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chore(core): change the color definitions
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@ -28,19 +28,19 @@ pub const WHITE: Color = Color::rgb(0xFF, 0xFF, 0xFF);
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pub const BLACK: Color = Color::rgb(0, 0, 0);
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pub const FG: Color = WHITE; // Default foreground (text & icon) color.
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pub const BG: Color = BLACK; // Default background color.
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pub const RED: Color = Color::rgb(0xCD, 0x49, 0x49); // dark-coral
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pub const RED_DARK: Color = Color::rgb(0xA6, 0x2D, 0x2D);
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pub const YELLOW: Color = Color::rgb(0xC1, 0x90, 0x09); // ochre
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pub const YELLOW_DARK: Color = Color::rgb(0x9A, 0x73, 0x06); // FIXME
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pub const GREEN: Color = Color::rgb(0x39, 0xA8, 0x14); // grass-green
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pub const GREEN_DARK: Color = Color::rgb(0x10, 0xAB, 0x57);
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pub const BLUE: Color = Color::rgb(0, 0x56, 0xBE); // blue
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pub const BLUE_DARK: Color = Color::rgb(0, 0x44, 0x98); // FIXME
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pub const RED: Color = Color::rgb(0xE7, 0x0E, 0x0E); // button
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pub const RED_DARK: Color = Color::rgb(0xAE, 0x09, 0x09); // button pressed
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pub const YELLOW: Color = Color::rgb(0xD9, 0x9E, 0x00); // button
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pub const YELLOW_DARK: Color = Color::rgb(0x7A, 0x58, 0x00); // button pressed
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pub const GREEN: Color = Color::rgb(0x00, 0xA7, 0x25); // button
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pub const GREEN_DARK: Color = Color::rgb(0x00, 0x55, 0x1D); // button pressed
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pub const BLUE: Color = Color::rgb(0x06, 0x1E, 0xAD); // button
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pub const BLUE_DARK: Color = Color::rgb(0x04, 0x10, 0x58); // button pressed
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pub const OFF_WHITE: Color = Color::rgb(0xDE, 0xDE, 0xDE); // very light grey
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pub const GREY_LIGHT: Color = Color::rgb(0xA8, 0xA8, 0xA8); // greyish
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pub const GREY_MEDIUM: Color = Color::rgb(0x64, 0x64, 0x64);
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pub const GREY_DARK: Color = Color::rgb(0x33, 0x33, 0x33); // greyer
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pub const VIOLET: Color = Color::rgb(0x9E, 0x27, 0xD6);
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pub const GREY_LIGHT: Color = Color::rgb(0x90, 0x90, 0x90); // secondary text
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pub const GREY_MEDIUM: Color = Color::rgb(0x45, 0x45, 0x45); // button pressed
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pub const GREY_DARK: Color = Color::rgb(0x1A, 0x1A, 0x1A); // button
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pub const VIOLET: Color = Color::rgb(0x95, 0x00, 0xCA);
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// Commonly used corner radius (i.e. for buttons).
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pub const RADIUS: u8 = 2;
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