mirror of
https://github.com/trezor/trezor-firmware.git
synced 2024-12-20 05:18:08 +00:00
fix(core): create separate display buffer for gamma correction
So that the screenshots in UI tests are not affected by it. Also not doing the gamma correction in case of SDL_VIDEODRIVER=dummy. [no changelog]
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4babb3f5db
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31ef923e15
@ -148,14 +148,20 @@ static int SDLCALL emulator_event_filter(void *userdata, SDL_Event *event) {
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case SDLK_p:
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case SDLK_p:
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display_save("emu");
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display_save("emu");
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return 0;
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return 0;
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#if defined TREZOR_MODEL_T
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// Left and right arrows controlling display gamma
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// Only for TT (in button models, arrows do different things)
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case SDLK_LEFT:
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case SDLK_LEFT:
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DISPLAY_GAMMA = fmaxf(0.0f, DISPLAY_GAMMA - 0.05f);
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DISPLAY_GAMMA = fmaxf(0.0f, DISPLAY_GAMMA - 0.05f);
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printf("DISPLAY_GAMMA: %0.2f\n", DISPLAY_GAMMA);
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printf("DISPLAY_GAMMA: %0.2f\n", DISPLAY_GAMMA);
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display_refresh();
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return 0;
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return 0;
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case SDLK_RIGHT:
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case SDLK_RIGHT:
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DISPLAY_GAMMA = fminf(8.0f, DISPLAY_GAMMA + 0.05f);
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DISPLAY_GAMMA = fminf(8.0f, DISPLAY_GAMMA + 0.05f);
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printf("DISPLAY_GAMMA: %0.2f\n", DISPLAY_GAMMA);
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printf("DISPLAY_GAMMA: %0.2f\n", DISPLAY_GAMMA);
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display_refresh();
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return 0;
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return 0;
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#endif
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}
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}
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break;
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break;
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}
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}
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@ -63,7 +63,11 @@
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static SDL_Window *WINDOW;
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static SDL_Window *WINDOW;
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static SDL_Renderer *RENDERER;
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static SDL_Renderer *RENDERER;
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// BUFFER_TO_DISPLAY will contain the actual pixels to be displayed,
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// it will be filled from BUFFER by gamma-correcting the pixel colors.
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// Screenshots will be taken with data from BUFFER.
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static SDL_Surface *BUFFER;
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static SDL_Surface *BUFFER;
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static SDL_Surface *BUFFER_TO_DISPLAY;
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static SDL_Texture *TEXTURE, *BACKGROUND;
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static SDL_Texture *TEXTURE, *BACKGROUND;
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static SDL_Surface *PREV_SAVED;
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static SDL_Surface *PREV_SAVED;
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@ -71,9 +75,14 @@ static SDL_Surface *PREV_SAVED;
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static int DISPLAY_BACKLIGHT = -1;
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static int DISPLAY_BACKLIGHT = -1;
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static int DISPLAY_ORIENTATION = -1;
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static int DISPLAY_ORIENTATION = -1;
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float DISPLAY_GAMMA = 0.55f;
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float DISPLAY_GAMMA = 0.55f;
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// Will depend on SDL_VIDEODRIVER env variable
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static bool DO_GAMMA_CORRECTION = true;
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int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESY;
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int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESY;
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int sdl_touch_offset_x, sdl_touch_offset_y;
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int sdl_touch_offset_x, sdl_touch_offset_y;
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// Using RGB565 (16-bit) color format.
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typedef uint16_t pixel_color;
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// this is just for compatibility with DMA2D using algorithms
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// this is just for compatibility with DMA2D using algorithms
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uint8_t *const DISPLAY_DATA_ADDRESS = 0;
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uint8_t *const DISPLAY_DATA_ADDRESS = 0;
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@ -89,45 +98,46 @@ static struct {
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} pos;
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} pos;
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} PIXELWINDOW;
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} PIXELWINDOW;
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uint16_t gamma_correct(uint16_t c) {
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pixel_color gamma_correct(pixel_color c) {
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// NOTE: 0x1f/31 and 0x3f/63 are maximum values of RGB components
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// NOTE: 0x1f/31 and 0x3f/63 are maximum values of RGB components
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// given the color is 16-bit (5 bits for R, 6 bits for G, 5 bits for B).
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// given the color is 16-bit (5 bits for R, 6 bits for G, 5 bits for B).
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int r = (c >> 11) & 0x1f;
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int r = (c >> 11) & 0x1f;
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int g = (c >> 5) & 0x3f;
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int g = (c >> 5) & 0x3f;
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int b = c & 0x1f;
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int b = c & 0x1f;
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float fr = r / 31.0;
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r = (int)round(pow(r / 31.0, DISPLAY_GAMMA) * 31.0);
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float fg = g / 63.0;
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g = (int)round(pow(g / 63.0, DISPLAY_GAMMA) * 63.0);
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float fb = b / 31.0;
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b = (int)round(pow(b / 31.0, DISPLAY_GAMMA) * 31.0);
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fr = pow(fr, DISPLAY_GAMMA);
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fg = pow(fg, DISPLAY_GAMMA);
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fb = pow(fb, DISPLAY_GAMMA);
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r = (int)round(fr * 31.0);
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g = (int)round(fg * 63.0);
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b = (int)round(fb * 31.0);
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return (r << 11) | (g << 5) | b;
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return (r << 11) | (g << 5) | b;
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}
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}
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void display_pixeldata(uint16_t c) {
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void gamma_correct_buffer_to_display(void) {
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// Gamma correct all the pixels in BUFFER_TO_DISPLAY.
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pixel_color *pixels = (pixel_color *)BUFFER_TO_DISPLAY->pixels;
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for (int y = 0; y < BUFFER_TO_DISPLAY->h; y++) {
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for (int x = 0; x < BUFFER_TO_DISPLAY->w; x++) {
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int index = y * BUFFER_TO_DISPLAY->pitch / 2 + x;
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pixels[index] = gamma_correct(pixels[index]);
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}
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}
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}
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void display_pixeldata(pixel_color c) {
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#if defined TREZOR_MODEL_1 || defined TREZOR_MODEL_R
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#if defined TREZOR_MODEL_1 || defined TREZOR_MODEL_R
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// set to white if highest bits of all R, G, B values are set to 1
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// set to white if highest bits of all R, G, B values are set to 1
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// bin(10000 100000 10000) = hex(0x8410)
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// bin(10000 100000 10000) = hex(0x8410)
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// otherwise set to black
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// otherwise set to black
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c = (c & 0x8410) ? 0xFFFF : 0x0000;
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c = (c & 0x8410) ? 0xFFFF : 0x0000;
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#elif defined TREZOR_MODEL_T
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c = gamma_correct(c);
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#endif
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#endif
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if (!RENDERER) {
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if (!RENDERER) {
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display_init();
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display_init();
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}
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}
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if (PIXELWINDOW.pos.x <= PIXELWINDOW.end.x &&
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if (PIXELWINDOW.pos.x <= PIXELWINDOW.end.x &&
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PIXELWINDOW.pos.y <= PIXELWINDOW.end.y) {
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PIXELWINDOW.pos.y <= PIXELWINDOW.end.y) {
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((uint16_t *)
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((pixel_color *)
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BUFFER->pixels)[PIXELWINDOW.pos.x + PIXELWINDOW.pos.y * BUFFER->pitch /
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BUFFER->pixels)[PIXELWINDOW.pos.x + PIXELWINDOW.pos.y * BUFFER->pitch /
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sizeof(uint16_t)] = c;
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sizeof(pixel_color)] = c;
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}
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}
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PIXELWINDOW.pos.x++;
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PIXELWINDOW.pos.x++;
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if (PIXELWINDOW.pos.x > PIXELWINDOW.end.x) {
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if (PIXELWINDOW.pos.x > PIXELWINDOW.end.x) {
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@ -145,6 +155,7 @@ void display_init_seq(void) {}
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void display_deinit(void) {
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void display_deinit(void) {
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SDL_FreeSurface(PREV_SAVED);
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SDL_FreeSurface(PREV_SAVED);
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SDL_FreeSurface(BUFFER);
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SDL_FreeSurface(BUFFER);
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SDL_FreeSurface(BUFFER_TO_DISPLAY);
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if (BACKGROUND != NULL) {
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if (BACKGROUND != NULL) {
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SDL_DestroyTexture(BACKGROUND);
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SDL_DestroyTexture(BACKGROUND);
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}
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}
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@ -167,6 +178,15 @@ void display_init(void) {
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}
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}
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atexit(display_deinit);
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atexit(display_deinit);
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// Not doing gamma correction for "dummy" SDL driver
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// (not to slow down device/UI tests)
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char *sdl_env = getenv("SDL_VIDEODRIVER");
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if (sdl_env && strcmp(sdl_env, "dummy") == 0) {
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DO_GAMMA_CORRECTION = false;
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} else {
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DO_GAMMA_CORRECTION = true;
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}
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char *window_title = NULL;
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char *window_title = NULL;
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char *window_title_alloc = NULL;
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char *window_title_alloc = NULL;
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if (asprintf(&window_title_alloc, "Trezor^emu: %s", profile_name()) > 0) {
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if (asprintf(&window_title_alloc, "Trezor^emu: %s", profile_name()) > 0) {
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@ -200,6 +220,9 @@ void display_init(void) {
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SDL_RenderClear(RENDERER);
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SDL_RenderClear(RENDERER);
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BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16,
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BUFFER = SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16,
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0xF800, 0x07E0, 0x001F, 0x0000);
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0xF800, 0x07E0, 0x001F, 0x0000);
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BUFFER_TO_DISPLAY =
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SDL_CreateRGBSurface(0, MAX_DISPLAY_RESX, MAX_DISPLAY_RESY, 16, 0xF800,
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0x07E0, 0x001F, 0x0000);
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565,
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TEXTURE = SDL_CreateTexture(RENDERER, SDL_PIXELFORMAT_RGB565,
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SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX,
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SDL_TEXTUREACCESS_STREAMING, DISPLAY_RESX,
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DISPLAY_RESY);
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DISPLAY_RESY);
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@ -272,7 +295,17 @@ void display_refresh(void) {
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} else {
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} else {
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SDL_RenderClear(RENDERER);
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SDL_RenderClear(RENDERER);
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}
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}
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
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// Fill BUFFER_TO_DISPLAY with BUFFER data
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SDL_BlitSurface(BUFFER, NULL, BUFFER_TO_DISPLAY, NULL);
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#if defined TREZOR_MODEL_T
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// Gamma-correcting the display buffer for model T when wanted
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if (DO_GAMMA_CORRECTION) {
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gamma_correct_buffer_to_display();
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}
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#endif
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// Show the display buffer
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER_TO_DISPLAY->pixels,
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BUFFER_TO_DISPLAY->pitch);
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#define BACKLIGHT_NORMAL 150
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#define BACKLIGHT_NORMAL 150
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SDL_SetTextureAlphaMod(TEXTURE,
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SDL_SetTextureAlphaMod(TEXTURE,
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MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
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MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
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