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https://github.com/trezor/trezor-firmware.git
synced 2025-03-03 00:36:06 +00:00
feat(core): add support for 32bit colors in UI
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@ -22,8 +22,11 @@
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#include <stdint.h>
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#ifdef UI_COLOR_32BIT
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#define GFX_COLOR_32BIT
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#else
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#define GFX_COLOR_16BIT
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// #define GFX_COLOR_32BIT
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#endif
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// Color in RGB565 format
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//
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@ -51,7 +54,7 @@ typedef uint32_t gfx_color32_t;
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#define gfx_color_to_color32(c) (gfx_color16_to_color32(c))
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#define gfx_color32_to_color(c) (gfx_color32_to_color16(c))
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#define gfx_color_lum(c) (gfx_color16_lum(c))
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#elif GFX_COLOR_32BIT
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#elif defined GFX_COLOR_32BIT
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#define gfx_color_t gfx_color32_t
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#define gfx_color_to_color16(c) (gfx_color32_to_color16(c))
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#define gfx_color16_to_color(c) (gfx_color16_to_color32(c))
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@ -132,7 +135,7 @@ static inline uint8_t gfx_color16_lum(gfx_color16_t color) {
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}
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// Converts 32-bit color into luminance (ranging from 0 to 255)
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static inline uint8_t gfx_color32_lum(gfx_color16_t color) {
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static inline uint8_t gfx_color32_lum(gfx_color32_t color) {
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uint32_t r = gfx_color32_to_r(color);
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uint32_t g = gfx_color32_to_g(color);
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uint32_t b = gfx_color32_to_b(color);
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@ -237,7 +240,7 @@ static inline gfx_color32_t gfx_color32_blend_a8(gfx_color16_t fg,
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return gfx_color32_rgb(r, g, b);
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}
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#elif GFX_COLOR_32BIT
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#elif defined GFX_COLOR_32BIT
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// Blends foreground and background colors with 4-bit alpha
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//
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@ -27,6 +27,7 @@ ui_antialiasing = []
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ui_blurring = []
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ui_jpeg_decoder = ["jpeg"]
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ui_image_buffer = []
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ui_color_32bit = []
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new_rendering = []
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bootloader = []
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button = []
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@ -1,12 +1,31 @@
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use crate::ui::lerp::Lerp;
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#[cfg(not(feature = "ui_color_32bit"))]
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub struct Color(u16);
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#[cfg(feature = "ui_color_32bit")]
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub struct Color {
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r: u8,
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g: u8,
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b: u8,
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}
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impl Color {
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#[cfg(not(feature = "ui_color_32bit"))]
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pub const fn from_u16(val: u16) -> Self {
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Self(val)
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}
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#[cfg(feature = "ui_color_32bit")]
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pub const fn from_u16(val: u16) -> Self {
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Self {
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r: ((((val) & 0xF800) >> 8) | (((val) & 0xF800) >> 13)) as u8,
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g: ((((val) & 0x07E0) >> 3) | (((val) & 0x07E0) >> 9)) as u8,
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b: ((((val) & 0x001F) << 3) | (((val) & 0x001F) >> 2)) as u8,
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}
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}
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pub const fn from_u32(val: u32) -> Self {
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Self::rgb(
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((val >> 16) & 0xFF) as u8,
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@ -15,12 +34,17 @@ impl Color {
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)
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}
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#[cfg(not(feature = "ui_color_32bit"))]
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pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
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let r = (r as u16 & 0xF8) << 8;
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let g = (g as u16 & 0xFC) << 3;
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let b = (b as u16 & 0xF8) >> 3;
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Self(r | g | b)
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}
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#[cfg(feature = "ui_color_32bit")]
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pub const fn rgb(r: u8, g: u8, b: u8) -> Self {
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Self { r, g, b }
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}
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pub const fn luminance(self) -> u32 {
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(self.r() as u32 * 299) / 1000
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@ -33,36 +57,56 @@ impl Color {
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let g_u16 = g as u16;
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let b_u16 = b as u16;
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let r = ((256 - alpha) * bg.r() as u16 + alpha * r_u16) >> 8;
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let g = ((256 - alpha) * bg.g() as u16 + alpha * g_u16) >> 8;
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let b = ((256 - alpha) * bg.b() as u16 + alpha * b_u16) >> 8;
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let r = (((256 - alpha) * bg.r() as u16 + alpha * r_u16) >> 8) as u8;
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let g = (((256 - alpha) * bg.g() as u16 + alpha * g_u16) >> 8) as u8;
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let b = (((256 - alpha) * bg.b() as u16 + alpha * b_u16) >> 8) as u8;
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let r = (r & 0xF8) << 8;
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let g = (g & 0xFC) << 3;
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let b = (b & 0xF8) >> 3;
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Self(r | g | b)
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Self::rgb(r, g, b)
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}
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pub const fn alpha(bg: Color, alpha: u16) -> Self {
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Self::rgba(bg, 0xFF, 0xFF, 0xFF, alpha)
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}
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#[cfg(not(feature = "ui_color_32bit"))]
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pub const fn r(self) -> u8 {
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(self.0 >> 8) as u8 & 0xF8
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}
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#[cfg(not(feature = "ui_color_32bit"))]
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pub const fn g(self) -> u8 {
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(self.0 >> 3) as u8 & 0xFC
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}
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#[cfg(not(feature = "ui_color_32bit"))]
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pub const fn b(self) -> u8 {
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(self.0 << 3) as u8 & 0xF8
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}
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#[cfg(feature = "ui_color_32bit")]
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pub const fn r(self) -> u8 {
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self.r
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}
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#[cfg(feature = "ui_color_32bit")]
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pub const fn g(self) -> u8 {
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self.g
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}
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#[cfg(feature = "ui_color_32bit")]
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pub const fn b(self) -> u8 {
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self.b
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}
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#[cfg(not(feature = "ui_color_32bit"))]
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pub fn to_u16(self) -> u16 {
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self.0
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}
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#[cfg(feature = "ui_color_32bit")]
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pub fn to_u16(self) -> u16 {
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(((self.r() & 0xF8) as u16) << 8)
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| (((self.g() & 0xFC) as u16) << 3)
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| ((self.b() & 0xF8) as u16 >> 3)
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}
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pub fn to_u32(self) -> u32 {
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((self.r() as u32) << 16) | ((self.g() as u32) << 8) | (self.b() as u32) | 0xff000000
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}
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@ -75,10 +119,20 @@ impl Color {
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(self.to_u16() & 0xFF) as u8
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}
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#[cfg(not(feature = "ui_color_32bit"))]
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pub fn negate(self) -> Self {
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Self(!self.0)
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}
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#[cfg(feature = "ui_color_32bit")]
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pub fn negate(self) -> Self {
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Self {
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r: 255 - self.r,
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g: 255 - self.g,
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b: 255 - self.b,
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}
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}
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pub const fn white() -> Self {
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Self::rgb(255, 255, 255)
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}
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@ -113,7 +167,7 @@ impl Lerp for Color {
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impl From<u16> for Color {
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fn from(val: u16) -> Self {
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Self(val)
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Self::from_u16(val)
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}
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}
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@ -91,7 +91,7 @@ def configure(
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]
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features_available.append("usb")
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defines += ["USE_DMA2D", "FRAMEBUFFER", "FRAMEBUFFER32BIT"]
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defines += ["USE_DMA2D", "FRAMEBUFFER", "FRAMEBUFFER32BIT", "UI_COLOR_32BIT"]
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sources += [
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"embed/trezorhal/stm32u5/dma2d.c",
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"embed/trezorhal/stm32u5/dma2d_bitblt.c",
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@ -99,6 +99,7 @@ def configure(
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features_available.append("dma2d")
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features_available.append("framebuffer")
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features_available.append("framebuffer32bit")
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features_available.append("ui_color_32bit")
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if "new_rendering" in features_wanted:
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defines += ["XFRAMEBUFFER"]
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