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refactor(core/ui): better structured selection of render_on_display function
We should still get rid of this completely though 🤷
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@ -3,34 +3,49 @@ mod direct_canvas;
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pub use direct_canvas::render_on_canvas;
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pub mod fake_display;
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#[cfg(all(feature = "xframebuffer", feature = "display_mono"))]
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pub mod fb_mono8;
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#[cfg(all(feature = "xframebuffer", feature = "display_mono"))]
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pub use fb_mono8::render_on_display;
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#[cfg(feature = "display_rgb565")]
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pub mod nofb_rgb565;
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#[cfg(all(not(feature = "xframebuffer"), feature = "display_rgb565"))]
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pub use nofb_rgb565::render_on_display;
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#[cfg(all(feature = "xframebuffer", feature = "display_rgb565"))]
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pub mod fb_rgb565;
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#[cfg(all(
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feature = "xframebuffer",
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feature = "display_rgb565",
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not(feature = "display_rgba8888")
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))]
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pub use fb_rgb565::render_on_display;
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#[cfg(all(feature = "xframebuffer", feature = "display_rgba8888",))]
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pub mod fb_rgba8888;
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#[cfg(all(
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feature = "xframebuffer",
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feature = "display_rgba8888",
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not(feature = "display_rgb565")
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))]
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pub use fb_rgba8888::render_on_display;
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#[cfg(feature = "display_rgb565")]
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pub mod nofb_rgb565;
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pub mod fake_display;
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#[cfg(not(feature = "new_rendering"))]
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pub use fake_display::render_on_display;
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mod _new_rendering {
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pub use super::fake_display::render_on_display;
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}
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#[cfg(feature = "new_rendering")]
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mod _new_rendering {
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#[cfg(not(feature = "xframebuffer"))]
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mod _xframebuffer {
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#[cfg(feature = "display_rgb565")]
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pub use super::super::nofb_rgb565::render_on_display;
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#[cfg(not(feature = "display_rgb565"))]
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pub use super::super::fake_display::render_on_display;
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}
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#[cfg(feature = "xframebuffer")]
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mod _xframebuffer {
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#[cfg(feature = "display_rgb565")]
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pub use super::super::fb_rgb565::render_on_display;
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#[cfg(all(feature = "display_rgba8888", not(feature = "display_rgb565")))]
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pub use super::super::fb_rgba8888::render_on_display;
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#[cfg(all(
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feature = "display_mono",
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not(feature = "display_rgb565"),
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not(feature = "display_rgba8888")
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))]
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pub use super::super::fb_mono8::render_on_display;
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}
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pub use _xframebuffer::render_on_display;
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}
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pub use _new_rendering::render_on_display;
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