mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-12-02 20:48:30 +00:00
fixup! chore(core): show the last passphrase character for a while
This commit is contained in:
parent
2018df17ec
commit
348e04d093
@ -9,7 +9,7 @@ use crate::{
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},
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display,
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event::TouchEvent,
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geometry::{Alignment, Direction, Grid, Insets, Offset, Rect},
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geometry::{Alignment, Alignment2D, Direction, Grid, Insets, Offset, Rect},
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model_mercury::{
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component::{
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button::{Button, ButtonContent, ButtonMsg},
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@ -449,6 +449,7 @@ struct Input {
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impl Input {
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const TWITCH: i16 = 4;
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const X_STEP: i16 = 13;
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fn new() -> Self {
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Self {
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@ -460,28 +461,125 @@ impl Input {
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}
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}
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fn apply_display_style(&self, passphrase: &ShortString) -> ShortString {
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if passphrase.len() == 0 {
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ShortString::new()
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} else {
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match self.display_style {
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DisplayStyle::Dots => {
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let mut dots = ShortString::new();
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for _ in 0..(passphrase.len()) {
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dots.push('*').unwrap();
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}
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dots
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}
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DisplayStyle::Chars => passphrase.clone(),
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DisplayStyle::LastChar => {
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let mut dots = ShortString::new();
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for _ in 0..(passphrase.len() - 1) {
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dots.push('*').unwrap();
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}
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// This should not fail because the passphrase is not empty.
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dots.push(passphrase.chars().last().unwrap()).unwrap();
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dots
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fn render_chars<'s>(&self, area: Rect, target: &mut impl Renderer<'s>) {
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let style = theme::label_keyboard_mono();
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let mut text_baseline = area.top_left() + Offset::y(style.text_font.text_height());
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let chars = self.textbox.content().len();
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if chars > 0 {
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// Find out how much text can fit into the textbox.
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// Accounting for the pending marker, which draws itself one extra pixel
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let available_area_width = area.width() - 1;
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let truncated = long_line_content_with_ellipsis(
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self.textbox.content(),
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"",
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style.text_font,
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available_area_width,
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);
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// Jiggle hidden passphrase when overflowed.
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if chars > truncated.len()
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&& chars % 2 == 0
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&& (self.display_style == DisplayStyle::Dots
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|| self.display_style == DisplayStyle::LastChar)
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{
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text_baseline.x += Self::TWITCH;
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}
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// Paint the visible passphrase.
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shape::Text::new(text_baseline, &truncated)
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.with_font(style.text_font)
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.with_fg(style.text_color)
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.render(target);
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// Paint the pending marker.
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if self.multi_tap.pending_key().is_some() {
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render_pending_marker(
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target,
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text_baseline,
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&truncated,
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style.text_font,
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style.text_color,
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);
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}
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}
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}
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fn render_dots<'s>(&self, last_char: bool, area: Rect, target: &mut impl Renderer<'s>) {
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let style = theme::label_keyboard_mono();
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let bullet = theme::ICON_PIN_BULLET;
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let mut cursor = area.left_center();
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let all_chars = self.textbox.content().len();
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if all_chars > 0 {
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// Find out how much text can fit into the textbox.
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// Accounting for the pending marker, which draws itself one extra pixel
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let truncated = long_line_content_with_ellipsis(
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self.textbox.content(),
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"",
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style.text_font,
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area.width() - 1,
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);
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let visible_chars = truncated.len();
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// Jiggle when overflowed.
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if all_chars > visible_chars
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&& all_chars % 2 == 0
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&& (self.display_style == DisplayStyle::Dots
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|| self.display_style == DisplayStyle::LastChar)
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{
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cursor.x += Self::TWITCH;
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}
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let mut char_idx = 0;
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// Small leftmost dot.
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if all_chars > visible_chars + 1 {
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shape::ToifImage::new(cursor, theme::DOT_SMALL.toif)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(theme::GREY)
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.render(target);
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cursor.x += Self::X_STEP;
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char_idx += 1;
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}
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// Greyed out dot.
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if all_chars > visible_chars {
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shape::ToifImage::new(cursor, theme::DOT_SMALL.toif)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(style.text_color)
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.render(target);
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cursor.x += Self::X_STEP;
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char_idx += 1;
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}
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// Classical dot(s)
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for _ in char_idx..(visible_chars - 1) {
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shape::ToifImage::new(cursor, bullet)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(style.text_color)
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.render(target);
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cursor.x += Self::X_STEP;
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}
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if last_char {
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// Adapt y position for the character
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cursor.y = area.top_left().y + style.text_font.text_height();
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// This should not fail because all_chars > 0
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let last = &self.textbox.content()[(all_chars - 1)..all_chars];
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// Paint the last character
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shape::Text::new(cursor, last)
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.with_align(Alignment::Start)
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.with_font(style.text_font)
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.with_fg(style.text_color)
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.render(target);
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// Paint the pending marker.
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if self.multi_tap.pending_key().is_some() {
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render_pending_marker(target, cursor, last, style.text_font, style.text_color);
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}
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} else {
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// Last classical dot
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shape::ToifImage::new(cursor, bullet)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(style.text_color)
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.render(target);
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}
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}
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}
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@ -517,48 +615,18 @@ impl Component for Input {
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}
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fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
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let style = theme::label_keyboard_mono();
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let text_area = self.area.inset(INPUT_INSETS);
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let mut text_baseline = text_area.top_left() + Offset::y(style.text_font.text_height())
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- Offset::y(style.text_font.text_baseline());
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let text = self.textbox.content();
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// Paint the background
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shape::Bar::new(text_area).with_bg(theme::BG).render(target);
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// Find out how much text can fit into the textbox.
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// Accounting for the pending marker, which draws itself one pixel longer than
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// the last character
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let available_area_width = text_area.width() - 1;
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let truncated =
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long_line_content_with_ellipsis(text, "", style.text_font, available_area_width);
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// Jiggle hidden passphrase when overflowed.
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if text.len() > truncated.len()
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&& text.len() % 2 == 0
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&& (self.display_style == DisplayStyle::Dots
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|| self.display_style == DisplayStyle::LastChar)
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{
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text_baseline.x += Self::TWITCH;
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}
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let text_to_display = self.apply_display_style(&truncated);
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shape::Text::new(text_baseline, &text_to_display)
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.with_font(style.text_font)
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.with_fg(style.text_color)
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.render(target);
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// Paint the pending marker.
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if self.multi_tap.pending_key().is_some() {
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render_pending_marker(
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target,
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text_baseline,
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&text_to_display,
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style.text_font,
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style.text_color,
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);
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// Paint the passphrase
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if !self.textbox.content().is_empty() {
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match self.display_style {
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DisplayStyle::Chars => self.render_chars(text_area, target),
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DisplayStyle::Dots => self.render_dots(false, text_area, target),
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DisplayStyle::LastChar => self.render_dots(true, text_area, target),
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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use crate::{
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strutil::{ShortString, TString},
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strutil::TString,
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time::Duration,
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ui::{
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component::{
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@ -8,7 +8,7 @@ use crate::{
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},
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display,
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event::TouchEvent,
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geometry::{Grid, Offset, Rect},
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geometry::{Alignment, Alignment2D, Grid, Offset, Rect},
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model_tt::component::{
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button::{Button, ButtonContent, ButtonMsg},
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keyboard::common::{render_pending_marker, MultiTapKeyboard},
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@ -347,6 +347,8 @@ struct Input {
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impl Input {
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const TWITCH: i16 = 4;
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const X_STEP: i16 = 12;
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const Y_STEP: i16 = 5;
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fn new() -> Self {
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Self {
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@ -371,28 +373,127 @@ impl Input {
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self.last_char_timer.stop();
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}
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fn apply_display_style(&self, passphrase: &ShortString) -> ShortString {
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if passphrase.len() == 0 {
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ShortString::new()
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} else {
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match self.display_style {
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DisplayStyle::Dots => {
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let mut dots = ShortString::new();
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for _ in 0..(passphrase.len()) {
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dots.push('*').unwrap();
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}
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dots
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}
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DisplayStyle::Chars => passphrase.clone(),
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DisplayStyle::LastChar => {
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let mut dots = ShortString::new();
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for _ in 0..(passphrase.len() - 1) {
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dots.push('*').unwrap();
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}
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// This should not fail because the passphrase is not empty.
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dots.push(passphrase.chars().last().unwrap()).unwrap();
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dots
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fn render_chars<'s>(&self, area: Rect, target: &mut impl Renderer<'s>) {
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let style = theme::label_keyboard_mono();
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let mut text_baseline = area.top_left() + Offset::y(style.text_font.text_height());
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let chars = self.textbox.content().len();
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if chars > 0 {
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// Find out how much text can fit into the textbox.
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// Accounting for the pending marker, which draws itself one extra pixel
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let available_area_width = area.width() - 1;
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let truncated = long_line_content_with_ellipsis(
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self.textbox.content(),
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"",
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style.text_font,
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available_area_width,
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);
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// Jiggle hidden passphrase when overflowed.
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if chars > truncated.len()
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&& chars % 2 == 0
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&& (self.display_style == DisplayStyle::Dots
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|| self.display_style == DisplayStyle::LastChar)
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{
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text_baseline.x += Self::TWITCH;
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}
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// Paint the visible passphrase.
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shape::Text::new(text_baseline, &truncated)
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.with_font(style.text_font)
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.with_fg(style.text_color)
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.render(target);
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// Paint the pending marker.
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if self.multi_tap.pending_key().is_some() {
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render_pending_marker(
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target,
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text_baseline,
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&truncated,
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style.text_font,
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style.text_color,
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);
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}
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}
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}
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fn render_dots<'s>(&self, last_char: bool, area: Rect, target: &mut impl Renderer<'s>) {
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let style = theme::label_keyboard_mono();
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let dot = theme::ICON_MAGIC.toif;
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let mut cursor = area.top_left();
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let all_chars = self.textbox.content().len();
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if all_chars > 0 {
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// Find out how much text can fit into the textbox.
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// Accounting for the pending marker, which draws itself one extra pixel
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let truncated = long_line_content_with_ellipsis(
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self.textbox.content(),
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"",
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style.text_font,
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area.width() - 1,
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);
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let visible_chars = truncated.len();
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// Jiggle when overflowed.
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if all_chars > visible_chars
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&& all_chars % 2 == 0
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&& (self.display_style == DisplayStyle::Dots
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|| self.display_style == DisplayStyle::LastChar)
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{
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cursor.x += Self::TWITCH;
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}
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// Adapt y position for the icons
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cursor.y += Self::Y_STEP;
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let mut char_idx = 0;
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// Small leftmost dot.
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if all_chars > visible_chars + 1 {
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shape::ToifImage::new(cursor, theme::DOT_SMALL.toif)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(theme::GREY_DARK)
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.render(target);
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cursor.x += Self::X_STEP;
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char_idx += 1;
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}
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// Greyed out dot.
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if all_chars > visible_chars {
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shape::ToifImage::new(cursor, theme::DOT_SMALL.toif)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(style.text_color)
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.render(target);
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cursor.x += Self::X_STEP;
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char_idx += 1;
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}
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// Classical dot(s)
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for _ in char_idx..(visible_chars - 1) {
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shape::ToifImage::new(cursor, dot)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(style.text_color)
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.render(target);
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cursor.x += Self::X_STEP;
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}
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if last_char {
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// Adapt y position for the character
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cursor.y = area.top_left().y + style.text_font.text_height();
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// This should not fail because all_chars > 0
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let last = &self.textbox.content()[(all_chars - 1)..all_chars];
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// Paint the last character
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shape::Text::new(cursor, last)
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.with_align(Alignment::Start)
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.with_font(style.text_font)
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.with_fg(style.text_color)
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.render(target);
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// Paint the pending marker.
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if self.multi_tap.pending_key().is_some() {
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render_pending_marker(target, cursor, last, style.text_font, style.text_color);
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}
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} else {
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// Last classical dot
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shape::ToifImage::new(cursor, dot)
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.with_align(Alignment2D::TOP_LEFT)
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.with_fg(style.text_color)
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.render(target);
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}
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}
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}
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@ -428,47 +529,18 @@ impl Component for Input {
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}
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fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
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let style = theme::label_keyboard_mono();
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let (text_area, _) = self.area.split_bottom(INPUT_AREA_HEIGHT);
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let mut text_baseline = self.area.top_left() + Offset::y(style.text_font.text_height())
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- Offset::y(style.text_font.text_baseline());
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// Paint the background
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shape::Bar::new(text_area).with_bg(theme::BG).render(target);
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let text = self.textbox.content();
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shape::Bar::new(self.area).with_bg(theme::BG).render(target);
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// Find out how much text can fit into the textbox.
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// Accounting for the pending marker, which draws itself one pixel longer than
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// the last character
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let available_area_width = self.area.width() - 1;
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let truncated =
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long_line_content_with_ellipsis(text, "", style.text_font, available_area_width);
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// Jiggle hidden passphrase when overflowed.
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if text.len() > truncated.len()
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&& text.len() % 2 == 0
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&& (self.display_style == DisplayStyle::Dots
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|| self.display_style == DisplayStyle::LastChar)
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{
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text_baseline.x += Self::TWITCH;
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}
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let text_to_display = self.apply_display_style(&truncated);
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shape::Text::new(text_baseline, &text_to_display)
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.with_font(style.text_font)
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.with_fg(style.text_color)
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.render(target);
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// Paint the pending marker.
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if self.multi_tap.pending_key().is_some() {
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render_pending_marker(
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target,
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text_baseline,
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&text_to_display,
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style.text_font,
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style.text_color,
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);
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// Paint the passphrase
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if !self.textbox.content().is_empty() {
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match self.display_style {
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DisplayStyle::Chars => self.render_chars(text_area, target),
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DisplayStyle::Dots => self.render_dots(false, text_area, target),
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DisplayStyle::LastChar => self.render_dots(true, text_area, target),
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}
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}
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}
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}
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