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trezor.ui: fading on swipe up
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5e69cbe69f
commit
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@ -10,14 +10,10 @@ async def swipe_to_rotate():
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async def dim_screen():
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original = ui.display.backlight()
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try:
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await loop.Sleep(5 * 1000000)
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await ui.backlight_slide(ui.BACKLIGHT_DIM)
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while True:
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await loop.Sleep(1000000)
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finally:
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ui.display.backlight(original)
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await loop.Sleep(5 * 1000000)
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await ui.backlight_slide(ui.BACKLIGHT_DIM)
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while True:
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await loop.Sleep(1000000)
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def display_homescreen():
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@ -58,8 +58,12 @@ BTN_RADIUS = const(2)
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BACKLIGHT_NORMAL = const(60)
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BACKLIGHT_DIM = const(5)
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BACKLIGHT_NONE = const(2)
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BACKLIGHT_MAX = const(255)
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# display width and height
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SCREEN = const(240)
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# icons
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ICON_RESET = 'trezor/res/header_icons/reset.toig'
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ICON_WIPE = 'trezor/res/header_icons/wipe.toig'
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@ -1,9 +1,8 @@
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import utime
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from micropython import const
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from trezor import loop
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from trezor import loop, ui
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from . import in_area, rotate_coords
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_SWIPE_DISTANCE_THRESHOLD = const(20) # Min pixels in the primary direction
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_SWIPE_VELOCITY_THRESHOLD = const(200) # Min pixels per second
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_SWIPE_RATIO_THRESHOLD = const(30) # Max ratio or directions in %
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@ -15,31 +14,53 @@ SWIPE_RIGHT = const(270)
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class Swipe():
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def __init__(self, area=None, absolute=False):
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self.area = area or (0, 0, 240, 240)
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self.area = area or (0, 0, ui.SCREEN, ui.SCREEN)
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self.absolute = absolute
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self.start_pos = None
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self.start_time = 0
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self.end_pos = None
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self.end_time = 0
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self.light_origin = None
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self.light_target = ui.BACKLIGHT_NONE
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def send(self, event, pos):
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if not self.absolute:
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pos = rotate_coords(pos)
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if event == loop.TOUCH_START and in_area(pos, self.area):
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# TODO: do not use floats here
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self.start_time = utime.ticks_ms() / 1000
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temp_time = utime.ticks_ms() / 1000
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# primary now for fading purposes
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if event == loop.TOUCH_MOVE and self.start_pos is not None:
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pdx = pos[0] - self.start_pos[0]
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pdy = pos[1] - self.start_pos[1]
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td = temp_time - self.start_time
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pdxa = abs(pdx)
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pdya = abs(pdy)
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if pdxa < pdya and pdy < 0:
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# check if its vertical scroll up
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velya = abs(pdy / td) if td > 0 else 1
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ratio = int(pdxa / pdya * 100) if pdya > 0 else 100
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if (velya >= _SWIPE_VELOCITY_THRESHOLD
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and pdya >= _SWIPE_DISTANCE_THRESHOLD
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and ratio <= _SWIPE_RATIO_THRESHOLD):
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light = ui.display.backlight()
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if light > self.light_target:
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light -= 5
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ui.display.backlight(light)
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else:
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ui.display.backlight(self.light_target)
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elif event == loop.TOUCH_START and in_area(pos, self.area):
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self.start_time = temp_time
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self.start_pos = pos
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self.light_origin = ui.BACKLIGHT_NORMAL
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ui.display.backlight(self.light_origin)
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elif event == loop.TOUCH_END and self.start_pos is not None:
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self.end_time = utime.ticks_ms() / 1000
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self.end_pos = pos
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td = self.end_time - self.start_time
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pdx = self.end_pos[0] - self.start_pos[0]
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pdy = self.end_pos[1] - self.start_pos[1]
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td = temp_time - self.start_time
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pdx = pos[0] - self.start_pos[0]
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pdy = pos[1] - self.start_pos[1]
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pdxa = abs(pdx)
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pdya = abs(pdy)
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if pdxa > pdya:
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@ -47,22 +68,23 @@ class Swipe():
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velxa = abs(pdx / td)
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ratio = int(pdya / pdxa * 100) if pdxa > 0 else 100
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if (velxa >= _SWIPE_VELOCITY_THRESHOLD
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and pdxa >= _SWIPE_DISTANCE_THRESHOLD
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and ratio <= _SWIPE_RATIO_THRESHOLD):
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and pdxa >= _SWIPE_DISTANCE_THRESHOLD
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and ratio <= _SWIPE_RATIO_THRESHOLD):
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return SWIPE_RIGHT if pdx > 0 else SWIPE_LEFT
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else:
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# Vertical direction
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velya = abs(pdy / td)
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ratio = int(pdxa / pdya * 100) if pdya > 0 else 100
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if (velya >= _SWIPE_VELOCITY_THRESHOLD
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and pdya >= _SWIPE_DISTANCE_THRESHOLD
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and ratio <= _SWIPE_RATIO_THRESHOLD):
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and pdya >= _SWIPE_DISTANCE_THRESHOLD
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and ratio <= _SWIPE_RATIO_THRESHOLD):
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if pdy < 0:
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ui.display.backlight(self.light_origin)
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return SWIPE_DOWN if pdy > 0 else SWIPE_UP
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# No swipe, reset the state
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self.start_pos = None
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self.start_time = 0
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self.end_pos = None
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self.end_time = 0
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ui.display.backlight(self.light_origin)
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def __iter__(self):
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while True:
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