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mirror of https://github.com/trezor/trezor-firmware.git synced 2025-03-03 16:56:07 +00:00

feat(core): add support for 32bit colors in UI

[no changelog]
This commit is contained in:
tychovrahe 2024-07-03 16:06:27 +02:00 committed by TychoVrahe
parent 96165e268b
commit 3bc9e23260
4 changed files with 72 additions and 13 deletions

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@ -22,8 +22,11 @@
#include <stdint.h> #include <stdint.h>
#ifdef UI_COLOR_32BIT
#define GFX_COLOR_32BIT
#else
#define GFX_COLOR_16BIT #define GFX_COLOR_16BIT
// #define GFX_COLOR_32BIT #endif
// Color in RGB565 format // Color in RGB565 format
// //
@ -51,7 +54,7 @@ typedef uint32_t gfx_color32_t;
#define gfx_color_to_color32(c) (gfx_color16_to_color32(c)) #define gfx_color_to_color32(c) (gfx_color16_to_color32(c))
#define gfx_color32_to_color(c) (gfx_color32_to_color16(c)) #define gfx_color32_to_color(c) (gfx_color32_to_color16(c))
#define gfx_color_lum(c) (gfx_color16_lum(c)) #define gfx_color_lum(c) (gfx_color16_lum(c))
#elif GFX_COLOR_32BIT #elif defined GFX_COLOR_32BIT
#define gfx_color_t gfx_color32_t #define gfx_color_t gfx_color32_t
#define gfx_color_to_color16(c) (gfx_color32_to_color16(c)) #define gfx_color_to_color16(c) (gfx_color32_to_color16(c))
#define gfx_color16_to_color(c) (gfx_color16_to_color32(c)) #define gfx_color16_to_color(c) (gfx_color16_to_color32(c))
@ -132,7 +135,7 @@ static inline uint8_t gfx_color16_lum(gfx_color16_t color) {
} }
// Converts 32-bit color into luminance (ranging from 0 to 255) // Converts 32-bit color into luminance (ranging from 0 to 255)
static inline uint8_t gfx_color32_lum(gfx_color16_t color) { static inline uint8_t gfx_color32_lum(gfx_color32_t color) {
uint32_t r = gfx_color32_to_r(color); uint32_t r = gfx_color32_to_r(color);
uint32_t g = gfx_color32_to_g(color); uint32_t g = gfx_color32_to_g(color);
uint32_t b = gfx_color32_to_b(color); uint32_t b = gfx_color32_to_b(color);
@ -237,7 +240,7 @@ static inline gfx_color32_t gfx_color32_blend_a8(gfx_color16_t fg,
return gfx_color32_rgb(r, g, b); return gfx_color32_rgb(r, g, b);
} }
#elif GFX_COLOR_32BIT #elif defined GFX_COLOR_32BIT
// Blends foreground and background colors with 4-bit alpha // Blends foreground and background colors with 4-bit alpha
// //

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@ -27,6 +27,7 @@ ui_antialiasing = []
ui_blurring = [] ui_blurring = []
ui_jpeg_decoder = ["jpeg"] ui_jpeg_decoder = ["jpeg"]
ui_image_buffer = [] ui_image_buffer = []
ui_color_32bit = []
new_rendering = [] new_rendering = []
bootloader = [] bootloader = []
button = [] button = []

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@ -1,12 +1,31 @@
use crate::ui::lerp::Lerp; use crate::ui::lerp::Lerp;
#[cfg(not(feature = "ui_color_32bit"))]
#[derive(Copy, Clone, PartialEq, Eq)] #[derive(Copy, Clone, PartialEq, Eq)]
pub struct Color(u16); pub struct Color(u16);
#[cfg(feature = "ui_color_32bit")]
#[derive(Copy, Clone, PartialEq, Eq)]
pub struct Color {
r: u8,
g: u8,
b: u8,
}
impl Color { impl Color {
#[cfg(not(feature = "ui_color_32bit"))]
pub const fn from_u16(val: u16) -> Self { pub const fn from_u16(val: u16) -> Self {
Self(val) Self(val)
} }
#[cfg(feature = "ui_color_32bit")]
pub const fn from_u16(val: u16) -> Self {
Self {
r: ((((val) & 0xF800) >> 8) | (((val) & 0xF800) >> 13)) as u8,
g: ((((val) & 0x07E0) >> 3) | (((val) & 0x07E0) >> 9)) as u8,
b: ((((val) & 0x001F) << 3) | (((val) & 0x001F) >> 2)) as u8,
}
}
pub const fn from_u32(val: u32) -> Self { pub const fn from_u32(val: u32) -> Self {
Self::rgb( Self::rgb(
((val >> 16) & 0xFF) as u8, ((val >> 16) & 0xFF) as u8,
@ -15,12 +34,17 @@ impl Color {
) )
} }
#[cfg(not(feature = "ui_color_32bit"))]
pub const fn rgb(r: u8, g: u8, b: u8) -> Self { pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
let r = (r as u16 & 0xF8) << 8; let r = (r as u16 & 0xF8) << 8;
let g = (g as u16 & 0xFC) << 3; let g = (g as u16 & 0xFC) << 3;
let b = (b as u16 & 0xF8) >> 3; let b = (b as u16 & 0xF8) >> 3;
Self(r | g | b) Self(r | g | b)
} }
#[cfg(feature = "ui_color_32bit")]
pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
Self { r, g, b }
}
pub const fn luminance(self) -> u32 { pub const fn luminance(self) -> u32 {
(self.r() as u32 * 299) / 1000 (self.r() as u32 * 299) / 1000
@ -33,36 +57,56 @@ impl Color {
let g_u16 = g as u16; let g_u16 = g as u16;
let b_u16 = b as u16; let b_u16 = b as u16;
let r = ((256 - alpha) * bg.r() as u16 + alpha * r_u16) >> 8; let r = (((256 - alpha) * bg.r() as u16 + alpha * r_u16) >> 8) as u8;
let g = ((256 - alpha) * bg.g() as u16 + alpha * g_u16) >> 8; let g = (((256 - alpha) * bg.g() as u16 + alpha * g_u16) >> 8) as u8;
let b = ((256 - alpha) * bg.b() as u16 + alpha * b_u16) >> 8; let b = (((256 - alpha) * bg.b() as u16 + alpha * b_u16) >> 8) as u8;
let r = (r & 0xF8) << 8; Self::rgb(r, g, b)
let g = (g & 0xFC) << 3;
let b = (b & 0xF8) >> 3;
Self(r | g | b)
} }
pub const fn alpha(bg: Color, alpha: u16) -> Self { pub const fn alpha(bg: Color, alpha: u16) -> Self {
Self::rgba(bg, 0xFF, 0xFF, 0xFF, alpha) Self::rgba(bg, 0xFF, 0xFF, 0xFF, alpha)
} }
#[cfg(not(feature = "ui_color_32bit"))]
pub const fn r(self) -> u8 { pub const fn r(self) -> u8 {
(self.0 >> 8) as u8 & 0xF8 (self.0 >> 8) as u8 & 0xF8
} }
#[cfg(not(feature = "ui_color_32bit"))]
pub const fn g(self) -> u8 { pub const fn g(self) -> u8 {
(self.0 >> 3) as u8 & 0xFC (self.0 >> 3) as u8 & 0xFC
} }
#[cfg(not(feature = "ui_color_32bit"))]
pub const fn b(self) -> u8 { pub const fn b(self) -> u8 {
(self.0 << 3) as u8 & 0xF8 (self.0 << 3) as u8 & 0xF8
} }
#[cfg(feature = "ui_color_32bit")]
pub const fn r(self) -> u8 {
self.r
}
#[cfg(feature = "ui_color_32bit")]
pub const fn g(self) -> u8 {
self.g
}
#[cfg(feature = "ui_color_32bit")]
pub const fn b(self) -> u8 {
self.b
}
#[cfg(not(feature = "ui_color_32bit"))]
pub fn to_u16(self) -> u16 { pub fn to_u16(self) -> u16 {
self.0 self.0
} }
#[cfg(feature = "ui_color_32bit")]
pub fn to_u16(self) -> u16 {
(((self.r() & 0xF8) as u16) << 8)
| (((self.g() & 0xFC) as u16) << 3)
| ((self.b() & 0xF8) as u16 >> 3)
}
pub fn to_u32(self) -> u32 { pub fn to_u32(self) -> u32 {
((self.r() as u32) << 16) | ((self.g() as u32) << 8) | (self.b() as u32) | 0xff000000 ((self.r() as u32) << 16) | ((self.g() as u32) << 8) | (self.b() as u32) | 0xff000000
} }
@ -75,10 +119,20 @@ impl Color {
(self.to_u16() & 0xFF) as u8 (self.to_u16() & 0xFF) as u8
} }
#[cfg(not(feature = "ui_color_32bit"))]
pub fn negate(self) -> Self { pub fn negate(self) -> Self {
Self(!self.0) Self(!self.0)
} }
#[cfg(feature = "ui_color_32bit")]
pub fn negate(self) -> Self {
Self {
r: 255 - self.r,
g: 255 - self.g,
b: 255 - self.b,
}
}
pub const fn white() -> Self { pub const fn white() -> Self {
Self::rgb(255, 255, 255) Self::rgb(255, 255, 255)
} }
@ -113,7 +167,7 @@ impl Lerp for Color {
impl From<u16> for Color { impl From<u16> for Color {
fn from(val: u16) -> Self { fn from(val: u16) -> Self {
Self(val) Self::from_u16(val)
} }
} }

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@ -91,7 +91,7 @@ def configure(
] ]
features_available.append("usb") features_available.append("usb")
defines += ["USE_DMA2D", "FRAMEBUFFER", "FRAMEBUFFER32BIT"] defines += ["USE_DMA2D", "FRAMEBUFFER", "FRAMEBUFFER32BIT", "UI_COLOR_32BIT"]
sources += [ sources += [
"embed/trezorhal/stm32u5/dma2d.c", "embed/trezorhal/stm32u5/dma2d.c",
"embed/trezorhal/stm32u5/dma2d_bitblt.c", "embed/trezorhal/stm32u5/dma2d_bitblt.c",
@ -99,6 +99,7 @@ def configure(
features_available.append("dma2d") features_available.append("dma2d")
features_available.append("framebuffer") features_available.append("framebuffer")
features_available.append("framebuffer32bit") features_available.append("framebuffer32bit")
features_available.append("ui_color_32bit")
if "new_rendering" in features_wanted: if "new_rendering" in features_wanted:
defines += ["XFRAMEBUFFER"] defines += ["XFRAMEBUFFER"]