feat(core): add pareen & easer crates

[ no changelog]
cepetr 2 weeks ago
parent a5e55911c2
commit 3260386292

@ -93,6 +93,15 @@ version = "0.2.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b365fabc795046672053e29c954733ec3b05e4be654ab130fe8f1f94d7051f35"
[[package]]
name = "easer"
version = "0.3.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "fba524f8b83c9c5bde02c2bb1627de9d1f81980489a6d54168cdfd08c258f917"
dependencies = [
"num-traits",
]
[[package]]
name = "glob"
version = "0.3.0"
@ -153,6 +162,12 @@ dependencies = [
"winapi",
]
[[package]]
name = "libm"
version = "0.2.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ec2a862134d2a7d32d7983ddcdd1c4923530833c9f2ea1a44fc5fa473989058"
[[package]]
name = "memchr"
version = "2.4.1"
@ -188,11 +203,20 @@ dependencies = [
[[package]]
name = "num-traits"
version = "0.2.15"
version = "0.2.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "578ede34cf02f8924ab9447f50c28075b4d3e5b269972345e7e0372b38c6cdcd"
checksum = "da0df0e5185db44f69b44f26786fe401b6c293d1907744beaa7fa62b2e5a517a"
dependencies = [
"autocfg",
"libm",
]
[[package]]
name = "pareen"
version = "0.3.3"
dependencies = [
"easer",
"num-traits",
]
[[package]]
@ -317,10 +341,12 @@ dependencies = [
"cc",
"cstr_core",
"cty",
"easer",
"glob",
"heapless",
"num-derive",
"num-traits",
"pareen",
"qrcodegen",
"serde_json",
"spin",

@ -104,8 +104,9 @@ features = ["ufmt"]
default_features = false
[dependencies.num-traits]
version = "0.2.15"
version = "0.2.18"
default_features = false
features = ["libm"]
[dependencies.num-derive]
version = "0.3.3"
@ -124,6 +125,18 @@ version = "0.2.2"
[dependencies.unsize]
version = "1.1.0"
[dependencies.pareen]
version = "0.3.3"
path = "../../../rust/pareen"
default-features = false
features = ["libm", "easer"]
[dependencies.easer]
version = "0.3.0"
default-features = false
features = ["libm"]
# Build dependencies
[build-dependencies.bindgen]

@ -0,0 +1,13 @@
# Generated by Cargo
# will have compiled files and executables
/target/
# Remove Cargo.lock from gitignore if creating an executable, leave it for libraries
# More information here https://doc.rust-lang.org/cargo/guide/cargo-toml-vs-cargo-lock.html
Cargo.lock
# These are backup files generated by rustfmt
**/*.rs.bk
# Vim
.*.swp

@ -0,0 +1,68 @@
# Changelog
## Version 0.3.3 (2023-08-01)
- Add support for `no_std`
## Version 0.3.2 (2023-06-03)
- Bump version
## Version 0.3.1 (2022-08-31)
- Fix docs
## Version 0.3.0 (2022-08-31)
- Make operator overloading of `Mul`, `Add` and `Sub` more flexible.
This may break compilation in some cases, since types are more generic now.
- Add `AnimWithDur` for easier composition of animations that have a fixed duration
- Internal refactoring: split into multiple modules
- Implement `Anim::{fst,snd,copied}`
- Implement `AnimWithDur::{sum,mean}` and simple linear regression
- Implement `Anim::{into_fn,into_box_fn}`
## Version 0.2.6 (2020-08-17)
- Make exponential slowdown of compile times less likely
- Add `cycle`
- Add `quadratic`
## Version 0.2.5 (2020-07-18)
- Add `Anim::repeat`, `Anim::hold` and `Anim::seq_continue`
- Allow boxed animations
- Expose `easer` library
## Version 0.2.4 (2020-07-16)
Yanked.
## Version 0.2.3 (2020-04-28)
- Fix compilation issue on rustc 1.43.0 (<https://github.com/leod/pareen/pull/7>)
## Version 0.2.1 (2020-01-18)
- Implement `Anim::as_ref`
## Version 0.2.0 (2020-01-13)
- `squeeze` no longer switches to a default value outside of the given range.
Use `squeeze_and_surround` as a replacement.
## Version 0.1.3 (2019-12-03)
- Render README.md on crates.io
## Version 0.1.2 (2019-12-02)
- No change
## Version 0.1.1 (2019-12-02)
- Improve documentation
## Version 0.1.0 (2019-12-02)
- Initial version

@ -0,0 +1,34 @@
[package]
name = "pareen"
version = "0.3.3"
authors = ["leod <subtle.frustration@proton.me>"]
edition = "2018"
license = "MIT"
description = "A small library for parameterized inbetweening"
homepage = "https://github.com/leod/pareen"
documentation = "https://docs.rs/pareen"
repository = "https://github.com/leod/pareen"
keywords = ["animation", "combinators", "tween", "easing"]
readme = "README.md"
exclude = [".github"]
[features]
default = ["std"]
std = ["alloc", "num-traits/std"]
alloc = []
libm = ["num-traits/libm"]
[dependencies]
num-traits = { version = "0.2", default-features = false }
easer = { version = "0.3.0", default-features = false, optional = true }
[dev-dependencies]
assert_approx_eq = "1.0"
gnuplot = "0.0.32"
[package.metadata.docs.rs]
features = ["std", "alloc", "libm", "easer"]
[[example]]
name = "plots"
required-features = ["std"]

@ -0,0 +1,21 @@
MIT License
Copyright (c) 2019 leod
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

@ -0,0 +1,81 @@
# Pareen
[![Docs Status](https://docs.rs/pareen/badge.svg)](https://docs.rs/pareen)
[![license](http://img.shields.io/badge/license-MIT-blue.svg)](https://github.com/leod/pareen/blob/master/LICENSE)
[![Crates.io](https://img.shields.io/crates/v/pareen.svg)](https://crates.io/crates/pareen)
Pareen is a small Rust library for *par*ameterized inbetw*een*ing.
The intended application is in game programming, where you sometimes have
two discrete game states between which you want to transition smoothly for
visualization purposes.
Pareen gives you tools for composing animations that are parameterized by
time (i.e. mappings from time to some animated value) without constantly
having to pass around time variables; it hides the plumbing, so that you
need to provide time only once: when evaluating the animation.
Animations are composed similarly to Rust's iterators, so no memory
allocations are necessary. The downside to this is that it is diffcult to store
pareen's animations. The recommended approach is to construct and evaluate
animations on the fly.
## Current Status
I consider `pareen` to be an experimental approach, and I'm not sure if I'm
still happy with it. Anyway, the integration of easing functions could use
some love. Contributions are very much welcome!
Unfortunately, it looks like heavily nested animations can cause an exponential
slowdown in compilation time. For now, boxing intermediate animations serves as
a workaround, but this comes with a decrease of both readability and efficiency.
## Examples
```rust
// An animation returning a constant value
let anim1 = pareen::constant(1.0f64);
// Animations can be evaluated at any time
let value = anim1.eval(0.5);
// Animations can be played in sequence
let anim2 = anim1.seq(0.7, pareen::prop(0.25) + 0.5);
// Animations can be composed and transformed in various ways
let anim3 = anim2
.lerp(pareen::circle().cos())
.scale_min_max(5.0, 10.0)
.backwards(1.0)
.squeeze(3.0, 0.5..=1.0);
let anim4 = pareen::cubic(&[1.0, 2.0, 3.0, 4.0]) - anim3;
let value = anim4.eval(1.0);
```
### Easer
Optionally, you can enable support for integrating easing functions from
[`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
```rust
let first_anim = pareen::constant(2.0);
let second_anim = pareen::prop(1.0f32);
// Transition from first_anim to second_anim at time 0.5, applying cubic easing
// for 0.3 time units.
let anim = first_anim.seq_ease_in_out(
0.5,
easer::functions::Cubic,
0.3,
second_anim,
);
```
### Plots
There is an example that shows some animations as plots via
[RustGnuplot](https://github.com/SiegeLord/RustGnuplot) in
[examples/plots.rs](examples/plots.rs). Given that `gnuplot` has been
installed, it can be executed like this:
```bash
cargo run --example plots --feature easer
```
If everything works, you should see something like this:
![plots of the example/plots.rs animations](images/plots.png)

@ -0,0 +1,96 @@
use gnuplot::{AutoOption, AxesCommon, Color, Figure, LineWidth};
fn main() {
let mut plots = Plots { plots: Vec::new() };
plots.add("id", pareen::id());
plots.add("lerp between 2 and 4", pareen::lerp(2.0, 4.0));
plots.add(
"dynamic lerp between sin^2 and cos",
pareen::circle().sin().powi(2).lerp(pareen::circle().cos()),
);
plots.add(
"dynamic lerp, squeezed into [0.5 .. 1]",
pareen::circle()
.sin()
.powi(2)
.lerp(pareen::circle().cos())
.squeeze_and_surround(0.5..=1.0, 0.0),
);
plots.add(
"switch from 1 to 2 at time=0.5",
pareen::constant(1.0).switch(0.5, 2.0),
);
#[cfg(feature = "easer")]
plots.add(
"ease transition from 2 to a proportional anim",
pareen::constant(2.0).seq_ease_in_out(
0.5,
easer::functions::Cubic,
0.3,
pareen::prop(1.0f32),
),
);
plots.show_gnuplot();
}
fn sample(
n: usize,
max_t: f32,
anim: pareen::Anim<impl pareen::Fun<T = f32, V = f32>>,
) -> (Vec<f32>, Vec<f32>) {
let mut ts = Vec::new();
let mut vs = Vec::new();
for i in 0..=n {
let time = i as f32 / n as f32 * max_t;
let value = anim.eval(time);
ts.push(time);
vs.push(value);
}
(ts, vs)
}
struct Plot {
name: &'static str,
ts: Vec<f32>,
vs: Vec<f32>,
}
struct Plots {
plots: Vec<Plot>,
}
impl Plots {
fn add(&mut self, name: &'static str, anim: pareen::Anim<impl pareen::Fun<T = f32, V = f32>>) {
let (ts, vs) = sample(1000, 1.0, anim);
self.plots.push(Plot { name, ts, vs });
}
fn show_gnuplot(&self) {
let mut figure = Figure::new();
// Show plots in a square rows/columns layout
let n_cols = (self.plots.len() as f32).sqrt() as u32;
let n_rows = (self.plots.len() as f32).sqrt().ceil() as u32;
for (i, plot) in self.plots.iter().enumerate() {
figure
.axes2d()
.lines(&plot.ts, &plot.vs, &[Color("blue"), LineWidth(3.0)])
.set_title(&plot.name, &[])
.set_x_label("time", &[])
.set_y_label("value", &[])
.set_x_ticks(Some((AutoOption::Fix(0.5), 0)), &[], &[])
.set_y_ticks(Some((AutoOption::Fix(0.5), 0)), &[], &[])
.set_pos_grid(n_rows, n_cols, i as u32);
}
figure.show().unwrap();
}
}

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@ -0,0 +1,841 @@
use core::ops::{Add, Mul, RangeInclusive, Sub};
#[cfg(any(feature = "std", feature = "libm"))]
use num_traits::Float;
use num_traits::{float::FloatCore, Num, One, Zero};
use crate::{constant, fun, id};
/// A `Fun` represents anything that maps from some type `T` to another
/// type `V`.
///
/// `T` usually stands for time and `V` for some value that is parameterized by
/// time.
///
/// ## Implementation details
/// The only reason that we define this trait instead of just using `Fn(T) -> V`
/// is so that the library works in stable rust. Having this type allows us to
/// implement e.g. `std::ops::Add` for [`Anim<F>`](struct.Anim.html) where
/// `F: Fun`. Without this trait, it becomes difficult (impossible?) to provide
/// a name for `Add::Output`, unless you have the unstable feature
/// `type_alias_impl_trait` or `fn_traits`.
///
/// In contrast to `std::ops::FnOnce`, both input _and_ output are associated
/// types of `Fun`. The main reason is that this makes types smaller for the
/// user of the library. I have not observed any downsides to this yet.
pub trait Fun {
/// The function's input type. Usually time.
type T;
/// The function's output type.
type V;
/// Evaluate the function at time `t`.
fn eval(&self, t: Self::T) -> Self::V;
}
impl<'a, F> Fun for &'a F
where
F: Fun,
{
type T = F::T;
type V = F::V;
fn eval(&self, t: Self::T) -> Self::V {
(*self).eval(t)
}
}
/// `Anim` is the main type provided by pareen. It is a wrapper around any type
/// implementing [`Fun`](trait.Fun.html).
///
/// `Anim` provides methods that transform or compose animations, allowing
/// complex animations to be created out of simple pieces.
#[derive(Clone, Debug)]
pub struct Anim<F>(pub F);
impl<F> Anim<F>
where
F: Fun,
{
/// Evaluate the animation at time `t`.
pub fn eval(&self, t: F::T) -> F::V {
self.0.eval(t)
}
/// Transform an animation so that it applies a given function to its
/// values.
///
/// # Example
///
/// Turn `(2.0 * t)` into `(2.0 * t).sqrt() + 2.0 * t`:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::prop(2.0f32).map(|value| value.sqrt() + value);
///
/// assert_approx_eq!(anim.eval(1.0), 2.0f32.sqrt() + 2.0);
/// ```
pub fn map<W>(self, f: impl Fn(F::V) -> W) -> Anim<impl Fun<T = F::T, V = W>> {
self.map_anim(fun(f))
}
/// Transform an animation so that it modifies time according to the given
/// function before evaluating the animation.
///
/// # Example
/// Run an animation two times slower:
/// ```
/// let anim = pareen::cubic(&[1.0, 1.0, 1.0, 1.0]);
/// let slower_anim = anim.map_time(|t: f32| t / 2.0);
/// ```
pub fn map_time<S>(self, f: impl Fn(S) -> F::T) -> Anim<impl Fun<T = S, V = F::V>> {
fun(f).map_anim(self)
}
/// Converts from `Anim<F>` to `Anim<&F>`.
pub fn as_ref(&self) -> Anim<&F> {
Anim(&self.0)
}
pub fn map_anim<W, G, A>(self, anim: A) -> Anim<impl Fun<T = F::T, V = W>>
where
G: Fun<T = F::V, V = W>,
A: Into<Anim<G>>,
{
// Nested closures result in exponential compilation time increase, and we
// expect map_anim to be used often. Thus, we avoid using `pareen::fun` here.
// For reference: https://github.com/rust-lang/rust/issues/72408
Anim(MapClosure(self.0, anim.into().0))
}
pub fn map_time_anim<S, G, A>(self, anim: A) -> Anim<impl Fun<T = S, V = F::V>>
where
G: Fun<T = S, V = F::T>,
A: Into<Anim<G>>,
{
anim.into().map_anim(self)
}
pub fn into_fn(self) -> impl Fn(F::T) -> F::V {
move |t| self.eval(t)
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Clone + Mul<Output = F::T>,
{
pub fn scale_time(self, t_scale: F::T) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map_time(move |t| t * t_scale.clone())
}
}
impl<F> Fun for Option<F>
where
F: Fun,
{
type T = F::T;
type V = Option<F::V>;
fn eval(&self, t: F::T) -> Option<F::V> {
self.as_ref().map(|f| f.eval(t))
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct MapClosure<F, G>(F, G);
impl<F, G> Fun for MapClosure<F, G>
where
F: Fun,
G: Fun<T = F::V>,
{
type T = F::T;
type V = G::V;
fn eval(&self, t: F::T) -> G::V {
self.1.eval(self.0.eval(t))
}
}
impl<T, X, Y, F> Anim<F>
where
F: Fun<T = T, V = (X, Y)>,
{
pub fn fst(self) -> Anim<impl Fun<T = F::T, V = X>> {
self.map(|(x, _)| x)
}
pub fn snd(self) -> Anim<impl Fun<T = F::T, V = Y>> {
self.map(|(_, y)| y)
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Clone,
{
/// Combine two animations into one, yielding an animation having pairs as
/// the values.
pub fn zip<G, A>(self, other: A) -> Anim<impl Fun<T = F::T, V = (F::V, G::V)>>
where
G: Fun<T = F::T>,
A: Into<Anim<G>>,
{
// Nested closures result in exponential compilation time increase, and we
// expect zip to be used frequently. Thus, we avoid using `pareen::fun` here.
// For reference: https://github.com/rust-lang/rust/issues/72408
Anim(ZipClosure(self.0, other.into().0))
}
pub fn bind<W, G>(self, f: impl Fn(F::V) -> Anim<G>) -> Anim<impl Fun<T = F::T, V = W>>
where
G: Fun<T = F::T, V = W>,
{
fun(move |t: F::T| f(self.eval(t.clone())).eval(t))
}
}
impl<'a, T, V, F> Anim<F>
where
V: 'a + Copy,
F: Fun<T = T, V = &'a V> + 'a,
{
pub fn copied(self) -> Anim<impl Fun<T = T, V = V> + 'a> {
self.map(|x| *x)
}
}
impl<'a, T, V, F> Anim<F>
where
V: 'a + Clone,
F: Fun<T = T, V = &'a V> + 'a,
{
pub fn cloned(self) -> Anim<impl Fun<T = T, V = V> + 'a> {
self.map(|x| x.clone())
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct ZipClosure<F, G>(F, G);
impl<F, G> Fun for ZipClosure<F, G>
where
F: Fun,
F::T: Clone,
G: Fun<T = F::T>,
{
type T = F::T;
type V = (F::V, G::V);
fn eval(&self, t: F::T) -> Self::V {
(self.0.eval(t.clone()), self.1.eval(t))
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Copy + Sub<Output = F::T>,
{
/// Shift an animation in time, so that it is moved to the right by `t_delay`.
pub fn shift_time(self, t_delay: F::T) -> Anim<impl Fun<T = F::T, V = F::V>> {
(id::<F::T, F::T>() - t_delay).map_anim(self)
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Clone + PartialOrd,
{
/// Concatenate `self` with another animation in time, using `self` until
/// time `self_end` (non-inclusive), and then switching to `next`.
///
/// # Examples
/// Switch from one constant value to another:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::constant(1.0f32).switch(0.5f32, 2.0);
///
/// assert_approx_eq!(anim.eval(0.0), 1.0);
/// assert_approx_eq!(anim.eval(0.5), 2.0);
/// assert_approx_eq!(anim.eval(42.0), 2.0);
/// ```
///
/// Piecewise combinations of functions:
/// ```
/// let cubic_1 = pareen::cubic(&[4.4034, 0.0, -4.5455e-2, 0.0]);
/// let cubic_2 = pareen::cubic(&[-1.2642e1, 2.0455e1, -8.1364, 1.0909]);
/// let cubic_3 = pareen::cubic(&[1.6477e1, -4.9432e1, 4.7773e1, -1.3818e1]);
///
/// // Use cubic_1 for [0.0, 0.4), cubic_2 for [0.4, 0.8) and
/// // cubic_3 for [0.8, ..).
/// let anim = cubic_1.switch(0.4, cubic_2).switch(0.8, cubic_3);
/// ```
pub fn switch<G, A>(self, self_end: F::T, next: A) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
{
// Nested closures result in exponential compilation time increase, and we
// expect switch to be used frequently. Thus, we avoid using `pareen::fun` here.
// For reference: https://github.com/rust-lang/rust/issues/72408
cond(switch_cond(self_end), self, next)
}
/// Play `self` in time range `range`, and `surround` outside of the time range.
///
/// # Examples
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::constant(10.0f32).surround(2.0..=5.0, 20.0);
///
/// assert_approx_eq!(anim.eval(0.0), 20.0);
/// assert_approx_eq!(anim.eval(2.0), 10.0);
/// assert_approx_eq!(anim.eval(4.0), 10.0);
/// assert_approx_eq!(anim.eval(5.0), 10.0);
/// assert_approx_eq!(anim.eval(6.0), 20.0);
/// ```
pub fn surround<G, A>(
self,
range: RangeInclusive<F::T>,
surround: A,
) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
{
// Nested closures result in exponential compilation time increase, and we
// expect surround to be used frequently. Thus, we avoid using `pareen::fun` here.
// For reference: https://github.com/rust-lang/rust/issues/72408
cond(surround_cond(range), self, surround)
}
}
fn switch_cond<T: PartialOrd>(self_end: T) -> Anim<impl Fun<T = T, V = bool>> {
fun(move |t| t < self_end)
}
fn surround_cond<T: PartialOrd>(range: RangeInclusive<T>) -> Anim<impl Fun<T = T, V = bool>> {
fun(move |t| range.contains(&t))
}
impl<F> Anim<F>
where
F: Fun,
F::T: Clone + PartialOrd,
F::V: Clone,
{
/// Play `self` until time `self_end`, then always return the value of
/// `self` at time `self_end`.
pub fn hold(self, self_end: F::T) -> Anim<impl Fun<T = F::T, V = F::V>> {
let end_value = self.eval(self_end.clone());
self.switch(self_end, constant(end_value))
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Copy + PartialOrd + Sub<Output = F::T>,
{
/// Play two animations in sequence, first playing `self` until time
/// `self_end` (non-inclusive), and then switching to `next`. Note that
/// `next` will see time starting at zero once it plays.
///
/// # Example
/// Stay at value `5.0` for ten seconds, then increase value proportionally:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim_1 = pareen::constant(5.0f32);
/// let anim_2 = pareen::prop(2.0f32) + 5.0;
/// let anim = anim_1.seq(10.0, anim_2);
///
/// assert_approx_eq!(anim.eval(0.0), 5.0);
/// assert_approx_eq!(anim.eval(10.0), 5.0);
/// assert_approx_eq!(anim.eval(11.0), 7.0);
/// ```
pub fn seq<G, A>(self, self_end: F::T, next: A) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
{
self.switch(self_end.clone(), next.into().shift_time(self_end))
}
pub fn seq_continue<G, A, H>(
self,
self_end: F::T,
next_fn: H,
) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
H: Fn(F::V) -> A,
{
let next = next_fn(self.eval(self_end.clone())).into();
self.seq(self_end, next)
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Clone + Sub<Output = F::T>,
{
/// Play an animation backwards, starting at time `end`.
///
/// # Example
///
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::prop(2.0f32).backwards(1.0);
///
/// assert_approx_eq!(anim.eval(0.0f32), 2.0);
/// assert_approx_eq!(anim.eval(1.0f32), 0.0);
/// ```
pub fn backwards(self, end: F::T) -> Anim<impl Fun<T = F::T, V = F::V>> {
(constant(end) - id()).map_anim(self)
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Copy,
F::V: Copy + Num,
{
/// Given animation values in `[0.0 .. 1.0]`, this function transforms the
/// values so that they are in `[min .. max]`.
///
/// # Example
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let min = -3.0f32;
/// let max = 10.0;
/// let anim = pareen::id().scale_min_max(min, max);
///
/// assert_approx_eq!(anim.eval(0.0f32), min);
/// assert_approx_eq!(anim.eval(1.0f32), max);
/// ```
pub fn scale_min_max(self, min: F::V, max: F::V) -> Anim<impl Fun<T = F::T, V = F::V>> {
self * (max.clone() - min) + min
}
}
#[cfg(any(feature = "std", feature = "libm"))]
impl<F> Anim<F>
where
F: Fun,
F::V: Float,
{
/// Apply `Float::sin` to the animation values.
pub fn sin(self) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map(Float::sin)
}
/// Apply `Float::cos` to the animation values.
pub fn cos(self) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map(Float::cos)
}
/// Apply `Float::powf` to the animation values.
pub fn powf(self, e: F::V) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map(move |v| v.powf(e))
}
}
impl<F> Anim<F>
where
F: Fun,
F::V: FloatCore,
{
/// Apply `FloatCore::abs` to the animation values.
pub fn abs(self) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map(FloatCore::abs)
}
/// Apply `FloatCore::powi` to the animation values.
pub fn powi(self, n: i32) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map(move |v| v.powi(n))
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Copy + FloatCore,
{
/// Transform an animation in time, so that its time `[0 .. 1]` is shifted
/// and scaled into the given `range`.
///
/// In other words, this function can both delay and speed up or slow down a
/// given animation.
///
/// # Example
///
/// Go from zero to 2π in half a second:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// // From zero to 2π in one second
/// let angle = pareen::circle::<f32, f32>();
///
/// // From zero to 2π in time range [0.5 .. 1.0]
/// let anim = angle.squeeze(0.5..=1.0);
///
/// assert_approx_eq!(anim.eval(0.5), 0.0);
/// assert_approx_eq!(anim.eval(1.0), std::f32::consts::PI * 2.0);
/// ```
pub fn squeeze(self, range: RangeInclusive<F::T>) -> Anim<impl Fun<T = F::T, V = F::V>> {
let time_shift = *range.start();
let time_scale = F::T::one() / (*range.end() - *range.start());
self.map_time(move |t| (t - time_shift) * time_scale)
}
/// Transform an animation in time, so that its time `[0 .. 1]` is shifted
/// and scaled into the given `range`.
///
/// In other words, this function can both delay and speed up or slow down a
/// given animation.
///
/// For time outside of the given `range`, the `surround` animation is used
/// instead.
///
/// # Example
///
/// Go from zero to 2π in half a second:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// // From zero to 2π in one second
/// let angle = pareen::circle();
///
/// // From zero to 2π in time range [0.5 .. 1.0]
/// let anim = angle.squeeze_and_surround(0.5..=1.0, 42.0);
///
/// assert_approx_eq!(anim.eval(0.0f32), 42.0f32);
/// assert_approx_eq!(anim.eval(0.5), 0.0);
/// assert_approx_eq!(anim.eval(1.0), std::f32::consts::PI * 2.0);
/// assert_approx_eq!(anim.eval(1.1), 42.0);
/// ```
pub fn squeeze_and_surround<G, A>(
self,
range: RangeInclusive<F::T>,
surround: A,
) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
{
self.squeeze(range.clone()).surround(range, surround)
}
/// Play two animations in sequence, first playing `self` until time
/// `self_end` (non-inclusive), and then switching to `next`. The animations
/// are squeezed in time so that they fit into `[0 .. 1]` together.
///
/// `self` is played in time `[0 .. self_end)`, and then `next` is played
/// in time [self_end .. 1]`.
pub fn seq_squeeze<G, A>(self, self_end: F::T, next: A) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
{
let first = self.squeeze(Zero::zero()..=self_end);
let second = next.into().squeeze(self_end..=One::one());
first.switch(self_end, second)
}
/// Repeat an animation forever.
pub fn repeat(self, period: F::T) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.map_time(move |t: F::T| (t * period.recip()).fract() * period)
}
}
impl<W, F> Anim<F>
where
F: Fun,
F::T: Copy + Mul<W, Output = W>,
F::V: Copy + Add<W, Output = F::V> + Sub<Output = W>,
{
/// Linearly interpolate between two animations, starting at time zero and
/// finishing at time one.
///
/// # Examples
///
/// Linearly interpolate between two constant values:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::constant(5.0f32).lerp(10.0);
///
/// assert_approx_eq!(anim.eval(0.0f32), 5.0);
/// assert_approx_eq!(anim.eval(0.5), 7.5);
/// assert_approx_eq!(anim.eval(1.0), 10.0);
/// assert_approx_eq!(anim.eval(2.0), 15.0);
/// ```
#[cfg_attr(any(feature = "std", feature = "libm"), doc = r##"
It is also possible to linearly interpolate between two non-constant
animations:
```
let anim = pareen::circle().sin().lerp(pareen::circle().cos());
let value: f32 = anim.eval(0.5f32);
```
"##)]
pub fn lerp<G, A>(self, other: A) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
A: Into<Anim<G>>,
{
let other = other.into();
fun(move |t| {
let a = self.eval(t);
let b = other.eval(t);
let delta = b - a;
a + t * delta
})
}
}
impl<V, F> Anim<F>
where
F: Fun<V = Option<V>>,
F::T: Clone,
{
/// Unwrap an animation of optional values.
///
/// At any time, returns the animation value if it is not `None`, or the
/// given `default` value otherwise.
///
/// # Examples
///
/// ```
/// let anim1 = pareen::constant(Some(42)).unwrap_or(-1);
/// assert_eq!(anim1.eval(2), 42);
/// assert_eq!(anim1.eval(3), 42);
/// ```
///
/// ```
/// let cond = pareen::fun(|t| t % 2 == 0);
/// let anim1 = pareen::cond(cond, Some(42), None).unwrap_or(-1);
/// assert_eq!(anim1.eval(2), 42);
/// assert_eq!(anim1.eval(3), -1);
/// ```
pub fn unwrap_or<G, A>(self, default: A) -> Anim<impl Fun<T = F::T, V = V>>
where
G: Fun<T = F::T, V = V>,
A: Into<Anim<G>>,
{
self.zip(default.into())
.map(|(v, default)| v.unwrap_or(default))
}
/// Applies a function to the contained value (if any), or returns the
/// provided default (if not).
///
/// Note that the function `f` itself returns an animation.
///
/// # Example
///
/// Animate a player's position offset if it is moving:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// fn my_offset_anim(
/// move_dir: Option<f32>,
/// ) -> pareen::Anim<impl pareen::Fun<T = f32, V = f32>> {
/// let move_speed = 2.0f32;
///
/// pareen::constant(move_dir).map_or(
/// 0.0,
/// move |move_dir| pareen::prop(move_dir) * move_speed,
/// )
/// }
///
/// let move_anim = my_offset_anim(Some(1.0));
/// let stay_anim = my_offset_anim(None);
///
/// assert_approx_eq!(move_anim.eval(0.5), 1.0);
/// assert_approx_eq!(stay_anim.eval(0.5), 0.0);
/// ```
pub fn map_or<W, G, H, A>(
self,
default: A,
f: impl Fn(V) -> Anim<H>,
) -> Anim<impl Fun<T = F::T, V = W>>
where
G: Fun<T = F::T, V = W>,
H: Fun<T = F::T, V = W>,
A: Into<Anim<G>>,
{
let default = default.into();
//self.bind(move |v| v.map_or(default, f))
fun(move |t: F::T| {
self.eval(t.clone())
.map_or_else(|| default.eval(t.clone()), |v| f(v).eval(t.clone()))
})
}
}
/// Return the value of one of two animations depending on a condition.
///
/// This allows returning animations of different types conditionally.
///
/// Note that the condition `cond` may either be a value `true` and `false`, or
/// it may itself be a dynamic animation of type `bool`.
///
/// For dynamic conditions, in many cases it suffices to use either
/// [`Anim::switch`](struct.Anim.html#method.switch) or
/// [`Anim::seq`](struct.Anim.html#method.seq) instead of this function.
///
/// # Examples
/// ## Constant conditions
///
/// The following example does _not_ compile, because the branches have
/// different types:
/// ```compile_fail
/// let cond = true;
/// let anim = if cond { pareen::constant(1) } else { pareen::id() };
/// ```
///
/// However, this does compile:
/// ```
/// let cond = true;
/// let anim = pareen::cond(cond, 1, pareen::id());
///
/// assert_eq!(anim.eval(2), 1);
/// ```
///
/// ## Dynamic conditions
///
/// ```
/// let cond = pareen::fun(|t| t * t <= 4);
/// let anim_1 = 1;
/// let anim_2 = pareen::id();
/// let anim = pareen::cond(cond, anim_1, anim_2);
///
/// assert_eq!(anim.eval(1), 1); // 1 * 1 <= 4
/// assert_eq!(anim.eval(2), 1); // 2 * 2 <= 4
/// assert_eq!(anim.eval(3), 3); // 3 * 3 > 4
/// ```
pub fn cond<F, G, H, Cond, A, B>(cond: Cond, a: A, b: B) -> Anim<impl Fun<T = F::T, V = G::V>>
where
F::T: Clone,
F: Fun<V = bool>,
G: Fun<T = F::T>,
H: Fun<T = F::T, V = G::V>,
Cond: Into<Anim<F>>,
A: Into<Anim<G>>,
B: Into<Anim<H>>,
{
// Nested closures result in exponential compilation time increase, and we
// expect cond to be used often. Thus, we avoid using `pareen::fun` here.
// For reference: https://github.com/rust-lang/rust/issues/72408
Anim(CondClosure(cond.into().0, a.into().0, b.into().0))
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct CondClosure<F, G, H>(F, G, H);
impl<F, G, H> Fun for CondClosure<F, G, H>
where
F::T: Clone,
F: Fun<V = bool>,
G: Fun<T = F::T>,
H: Fun<T = F::T, V = G::V>,
{
type T = F::T;
type V = G::V;
fn eval(&self, t: F::T) -> G::V {
if self.0.eval(t.clone()) {
self.1.eval(t)
} else {
self.2.eval(t)
}
}
}
/// Linearly interpolate between two animations, starting at time zero and
/// finishing at time one.
///
/// This is a wrapper around [`Anim::lerp`](struct.Anim.html#method.lerp) for
/// convenience, allowing automatic conversion into [`Anim`](struct.Anim.html)
/// for both `a` and `b`.
///
/// # Example
///
/// Linearly interpolate between two constant values:
///
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::lerp(5.0f32, 10.0);
///
/// assert_approx_eq!(anim.eval(0.0f32), 5.0);
/// assert_approx_eq!(anim.eval(0.5), 7.5);
/// assert_approx_eq!(anim.eval(1.0), 10.0);
/// assert_approx_eq!(anim.eval(2.0), 15.0);
/// ```
pub fn lerp<T, V, W, F, G, A, B>(a: A, b: B) -> Anim<impl Fun<T = T, V = V>>
where
T: Copy + Mul<W, Output = W>,
V: Copy + Add<W, Output = V> + Sub<Output = W>,
F: Fun<T = T, V = V>,
G: Fun<T = T, V = V>,
A: Into<Anim<F>>,
B: Into<Anim<G>>,
{
a.into().lerp(b.into())
}
/// Build an animation that depends on matching some expression.
///
/// Importantly, this macro allows returning animations of a different type in
/// each match arm, which is not possible with a normal `match` expression.
///
/// # Example
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// enum MyPlayerState {
/// Standing,
/// Running,
/// Jumping,
/// }
///
/// fn my_anim(state: MyPlayerState) -> pareen::Anim<impl pareen::Fun<T = f64, V = f64>> {
/// pareen::anim_match!(state;
/// MyPlayerState::Standing => pareen::constant(0.0),
/// MyPlayerState::Running => pareen::prop(1.0),
/// MyPlayerState::Jumping => pareen::id().powi(2),
/// )
/// }
///
/// assert_approx_eq!(my_anim(MyPlayerState::Standing).eval(2.0), 0.0);
/// assert_approx_eq!(my_anim(MyPlayerState::Running).eval(2.0), 2.0);
/// assert_approx_eq!(my_anim(MyPlayerState::Jumping).eval(2.0), 4.0);
/// ```
#[macro_export]
macro_rules! anim_match {
(
$expr:expr;
$($pat:pat => $value:expr $(,)?)*
) => {
$crate::fun(move |t| match $expr {
$(
$pat => ($crate::Anim::from($value)).eval(t),
)*
})
}
}

@ -0,0 +1,51 @@
use core::ops::{Deref, Sub};
extern crate alloc;
use alloc::boxed::Box;
use crate::{Anim, Fun};
pub type AnimBox<T, V> = Anim<Box<dyn Fun<T = T, V = V>>>;
impl<F> Anim<F>
where
F: Fun + 'static,
{
/// Returns a boxed version of this animation.
///
/// This may be used to reduce the compilation time of deeply nested
/// animations.
pub fn into_box(self) -> AnimBox<F::T, F::V> {
Anim(Box::new(self.0))
}
pub fn into_box_fn(self) -> Box<dyn Fn(F::T) -> F::V> {
Box::new(self.into_fn())
}
}
// TODO: We need to get rid of the 'static requirements.
impl<F> Anim<F>
where
F: Fun + 'static,
F::T: Copy + PartialOrd + Sub<Output = F::T> + 'static,
F::V: 'static,
{
pub fn seq_box<G, A>(self, self_end: F::T, next: A) -> AnimBox<F::T, F::V>
where
G: Fun<T = F::T, V = F::V> + 'static,
A: Into<Anim<G>>,
{
self.into_box()
.seq(self_end, next.into().into_box())
.into_box()
}
}
impl<'a, T, V> Fun for Box<dyn Fun<T = T, V = V>> {
type T = T;
type V = V;
fn eval(&self, t: Self::T) -> Self::V {
self.deref().eval(t)
}
}

@ -0,0 +1,191 @@
use core::ops::{Add, Div, Mul, Sub};
use num_traits::{float::FloatCore, One};
use crate::{Anim, Fun};
/// An `Anim` together with the duration that it is intended to be played for.
///
/// Explicitly carrying the duration around makes it easier to sequentially
/// compose animations in some places.
#[derive(Clone, Debug)]
pub struct AnimWithDur<F: Fun>(pub Anim<F>, pub F::T);
impl<F> Anim<F>
where
F: Fun,
{
/// Tag this animation with the duration that it is intended to be played
/// for.
///
/// Note that using this tagging is completely optional, but it may
/// make it easier to combine animations sometimes.
pub fn dur(self, t: F::T) -> AnimWithDur<F> {
AnimWithDur(self, t)
}
}
impl<'a, V> From<&'a [V]> for AnimWithDur<SliceClosure<'a, V>>
where
V: Clone,
{
fn from(slice: &'a [V]) -> Self {
AnimWithDur(Anim(SliceClosure(slice)), slice.len())
}
}
pub fn slice<'a, V>(slice: &'a [V]) -> AnimWithDur<impl Fun<T = usize, V = V> + 'a>
where
V: Clone + 'a,
{
slice.into()
}
#[doc(hidden)]
pub struct SliceClosure<'a, V>(&'a [V]);
impl<'a, V> Fun for SliceClosure<'a, V>
where
V: Clone,
{
type T = usize;
type V = V;
fn eval(&self, t: Self::T) -> Self::V {
self.0[t].clone()
}
}
impl<F> Anim<F>
where
F: Fun,
F::T: Clone + FloatCore,
{
pub fn scale_to_dur(self, dur: F::T) -> AnimWithDur<impl Fun<T = F::T, V = F::V>> {
self.scale_time(F::T::one() / dur).dur(dur)
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
F::T: Clone,
{
pub fn as_ref(&self) -> AnimWithDur<&F> {
AnimWithDur(self.0.as_ref(), self.1.clone())
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
{
pub fn transform<G, H>(self, h: H) -> AnimWithDur<G>
where
G: Fun<T = F::T>,
H: FnOnce(Anim<F>) -> Anim<G>,
{
AnimWithDur(h(self.0), self.1)
}
pub fn map<W>(self, f: impl Fn(F::V) -> W) -> AnimWithDur<impl Fun<T = F::T, V = W>> {
self.transform(move |anim| anim.map(f))
}
pub fn dur(self, t: F::T) -> AnimWithDur<F> {
AnimWithDur(self.0, t)
}
}
impl<'a, T, X, Y, F> AnimWithDur<F>
where
T: 'a + Clone,
X: 'a,
Y: 'a,
F: Fun<T = T, V = (X, Y)>,
{
pub fn unzip(
&'a self,
) -> (
AnimWithDur<impl Fun<T = F::T, V = X> + 'a>,
AnimWithDur<impl Fun<T = F::T, V = Y> + 'a>,
) {
(
self.as_ref().transform(|anim| anim.fst()),
self.as_ref().transform(|anim| anim.snd()),
)
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
F::T: Copy + PartialOrd + Sub<Output = F::T>,
{
pub fn seq<G>(self, next: Anim<G>) -> Anim<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
{
self.0.seq(self.1, next)
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
F::T: Copy + PartialOrd + Sub<Output = F::T> + Add<Output = F::T>,
{
pub fn seq_with_dur<G>(self, next: AnimWithDur<G>) -> AnimWithDur<impl Fun<T = F::T, V = F::V>>
where
G: Fun<T = F::T, V = F::V>,
{
let dur = self.1.clone() + next.1;
AnimWithDur(self.seq(next.0), dur)
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
F::T: Clone + FloatCore,
{
pub fn repeat(self) -> Anim<impl Fun<T = F::T, V = F::V>> {
self.0.repeat(self.1)
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
F::T: Clone + Sub<Output = F::T>,
{
pub fn backwards(self) -> AnimWithDur<impl Fun<T = F::T, V = F::V>> {
AnimWithDur(self.0.backwards(self.1.clone()), self.1)
}
}
impl<F> AnimWithDur<F>
where
F: Fun,
F::T: Clone + Mul<Output = F::T> + Div<Output = F::T>,
{
pub fn scale_time(self, t_scale: F::T) -> AnimWithDur<impl Fun<T = F::T, V = F::V>> {
AnimWithDur(self.0.scale_time(t_scale.clone()), self.1 / t_scale)
}
}
#[macro_export]
macro_rules! seq_with_dur {
(
$expr:expr $(,)?
) => {
$expr
};
(
$head:expr,
$($tail:expr $(,)?)+
) => {
$head.seq_with_dur($crate::seq_with_dur!($($tail,)*))
}
}

@ -0,0 +1,169 @@
use core::ops::{Add, Mul, Neg, Sub};
use crate::{primitives::ConstantClosure, Anim, Fun};
impl<F, G> Add<Anim<G>> for Anim<F>
where
F: Fun,
G: Fun<T = F::T>,
F::V: Add<G::V>,
{
type Output = Anim<AddClosure<F, G>>;
fn add(self, rhs: Anim<G>) -> Self::Output {
Anim(AddClosure(self.0, rhs.0))
}
}
impl<W, F> Add<W> for Anim<F>
where
W: Copy,
F: Fun,
F::V: Add<W>,
{
type Output = Anim<AddClosure<F, ConstantClosure<F::T, W>>>;
fn add(self, rhs: W) -> Self::Output {
Anim(AddClosure(self.0, ConstantClosure::from(rhs)))
}
}
impl<F, G> Sub<Anim<G>> for Anim<F>
where
F: Fun,
G: Fun<T = F::T>,
F::V: Sub<G::V>,
{
type Output = Anim<SubClosure<F, G>>;
fn sub(self, rhs: Anim<G>) -> Self::Output {
Anim(SubClosure(self.0, rhs.0))
}
}
impl<W, F> Sub<W> for Anim<F>
where
W: Copy,
F: Fun,
F::T: Copy,
F::V: Sub<W>,
{
type Output = Anim<SubClosure<F, ConstantClosure<F::T, W>>>;
fn sub(self, rhs: W) -> Self::Output {
Anim(SubClosure(self.0, ConstantClosure::from(rhs)))
}
}
impl<F, G> Mul<Anim<G>> for Anim<F>
where
F: Fun,
G: Fun<T = F::T>,
F::T: Copy,
F::V: Mul<G::V>,
{
type Output = Anim<MulClosure<F, G>>;
fn mul(self, rhs: Anim<G>) -> Self::Output {
Anim(MulClosure(self.0, rhs.0))
}
}
impl<W, F> Mul<W> for Anim<F>
where
W: Copy,
F: Fun,
F::T: Copy,
F::V: Mul<W>,
{
type Output = Anim<MulClosure<F, ConstantClosure<F::T, W>>>;
fn mul(self, rhs: W) -> Self::Output {
Anim(MulClosure(self.0, ConstantClosure::from(rhs)))
}
}
impl<V, F> Neg for Anim<F>
where
V: Copy,
F: Fun<V = V>,
{
type Output = Anim<NegClosure<F>>;
fn neg(self) -> Self::Output {
Anim(NegClosure(self.0))
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct AddClosure<F, G>(F, G);
impl<F, G> Fun for AddClosure<F, G>
where
F: Fun,
G: Fun<T = F::T>,
F::T: Clone,
F::V: Add<G::V>,
{
type T = F::T;
type V = <F::V as Add<G::V>>::Output;
fn eval(&self, t: F::T) -> Self::V {
self.0.eval(t.clone()) + self.1.eval(t)
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct SubClosure<F, G>(F, G);
impl<F, G> Fun for SubClosure<F, G>
where
F: Fun,
G: Fun<T = F::T>,
F::T: Clone,
F::V: Sub<G::V>,
{
type T = F::T;
type V = <F::V as Sub<G::V>>::Output;
fn eval(&self, t: F::T) -> Self::V {
self.0.eval(t.clone()) - self.1.eval(t)
}
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct MulClosure<F, G>(F, G);
impl<F, G> Fun for MulClosure<F, G>
where
F: Fun,
G: Fun<T = F::T>,
F::T: Copy,
F::V: Mul<G::V>,
{
type T = F::T;
type V = <F::V as Mul<G::V>>::Output;
fn eval(&self, t: F::T) -> Self::V {
self.0.eval(t) * self.1.eval(t)
}
}
#[doc(hidden)]
pub struct NegClosure<F>(F);
impl<F> Fun for NegClosure<F>
where
F: Fun,
F::V: Neg,
{
type T = F::T;
type V = <F::V as Neg>::Output;
fn eval(&self, t: F::T) -> Self::V {
-self.0.eval(t)
}
}

@ -0,0 +1,233 @@
use num_traits::Float;
use easer::functions::Easing;
use crate::{fun, Anim, Fun};
impl<V, F> Anim<F>
where
V: Float,
F: Fun<T = V, V = V>,
{
fn seq_ease<G, H, A>(
self,
self_end: V,
ease: impl Fn(V, V, V) -> Anim<G>,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
G: Fun<T = V, V = V>,
H: Fun<T = V, V = V>,
A: Into<Anim<H>>,
{
let next = next.into();
let ease_start_value = self.eval(self_end);
let ease_end_value = next.eval(V::zero());
let ease_delta = ease_end_value - ease_start_value;
let ease = ease(ease_start_value, ease_delta, ease_duration);
self.seq(self_end, ease).seq(self_end + ease_duration, next)
}
/// Play two animations in sequence, transitioning between them with an
/// easing-in function from
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// The values of `self` at `self_end` and of `next` at time zero are used
/// to determine the parameters of the easing function.
///
/// Note that, as with [`seq`](struct.Anim.html#method.seq), the `next`
/// animation will see time starting at zero once it plays.
///
/// # Arguments
///
/// * `self_end` - Time at which the `self` animation is to stop.
/// * `_easing` - A struct implementing
/// [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
/// This determines the easing function that will be used for the
/// transition. It is passed as a parameter here to simplify type
/// inference.
/// * `ease_duration` - The amount of time to use for transitioning to `next`.
/// * `next` - The animation to play after transitioning.
///
/// # Example
///
/// See [`seq_ease_in_out`](struct.Anim.html#method.seq_ease_in_out) for an example.
pub fn seq_ease_in<E, G, A>(
self,
self_end: V,
_easing: E,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
E: Easing<V>,
G: Fun<T = V, V = V>,
A: Into<Anim<G>>,
{
self.seq_ease(self_end, ease_in::<E, V>, ease_duration, next)
}
/// Play two animations in sequence, transitioning between them with an
/// easing-out function from
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// The values of `self` at `self_end` and of `next` at time zero are used
/// to determine the parameters of the easing function.
///
/// Note that, as with [`seq`](struct.Anim.html#method.seq), the `next`
/// animation will see time starting at zero once it plays.
///
/// # Arguments
///
/// * `self_end` - Time at which the `self` animation is to stop.
/// * `_easing` - A struct implementing
/// [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
/// This determines the easing function that will be used for the
/// transition. It is passed as a parameter here to simplify type
/// inference.
/// * `ease_duration` - The amount of time to use for transitioning to `next`.
/// * `next` - The animation to play after transitioning.
///
/// # Example
///
/// See [`seq_ease_in_out`](struct.Anim.html#method.seq_ease_in_out) for an example.
pub fn seq_ease_out<E, G, A>(
self,
self_end: V,
_: E,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
E: Easing<V>,
G: Fun<T = V, V = V>,
A: Into<Anim<G>>,
{
self.seq_ease(self_end, ease_out::<E, V>, ease_duration, next)
}
/// Play two animations in sequence, transitioning between them with an
/// easing-in-out function from
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html).
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// The values of `self` at `self_end` and of `next` at time zero are used
/// to determine the parameters of the easing function.
///
/// Note that, as with [`seq`](struct.Anim.html#method.seq), the `next`
/// animation will see time starting at zero once it plays.
///
/// # Arguments
///
/// * `self_end` - Time at which the `self` animation is to stop.
/// * `_easing` - A struct implementing
/// [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
/// This determines the easing function that will be used for the
/// transition. It is passed as a parameter here to simplify type
/// inference.
/// * `ease_duration` - The amount of time to use for transitioning to `next`.
/// * `next` - The animation to play after transitioning.
///
/// # Example
///
/// Play a constant value until time `0.5`, then transition for `0.3`
/// time units, using a cubic function, into a second animation:
/// ```
/// let first_anim = pareen::constant(2.0);
/// let second_anim = pareen::prop(1.0f32);
/// let anim = first_anim.seq_ease_in_out(
/// 0.5,
/// easer::functions::Cubic,
/// 0.3,
/// second_anim,
/// );
/// ```
/// The animation will look like this:
///
/// ![plot for seq_ease_in_out](https://raw.githubusercontent.com/leod/pareen/master/images/seq_ease_in_out.png)
pub fn seq_ease_in_out<E, G, A>(
self,
self_end: V,
_: E,
ease_duration: V,
next: A,
) -> Anim<impl Fun<T = V, V = V>>
where
E: Easing<V>,
G: Fun<T = V, V = V>,
A: Into<Anim<G>>,
{
self.seq_ease(self_end, ease_in_out::<E, V>, ease_duration, next)
}
}
/// Integrate an easing-in function from the
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html) library.
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// # Arguments
///
/// * `start` - The start value for the easing function.
/// * `delta` - The change in the value from beginning to end time.
/// * `duration` - The total time between beginning and end.
///
/// # See also
/// Documentation for [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
pub fn ease_in<E, V>(start: V, delta: V, duration: V) -> Anim<impl Fun<T = V, V = V>>
where
V: Float,
E: Easing<V>,
{
fun(move |t| E::ease_in(t, start, delta, duration))
}
/// Integrate an easing-out function from the
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html) library.
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// # Arguments
///
/// * `start` - The start value for the easing function.
/// * `delta` - The change in the value from beginning to end time.
/// * `duration` - The total time between beginning and end.
///
/// # See also
/// Documentation for [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
pub fn ease_out<E, V>(start: V, delta: V, duration: V) -> Anim<impl Fun<T = V, V = V>>
where
V: Float,
E: Easing<V>,
{
fun(move |t| E::ease_out(t, start, delta, duration))
}
/// Integrate an easing-in-out function from the
/// [`easer`](https://docs.rs/easer/0.2.1/easer/index.html) library.
///
/// This is only available when enabling the `easer` feature for `pareen`.
///
/// # Arguments
///
/// * `start` - The start value for the easing function.
/// * `delta` - The change in the value from beginning to end time.
/// * `duration` - The total time between beginning and end.
///
/// # See also
/// Documentation for [`easer::functions::Easing`](https://docs.rs/easer/0.2.1/easer/functions/trait.Easing.html).
pub fn ease_in_out<E, V>(start: V, delta: V, duration: V) -> Anim<impl Fun<T = V, V = V>>
where
V: Float,
E: Easing<V>,
{
fun(move |t| E::ease_in_out(t, start, delta, duration))
}

@ -0,0 +1,71 @@
//! Pareen is a small library for *par*ameterized inbetw*een*ing.
//! The intended application is in game programming, where you sometimes have
//! two discrete game states between which you want to transition smoothly
//! for visualization purposes.
//!
//! Pareen gives you tools for composing animations that are parameterized by
//! time (i.e. mappings from time to some animated value) without constantly
//! having to pass around time variables; it hides the plumbing, so that you
//! need to provide time only once: when evaluating the animation.
//!
//! Animations are composed similarly to Rust's iterators, so no memory
//! allocations are necessary.
//! ## Examples
//!
//! ```rust
//! # use assert_approx_eq::assert_approx_eq;
//! // An animation returning a constant value
//! let anim1 = pareen::constant(1.0f64);
//!
//! // Animations can be evaluated at any time
//! let value = anim1.eval(0.5);
//!
//! // Animations can be played in sequence
//! let anim2 = anim1.seq(0.7, pareen::prop(0.25) + 0.5);
//!
#![cfg_attr(
any(feature = "std", feature = "libm"),
doc = r##"
// Animations can be composed and transformed in various ways
let anim3 = anim2
.lerp(pareen::circle().cos())
.scale_min_max(5.0, 10.0)
.backwards(1.0)
.squeeze(0.5..=1.0);
let anim4 = pareen::cubic(&[1.0, 2.0, 3.0, 4.0]) - anim3;
let value = anim4.eval(1.0);
assert_approx_eq!(value, 0.0);
"##
)]
//! ```
#![no_std]
mod anim;
#[cfg(feature = "alloc")]
mod anim_box;
mod anim_with_dur;
mod arithmetic;
mod primitives;
pub mod stats;
#[cfg(all(feature = "easer", any(feature = "std", feature = "libm")))]
mod easer_combinators;
pub use anim::{cond, lerp, Anim, Fun};
#[cfg(feature = "alloc")]
pub use anim_box::AnimBox;
pub use anim_with_dur::{slice, AnimWithDur};
pub use primitives::{
circle, constant, cubic, cycle, fun, half_circle, id, prop, quadratic, quarter_circle,
};
pub use stats::{simple_linear_regression, simple_linear_regression_with_slope};
#[cfg(all(feature = "easer", any(feature = "std", feature = "libm")))]
pub use easer;
#[cfg(all(feature = "easer", any(feature = "std", feature = "libm")))]
pub use easer_combinators::{ease_in, ease_in_out, ease_out};

@ -0,0 +1,223 @@
use core::marker::PhantomData;
use core::ops::Mul;
use crate::{Anim, Fun};
use num_traits::{FloatConst, float::FloatCore};
/// Turn any function `Fn(T) -> V` into an [`Anim`](struct.Anim.html).
///
/// # Example
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// fn my_crazy_function(t: f32) -> f32 {
/// 42.0 / t
/// }
///
/// let anim = pareen::fun(my_crazy_function);
///
/// assert_approx_eq!(anim.eval(1.0), 42.0);
/// assert_approx_eq!(anim.eval(2.0), 21.0);
/// ```
pub fn fun<T, V>(f: impl Fn(T) -> V) -> Anim<impl Fun<T = T, V = V>> {
From::from(f)
}
struct WrapFn<T, V, F: Fn(T) -> V>(F, PhantomData<(T, V)>);
impl<T, V, F> From<F> for Anim<WrapFn<T, V, F>>
where
F: Fn(T) -> V,
{
fn from(f: F) -> Self {
Anim(WrapFn(f, PhantomData))
}
}
impl<T, V, F> Fun for WrapFn<T, V, F>
where
F: Fn(T) -> V,
{
type T = T;
type V = V;
fn eval(&self, t: T) -> V {
self.0(t)
}
}
/// A constant animation, always returning the same value.
///
/// # Example
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::constant(1.0f32);
///
/// assert_approx_eq!(anim.eval(-10000.0f32), 1.0);
/// assert_approx_eq!(anim.eval(0.0), 1.0);
/// assert_approx_eq!(anim.eval(42.0), 1.0);
/// ```
pub fn constant<T, V: Clone>(c: V) -> Anim<impl Fun<T = T, V = V>> {
fun(move |_| c.clone())
}
#[doc(hidden)]
#[derive(Debug, Clone)]
pub struct ConstantClosure<T, V>(V, PhantomData<T>);
impl<T, V> Fun for ConstantClosure<T, V>
where
V: Clone,
{
type T = T;
type V = V;
fn eval(&self, _: T) -> V {
self.0.clone()
}
}
impl<T, V> From<V> for ConstantClosure<T, V>
where
V: Clone,
{
fn from(v: V) -> Self {
ConstantClosure(v, PhantomData)
}
}
impl<T, V> From<V> for Anim<ConstantClosure<T, V>>
where
V: Clone,
{
fn from(v: V) -> Self {
Anim(ConstantClosure::from(v))
}
}
/// An animation that returns a value proportional to time.
///
/// # Example
///
/// Scale time with a factor of three:
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::prop(3.0f32);
///
/// assert_approx_eq!(anim.eval(0.0f32), 0.0);
/// assert_approx_eq!(anim.eval(3.0), 9.0);
/// ```
pub fn prop<T, V, W>(m: V) -> Anim<impl Fun<T = T, V = W>>
where
V: Clone + Mul<Output = W> + From<T>,
{
fun(move |t| m.clone() * From::from(t))
}
/// An animation that returns time as its value.
///
/// This is the same as [`prop`](fn.prop.html) with a factor of one.
///
/// # Examples
/// ```
/// let anim = pareen::id::<isize, isize>();
///
/// assert_eq!(anim.eval(-100), -100);
/// assert_eq!(anim.eval(0), 0);
/// assert_eq!(anim.eval(100), 100);
/// ```
/// ```
/// # use assert_approx_eq::assert_approx_eq;
/// let anim = pareen::id::<f32, f32>() * 3.0 + 4.0;
///
/// assert_approx_eq!(anim.eval(0.0), 4.0);
/// assert_approx_eq!(anim.eval(100.0), 304.0);
/// ```
pub fn id<T, V>() -> Anim<impl Fun<T = T, V = V>>
where
V: From<T>,
{
fun(From::from)
}
/// Proportionally increase value from zero to 2π.
pub fn circle<T, V>() -> Anim<impl Fun<T = T, V = V>>
where
T: FloatCore,
V: FloatCore + FloatConst + From<T>,
{
prop(V::PI() * (V::one() + V::one()))
}
/// Proportionally increase value from zero to π.
pub fn half_circle<T, V>() -> Anim<impl Fun<T = T, V = V>>
where
T: FloatCore,
V: FloatCore + FloatConst + From<T>,
{
prop(V::PI())
}
/// Proportionally increase value from zero to π/2.
pub fn quarter_circle<T, V>() -> Anim<impl Fun<T = T, V = V>>
where
T: FloatCore,
V: FloatCore + FloatConst + From<T>,
{
prop(V::PI() * (V::one() / (V::one() + V::one())))
}
/// Evaluate a quadratic polynomial in time.
pub fn quadratic<T>(w: &[T; 3]) -> Anim<impl Fun<T = T, V = T> + '_>
where
T: FloatCore,
{
fun(move |t| {
let t2 = t * t;
w[0] * t2 + w[1] * t + w[2]
})
}
/// Evaluate a cubic polynomial in time.
pub fn cubic<T>(w: &[T; 4]) -> Anim<impl Fun<T = T, V = T> + '_>
where
T: FloatCore,
{
fun(move |t| {
let t2 = t * t;
let t3 = t2 * t;
w[0] * t3 + w[1] * t2 + w[2] * t + w[3]
})
}
/// Count from 0 to `end` (non-inclusive) cyclically, at the given frames per
/// second rate.
///
/// # Example
/// ```
/// let anim = pareen::cycle(3, 5.0);
/// assert_eq!(anim.eval(0.0), 0);
/// assert_eq!(anim.eval(0.1), 0);
/// assert_eq!(anim.eval(0.3), 1);
/// assert_eq!(anim.eval(0.5), 2);
/// assert_eq!(anim.eval(0.65), 0);
///
/// assert_eq!(anim.eval(-0.1), 2);
/// assert_eq!(anim.eval(-0.3), 1);
/// assert_eq!(anim.eval(-0.5), 0);
/// ```
pub fn cycle(end: usize, fps: f32) -> Anim<impl Fun<T = f32, V = usize>> {
fun(move |t: f32| {
if t < 0.0 {
let tau = (t.abs() * fps) as usize;
end - 1 - tau % end
} else {
let tau = (t * fps) as usize;
tau % end
}
})
}

@ -0,0 +1,133 @@
use core::ops::{Add, Div, Mul};
use num_traits::{float::FloatCore, AsPrimitive, Zero};
use crate::{Anim, AnimWithDur, Fun};
impl<F> AnimWithDur<F>
where
F: Fun<T = usize>,
{
pub fn fold<B, G>(&self, init: B, mut f: G) -> B
where
G: FnMut(B, F::V) -> B,
{
let mut b = init;
for t in 0..self.1 {
b = f(b, self.0.eval(t))
}
b
}
}
impl<F> AnimWithDur<F>
where
F: Fun<T = usize>,
F::V: Add<Output = F::V> + Zero,
{
pub fn sum(&self) -> F::V {
self.fold(Zero::zero(), |a, b| a + b)
}
}
impl<F> AnimWithDur<F>
where
F: Fun<T = usize>,
F::T: Clone,
F::V: 'static + Add<Output = F::V> + Div<Output = F::V> + Zero + Copy,
usize: AsPrimitive<F::V>,
{
pub fn mean(&self) -> F::V {
let len = self.1.clone().as_();
self.sum() / len
}
}
#[derive(Debug, Clone)]
pub struct Line<V> {
pub y_intercept: V,
pub slope: V,
}
impl<V> Fun for Line<V>
where
V: Add<Output = V> + Mul<Output = V> + Clone,
{
type T = V;
type V = V;
fn eval(&self, t: V) -> V {
self.y_intercept.clone() + self.slope.clone() * t
}
}
pub fn simple_linear_regression_with_slope<V, F, A>(slope: V, values: A) -> Anim<Line<V>>
where
V: 'static + FloatCore + Copy,
F: Fun<T = usize, V = (V, V)>,
A: Into<AnimWithDur<F>>,
usize: AsPrimitive<V>,
{
// https://en.wikipedia.org/wiki/Simple_linear_regression#Fitting_the_regression_line
let values = values.into();
let (x, y) = values.unzip();
let x_mean = x.as_ref().mean();
let y_mean = y.as_ref().mean();
let y_intercept = y_mean - slope * x_mean;
Anim(Line { y_intercept, slope })
}
pub fn simple_linear_regression<V, F, A>(values: A) -> Anim<Line<V>>
where
V: 'static + FloatCore + Copy,
F: Fun<T = usize, V = (V, V)>,
A: Into<AnimWithDur<F>>,
usize: AsPrimitive<V>,
{
// https://en.wikipedia.org/wiki/Simple_linear_regression#Fitting_the_regression_line
let values = values.into();
let (x, y) = values.unzip();
let x_mean = x.as_ref().mean();
let y_mean = y.as_ref().mean();
let numerator = values
.as_ref()
.map(|(x, y)| (x - x_mean) * (y - y_mean))
.sum();
let denominator = x.as_ref().map(|x| (x - x_mean) * (x - x_mean)).sum();
let slope = numerator / denominator;
let y_intercept = y_mean - slope * x_mean;
Anim(Line { y_intercept, slope })
}
#[cfg(all(test, feature = "alloc"))]
mod tests {
use assert_approx_eq::assert_approx_eq;
extern crate alloc;
use alloc::vec;
use super::simple_linear_regression;
#[test]
fn test_perfect_regression() {
let straight_line = vec![(1.0, 1.0), (2.0, 2.0)];
let line = simple_linear_regression(straight_line.as_slice());
assert_approx_eq!(line.eval(1.0), 1.0f64);
assert_approx_eq!(line.eval(10.0), 10.0);
assert_approx_eq!(line.eval(-10.0), -10.0);
}
#[test]
fn test_negative_perfect_regression() {
let straight_line = vec![(1.0, -1.0), (2.0, -2.0)];
let line = simple_linear_regression(straight_line.as_slice());
assert_approx_eq!(line.eval(1.0), -1.0f64);
assert_approx_eq!(line.eval(10.0), -10.0);
assert_approx_eq!(line.eval(-10.0), 10.0);
}
}
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