.blend_pixel(pt_r.above(), color, 255 - p.frac);
}
}
}*/
/// Draws filled circle with the specified center and the radius.
#[cfg(not(feature = "ui_antialiasing"))]
fn fill_circle(&mut self, center: Point, radius: i16, color: Color) {
let split = unwrap!(circle_points(radius).last()).v;
let alpha = 255;
let r = Rect::new(
Point::new(center.x - radius, center.y - radius),
Point::new(center.x + radius + 1, center.y - split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
if p.last {
let pt_l = Point::new(center.x - p.u, center.y - p.v);
let pt_r = Point::new(center.x + p.u, center.y - p.v);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y - split),
Point::new(center.x + radius + 1, center.y + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y - p.u);
let pt_r = Point::new(center.x + p.v, center.y - p.u);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + 1),
Point::new(center.x + radius + 1, center.y + split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).skip(1).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y + p.u);
let pt_r = Point::new(center.x + p.v, center.y + p.u);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + split),
Point::new(center.x + radius + 1, center.y + radius + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
if p.last {
let pt_l = Point::new(center.x - p.u, center.y + p.v);
let pt_r = Point::new(center.x + p.u, center.y + p.v);
self.fill_rect(Rect::new(pt_l, pt_r.onright().under()), color, alpha);
}
}
}
}
/// Draws antialiased filled circle with the specified center and the
/// radius.
#[cfg(feature = "ui_antialiasing")]
fn fill_circle(&mut self, center: Point, radius: i16, color: Color) {
let split = unwrap!(circle_points(radius).last()).v;
let alpha = 255;
let alpha_mul = |a: u8| -> u8 { ((a as u16 * alpha as u16) / 255) as u8 };
let r = Rect::new(
Point::new(center.x - radius, center.y - radius),
Point::new(center.x + radius + 1, center.y - split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y - p.v);
let pt_r = Point::new(center.x + p.u, center.y - p.v);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
if pt_l != pt_r {
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
}
if p.first {
let r = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(r, color, alpha);
}
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y - split),
Point::new(center.x + radius + 1, center.y + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y - p.u);
let pt_r = Point::new(center.x + p.v, center.y - p.u);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
let r = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(r, color, alpha);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + 1),
Point::new(center.x + radius + 1, center.y + split + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius).skip(1).take_while(|p| p.u < p.v) {
let pt_l = Point::new(center.x - p.v, center.y + p.u);
let pt_r = Point::new(center.x + p.v, center.y + p.u);
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
let r = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(r, color, alpha);
}
}
let r = Rect::new(
Point::new(center.x - radius, center.y + split),
Point::new(center.x + radius + 1, center.y + radius + 1),
);
if self.viewport().contains(r) {
for p in circle_points(radius) {
let pt_l = Point::new(center.x - p.u, center.y + p.v);
let pt_r = Point::new(center.x + p.u, center.y + p.v);
if pt_l != pt_r {
self.blend_pixel(pt_l, color, alpha_mul(p.frac));
}
self.blend_pixel(pt_r, color, alpha_mul(p.frac));
if p.first {
let r = Rect::new(pt_l.onright(), pt_r.under());
self.fill_rect(r, color, alpha);
}
}
}
}
/// Fills circle sector with a specified color.
fn fill_sector(
&mut self,
center: Point,
radius: i16,
mut start: i16,
mut end: i16,
color: Color,
) {
start = (PI4 * 8 + start % (PI4 * 8)) % (PI4 * 8);
end = (PI4 * 8 + end % (PI4 * 8)) % (PI4 * 8);
let alpha = 255;
let alpha_mul = |a: u8| -> u8 { ((a as u16 * alpha as u16) / 255) as u8 };
if start != end {
// The algorithm fills everything except the middle point ;-)
self.draw_pixel(center, color);
}
for octant in 0..8 {
let angle = octant * PI4;
// Function for calculation of 'u' coordinate inside the circle octant
// radius * sin(angle)
let sin = |angle: i16| -> i16 { sin_i16(angle, radius) };
// Calculate the octant's bounding rectangle
let p = Point::new(sin(PI4) + 1, -radius - 1).rot(octant);
let r = Rect::new(center, p + center.into()).normalize();
// Skip octant if not visible
if !self.viewport().contains(r) {
continue;
}
// Function for filling a line between two endpoints with antialiasing.
// The function is special for each octant using 4 different axes of symmetry
let filler = &mut |p1: Option<Point>, p1_frac, p2: Point, p2_frac| {
let p2: Point = center + p2.rot(octant).into();
self.blend_pixel(p2, color, alpha_mul(p2_frac));
if let Some(p1) = p1 {
let p1: Point = center + p1.rot(octant).into();
let ofs = Point::new(-1, 0).rot(octant);
self.blend_pixel(p1 + ofs.into(), color, alpha_mul(p1_frac));
if ofs.x + ofs.y < 0 {
if ofs.x != 0 {
self.fill_rect(Rect::new(p1, p2.under()), color, alpha);
} else {
self.fill_rect(Rect::new(p1, p2.onright()), color, alpha);
}
} else {
let p1 = p1 + ofs.into();
let p2 = p2 + ofs.into();
if ofs.x != 0 {
self.fill_rect(Rect::new(p2, p1.under()), color, alpha);
} else {
self.fill_rect(Rect::new(p2, p1.onright()), color, alpha);
}
}
}
};
let corr = if octant & 1 == 0 {
// The clockwise octant
|angle| angle
} else {
// The anticlockwise octant
|angle| PI4 - angle
};
if start <= end {
// Octant may contain 0 or 1 sector
if start < angle + PI4 && end > angle {
if start <= angle && end >= angle + PI4 {
// Fill all pixels in the octant
fill_octant(radius, 0, sin(PI4), filler);
} else {
// Partial fill
let u1 = if start <= angle {
sin(corr(0))
} else {
sin(corr(start - angle))
};
let u2 = if end <= angle + PI4 {
sin(corr(end - angle))
} else {
sin(corr(PI4))
};
fill_octant(radius, u1, u2, filler);
}
}
} else {
// Octant may contain 0, 1 or 2 sectors
if end >= angle + PI4 || start <= angle {
// Fill all pixels in the octant
fill_octant(radius, 0, sin(PI4), filler);
} else {
// Partial fill
if (end > angle) && (end < angle + PI4) {
// Fill up to `end`
fill_octant(radius, sin(corr(0)), sin(corr(end - angle)), filler);
}
if start < angle + PI4 {
// Fill all from `start`
fill_octant(radius, sin(corr(start - angle)), sin(corr(PI4)), filler);
}
}
}
}
}
}
/// Calculates endpoints of a single octant of a circle
///
/// Used internally by `Canvas::fill_sector()`.
fn fill_octant(
radius: i16,
mut u1: i16,
mut u2: i16,
fill: &mut impl FnMut(Option<Point>, u8, Point, u8),
) {
// Starting end ending points on
if u1 > u2 {
(u1, u2) = (u2, u1);
}
let mut iter = circle_points(radius).skip(u1 as usize);
// Intersection of the p1 line and the circle
let p1_start = unwrap!(iter.next());
// Intersection of the p1 line and the circle
let mut p2_start = p1_start;
loop {
if let Some(p) = iter.next() {
if p.u > u2 {
break;
}
p2_start = p;
} else {
break;
}
}
// Flag if we draw section up to 45degs
let join_flag = iter.next().is_none();
// Process area between a p1 line and the circle
let mut p1_iter = line_points(p1_start.v, p1_start.u, 0);
let mut first = true;
let mut skip = 0;
for c in circle_points(radius)
.skip(p1_start.u as usize)
.take((p2_start.u - p1_start.u) as usize)
{
let p2_coord = Point::new(c.u, -c.v);
if c.first || first {
let p1 = unwrap!(p1_iter.next());
let p1_coord = Point::new(p1_start.u - p1.v, -p1_start.v + p1.u);
first = false;
fill(Some(p1_coord), p1.frac, p2_coord, c.frac);
} else {
fill(None, 0, p2_coord, c.frac);
}
skip = if c.last { 0 } else { 1 };
}
// Process area between a p1 and p2 lines
let p2_iter = line_points(p2_start.v, p2_start.u, 0).skip(skip);
for (p1, p2) in p1_iter.zip(p2_iter) {
let p1_coord = Point::new(p1_start.u - p1.v, -p1_start.v + p1.u);
let p2_coord = Point::new(p2_start.u - p2.v, -p2_start.v + p2.u);
let p2_frac = if join_flag { 255 } else { 255 - p2.frac };
fill(Some(p1_coord), p1.frac, p2_coord, p2_frac);
}
}
impl Point {
fn onleft(self) -> Self {
Self {
x: self.x - 1,
..self
}
}
fn onright(self) -> Self {
Self {
x: self.x + 1,
..self
}
}
fn above(self) -> Self {
Self {
y: self.y - 1,
..self
}
}
fn under(self) -> Self {
Self {
y: self.y + 1,
..self
}
}
fn rot(self, octant: i16) -> Self {
let mut result = self;
if (octant + 1) & 2 != 0 {
result = Point::new(-result.y, -result.x);
}
if octant & 4 != 0 {
result = Point::new(-result.x, result.y);
}
if (octant + 2) & 4 != 0 {
result = Point::new(result.x, -result.y);
}
result
}
}

@ -0,0 +1,15 @@
pub mod algo;
mod common;
mod mono8;
mod rgb565;
mod rgba8888;
mod viewport;
pub use common::{BasicCanvas, Canvas};
pub use mono8::Mono8Canvas;
pub use rgb565::Rgb565Canvas;
pub use rgba8888::Rgba8888Canvas;
pub use viewport::Viewport;
use crate::trezorhal::bitmap;
pub use bitmap::{Bitmap, BitmapFormat, BitmapView};

@ -0,0 +1,97 @@
use crate::ui::{
display::Color,
geometry::{Offset, Point, Rect},
};
#[cfg(feature = "ui_blurring")]
use crate::ui::shape::DrawingCache;
use super::{BasicCanvas, Bitmap, BitmapFormat, BitmapView, Canvas, Viewport};
/// A struct representing 8-bit monochromatic canvas
pub struct Mono8Canvas<'a> {
bitmap: Bitmap<'a>,
viewport: Viewport,
}
impl<'a> Mono8Canvas<'a> {
/// Creates a new canvas with the specified size and buffer.
///
/// Optionally minimal height can be specified and then the height
/// of the new bitmap is adjusted to the buffer size.
///
/// Returns None if the buffer is not big enough.
pub fn new(size: Offset, min_height: Option<i16>, buff: &'a mut [u8]) -> Option<Self> {
let bitmap = Bitmap::new_mut(BitmapFormat::MONO8, None, size, min_height, buff)?;
let viewport = Viewport::from_size(bitmap.size());
Some(Self { bitmap, viewport })
}
/// Returns the specified row as a mutable slice.
///
/// Returns None if row is out of range.
pub fn row_mut(&mut self, row: i16) -> Option<&mut [u8]> {
self.bitmap.row_mut(row)
}
}
impl<'a> BasicCanvas for Mono8Canvas<'a> {
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.bounds());
}
fn size(&self) -> Offset {
self.bitmap.size()
}
fn fill_rect(&mut self, r: Rect, color: Color, alpha: u8) {
let r = r.translate(self.viewport.origin);
self.bitmap.mono8_fill(r, self.viewport.clip, color, alpha);
}
fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.mono8_copy(r, self.viewport.clip, &bitmap);
}
}
impl<'a> Canvas for Mono8Canvas<'a> {
fn view(&self) -> BitmapView {
BitmapView::new(&self.bitmap)
}
fn draw_pixel(&mut self, pt: Point, color: Color) {
let pt = pt + self.viewport.origin;
if self.viewport.clip.contains(pt) {
if let Some(row) = self.row_mut(pt.y) {
row[pt.x as usize] = color.luminance() as u8;
}
}
}
fn blend_pixel(&mut self, pt: Point, color: Color, alpha: u8) {
let pt = pt + self.viewport.origin;
if self.viewport.clip.contains(pt) {
if let Some(row) = self.row_mut(pt.y) {
let pixel = &mut row[pt.x as usize];
let fg_color = color.luminance() as u16;
let bg_color = *pixel as u16;
*pixel = ((fg_color * alpha as u16 + bg_color * (255 - alpha) as u16) / 255) as u8;
}
}
}
fn blend_bitmap(&mut self, r: Rect, src: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.mono8_blend(r, self.viewport.clip, &src);
}
#[cfg(feature = "ui_blurring")]
fn blur_rect(&mut self, _r: Rect, _radius: usize, _cache: &DrawingCache) {
// Not implemented
}
}

@ -0,0 +1,122 @@
use crate::ui::{
display::Color,
geometry::{Offset, Point, Rect},
};
use super::{BasicCanvas, Bitmap, BitmapFormat, BitmapView, Canvas, Viewport};
#[cfg(feature = "ui_blurring")]
use crate::ui::shape::DrawingCache;
/// A struct representing 16-bit (RGB565) color canvas
pub struct Rgb565Canvas<'a> {
bitmap: Bitmap<'a>,
viewport: Viewport,
}
impl<'a> Rgb565Canvas<'a> {
/// Creates a new canvas with the specified size and buffer.
///
/// Optionally minimal height can be specified and then the height
/// of the new bitmap is adjusted to the buffer size.
///
/// Returns None if the buffer is not big enough.
pub fn new(size: Offset, min_height: Option<i16>, buff: &'a mut [u8]) -> Option<Self> {
let bitmap = Bitmap::new_mut(BitmapFormat::RGB565, None, size, min_height, buff)?;
let viewport = Viewport::from_size(bitmap.size());
Some(Self { bitmap, viewport })
}
/// Returns the specified row as a mutable slice.
///
/// Returns None if row is out of range.
pub fn row_mut(&mut self, row: i16) -> Option<&mut [u16]> {
self.bitmap.row_mut(row)
}
}
impl<'a> BasicCanvas for Rgb565Canvas<'a> {
fn size(&self) -> Offset {
self.bitmap.size()
}
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.bounds());
}
fn fill_rect(&mut self, r: Rect, color: Color, alpha: u8) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgb565_fill(r, self.viewport.clip, color, alpha);
}
fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgb565_copy(r, self.viewport.clip, &bitmap);
}
}
impl<'a> Canvas for Rgb565Canvas<'a> {
fn view(&self) -> BitmapView {
BitmapView::new(&self.bitmap)
}
fn draw_pixel(&mut self, pt: Point, color: Color) {
let pt = pt + self.viewport.origin;
if self.viewport.clip.contains(pt) {
if let Some(row) = self.row_mut(pt.y) {
row[pt.x as usize] = color.into();
}
}
}
fn blend_pixel(&mut self, pt: Point, color: Color, alpha: u8) {
let pt = pt + self.viewport.origin;
if self.viewport.clip.contains(pt) {
if let Some(row) = self.row_mut(pt.y) {
let pixel = &mut row[pt.x as usize];
let bg_color: Color = (*pixel).into();
*pixel = bg_color.blend(color, alpha).into();
}
}
}
fn blend_bitmap(&mut self, r: Rect, src: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgb565_blend(r, self.viewport.clip, &src);
}
#[cfg(feature = "ui_blurring")]
fn blur_rect(&mut self, r: Rect, radius: usize, cache: &DrawingCache) {
let clip = r
.translate(self.viewport.origin)
.intersect(self.viewport.clip);
let ofs = radius as i16;
if clip.width() > 2 * ofs - 1 && clip.height() > 2 * ofs - 1 {
let mut blur_cache = cache.blur();
let (blur, _) = unwrap!(
blur_cache.get(clip.size(), radius, None),
"Too small blur buffer"
);
loop {
if let Some(y) = blur.push_ready() {
let row = unwrap!(self.row_mut(y + clip.y0)); // can't panic
blur.push(&row[clip.x0 as usize..clip.x1 as usize]);
}
if let Some(y) = blur.pop_ready() {
let row = unwrap!(self.row_mut(y + clip.y0)); // can't panic
blur.pop(&mut row[clip.x0 as usize..clip.x1 as usize], None);
if y + 1 >= clip.height() {
break;
}
}
}
}
}
}

@ -0,0 +1,90 @@
use crate::ui::{
display::Color,
geometry::{Offset, Point, Rect},
};
use super::{BasicCanvas, Bitmap, BitmapFormat, BitmapView, Canvas, Viewport};
#[cfg(feature = "ui_blurring")]
use crate::ui::shape::DrawingCache;
/// A struct representing 32-bit (RGBA8888) color canvas
pub struct Rgba8888Canvas<'a> {
bitmap: Bitmap<'a>,
viewport: Viewport,
}
impl<'a> Rgba8888Canvas<'a> {
/// Creates a new canvas with the specified size and buffer.
///
/// Optionally minimal height can be specified and then the height
/// of the new bitmap is adjusted to the buffer size.
///
/// Returns None if the buffer is not big enough.
pub fn new(size: Offset, min_height: Option<i16>, buff: &'a mut [u8]) -> Option<Self> {
let bitmap = Bitmap::new_mut(BitmapFormat::RGBA8888, None, size, min_height, buff)?;
let viewport = Viewport::from_size(bitmap.size());
Some(Self { bitmap, viewport })
}
/// Returns the specified row as a mutable slice.
///
/// Returns None if row is out of range.
pub fn row_mut(&mut self, row: i16) -> Option<&mut [u32]> {
self.bitmap.row_mut(row)
}
}
impl<'a> BasicCanvas for Rgba8888Canvas<'a> {
fn size(&self) -> Offset {
self.bitmap.size()
}
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.bounds());
}
fn fill_rect(&mut self, r: Rect, color: Color, alpha: u8) {
let r = r.translate(self.viewport.origin);
self.bitmap
.rgba8888_fill(r, self.viewport.clip, color, alpha);
}
fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgba8888_copy(r, self.viewport.clip, &bitmap);
}
}
impl<'a> Canvas for Rgba8888Canvas<'a> {
fn view(&self) -> BitmapView {
BitmapView::new(&self.bitmap)
}
fn draw_pixel(&mut self, pt: Point, color: Color) {
let pt = pt + self.viewport.origin;
if self.viewport.clip.contains(pt) {
if let Some(row) = self.row_mut(pt.y) {
row[pt.x as usize] = color.into();
}
}
}
fn blend_pixel(&mut self, _pt: Point, _color: Color, _alpha: u8) {
// TODO: not implemented yet, requires 32-bit color blending routines
}
fn blend_bitmap(&mut self, r: Rect, src: BitmapView) {
let r = r.translate(self.viewport.origin);
self.bitmap.rgba8888_blend(r, self.viewport.clip, &src);
}
#[cfg(feature = "ui_blurring")]
fn blur_rect(&mut self, _r: Rect, _radius: usize, _cache: &DrawingCache) {
// TODO
}
}

@ -0,0 +1,103 @@
use crate::ui::geometry::{Offset, Rect};
/// The Viewport concept is foundation for clipping and translating
/// during drawing on the general canvas.
///
/// The Viewport structure comprises a rectangle representing the
/// clipping area and a drawing origin (or offset), which is applied
/// to all coordinates passed to the drawing functions.
///
/// Two coordination systems exist - "absolute" and "relative."
///
/// In the "absolute" coordinate system, (0, 0) is at the left-top of
/// a referenced canvas (device or bitmap).
///
/// Relative coordinates are with respect to the viewport origin.
/// The relative coordinate (0, 0) is located at (viewport.origin.x,
/// viewport.origin.y).
///
/// Conversion between "absolute" and "relative" coordinates is straightforward:
///
/// pt_absolute = pt_relative.translate(viewport.origin)
///
/// pt_relative = pt_absolute.translate(-viewport.origin)
///
/// The Viewport's clipping area and origin are always in "absolute"
/// coordinates. Canvas objects utilize the viewport to translate "relative"
/// coordinates passed to drawing functions into "absolute" coordinates that
/// correspond to the target device or bitmap.
#[derive(Copy, Clone)]
pub struct Viewport {
/// Clipping rectangle relative to the canvas top-left corner
pub clip: Rect,
/// Offset applied to all coordinates before clipping
pub origin: Offset,
}
impl Viewport {
/// Creates a new viewport with specified clip rectangle and origin at
/// (0,0).
pub fn new(clip: Rect) -> Self {
Self {
clip,
origin: Offset::zero(),
}
}
/// Creates a new viewport with specified size and origin at (0,0).
pub fn from_size(size: Offset) -> Self {
Self {
clip: Rect::from_size(size),
origin: Offset::zero(),
}
}
/// Checks if the viewport intersects with the specified rectangle
/// given in relative coordinates.
pub fn contains(&self, r: Rect) -> bool {
r.translate(self.origin).has_intersection(self.clip)
}
pub fn translate(self, offset: Offset) -> Self {
Self {
clip: self.clip.translate(offset),
origin: self.origin + offset,
}
}
/// Creates a new viewport with the new origin given in
/// absolute coordinates.
pub fn with_origin(self, origin: Offset) -> Self {
Self { origin, ..self }
}
/// Creates a clip of the viewport containing only the specified rectangle
/// given in absolute coordinates. The origin of the new viewport
/// remains unchanged.
pub fn absolute_clip(self, r: Rect) -> Self {
Self {
clip: r.intersect(self.clip),
..self
}
}
/// Creates a clip of the viewport containing only the specified rectangle
/// given in relative coordinates. The origin of the new viewport
/// remains unchanged.
pub fn relative_clip(self, r: Rect) -> Self {
Self {
clip: r.translate(self.origin).intersect(self.clip),
..self
}
}
/// Creates a clip of the viewport containing only the specified rectangle
/// given in relative coordinates. The origin of the new viewport
/// is set to the top-left corner of the rectangle.
pub fn relative_window(&self, r: Rect) -> Self {
let clip = r.translate(self.origin).intersect(self.clip);
let origin = self.origin + (clip.top_left() - self.clip.top_left());
Self { clip, origin }
}
}

@ -1,6 +1,7 @@
use crate::{
trezorhal::display,
ui::{
canvas::{Bitmap, BitmapFormat},
constant,
geometry::{Offset, Point, Rect},
},
@ -41,12 +42,12 @@ impl Glyph {
let width = *data.offset(0) as i16;
let height = *data.offset(1) as i16;
let data_bits = constant::FONT_BPP * width * height;
let data_bytes = if data_bits % 8 == 0 {
data_bits / 8
} else {
(data_bits / 8) + 1
let data_bytes = match constant::FONT_BPP {
1 => (width * height + 7) / 8, // packed bits
2 => (width * height + 3) / 4, // packed bits
4 => (width + 1) / 2 * height, // row aligned to bytes
8 => width * height,
_ => panic!(),
};
Glyph {
@ -119,6 +120,28 @@ impl Glyph {
_ => 0,
}
}
pub fn bitmap(&self) -> Bitmap<'static> {
match constant::FONT_BPP {
1 => unwrap!(Bitmap::new(
BitmapFormat::MONO1P,
None,
Offset::new(self.width, self.height),
None,
self.data,
)),
2 => panic!(),
4 => unwrap!(Bitmap::new(
BitmapFormat::MONO4,
None,
Offset::new(self.width, self.height),
None,
self.data,
)),
8 => panic!(),
_ => panic!(),
}
}
}
/// Font constants. Keep in sync with FONT_ definitions in
@ -226,6 +249,16 @@ impl Font {
constant::LINE_SPACE + self.text_height()
}
// Returns x-coordinate of the text start (including left bearing)
pub fn horz_center(&self, start: i16, end: i16, text: &str) -> i16 {
(start + end - self.visible_text_width(text)) / 2 - self.start_x_bearing(text)
}
// Returns y-coordinate of the text baseline
pub fn vert_center(&self, start: i16, end: i16, text: &str) -> i16 {
(start + end + self.visible_text_height(text)) / 2
}
pub fn get_glyph(self, ch: char) -> Glyph {
let gl_data = display::get_char_glyph(ch as u16, self.into());

@ -545,6 +545,7 @@ pub enum Alignment {
End,
}
#[derive(Copy, Clone)]
pub struct Alignment2D(pub Alignment, pub Alignment);
impl Alignment2D {
@ -552,6 +553,8 @@ impl Alignment2D {
pub const TOP_RIGHT: Alignment2D = Alignment2D(Alignment::End, Alignment::Start);
pub const TOP_CENTER: Alignment2D = Alignment2D(Alignment::Center, Alignment::Start);
pub const CENTER: Alignment2D = Alignment2D(Alignment::Center, Alignment::Center);
pub const CENTER_LEFT: Alignment2D = Alignment2D(Alignment::Start, Alignment::Center);
pub const CENTER_RIGHT: Alignment2D = Alignment2D(Alignment::End, Alignment::Center);
pub const BOTTOM_LEFT: Alignment2D = Alignment2D(Alignment::Start, Alignment::End);
pub const BOTTOM_RIGHT: Alignment2D = Alignment2D(Alignment::End, Alignment::End);
pub const BOTTOM_CENTER: Alignment2D = Alignment2D(Alignment::Center, Alignment::End);

@ -2,6 +2,7 @@
pub mod macros;
pub mod animation;
pub mod canvas;
pub mod component;
pub mod constant;
pub mod display;
@ -9,6 +10,7 @@ pub mod event;
pub mod geometry;
pub mod lerp;
pub mod screens;
pub mod shape;
#[macro_use]
pub mod util;

@ -0,0 +1,128 @@
use crate::ui::{canvas::Canvas, display::Color, geometry::Rect};
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
/// A shape for the rendering variuous type of rectangles.
pub struct Bar {
/// Rectangle position and dimenstion
area: Rect,
/// Foreground color (default None)
fg_color: Option<Color>,
/// Background color (default None)
bg_color: Option<Color>,
/// Thickness (default 0)
thickness: i16,
/// Corner radius (default 0)
radius: i16,
/// Alpha (default 255)
alpha: u8,
}
impl Bar {
pub fn new(area: Rect) -> Self {
Self {
area,
fg_color: None,
bg_color: None,
thickness: 1,
radius: 0,
alpha: 255,
}
}
pub fn with_fg(self, fg_color: Color) -> Self {
Self {
fg_color: Some(fg_color),
..self
}
}
pub fn with_bg(self, bg_color: Color) -> Self {
Self {
bg_color: Some(bg_color),
..self
}
}
pub fn with_radius(self, radius: i16) -> Self {
Self { radius, ..self }
}
pub fn with_thickness(self, thickness: i16) -> Self {
Self { thickness, ..self }
}
pub fn with_alpha(self, alpha: u8) -> Self {
Self { alpha, ..self }
}
pub fn render<'s>(self, renderer: &mut impl Renderer<'s>) {
renderer.render_shape(self);
}
}
impl Shape<'_> for Bar {
fn bounds(&self, _cache: &DrawingCache) -> Rect {
self.area
}
fn cleanup(&mut self, _cache: &DrawingCache) {}
fn draw(&mut self, canvas: &mut dyn Canvas, _cache: &DrawingCache) {
// NOTE: drawing of rounded bars without a background
// is not supported. If we needed it, we would have to
// introduce a new function in RgbCanvas.
// TODO: panic! in unsupported scenarious
let th = match self.fg_color {
Some(_) => self.thickness,
None => 0,
};
if self.radius == 0 {
if let Some(fg_color) = self.fg_color {
// outline
if th > 0 {
let r = self.area;
canvas.fill_rect(Rect { y1: r.y0 + th, ..r }, fg_color, self.alpha);
canvas.fill_rect(Rect { x1: r.x0 + th, ..r }, fg_color, self.alpha);
canvas.fill_rect(Rect { x0: r.x1 - th, ..r }, fg_color, self.alpha);
canvas.fill_rect(Rect { y0: r.y1 - th, ..r }, fg_color, self.alpha);
}
}
if let Some(bg_color) = self.bg_color {
// background
let bg_r = self.area.shrink(th);
canvas.fill_rect(bg_r, bg_color, self.alpha);
}
} else {
if let Some(fg_color) = self.fg_color {
if th > 0 {
if self.bg_color.is_some() {
canvas.fill_round_rect(self.area, self.radius, fg_color, self.alpha);
} else {
#[cfg(not(feature = "ui_antialiasing"))]
canvas.draw_round_rect(self.area, self.radius, fg_color);
}
}
}
if let Some(bg_color) = self.bg_color {
let bg_r = self.area.shrink(th);
canvas.fill_round_rect(bg_r, self.radius, bg_color, self.alpha);
}
}
}
}
impl<'s> ShapeClone<'s> for Bar {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<Bar>()?;
Some(clone.uninit.init(Bar { ..self }))
}
}

@ -0,0 +1,53 @@
use crate::ui::{canvas::Canvas, geometry::Rect};
use super::DrawingCache;
use without_alloc::alloc::LocalAllocLeakExt;
// ==========================================================================
// trait Shape
// ==========================================================================
/// This trait is used internally by so-called Renderers -
/// `DirectRenderer` & `ProgressiveRederer`.
///
/// All shapes (like `Bar`, `Text`, `Circle`, ...) that can be rendered
/// must implement `Shape` trait.
///
/// `Shape` objects may use `DrawingCache` as a scratch-pad memory or for
/// caching expensive calculations results.
pub trait Shape<'s> {
/// Returns the smallest bounding rectangle containing whole parts of the
/// shape.
///
/// The function is used by renderer for optimization if the shape
/// must be renderer or not.
fn bounds(&self, cache: &DrawingCache<'s>) -> Rect;
/// Draws shape on the canvas.
fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache<'s>);
/// The function should release all allocated resources needed
/// for shape drawing.
///
/// It's called by renderer if the shape's draw() function won't be called
/// anymore.
fn cleanup(&mut self, cache: &DrawingCache<'s>);
}
// ==========================================================================
// trait ShapeClone
// ==========================================================================
/// All shapes (like `Bar`, `Text`, `Circle`, ...) that can be rendered
/// by `ProgressiveRender` must implement `ShapeClone`.
pub trait ShapeClone<'s> {
/// Clones a shape object at the specified memory bump.
///
/// The method is used by `ProgressiveRenderer` to store shape objects for
/// deferred drawing.
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
where
T: LocalAllocLeakExt<'alloc>,
'alloc: 's;
}

@ -0,0 +1,45 @@
use crate::ui::{canvas::Canvas, geometry::Rect};
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
pub struct Blurring {
// Blurred area
area: Rect,
/// Blurring kernel radius
radius: usize,
}
/// A shape for the blurring of a specified rectangle area.
impl Blurring {
pub fn new(area: Rect, radius: usize) -> Self {
Self { area, radius }
}
pub fn render<'s>(self, renderer: &mut impl Renderer<'s>) {
renderer.render_shape(self);
}
}
impl Shape<'_> for Blurring {
fn bounds(&self, _cache: &DrawingCache) -> Rect {
self.area
}
fn cleanup(&mut self, _cache: &DrawingCache) {}
fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache) {
canvas.blur_rect(self.area, self.radius, cache);
}
}
impl<'s> ShapeClone<'s> for Blurring {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<Blurring>()?;
Some(clone.uninit.init(Blurring { ..self }))
}
}

@ -0,0 +1,57 @@
use crate::ui::{
canvas::algo::{BlurAlgorithm, BlurBuff},
geometry::Offset,
};
use core::cell::UnsafeCell;
use without_alloc::alloc::LocalAllocLeakExt;
pub struct BlurCache<'a> {
algo: Option<BlurAlgorithm<'a>>,
buff: &'a UnsafeCell<BlurBuff>,
tag: u32,
}
impl<'a> BlurCache<'a> {
pub fn new<'alloc: 'a, T>(bump: &'alloc T) -> Option<Self>
where
T: LocalAllocLeakExt<'alloc>,
{
let buff = bump
.alloc_t::<UnsafeCell<BlurBuff>>()?
.uninit
.init(UnsafeCell::new([0; 7928])); // TODO !!! 7928
Some(Self {
algo: None,
buff,
tag: 0,
})
}
pub fn get(
&mut self,
size: Offset,
radius: usize,
tag: Option<u32>,
) -> Result<(&mut BlurAlgorithm<'a>, u32), ()> {
if let Some(tag) = tag {
if self.tag == tag {
return Ok((unwrap!(self.algo.as_mut()), self.tag));
}
}
// Drop the existing blurring inbstance holding
// a mutable reference to its scratchpad buffer
self.algo = None;
self.tag += 1;
// Now there's nobody else holding any reference to our buffer
// so we can get mutable reference and pass it to a new
// instance of the blurring algorithm
let buff = unsafe { &mut *self.buff.get() };
self.algo = Some(BlurAlgorithm::new(size, radius, buff)?);
Ok((unwrap!(self.algo.as_mut()), self.tag))
}
}

@ -0,0 +1,99 @@
use super::zlib_cache::ZlibCache;
#[cfg(feature = "ui_blurring")]
use super::blur_cache::BlurCache;
#[cfg(feature = "ui_jpeg_decoder")]
use super::jpeg_cache::JpegCache;
use core::cell::{RefCell, RefMut};
use without_alloc::alloc::LocalAllocLeakExt;
const ALIGN_PAD: usize = 8;
const ZLIB_CACHE_SLOTS: usize = 4;
const JPEG_CACHE_SLOTS: usize = 1;
const RENDER_BUFF_SIZE: usize = (240 * 2 * 16) + ALIGN_PAD;
const IMAGE_BUFF_SIZE: usize = 2048 + ALIGN_PAD;
pub type ImageBuff = [u8; IMAGE_BUFF_SIZE];
pub type RenderBuff = [u8; RENDER_BUFF_SIZE];
pub type ImageBuffRef<'a> = RefMut<'a, ImageBuff>;
pub type RenderBuffRef<'a> = RefMut<'a, RenderBuff>;
pub struct DrawingCache<'a> {
zlib_cache: RefCell<ZlibCache<'a>>,
#[cfg(feature = "ui_jpeg_decoder")]
jpeg_cache: RefCell<JpegCache<'a>>,
#[cfg(feature = "ui_blurring")]
blur_cache: RefCell<BlurCache<'a>>,
render_buff: &'a RefCell<RenderBuff>,
image_buff: &'a RefCell<ImageBuff>,
}
fn alloc_buf<'a, const S: usize, B>(bump: &'a B) -> Option<&'a RefCell<[u8; S]>>
where
B: LocalAllocLeakExt<'a>,
{
Some(
bump.alloc_t::<RefCell<[u8; S]>>()?
.uninit
.init(RefCell::new([0; S])),
)
}
impl<'a> DrawingCache<'a> {
pub fn new<TA, TB>(bump_a: &'a TA, bump_b: &'a TB) -> Self
where
TA: LocalAllocLeakExt<'a>,
TB: LocalAllocLeakExt<'a>,
{
Self {
zlib_cache: RefCell::new(unwrap!(
ZlibCache::new(bump_a, ZLIB_CACHE_SLOTS),
"ZLIB cache alloc"
)),
#[cfg(feature = "ui_jpeg_decoder")]
jpeg_cache: RefCell::new(unwrap!(
JpegCache::new(bump_a, JPEG_CACHE_SLOTS),
"JPEG cache alloc"
)),
#[cfg(feature = "ui_blurring")]
blur_cache: RefCell::new(unwrap!(BlurCache::new(bump_a), "Blur cache alloc")),
render_buff: unwrap!(alloc_buf(bump_b), "Render buff alloc"),
image_buff: unwrap!(alloc_buf(bump_b), "Toif buff alloc"),
}
}
/// Returns an object for decompression of TOIF images
pub fn zlib(&self) -> RefMut<ZlibCache<'a>> {
self.zlib_cache.borrow_mut()
}
/// Returns an object for decompression of JPEG images
#[cfg(feature = "ui_jpeg_decoder")]
pub fn jpeg(&self) -> RefMut<JpegCache<'a>> {
self.jpeg_cache.borrow_mut()
}
/// Returns an object providing blurring algorithm
#[cfg(feature = "ui_blurring")]
pub fn blur(&self) -> RefMut<BlurCache<'a>> {
self.blur_cache.borrow_mut()
}
/// Returns a buffer used for ProgressiveRenderer slice
pub fn render_buff(&self) -> Option<RenderBuffRef<'a>> {
self.render_buff.try_borrow_mut().ok()
}
/// Returns a buffer for intended for drawing of
/// QrCode or ToifImage
pub fn image_buff(&self) -> Option<ImageBuffRef<'a>> {
self.image_buff.try_borrow_mut().ok()
}
}

@ -0,0 +1,364 @@
use crate::ui::{
canvas::{BasicCanvas, Bitmap, BitmapFormat, BitmapView, Canvas, Rgb565Canvas},
display::tjpgd,
geometry::{Offset, Point, Rect},
};
use core::cell::UnsafeCell;
use without_alloc::{alloc::LocalAllocLeakExt, FixedVec};
// JDEC work buffer size
//
// number of quantization tables (n_qtbl) = 2..4 (typical 2)
// number of huffman tables (n_htbl) = 2..4 (typical 2)
// mcu size = 1 * 1 .. 2 * 2 = 1..4 (typical 4)
//
// hufflut_ac & hufflut_dc are required only if JD_FASTDECODE == 2 (default)
//
// ---------------------------------------------------------------------
// table | size calculation | MIN..MAX | TYP
// ---------------------------------------------------------------------
// qttbl | n_qtbl * size_of(i32) * 64 | 512..1024 | 512
// huffbits | n_htbl * size_of(u8) * 16 | 32..64 | 32
// huffcode | n_htbl * size_of(u16) * 256 | 1024..2048 | 1024
// huffdata | n_htbl * size_of(u8) * 256 | 512..1024 | 512
// hufflut_ac | n_htbl * size_of(u16) * 1024 | 4096..8192 | 4096
// hufflut_dc | n_htbl * size_of(u8) * 1024 | 2048..4096 | 2048
// workbuf | mcu_size * 192 + 64 | 256..832 | 832
// mcubuf | (mcu_size + 2) * size_of(u16) * 64 | 384..768 | 768
// inbuff | JD_SZBUF constant | 512..512 | 512
// ---------------------------------------------------------------|------
// SUM | | 9376..18560 | 10336
// ---------------------------------------------------------------|------
const JPEG_SCRATCHPAD_SIZE: usize = 10500; // the same const > 10336 as in original code
// Buffer for a cached row of JPEG MCUs (up to 240x16 RGB565 pixels)
const ALIGN_PAD: usize = 8;
const JPEG_BUFF_SIZE: usize = (240 * 2 * 16) + ALIGN_PAD;
pub struct JpegCacheSlot<'a> {
// Reference to compressed data
jpeg: &'a [u8],
// value in range 0..3 leads into scale factor 1 << scale
scale: u8,
// Input buffer referencing compressed data
input: Option<tjpgd::BufferInput<'a>>,
// JPEG decoder instance
decoder: Option<tjpgd::JDEC<'a>>,
// Scratchpad memory used by the JPEG decoder
// (it's used just by our decoder and nobody else)
scratchpad: &'a UnsafeCell<[u8; JPEG_SCRATCHPAD_SIZE]>,
// horizontal coordinate of cached row or None
// (valid if row_canvas is Some)
row_y: i16,
// Canvas for recently decoded row of MCU's
row_canvas: Option<Rgb565Canvas<'a>>,
// Buffer for slice canvas
row_buff: &'a UnsafeCell<[u8; JPEG_BUFF_SIZE]>,
}
impl<'a> JpegCacheSlot<'a> {
fn new<'alloc: 'a, T>(bump: &'alloc T) -> Option<Self>
where
T: LocalAllocLeakExt<'alloc>,
{
let scratchpad = bump
.alloc_t::<UnsafeCell<[u8; JPEG_SCRATCHPAD_SIZE]>>()?
.uninit
.init(UnsafeCell::new([0; JPEG_SCRATCHPAD_SIZE]));
let canvas_buff = bump
.alloc_t::<UnsafeCell<[u8; JPEG_BUFF_SIZE]>>()?
.uninit
.init(UnsafeCell::new([0; JPEG_BUFF_SIZE]));
Some(Self {
jpeg: &[],
scale: 0,
input: None,
decoder: None,
scratchpad,
row_y: 0,
row_canvas: None,
row_buff: canvas_buff,
})
}
fn reset<'i: 'a>(&mut self, jpeg: &'i [u8], scale: u8) -> Result<(), tjpgd::Error> {
// Drop the existing decoder holding
// a mutable reference to the scratchpad and canvas buffer & c
self.decoder = None;
self.row_canvas = None;
if !jpeg.is_empty() {
// Now there's nobody else holding any reference to our scratchpad buffer
// so we can get a mutable reference and pass it to a new
// instance of the JPEG decoder
let scratchpad = unsafe { &mut *self.scratchpad.get() };
// Prepare a input buffer
let mut input = tjpgd::BufferInput(jpeg);
// Initialize the decoder by reading headers from input
let mut decoder = tjpgd::JDEC::new(&mut input, scratchpad)?;
// Set decoder scale factor
decoder.set_scale(scale)?;
self.decoder = Some(decoder);
// Save modified input buffer
self.input = Some(input);
} else {
self.input = None;
}
self.jpeg = jpeg;
self.scale = scale;
Ok(())
}
fn is_for<'i: 'a>(&self, jpeg: &'i [u8], scale: u8) -> bool {
jpeg == self.jpeg && scale == self.scale && self.decoder.is_some()
}
pub fn get_size<'i: 'a>(&mut self, jpeg: &'i [u8], scale: u8) -> Result<Offset, tjpgd::Error> {
if !self.is_for(jpeg, scale) {
self.reset(jpeg, scale)?;
}
let decoder = unwrap!(self.decoder.as_mut()); // should never fail
let divisor = 1 << self.scale;
Ok(Offset::new(
decoder.width() / divisor,
decoder.height() / divisor,
))
}
// left-top origin of output rectangle must be aligned to JPEG MCU size
pub fn decompress_mcu<'i: 'a>(
&mut self,
jpeg: &'i [u8],
scale: u8,
offset: Point,
output: &mut dyn FnMut(Rect, BitmapView) -> bool,
) -> Result<(), tjpgd::Error> {
// Reset the slot if the JPEG image is different
if !self.is_for(jpeg, scale) {
self.reset(jpeg, scale)?;
}
// Get coordinates of the next coming MCU
let decoder = unwrap!(self.decoder.as_ref()); // should never fail
let divisor = 1 << self.scale;
let next_mcu = Offset::new(
decoder.next_mcu().0 as i16 / divisor,
decoder.next_mcu().1 as i16 / divisor,
);
// Get height of the MCUs (8 or 16pixels)
let mcu_height = decoder.mcu_height() / (1 << self.scale);
// Reset the decoder if pixel at the offset was already decoded
if offset.y < next_mcu.y || (offset.x < next_mcu.x && offset.y < next_mcu.y + mcu_height) {
self.reset(self.jpeg, scale)?;
}
let decoder = unwrap!(self.decoder.as_mut()); // should never fail
let input = unwrap!(self.input.as_mut()); // should never fail
let mut output = JpegFnOutput::new(output);
match decoder.decomp2(input, &mut output) {
Ok(_) | Err(tjpgd::Error::Interrupted) => Ok(()),
Err(e) => Err(e),
}
}
pub fn decompress_row<'i: 'a>(
&mut self,
jpeg: &'i [u8],
scale: u8,
mut offset_y: i16,
output: &mut dyn FnMut(Rect, BitmapView) -> bool,
) -> Result<(), tjpgd::Error> {
// Reset the slot if the JPEG image is different
if !self.is_for(jpeg, scale) {
self.reset(jpeg, scale)?;
}
let mut row_canvas = self.row_canvas.take();
let mut row_y = self.row_y;
// Use cached data if possible
if let Some(row_canvas) = row_canvas.as_mut() {
if offset_y >= self.row_y && offset_y < self.row_y + row_canvas.height() {
if !output(
Rect::from_size(row_canvas.size()).translate(Offset::new(0, row_y)),
row_canvas.view(),
) {
return Ok(());
}
// Align to the next MCU row
offset_y += row_canvas.height() - offset_y % row_canvas.height();
}
} else {
// Create a new row for cahing decoded JPEG data
// Now there's nobody else holding any reference to canvas_buff so
// we can get a mutable reference and pass it to a new instance
// of Rgb565Canvas
let canvas_buff = unsafe { &mut *self.row_buff.get() };
// Prepare canvas as a cache for a row of decoded JPEG MCUs
let decoder = unwrap!(self.decoder.as_ref()); // shoud never fail
let divisor = 1 << self.scale;
row_canvas = Some(unwrap!(
Rgb565Canvas::new(
Offset::new(decoder.width() / divisor, decoder.mcu_height() / divisor),
None,
canvas_buff
),
"Buffer too small"
));
}
self.decompress_mcu(
jpeg,
scale,
Point::new(0, offset_y),
&mut |mcu_r, mcu_bitmap| {
// Get canvas for MCU caching
let row_canvas = unwrap!(row_canvas.as_mut()); // should never fail
// Calculate coordinates in the row canvas
let dst_r = Rect {
y0: 0,
y1: mcu_r.height(),
..mcu_r
};
// Draw a MCU
row_canvas.draw_bitmap(dst_r, mcu_bitmap);
if mcu_r.x1 < row_canvas.size().x {
// We are not done with the row yet
true
} else {
// We have a complete row, let's pass it to the callee
row_y = mcu_r.y0;
output(
Rect::from_size(row_canvas.size()).translate(Offset::new(0, row_y)),
row_canvas.view(),
)
}
},
)?;
// Store the recently decoded row for future use
self.row_y = row_y;
self.row_canvas = row_canvas;
Ok(())
}
}
struct JpegFnOutput<F>
where
F: FnMut(Rect, BitmapView) -> bool,
{
output: F,
}
impl<F> JpegFnOutput<F>
where
F: FnMut(Rect, BitmapView) -> bool,
{
pub fn new(output: F) -> Self {
Self { output }
}
}
impl<F> trezor_tjpgdec::JpegOutput for JpegFnOutput<F>
where
F: FnMut(Rect, BitmapView) -> bool,
{
fn write(
&mut self,
_jd: &tjpgd::JDEC,
rect_origin: (u32, u32),
rect_size: (u32, u32),
pixels: &[u16],
) -> bool {
// MCU coordinates in source image
let mcu_r = Rect::from_top_left_and_size(
Point::new(rect_origin.0 as i16, rect_origin.1 as i16),
Offset::new(rect_size.0 as i16, rect_size.1 as i16),
);
// SAFETY: aligning from [u16] -> [u8]
let (_, pixels, _) = unsafe { pixels.align_to() };
// Create readonly bitmap
let mcu_bitmap = unwrap!(Bitmap::new(
BitmapFormat::RGB565,
None,
mcu_r.size(),
None,
pixels,
));
// Return true to continue decompression
(self.output)(mcu_r, BitmapView::new(&mcu_bitmap))
}
}
pub struct JpegCache<'a> {
slots: FixedVec<'a, JpegCacheSlot<'a>>,
}
impl<'a> JpegCache<'a> {
pub fn new<'alloc: 'a, T>(bump: &'alloc T, slot_count: usize) -> Option<Self>
where
T: LocalAllocLeakExt<'alloc>,
{
assert!(slot_count <= 1); // we support just 1 decoder
let mut cache = Self {
slots: bump.fixed_vec(slot_count)?,
};
for _ in 0..cache.slots.capacity() {
unwrap!(cache.slots.push(JpegCacheSlot::new(bump)?)); // should never fail
}
Some(cache)
}
pub fn get_size<'i: 'a>(&mut self, jpeg: &'i [u8], scale: u8) -> Result<Offset, tjpgd::Error> {
if self.slots.capacity() > 0 {
self.slots[0].get_size(jpeg, scale)
} else {
Err(tjpgd::Error::MemoryPool)
}
}
pub fn decompress_mcu<'i: 'a>(
&mut self,
jpeg: &'i [u8],
scale: u8,
offset: Point,
output: &mut dyn FnMut(Rect, BitmapView) -> bool,
) -> Result<(), tjpgd::Error> {
if self.slots.capacity() > 0 {
self.slots[0].decompress_mcu(jpeg, scale, offset, output)
} else {
Err(tjpgd::Error::MemoryPool)
}
}
pub fn decompress_row<'i: 'a>(
&mut self,
jpeg: &'i [u8],
scale: u8,
offset_y: i16,
output: &mut dyn FnMut(Rect, BitmapView) -> bool,
) -> Result<(), tjpgd::Error> {
if self.slots.capacity() > 0 {
self.slots[0].decompress_row(jpeg, scale, offset_y, output)
} else {
Err(tjpgd::Error::MemoryPool)
}
}
}

@ -0,0 +1,7 @@
pub mod blur_cache;
pub mod drawing_cache;
#[cfg(feature = "ui_jpeg_decoder")]
pub mod jpeg_cache;
pub mod zlib_cache;

@ -0,0 +1,166 @@
use crate::{
trezorhal::uzlib::{UzlibContext, UZLIB_WINDOW_SIZE},
ui::display::toif::Toif,
};
use core::cell::UnsafeCell;
use without_alloc::{alloc::LocalAllocLeakExt, FixedVec};
struct ZlibCacheSlot<'a> {
/// Reference to compressed data
zdata: &'a [u8],
/// Current offset in docempressed data
offset: usize,
/// Decompression context for the current zdata
dc: Option<UzlibContext<'a>>,
/// Window used by current decompression context.
/// (It's used just by own dc and nobody else.)
window: &'a UnsafeCell<[u8; UZLIB_WINDOW_SIZE]>,
}
impl<'a> ZlibCacheSlot<'a> {
fn new<'alloc: 'a, T>(bump: &'alloc T) -> Option<Self>
where
T: LocalAllocLeakExt<'alloc>,
{
let window = bump
.alloc_t::<UnsafeCell<[u8; UZLIB_WINDOW_SIZE]>>()?
.uninit
.init(UnsafeCell::new([0; UZLIB_WINDOW_SIZE]));
Some(Self {
zdata: &[],
offset: 0,
dc: None,
window,
})
}
/// May be called with zdata == &[] to make the slot free
fn reset(&mut self, zdata: &'a [u8]) {
// Drop the existing decompression context holding
// a mutable reference to window buffer
self.dc = None;
if !zdata.is_empty() {
// Now there's nobody else holding any reference to our window
// so we can get mutable reference and pass it to a new
// instance of the decompression context
let window = unsafe { &mut *self.window.get() };
self.dc = Some(UzlibContext::new(zdata, Some(window)));
}
self.offset = 0;
self.zdata = zdata;
}
fn uncompress(&mut self, dest_buf: &mut [u8]) -> Result<bool, ()> {
if let Some(dc) = self.dc.as_mut() {
match dc.uncompress(dest_buf) {
Ok(done) => {
if done {
self.reset(&[]);
} else {
self.offset += dest_buf.len();
}
Ok(done)
}
Err(e) => Err(e),
}
} else {
Err(())
}
}
fn skip(&mut self, nbytes: usize) -> Result<bool, ()> {
if let Some(dc) = self.dc.as_mut() {
match dc.skip(nbytes) {
Ok(done) => {
if done {
self.reset(&[]);
} else {
self.offset += nbytes;
}
Ok(done)
}
Err(e) => Err(e),
}
} else {
Err(())
}
}
fn is_for(&self, zdata: &[u8], offset: usize) -> bool {
self.zdata == zdata && self.offset == offset
}
}
pub struct ZlibCache<'a> {
slots: FixedVec<'a, ZlibCacheSlot<'a>>,
}
impl<'a> ZlibCache<'a> {
pub fn new<'alloc: 'a, T>(bump: &'alloc T, slot_count: usize) -> Option<Self>
where
T: LocalAllocLeakExt<'alloc>,
{
let mut cache = Self {
slots: bump.fixed_vec(slot_count)?,
};
for _ in 0..cache.slots.capacity() {
unwrap!(cache.slots.push(ZlibCacheSlot::new(bump)?)); // should never fail
}
Some(cache)
}
fn select_slot_for_reuse(&self) -> Result<usize, ()> {
if self.slots.capacity() > 0 {
let mut selected = 0;
for (i, slot) in self.slots.iter().enumerate() {
if slot.dc.is_none() {
selected = i;
break;
}
}
Ok(selected)
} else {
Err(())
}
}
pub fn uncompress(
&mut self,
zdata: &'a [u8],
offset: usize,
dest_buf: &mut [u8],
) -> Result<bool, ()> {
let slot = self
.slots
.iter_mut()
.find(|slot| slot.is_for(zdata, offset));
if let Some(slot) = slot {
slot.uncompress(dest_buf)
} else {
let selected = self.select_slot_for_reuse()?;
let slot = &mut self.slots[selected];
slot.reset(zdata);
slot.skip(offset)?;
slot.uncompress(dest_buf)
}
}
pub fn uncompress_toif(
&mut self,
toif: Toif<'a>,
from_row: i16,
dest_buf: &mut [u8],
) -> Result<(), ()> {
let from_offset = toif.stride() * from_row as usize;
self.uncompress(toif.zdata(), from_offset, dest_buf)?;
Ok(())
}
}

@ -0,0 +1,140 @@
use crate::ui::{
canvas::Canvas,
display::Color,
geometry::{Point, Rect},
};
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
/// A shape for rendering various types of circles or circle sectors.
pub struct Circle {
center: Point,
radius: i16,
fg_color: Option<Color>,
bg_color: Option<Color>,
thickness: i16,
start_angle: Option<i16>,
end_angle: Option<i16>,
}
impl Circle {
pub fn new(center: Point, radius: i16) -> Self {
Self {
center,
radius,
fg_color: None,
bg_color: None,
thickness: 1,
start_angle: None,
end_angle: None,
}
}
pub fn with_fg(self, fg_color: Color) -> Self {
Self {
fg_color: Some(fg_color),
..self
}
}
pub fn with_bg(self, bg_color: Color) -> Self {
Self {
bg_color: Some(bg_color),
..self
}
}
pub fn with_thickness(self, thickness: i16) -> Self {
Self { thickness, ..self }
}
pub fn with_start_angle(self, from_angle: i16) -> Self {
Self {
start_angle: Some(from_angle),
..self
}
}
pub fn with_end_angle(self, to_angle: i16) -> Self {
Self {
end_angle: Some(to_angle),
..self
}
}
pub fn render<'s>(self, renderer: &mut impl Renderer<'s>) {
renderer.render_shape(self);
}
}
impl Shape<'_> for Circle {
fn bounds(&self, _cache: &DrawingCache) -> Rect {
let c = self.center;
let r = self.radius;
Rect::new(
Point::new(c.x - r, c.y - r),
Point::new(c.x + r + 1, c.y + r + 1),
)
}
fn cleanup(&mut self, _cache: &DrawingCache) {}
fn draw(&mut self, canvas: &mut dyn Canvas, _cache: &DrawingCache) {
// NOTE: drawing of circles without a background and with a thickness > 1
// is not supported. If we needed it, we would have to
// introduce RgbCanvas::draw_ring() function.
// TODO: panic! in unsupported scenarious
let th = match self.fg_color {
Some(_) => self.thickness,
None => 0,
};
if self.start_angle.is_none() && self.end_angle.is_none() {
if th == 1 {
if let Some(color) = self.bg_color {
canvas.fill_circle(self.center, self.radius, color);
}
if let Some(color) = self.fg_color {
#[cfg(not(feature = "ui_antialiasing"))]
canvas.draw_circle(self.center, self.radius, color);
#[cfg(feature = "ui_antialiasing")]
canvas.fill_circle(self.center, self.radius, color);
}
} else {
if let Some(color) = self.fg_color {
if th > 0 {
canvas.fill_circle(self.center, self.radius, color);
}
}
if let Some(color) = self.bg_color {
canvas.fill_circle(self.center, self.radius - th, color);
}
}
} else {
let start = self.start_angle.unwrap_or(0);
let end = self.end_angle.unwrap_or(360);
if let Some(color) = self.fg_color {
if th > 0 {
canvas.fill_sector(self.center, self.radius, start, end, color);
}
}
if let Some(color) = self.bg_color {
canvas.fill_sector(self.center, self.radius - th, start, end, color);
}
}
}
}
impl<'s> ShapeClone<'s> for Circle {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<Circle>()?;
Some(clone.uninit.init(Circle { ..self }))
}
}

@ -0,0 +1,199 @@
use crate::ui::{
canvas::{Bitmap, BitmapFormat, BitmapView, Canvas},
geometry::{Alignment2D, Offset, Point, Rect},
};
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
/// A shape for rendering compressed JPEG images.
pub struct JpegImage<'a> {
/// Image position
pos: Point,
// Image position alignment
align: Alignment2D,
/// JPEG data
jpeg: &'a [u8],
/// Scale factor (default 0)
scale: u8,
/// Blurring radius or 0 if no blurring required (default 0)
blur_radius: usize,
/// Dimming of blurred image in range of 0..255 (default 255)
dim: u8,
/// Set if blurring is pending
/// (used only during image drawing).
blur_tag: Option<u32>,
}
impl<'a> JpegImage<'a> {
pub fn new(pos: Point, jpeg: &'a [u8]) -> Self {
JpegImage {
pos,
align: Alignment2D::TOP_LEFT,
scale: 0,
dim: 255,
blur_radius: 0,
jpeg,
blur_tag: None,
}
}
pub fn with_align(self, align: Alignment2D) -> Self {
Self { align, ..self }
}
pub fn with_scale(self, scale: u8) -> Self {
assert!(scale <= 3);
Self { scale, ..self }
}
pub fn with_blur(self, blur_radius: usize) -> Self {
Self {
blur_radius,
..self
}
}
pub fn with_dim(self, dim: u8) -> Self {
Self { dim, ..self }
}
pub fn render(self, renderer: &mut impl Renderer<'a>) {
renderer.render_shape(self);
}
}
impl<'a> Shape<'a> for JpegImage<'a> {
fn bounds(&self, cache: &DrawingCache<'a>) -> Rect {
let size = unwrap!(cache.jpeg().get_size(self.jpeg, self.scale), "Invalid JPEG");
Rect::from_top_left_and_size(size.snap(self.pos, self.align), size)
}
fn cleanup(&mut self, _cache: &DrawingCache<'a>) {
self.blur_tag = None;
}
/*
// Faster implementation suitable for DirectRenderer without blurring support
// (but is terribly slow on ProgressiveRenderer if slices are not aligned
// to JPEG MCUs )
fn draw(&mut self, canvas: &mut dyn RgbCanvasEx, cache: &DrawingCache<'a>) {
let bounds = self.bounds(cache);
let clip = canvas.viewport().relative_clip(bounds).clip;
// translate clip to JPEG relative coordinates
let clip = clip.translate(-canvas.viewport().origin);
let clip = clip.translate((-bounds.top_left()).into());
unwrap!(
cache.jpeg().decompress_mcu(
self.jpeg,
self.scale,
clip.top_left(),
&mut |mcu_r, mcu_bitmap| {
// Draw single MCU
canvas.draw_bitmap(mcu_r.translate(bounds.top_left().into()), mcu_bitmap);
// Return true if we are not done yet
mcu_r.x1 < clip.x1 || mcu_r.y1 < clip.y1
}
),
"Invalid JPEG"
);
}*/
// This is a little bit slower implementation suitable for ProgressiveRenderer
fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache<'a>) {
let bounds = self.bounds(cache);
let clip = canvas.viewport().relative_clip(bounds).clip;
// Translate clip to JPEG relative coordinates
let clip = clip.translate(-canvas.viewport().origin);
let clip = clip.translate((-bounds.top_left()).into());
if self.blur_radius == 0 {
// Draw JPEG without blurring
// Routine for drawing single JPEG MCU
let draw_mcu = &mut |row_r: Rect, row_bitmap: BitmapView| {
// Draw a row of decoded MCUs
canvas.draw_bitmap(row_r.translate(bounds.top_left().into()), row_bitmap);
// Return true if we are not done yet
row_r.y1 < clip.y1
};
unwrap!(
cache
.jpeg()
.decompress_row(self.jpeg, self.scale, clip.y0, draw_mcu),
"Invalid JPEG"
);
} else {
// Draw JPEG with blurring effect
let jpeg_size = self.bounds(cache).size();
// Get a single line working bitmap
let buff = &mut unwrap!(cache.image_buff(), "No image buffer");
let mut slice = unwrap!(
Bitmap::new(
BitmapFormat::RGB565,
None,
Offset::new(jpeg_size.x, 1),
None,
&mut buff[..]
),
"Too small buffer"
);
// Get the blurring algorithm instance
let mut blur_cache = cache.blur();
let (blur, blur_tag) =
unwrap!(blur_cache.get(jpeg_size, self.blur_radius, self.blur_tag));
self.blur_tag = Some(blur_tag);
if let Some(y) = blur.push_ready() {
// A function for drawing a row of JPEG MCUs
let draw_row = &mut |row_r: Rect, jpeg_slice: BitmapView| {
loop {
if let Some(y) = blur.push_ready() {
if y < row_r.y1 {
// should never fail
blur.push(unwrap!(jpeg_slice.row(y - row_r.y0)));
} else {
return true; // need more data
}
}
if let Some(y) = blur.pop_ready() {
blur.pop(unwrap!(slice.row_mut(0)), Some(self.dim)); // should never fail
let dst_r = Rect::from_top_left_and_size(bounds.top_left(), jpeg_size)
.translate(Offset::new(0, y));
canvas.draw_bitmap(dst_r, slice.view());
if y + 1 >= clip.y1 {
return false; // we are done
}
}
}
};
unwrap!(
cache
.jpeg()
.decompress_row(self.jpeg, self.scale, y, draw_row),
"Invalid JPEG"
);
}
}
}
}
impl<'a> ShapeClone<'a> for JpegImage<'a> {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'a>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<JpegImage>()?;
Some(clone.uninit.init(JpegImage { ..self }))
}
}

@ -0,0 +1,58 @@
## Memory usage comparison
## Legacy solution
**Memory with DMA access**
```
buffer_line_16bpp @.buf 1440
buffer_line_4bpp @.buf 360
buffer_text @.buf 4320
-------------------------------------------------
6120
```
**Memory without DMA access**
```
buffer_jpeg @.no_dma 7680
buffer_jpeg_work @.no_dma 10500
buffer_blurring @.no_dma 14400
buffer_blurring_totals @.no_dma 1440
zlib context+window @.stack 2308
-------------------------------------------------
36328
```
## New drawing library
The memory usage is configurable, so the two options are considered.\
MIN variant is slower, but consumes less memory. OPT variant should
be sufficient for all purposes.
**Memory with DMA access**
```
MIN OPT
ProgressiveRenderer.slice @.buf 480 7680
ProgressiveRenderer.scratch @.buf 480 2048
---------------------------------------------------------
960 9728
```
**Memory without DMA access**
```
ProgressiveRenderer.list @.stack 512 2048
zlib decompression context @.no_dma 2308 6924
jpeg decompressor @.no_dma 10500 10500
partial jpeg image @.no_dma 7680 7680
blurring window/totals @.no_dma 7920 7920
------------------------------------------------------------------
28920 35072
```

@ -0,0 +1,27 @@
mod bar;
mod base;
#[cfg(feature = "ui_blurring")]
mod blur;
mod cache;
mod circle;
#[cfg(feature = "ui_jpeg_decoder")]
mod jpeg;
mod model;
mod qrcode;
mod render;
mod text;
mod toif;
pub use bar::Bar;
pub use base::{Shape, ShapeClone};
#[cfg(feature = "ui_blurring")]
pub use blur::Blurring;
pub use cache::drawing_cache::DrawingCache;
pub use circle::Circle;
#[cfg(feature = "ui_jpeg_decoder")]
pub use jpeg::JpegImage;
pub use model::render_on_display;
pub use qrcode::QrImage;
pub use render::{DirectRenderer, ProgressiveRenderer, Renderer};
pub use text::Text;
pub use toif::ToifImage;

@ -0,0 +1,9 @@
#[cfg(feature = "model_tr")]
pub mod model_tr;
#[cfg(feature = "model_tr")]
pub use model_tr::render_on_display;
#[cfg(feature = "model_tt")]
pub mod model_tt;
#[cfg(feature = "model_tt")]
pub use model_tt::render_on_display;

@ -0,0 +1,58 @@
use crate::ui::{
canvas::{BasicCanvas, Canvas, Mono8Canvas, Viewport},
display,
display::Color,
geometry::{Offset, Rect},
shape::{DirectRenderer, DrawingCache},
};
use static_alloc::Bump;
pub fn render_on_display<'a, F>(clip: Option<Rect>, bg_color: Option<Color>, func: F)
where
F: FnOnce(&mut DirectRenderer<'_, 'a, Mono8Canvas<'a>>),
{
// TODO: do not use constants 128 & 64 directly
static mut FRAME_BUFFER: [u8; 128 * 64] = [0u8; 128 * 64];
let fb = &mut unsafe { &mut *core::ptr::addr_of_mut!(FRAME_BUFFER) }[..];
static mut BUMP: Bump<[u8; 40 * 1024]> = Bump::uninit();
let bump = unsafe { &mut *core::ptr::addr_of_mut!(BUMP) };
{
bump.reset();
let cache = DrawingCache::new(bump, bump);
let mut canvas = unwrap!(Mono8Canvas::new(Offset::new(128, 64), None, fb));
if let Some(clip) = clip {
canvas.set_viewport(Viewport::new(clip));
}
let mut target = DirectRenderer::new(&mut canvas, bg_color, &cache);
func(&mut target);
refresh_display(&canvas);
}
}
fn refresh_display(canvas: &Mono8Canvas) {
// TODO: optimize
display::set_window(canvas.bounds());
let view = canvas.view();
for y in 0..canvas.size().y {
let row = unwrap!(view.row(y));
for value in row.iter() {
let c = Color::rgb(*value, *value, *value);
display::pixeldata(c.into());
}
}
display::refresh();
}

@ -0,0 +1,78 @@
use crate::ui::{
canvas::{BasicCanvas, Viewport},
display::Color,
geometry::{Offset, Rect},
shape::{DrawingCache, ProgressiveRenderer},
};
use crate::trezorhal::bitmap::{BitmapView, Dma2d};
use static_alloc::Bump;
pub fn render_on_display<'a, F>(clip: Option<Rect>, bg_color: Option<Color>, func: F)
where
F: FnOnce(&mut ProgressiveRenderer<'_, 'a, Bump<[u8; 40 * 1024]>, DisplayModelT>),
{
#[link_section = ".no_dma_buffers"]
static mut BUMP_A: Bump<[u8; 40 * 1024]> = Bump::uninit();
#[link_section = ".buf"]
static mut BUMP_B: Bump<[u8; 16 * 1024]> = Bump::uninit();
let bump_a = unsafe { &mut *core::ptr::addr_of_mut!(BUMP_A) };
let bump_b = unsafe { &mut *core::ptr::addr_of_mut!(BUMP_B) };
{
bump_a.reset();
bump_b.reset();
let cache = DrawingCache::new(bump_a, bump_b);
let mut canvas = DisplayModelT::acquire().unwrap();
if let Some(clip) = clip {
canvas.set_viewport(Viewport::new(clip));
}
let mut target = ProgressiveRenderer::new(&mut canvas, bg_color, &cache, bump_a, 45);
func(&mut target);
target.render(16);
}
}
pub struct DisplayModelT {
size: Offset,
viewport: Viewport,
}
impl DisplayModelT {
pub fn acquire() -> Option<Self> {
let size = Offset::new(240, 240); // TODO
let viewport = Viewport::from_size(size);
Some(Self { size, viewport })
}
}
impl BasicCanvas for DisplayModelT {
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.bounds());
}
fn size(&self) -> Offset {
self.size
}
fn fill_rect(&mut self, r: Rect, color: Color, _alpha: u8) {
let r = r.translate(self.viewport.origin);
Dma2d::wnd565_fill(r, self.viewport.clip, color);
}
fn draw_bitmap(&mut self, r: Rect, bitmap: BitmapView) {
let r = r.translate(self.viewport.origin);
Dma2d::wnd565_copy(r, self.viewport.clip, &bitmap);
}
}

@ -0,0 +1,168 @@
use crate::ui::{
canvas::{algo::line_points, Bitmap, BitmapFormat, Canvas},
display::Color,
geometry::{Offset, Rect},
};
use qrcodegen::QrCode;
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
const MAX_QRCODE_BYTES: usize = 400;
/// A shape for `QrCode` rendering.
pub struct QrImage {
/// Destination rectangle
area: Rect,
/// QR code bitmap
qr_modules: [u8; MAX_QRCODE_BYTES],
/// Size of QR code bitmap in bytes
qr_size: i16,
/// Foreground color
fg_color: Color,
/// Optional background color
bg_color: Option<Color>,
}
impl QrImage {
pub fn new(area: Rect, qrcode: &QrCode) -> Self {
if area.width() < qrcode.size() as i16 || area.height() < qrcode.size() as i16 {
panic!("Too small area");
}
let mut result = QrImage {
area,
qr_size: qrcode.size() as i16,
qr_modules: [0u8; MAX_QRCODE_BYTES],
fg_color: Color::white(),
bg_color: None,
};
// Copy content of QR code to the qrmodules buffer
for y in 0..result.qr_size {
for x in 0..result.qr_size {
result.set_module(x, y, qrcode.get_module(x as i32, y as i32));
}
}
result
}
fn set_module(&mut self, x: i16, y: i16, value: bool) {
// Every row starts at byte aligned address
let row_offset = (y * (self.qr_size + 7) / 8) as usize;
let row = &mut self.qr_modules[row_offset..];
let col_offset = (x / 8) as usize;
let col_bit = 1 << (x & 0x7);
if value {
row[col_offset] |= col_bit;
} else {
row[col_offset] &= col_bit ^ 0xFF;
}
}
fn get_module(&self, x: i16, y: i16) -> bool {
// Every row starts at byte aligned address
let row_offset = (y * (self.qr_size + 7) / 8) as usize;
let row = &self.qr_modules[row_offset..];
let col_offset = (x / 8) as usize;
let col_bit = 1 << (x & 0x7);
(row[col_offset] & col_bit) != 0
}
pub fn with_fg(self, fg_color: Color) -> Self {
Self { fg_color, ..self }
}
pub fn with_bg(self, bg_color: Color) -> Self {
Self {
bg_color: Some(bg_color),
..self
}
}
pub fn render<'s>(self, renderer: &mut impl Renderer<'s>) {
renderer.render_shape(self);
}
fn draw_row(&self, slice_row: &mut [u8], qr_y: i16) {
slice_row.iter_mut().for_each(|b| *b = 0);
let mut qr_module = false;
for p in line_points(self.area.x1 - self.area.x0, self.qr_size, 0) {
if p.first {
qr_module = self.get_module(p.v, qr_y);
}
if !qr_module {
if p.u & 0x01 == 0 {
slice_row[(p.u / 2) as usize] |= 0x0F;
} else {
slice_row[(p.u / 2) as usize] |= 0xF0;
}
}
}
}
}
impl Shape<'_> for QrImage {
fn bounds(&self, _cache: &DrawingCache) -> Rect {
self.area
}
fn cleanup(&mut self, _cache: &DrawingCache) {}
fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache) {
let buff = &mut unwrap!(cache.image_buff(), "No TOIF buffer");
let mut slice = unwrap!(
Bitmap::new_mut(
BitmapFormat::MONO4,
None,
Offset::new(self.area.width(), 1),
Some(1),
&mut buff[..]
),
"Too small buffer"
);
let clip = canvas.viewport().relative_clip(self.bounds(cache)).clip;
// translate clip to the relative coordinates
let clip = clip.translate(-canvas.viewport().origin);
let clip = clip.translate((-self.area.top_left()).into());
for p in line_points(self.area.y1 - self.area.y0, self.qr_size, clip.y0)
.take(clip.height() as usize)
{
if p.first {
self.draw_row(slice.row_mut(0).unwrap(), p.v);
}
let r = Rect {
y0: self.area.y0 + p.u,
y1: self.area.y0 + p.u + 1,
..self.area
};
let slice_view = slice.view().with_fg(self.fg_color);
match self.bg_color {
Some(bg_color) => canvas.draw_bitmap(r, slice_view.with_bg(bg_color)),
None => canvas.blend_bitmap(r, slice_view),
}
}
}
}
impl<'s> ShapeClone<'s> for QrImage {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<QrImage>()?;
Some(clone.uninit.init(QrImage { ..self }))
}
}

@ -0,0 +1,249 @@
use crate::ui::{
canvas::{BasicCanvas, Canvas, Rgb565Canvas, Viewport},
display::Color,
geometry::{Offset, Point, Rect},
shape::{DrawingCache, Shape, ShapeClone},
};
use without_alloc::{alloc::LocalAllocLeakExt, FixedVec};
// ==========================================================================
// trait Renderer
// ==========================================================================
/// All renders must implement Renderer trait
/// Renderers can immediately use the draw() method of the passed shape or
/// may store it (using the boxed() method) and draw it later
pub trait Renderer<'a> {
fn viewport(&self) -> Viewport;
fn set_viewport(&mut self, viewport: Viewport);
fn set_window(&mut self, window: Rect) -> Viewport {
let viewport = self.viewport();
self.set_viewport(viewport.relative_window(window));
viewport
}
fn set_clip(&mut self, clip: Rect) -> Viewport {
let viewport = self.viewport();
self.set_viewport(viewport.relative_clip(clip));
viewport
}
fn render_shape<S>(&mut self, shape: S)
where
S: Shape<'a> + ShapeClone<'a>;
fn in_window(&mut self, r: Rect, inner: &dyn Fn(&mut Self)) {
let original = self.set_window(r);
inner(self);
self.set_viewport(original);
}
fn in_clip(&mut self, r: Rect, inner: &dyn Fn(&mut Self)) {
let original = self.set_clip(r);
inner(self);
self.set_viewport(original);
}
fn with_origin(&mut self, origin: Offset, inner: &dyn Fn(&mut Self)) {
let original = self.viewport();
self.set_viewport(self.viewport().with_origin(origin));
inner(self);
self.set_viewport(original);
}
}
// ==========================================================================
// struct DirectRenderer
// ==========================================================================
/// A simple implementation of a Renderer that draws directly onto the CanvasEx
pub struct DirectRenderer<'a, 'alloc, C>
where
C: Canvas,
{
/// Target canvas
canvas: &'a mut C,
/// Drawing cache (decompression context, scratch-pad memory)
cache: &'a DrawingCache<'alloc>,
}
impl<'a, 'alloc, C> DirectRenderer<'a, 'alloc, C>
where
C: Canvas,
{
/// Creates a new DirectRenderer instance with the given canvas
pub fn new(
canvas: &'a mut C,
bg_color: Option<Color>,
cache: &'a DrawingCache<'alloc>,
) -> Self {
if let Some(color) = bg_color {
canvas.fill_background(color);
}
// TODO: consider storing original canvas.viewport
// and restoring it by drop() function
Self { canvas, cache }
}
}
impl<'a, 'alloc, C> Renderer<'alloc> for DirectRenderer<'a, 'alloc, C>
where
C: Canvas,
{
fn viewport(&self) -> Viewport {
self.canvas.viewport()
}
fn set_viewport(&mut self, viewport: Viewport) {
self.canvas.set_viewport(viewport);
}
fn render_shape<S>(&mut self, mut shape: S)
where
S: Shape<'alloc> + ShapeClone<'alloc>,
{
if self.canvas.viewport().contains(shape.bounds(self.cache)) {
shape.draw(self.canvas, self.cache);
shape.cleanup(self.cache);
}
}
}
// ==========================================================================
// struct ProgressiveRenderer
// ==========================================================================
struct ShapeHolder<'a> {
shape: &'a mut dyn Shape<'a>,
viewport: Viewport,
}
/// A more advanced Renderer implementation that supports deferred rendering.
pub struct ProgressiveRenderer<'a, 'alloc, T, C>
where
T: LocalAllocLeakExt<'alloc>,
C: BasicCanvas,
{
/// Target canvas
canvas: &'a mut C,
/// Bump for cloning shapes
bump: &'alloc T,
/// List of rendered shapes
shapes: FixedVec<'alloc, ShapeHolder<'alloc>>,
/// Current viewport
viewport: Viewport,
// Default background color
bg_color: Option<Color>,
/// Drawing cache (decompression context, scratch-pad memory)
cache: &'a DrawingCache<'alloc>,
}
impl<'a, 'alloc, T, C> ProgressiveRenderer<'a, 'alloc, T, C>
where
T: LocalAllocLeakExt<'alloc>,
C: BasicCanvas,
{
/// Creates a new ProgressiveRenderer instance
pub fn new(
canvas: &'a mut C,
bg_color: Option<Color>,
cache: &'a DrawingCache<'alloc>,
bump: &'alloc T,
max_shapes: usize,
) -> Self {
let viewport = canvas.viewport();
Self {
canvas,
bump,
shapes: unwrap!(bump.fixed_vec(max_shapes), "No shape memory"),
viewport,
bg_color,
cache,
}
}
/// Renders stored shapes onto the specified canvas
pub fn render(&mut self, lines: usize) {
let canvas_clip = self.canvas.viewport().clip;
let canvas_origin = self.canvas.viewport().origin;
let buff = &mut unwrap!(self.cache.render_buff(), "No render buffer");
let mut slice = unwrap!(
Rgb565Canvas::new(
Offset::new(canvas_clip.width(), lines as i16),
Some(1),
&mut buff[..],
),
"No render memory"
);
for y in (canvas_clip.y0..canvas_clip.y1).step_by(lines) {
// Calculate the coordinates of the slice we will draw into
let slice_r = Rect::new(
// slice_r is in absolute coordinates
Point::new(canvas_clip.x0, y),
Point::new(canvas_clip.x1, y + lines as i16),
)
.translate(-canvas_origin);
// Clear the slice background
if let Some(color) = self.bg_color {
slice.set_viewport(Viewport::from_size(slice_r.size()));
slice.fill_background(color);
}
// Draw all shapes that overlaps the slice
for holder in self.shapes.iter_mut() {
let shape_viewport = holder.viewport.absolute_clip(slice_r);
let shape_bounds = holder.shape.bounds(self.cache);
// Is the shape overlapping the current slice?
if shape_viewport.contains(shape_bounds) {
slice.set_viewport(shape_viewport.translate((-slice_r.top_left()).into()));
holder.shape.draw(&mut slice, self.cache);
if shape_bounds.y1 + shape_viewport.origin.y <= shape_viewport.clip.y1 {
// The shape will never be drawn again
holder.shape.cleanup(self.cache);
}
}
}
self.canvas.draw_bitmap(slice_r, slice.view());
}
}
}
impl<'a, 'alloc, T, C> Renderer<'alloc> for ProgressiveRenderer<'a, 'alloc, T, C>
where
T: LocalAllocLeakExt<'alloc>,
C: BasicCanvas,
{
fn viewport(&self) -> Viewport {
self.viewport
}
fn set_viewport(&mut self, viewport: Viewport) {
self.viewport = viewport.absolute_clip(self.canvas.bounds());
}
fn render_shape<S>(&mut self, shape: S)
where
S: Shape<'alloc> + ShapeClone<'alloc>,
{
// Is the shape visible?
if self.viewport.contains(shape.bounds(self.cache)) {
// Clone the shape & push it to the list
let holder = ShapeHolder {
shape: unwrap!(shape.clone_at_bump(self.bump), "No shape memory"),
viewport: self.viewport,
};
unwrap!(self.shapes.push(holder), "Shape list full");
}
}
}

@ -0,0 +1,135 @@
use crate::ui::{
canvas::{BitmapView, Canvas},
display::{Color, Font},
geometry::{Alignment, Offset, Point, Rect},
};
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
/// A shape for text strings rendering.
pub struct Text<'a> {
// Text position
pos: Point,
// Text string
text: &'a str,
// Text color
color: Color,
// Text font
font: Font,
// Horizontal alignment
align: Alignment,
// Final bounds calculated when rendered
bounds: Rect,
}
impl<'a> Text<'a> {
/// Creates a `shape::Text` structure with a specified
/// text (`str`) and the top-left corner (`pos`).
pub fn new(pos: Point, text: &'a str) -> Self {
Self {
pos,
text,
color: Color::white(),
font: Font::NORMAL,
align: Alignment::Start,
bounds: Rect::zero(),
}
}
pub fn with_fg(self, color: Color) -> Self {
Self { color, ..self }
}
pub fn with_font(self, font: Font) -> Self {
Self { font, ..self }
}
pub fn with_align(self, align: Alignment) -> Self {
Self { align, ..self }
}
pub fn render<'r>(mut self, renderer: &mut impl Renderer<'r>) {
self.bounds = self.calc_bounds();
renderer.render_shape(self);
}
fn aligned_pos(&self) -> Point {
match self.align {
Alignment::Start => self.pos,
Alignment::Center => Point::new(
self.font.horz_center(self.pos.x, self.pos.x, self.text),
self.pos.y,
),
Alignment::End => Point::new(self.pos.x - self.font.text_width(self.text), self.pos.y),
}
}
fn calc_bounds(&self) -> Rect {
let pos = self.aligned_pos();
let (ascent, descent) = self.font.visible_text_height_ex(self.text);
Rect {
x0: pos.x,
y0: pos.y - ascent,
x1: pos.x + self.font.text_width(self.text),
y1: pos.y + descent,
}
}
}
impl<'a> Shape<'_> for Text<'a> {
fn bounds(&self, _cache: &DrawingCache) -> Rect {
self.bounds
}
fn cleanup(&mut self, _cache: &DrawingCache) {}
fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache) {
let mut r = self.bounds(cache);
let max_ascent = self.pos.y - r.y0;
// TODO: optimize text clipping, use canvas.viewport()
for ch in self.text.chars() {
if r.x0 >= r.x1 {
break;
}
let glyph = self.font.get_glyph(ch);
let glyph_bitmap = glyph.bitmap();
let glyph_view = BitmapView::new(&glyph_bitmap)
.with_fg(self.color)
.with_offset(Offset::new(
-glyph.bearing_x,
-(max_ascent - glyph.bearing_y),
));
canvas.blend_bitmap(r, glyph_view);
r.x0 += glyph.adv;
}
}
}
impl<'a, 's> ShapeClone<'s> for Text<'a> {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'s>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<Text>()?;
let text = bump.copy_str(self.text)?;
Some(clone.uninit.init(Text { text, ..self }))
}
}
impl Font {
fn visible_text_height_ex(&self, text: &str) -> (i16, i16) {
let (mut ascent, mut descent) = (0, 0);
for c in text.chars() {
let glyph = self.get_glyph(c);
ascent = ascent.max(glyph.bearing_y);
descent = descent.max(glyph.height - glyph.bearing_y);
}
(ascent, descent)
}
}

@ -0,0 +1,175 @@
use crate::ui::{
canvas::{Bitmap, BitmapFormat, Canvas},
display::{toif::Toif, Color},
geometry::{Alignment2D, Offset, Point, Rect},
};
use super::{DrawingCache, Renderer, Shape, ShapeClone};
use without_alloc::alloc::LocalAllocLeakExt;
/// A shape for rendering compressed TOIF images.
pub struct ToifImage<'a> {
/// Image position
pos: Point,
// Image position alignment
align: Alignment2D,
// Image data
toif: Toif<'a>,
// Foreground color
fg_color: Color,
// Optional background color
bg_color: Option<Color>,
}
impl<'a> ToifImage<'a> {
pub fn new(pos: Point, toif: Toif<'a>) -> Self {
Self {
pos,
align: Alignment2D::TOP_LEFT,
toif,
fg_color: Color::white(),
bg_color: None,
}
}
pub fn with_align(self, align: Alignment2D) -> Self {
Self { align, ..self }
}
pub fn with_fg(self, fg_color: Color) -> Self {
Self { fg_color, ..self }
}
pub fn with_bg(self, bg_color: Color) -> Self {
Self {
bg_color: Some(bg_color),
..self
}
}
pub fn render(self, renderer: &mut impl Renderer<'a>) {
renderer.render_shape(self);
}
fn draw_grayscale(&self, canvas: &mut dyn Canvas, cache: &DrawingCache<'a>) {
// TODO: introduce new viewport/shape function for this calculation
let bounds = self.bounds(cache);
let viewport = canvas.viewport();
let mut clip = self
.bounds(cache)
.intersect(viewport.clip.translate(-viewport.origin))
.translate((-bounds.top_left()).into());
let buff = &mut unwrap!(cache.image_buff(), "No image buffer");
let mut slice = unwrap!(
Bitmap::new_mut(
BitmapFormat::MONO4,
None,
self.toif.size(),
Some(1),
&mut buff[..]
),
"Too small buffer"
);
while !clip.is_empty() {
let height = core::cmp::min(slice.height(), clip.height());
unwrap!(
cache.zlib().uncompress_toif(
self.toif,
clip.y0,
unwrap!(slice.rows_mut(0, height)), // should never fail
),
"Invalid TOIF"
);
let r = clip.translate(bounds.top_left().into());
let slice_view = slice
.view()
.with_fg(self.fg_color)
.with_offset(Offset::new(r.x0 - bounds.top_left().x, 0));
match self.bg_color {
Some(bg_color) => canvas.draw_bitmap(r, slice_view.with_bg(bg_color)),
None => canvas.blend_bitmap(r, slice_view),
}
clip.y0 += height;
}
}
fn draw_rgb(&self, canvas: &mut dyn Canvas, cache: &DrawingCache<'a>) {
// TODO: introduce new viewport/shape function for this calculation
let bounds = self.bounds(cache);
let viewport = canvas.viewport();
let mut clip = self
.bounds(cache)
.intersect(viewport.clip.translate(-viewport.origin))
.translate((-bounds.top_left()).into());
let buff = &mut unwrap!(cache.image_buff(), "No image buffer");
let mut slice = unwrap!(
Bitmap::new_mut(
BitmapFormat::RGB565,
None,
self.toif.size(),
Some(1),
&mut buff[..]
),
"Too small buffer"
);
while !clip.is_empty() {
let height = core::cmp::min(slice.height(), clip.height());
if let Some(row_bytes) = slice.rows_mut(0, height) {
// always true
unwrap!(
cache.zlib().uncompress_toif(self.toif, clip.y0, row_bytes,),
"Invalid TOIF"
);
}
let r = clip.translate(bounds.top_left().into());
let slice_view = slice
.view()
.with_offset(Offset::new(r.x0 - bounds.top_left().x, 0));
canvas.draw_bitmap(r, slice_view);
clip.y0 += height;
}
}
}
impl<'a> Shape<'a> for ToifImage<'a> {
fn bounds(&self, _cache: &DrawingCache<'a>) -> Rect {
let size = Offset::new(self.toif.width(), self.toif.height());
Rect::from_top_left_and_size(size.snap(self.pos, self.align), size)
}
fn cleanup(&mut self, _cache: &DrawingCache<'a>) {
// TODO: inform the cache that we won't use the zlib slot anymore
}
fn draw(&mut self, canvas: &mut dyn Canvas, cache: &DrawingCache<'a>) {
if self.toif.is_grayscale() {
self.draw_grayscale(canvas, cache);
} else {
self.draw_rgb(canvas, cache);
}
}
}
impl<'a> ShapeClone<'a> for ToifImage<'a> {
fn clone_at_bump<'alloc, T>(self, bump: &'alloc T) -> Option<&'alloc mut dyn Shape<'a>>
where
T: LocalAllocLeakExt<'alloc>,
{
let clone = bump.alloc_t::<ToifImage>()?;
Some(clone.uninit.init(ToifImage { ..self }))
}
}

@ -1,4 +1,6 @@
#include TREZOR_BOARD
#include "../gdc/gdc.h"
#include "buffers.h"
#include "button.h"
#include "common.h"

@ -20,6 +20,8 @@
#ifndef TREZORHAL_DMA2D_H
#define TREZORHAL_DMA2D_H
#include "../gdc/gdc_core.h"
#include "common.h"
void dma2d_init(void);
@ -40,4 +42,12 @@ void dma2d_start_blend(uint8_t* overlay_addr, uint8_t* bg_addr,
void dma2d_wait_for_transfer(void);
void dma2d_wait(void);
bool dma2d_rgb565_fill(const dma2d_params_t* dp);
bool dma2d_rgb565_copy_mono4(const dma2d_params_t* dp);
bool dma2d_rgb565_copy_rgb565(const dma2d_params_t* dp);
bool dma2d_rgb565_blend_mono4(const dma2d_params_t* dp);
bool dma2d_accessible(const void* ptr);
#endif // TREZORHAL_DMA2D_H

@ -0,0 +1,324 @@
/*
* This file is part of the Trezor project, https://trezor.io/
*
* Copyright (c) SatoshiLabs
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include STM32_HAL_H
#include <stddef.h>
#include "dma2d.h"
#include "../gdc/gdc_color.h"
static DMA2D_HandleTypeDef dma2d_handle = {
.Instance = (DMA2D_TypeDef*)DMA2D_BASE,
};
bool dma2d_accessible(const void* ptr) {
// TODO:: valid only for STM32F42x
const void* ccm_start = (const void*)0x10000000;
const void* ccm_end = (const void*)0x1000FFFF;
return !(ptr >= ccm_start && ptr <= ccm_end);
}
void dma2d_wait(void) {
while (HAL_DMA2D_PollForTransfer(&dma2d_handle, 10) != HAL_OK)
;
}
bool dma2d_rgb565_fill(const dma2d_params_t* dp) {
dma2d_wait();
if (dp->src_alpha == 255) {
dma2d_handle.Init.ColorMode = DMA2D_OUTPUT_RGB565;
dma2d_handle.Init.Mode = DMA2D_R2M;
dma2d_handle.Init.OutputOffset =
dp->dst_stride / sizeof(uint16_t) - dp->width;
HAL_DMA2D_Init(&dma2d_handle);
HAL_DMA2D_Start(&dma2d_handle, gdc_color_to_color32(dp->src_fg),
(uint32_t)dp->dst_row + dp->dst_x * sizeof(uint16_t),
dp->width, dp->height);
} else {
// STM32F4 can not accelerate blending with the fixed color
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint16_t height = dp->height;
uint8_t alpha = dp->src_alpha;
while (height-- > 0) {
for (int x = 0; x < dp->width; x++) {
dst_ptr[x] = gdc_color16_blend_a8(dp->src_fg, dst_ptr[x], alpha);
}
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
}
}
return true;
}
/*
static void dma2d_config_clut(uint32_t layer, gdc_color_t fg, gdc_color_t bg) {
#define LAYER_COUNT 2
#define GRADIENT_STEPS 16
static struct {
gdc_color32_t gradient[GRADIENT_STEPS];
} cache[LAYER_COUNT] = { 0 };
if (layer >= LAYER_COUNT) {
return;
}
uint32_t c_fg = gdc_color_to_color32(fg);
uint32_t c_bg = gdc_color_to_color32(bg);
uint32_t* gradient = cache[layer].gradient;
if (c_bg != gradient[0] || c_fg != gradient[GRADIENT_STEPS - 1]) {
for (int step = 0; step < GRADIENT_STEPS; step++) {
gradient[step] = gdc_color32_blend_a4(fg, bg, step);
}
DMA2D_CLUTCfgTypeDef clut;
clut.CLUTColorMode = DMA2D_CCM_ARGB8888;
clut.Size = GRADIENT_STEPS - 1;
clut.pCLUT = gradient;
HAL_DMA2D_ConfigCLUT(&dma2d_handle, clut, layer);
while (HAL_DMA2D_PollForTransfer(&dma2d_handle, 10) != HAL_OK)
;
}
}*/
static void dma2d_config_clut(uint32_t layer, gdc_color_t fg, gdc_color_t bg) {
#define LAYER_COUNT 2
#define GRADIENT_STEPS 16
static struct {
gdc_color_t c_fg;
gdc_color_t c_bg;
} cache[LAYER_COUNT] = {0};
if (layer >= LAYER_COUNT) {
return;
}
volatile uint32_t* clut =
layer ? dma2d_handle.Instance->FGCLUT : dma2d_handle.Instance->BGCLUT;
if (fg != cache[layer].c_fg || bg != cache[layer].c_bg) {
cache[layer].c_fg = fg;
cache[layer].c_bg = bg;
for (int step = 0; step < GRADIENT_STEPS; step++) {
clut[step] = gdc_color32_blend_a4(fg, bg, step);
}
DMA2D_CLUTCfgTypeDef clut;
clut.CLUTColorMode = DMA2D_CCM_ARGB8888;
clut.Size = GRADIENT_STEPS - 1;
clut.pCLUT = 0; // ???
HAL_DMA2D_ConfigCLUT(&dma2d_handle, clut, layer);
}
}
static void dma2d_rgb565_copy_mono4_first_col(dma2d_params_t* dp,
const gdc_color16_t* gradient) {
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint8_t* src_ptr = (uint8_t*)dp->src_row + dp->src_x / 2;
int height = dp->height;
while (height-- > 0) {
uint8_t fg_lum = src_ptr[0] >> 4;
dst_ptr[0] = gradient[fg_lum];
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ptr += dp->src_stride / sizeof(*src_ptr);
}
}
static void dma2d_rgb565_copy_mono4_last_col(dma2d_params_t* dp,
const gdc_color16_t* gradient) {
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + (dp->dst_x + dp->width - 1);
uint8_t* src_ptr = (uint8_t*)dp->src_row + (dp->src_x + dp->width - 1) / 2;
int height = dp->height;
while (height-- > 0) {
uint8_t fg_lum = src_ptr[0] & 0x0F;
dst_ptr[0] = gradient[fg_lum];
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ptr += dp->src_stride / sizeof(*src_ptr);
}
}
bool dma2d_rgb565_copy_mono4(const dma2d_params_t* params) {
const gdc_color16_t* src_gradient = NULL;
dma2d_params_t dp_copy = *params;
dma2d_params_t* dp = &dp_copy;
dma2d_wait();
if (dp->src_x & 1) {
// First column of mono4 bitmap is odd
// Use the CPU to draw the first column
src_gradient = gdc_color16_gradient_a4(dp->src_fg, dp->src_bg);
dma2d_rgb565_copy_mono4_first_col(dp, src_gradient);
dp->dst_x += 1;
dp->src_x += 1;
dp->width -= 1;
}
if (dp->width > 0 && dp->width & 1) {
// The width is odd
// Use the CPU to draw the last column
if (src_gradient == NULL) {
src_gradient = gdc_color16_gradient_a4(dp->src_fg, dp->src_bg);
}
dma2d_rgb565_copy_mono4_last_col(dp, src_gradient);
dp->width -= 1;
}
dma2d_handle.Init.ColorMode = DMA2D_OUTPUT_RGB565;
dma2d_handle.Init.Mode = DMA2D_M2M_PFC;
dma2d_handle.Init.OutputOffset =
dp->dst_stride / sizeof(uint16_t) - dp->width;
HAL_DMA2D_Init(&dma2d_handle);
dma2d_handle.LayerCfg[1].InputColorMode = DMA2D_INPUT_L4;
dma2d_handle.LayerCfg[1].InputOffset = dp->src_stride * 2 - dp->width;
dma2d_handle.LayerCfg[1].AlphaMode = 0;
dma2d_handle.LayerCfg[1].InputAlpha = 0;
HAL_DMA2D_ConfigLayer(&dma2d_handle, 1);
dma2d_config_clut(1, dp->src_fg, dp->src_bg);
HAL_DMA2D_Start(&dma2d_handle, (uint32_t)dp->src_row + dp->src_x / 2,
(uint32_t)dp->dst_row + dp->dst_x * sizeof(uint16_t),
dp->width, dp->height);
return true;
}
bool dma2d_rgb565_copy_rgb565(const dma2d_params_t* dp) {
dma2d_wait();
dma2d_handle.Init.ColorMode = DMA2D_OUTPUT_RGB565;
dma2d_handle.Init.Mode = DMA2D_M2M_PFC;
dma2d_handle.Init.OutputOffset =
dp->dst_stride / sizeof(uint16_t) - dp->width;
HAL_DMA2D_Init(&dma2d_handle);
dma2d_handle.LayerCfg[1].InputColorMode = DMA2D_INPUT_RGB565;
dma2d_handle.LayerCfg[1].InputOffset =
dp->src_stride / sizeof(uint16_t) - dp->width;
dma2d_handle.LayerCfg[1].AlphaMode = 0;
dma2d_handle.LayerCfg[1].InputAlpha = 0;
HAL_DMA2D_ConfigLayer(&dma2d_handle, 1);
HAL_DMA2D_Start(&dma2d_handle,
(uint32_t)dp->src_row + dp->src_x * sizeof(uint16_t),
(uint32_t)dp->dst_row + dp->dst_x * sizeof(uint16_t),
dp->width, dp->height);
return true;
}
static void dma2d_rgb565_blend_mono4_first_col(const dma2d_params_t* dp) {
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + dp->dst_x;
uint8_t* src_ptr = (uint8_t*)dp->src_row + dp->src_x / 2;
int height = dp->height;
while (height-- > 0) {
uint8_t fg_alpha = src_ptr[0] >> 4;
dst_ptr[0] = gdc_color16_blend_a4(
dp->src_fg, gdc_color16_to_color(dst_ptr[0]), fg_alpha);
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ptr += dp->src_stride / sizeof(*src_ptr);
}
}
static void dma2d_rgb565_blend_mono4_last_col(const dma2d_params_t* dp) {
uint16_t* dst_ptr = (uint16_t*)dp->dst_row + (dp->dst_x + dp->width - 1);
uint8_t* src_ptr = (uint8_t*)dp->src_row + (dp->src_x + dp->width - 1) / 2;
int height = dp->height;
while (height-- > 0) {
uint8_t fg_alpha = src_ptr[0] & 0x0F;
dst_ptr[0] = gdc_color16_blend_a4(
dp->src_fg, gdc_color16_to_color(dst_ptr[0]), fg_alpha);
dst_ptr += dp->dst_stride / sizeof(*dst_ptr);
src_ptr += dp->src_stride / sizeof(*src_ptr);
}
}
bool dma2d_rgb565_blend_mono4(const dma2d_params_t* params) {
dma2d_wait();
dma2d_params_t dp_copy = *params;
dma2d_params_t* dp = &dp_copy;
if (dp->src_x & 1) {
// First column of mono4 bitmap is odd
// Use the CPU to draw the first column
dma2d_rgb565_blend_mono4_first_col(dp);
dp->dst_x += 1;
dp->src_x += 1;
dp->width -= 1;
}
if (dp->width > 0 && dp->width & 1) {
// The width is odd
// Use the CPU to draw the last column
dma2d_rgb565_blend_mono4_last_col(dp);
dp->width -= 1;
}
if (dp->width > 0) {
dma2d_handle.Init.ColorMode = DMA2D_OUTPUT_RGB565;
dma2d_handle.Init.Mode = DMA2D_M2M_BLEND;
dma2d_handle.Init.OutputOffset =
dp->dst_stride / sizeof(uint16_t) - dp->width;
HAL_DMA2D_Init(&dma2d_handle);
dma2d_handle.LayerCfg[1].InputColorMode = DMA2D_INPUT_A4;
dma2d_handle.LayerCfg[1].InputOffset = dp->src_stride * 2 - dp->width;
dma2d_handle.LayerCfg[1].AlphaMode = 0;
dma2d_handle.LayerCfg[1].InputAlpha = gdc_color_to_color32(dp->src_fg);
HAL_DMA2D_ConfigLayer(&dma2d_handle, 1);
dma2d_handle.LayerCfg[0].InputColorMode = DMA2D_INPUT_RGB565;
dma2d_handle.LayerCfg[0].InputOffset =
dp->dst_stride / sizeof(uint16_t) - dp->width;
dma2d_handle.LayerCfg[0].AlphaMode = 0;
dma2d_handle.LayerCfg[0].InputAlpha = 0;
HAL_DMA2D_ConfigLayer(&dma2d_handle, 0);
HAL_DMA2D_BlendingStart(
&dma2d_handle, (uint32_t)dp->src_row + dp->src_x / 2,
(uint32_t)dp->dst_row + dp->dst_x * sizeof(uint16_t),
(uint32_t)dp->dst_row + dp->dst_x * sizeof(uint16_t), dp->width,
dp->height);
}
return true;
}

@ -87,6 +87,7 @@ def configure(
if "dma2d" in features_wanted:
defines += ["USE_DMA2D"]
sources += ["embed/trezorhal/stm32f4/dma2d.c"]
sources += ["embed/trezorhal/stm32f4/dma2d_gdc.c"]
sources += [
"vendor/micropython/lib/stm32lib/STM32F4xx_HAL_Driver/Src/stm32f4xx_hal_dma2d.c"
]

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