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https://github.com/trezor/trezor-firmware.git
synced 2024-12-23 23:08:14 +00:00
feat(core): hold homescreen to lock
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@ -79,6 +79,10 @@ if __debug__:
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content = await layout_change_chan.take()
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await ctx.write(DebugLinkLayout(lines=content))
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async def touch_hold(x: int, y: int, duration_ms: int) -> None:
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await loop.sleep(duration_ms)
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loop.synthetic_events.append((io.TOUCH, (io.TOUCH_END, x, y)))
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async def dispatch_DebugLinkWatchLayout(
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ctx: wire.Context, msg: DebugLinkWatchLayout
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) -> Success:
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@ -94,11 +98,14 @@ if __debug__:
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if debuglink_decision_chan.putters:
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log.warning(__name__, "DebugLinkDecision queue is not empty")
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if msg.x is not None:
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if msg.x is not None and msg.y is not None:
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evt_down = io.TOUCH_START, msg.x, msg.y
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evt_up = io.TOUCH_END, msg.x, msg.y
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loop.synthetic_events.append((io.TOUCH, evt_down))
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loop.synthetic_events.append((io.TOUCH, evt_up))
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if msg.hold_ms is not None:
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loop.schedule(touch_hold(msg.x, msg.y, msg.hold_ms))
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else:
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loop.synthetic_events.append((io.TOUCH, evt_up))
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else:
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debuglink_decision_chan.publish(msg)
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@ -1,26 +1,11 @@
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import storage.device
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from trezor import io, loop, res, ui
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from trezor import res, ui
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class HomescreenBase(ui.Layout):
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RENDER_SLEEP = loop.SLEEP_FOREVER
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def __init__(self) -> None:
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super().__init__()
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self.label = storage.device.get_label() or "My Trezor"
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self.image = storage.device.get_homescreen() or res.load(
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"apps/homescreen/res/bg.toif"
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)
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def on_tap(self) -> None:
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"""Called when the user taps the screen."""
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pass
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def dispatch(self, event: int, x: int, y: int) -> None:
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if event is ui.REPAINT:
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self.repaint = True
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elif event is ui.RENDER and self.repaint:
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self.repaint = False
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self.on_render()
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elif event is io.TOUCH_END:
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self.on_tap()
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@ -1,12 +1,25 @@
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import utime
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from micropython import const
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import storage
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import storage.device
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from trezor import config, ui
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from trezor.ui.loader import Loader, LoaderNeutral
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from apps.base import lock_device
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from . import HomescreenBase
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if False:
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from typing import Optional
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_LOADER_DELAY_MS = const(500)
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_LOADER_TOTAL_MS = const(2500)
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async def homescreen() -> None:
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await Homescreen()
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lock_device()
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class Homescreen(HomescreenBase):
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@ -15,7 +28,17 @@ class Homescreen(HomescreenBase):
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if not storage.device.is_initialized():
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self.label = "Go to trezor.io/start"
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self.loader = Loader(
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style=LoaderNeutral,
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target_ms=_LOADER_TOTAL_MS - _LOADER_DELAY_MS,
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offset_y=-10,
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)
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self.touch_ms: Optional[int] = None
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def on_render(self) -> None:
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if not self.repaint:
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return
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# warning bar on top
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if storage.device.is_initialized() and storage.device.no_backup():
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ui.header_error("SEEDLESS")
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@ -33,3 +56,39 @@ class Homescreen(HomescreenBase):
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# homescreen with shifted avatar and text on bottom
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ui.display.avatar(48, 48 - 10, self.image, ui.WHITE, ui.BLACK)
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ui.display.text_center(ui.WIDTH // 2, 220, self.label, ui.BOLD, ui.FG, ui.BG)
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self.repaint = False
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def on_touch_start(self, _x: int, _y: int) -> None:
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if self.loader.start_ms is not None:
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self.loader.start()
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elif config.has_pin():
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self.touch_ms = utime.ticks_ms()
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def on_touch_end(self, _x: int, _y: int) -> None:
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if self.loader.start_ms is not None:
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self.repaint = True
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self.loader.stop()
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self.touch_ms = None
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# raise here instead of self.loader.on_finish so as not to send TOUCH_END to the lockscreen
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if self.loader.elapsed_ms() >= self.loader.target_ms:
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raise ui.Result(None)
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def _loader_start(self) -> None:
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ui.display.clear()
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ui.display.text_center(ui.WIDTH // 2, 35, "Hold to lock", ui.BOLD, ui.FG, ui.BG)
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self.loader.start()
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def dispatch(self, event: int, x: int, y: int) -> None:
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if (
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self.touch_ms is not None
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and self.touch_ms + _LOADER_DELAY_MS < utime.ticks_ms()
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):
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self.touch_ms = None
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self._loader_start()
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if event is ui.RENDER and self.loader.start_ms is not None:
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self.loader.dispatch(event, x, y)
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else:
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super().dispatch(event, x, y)
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@ -1,4 +1,4 @@
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from trezor import res, ui, wire
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from trezor import loop, res, ui, wire
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from . import HomescreenBase
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@ -21,6 +21,7 @@ async def lockscreen() -> None:
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class Lockscreen(HomescreenBase):
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BACKLIGHT_LEVEL = ui.BACKLIGHT_LOW
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RENDER_SLEEP = loop.SLEEP_FOREVER
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def __init__(self, bootscreen: bool = False) -> None:
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if bootscreen:
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@ -34,6 +35,9 @@ class Lockscreen(HomescreenBase):
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super().__init__()
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def on_render(self) -> None:
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if not self.repaint:
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return
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# homescreen with label text on top
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ui.display.text_center(
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ui.WIDTH // 2, 35, self.label, ui.BOLD, ui.TITLE_GREY, ui.BG
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@ -53,5 +57,7 @@ class Lockscreen(HomescreenBase):
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)
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ui.display.icon(45, 202, res.load(ui.ICON_CLICK), ui.TITLE_GREY, ui.BG)
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def on_tap(self) -> None:
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self.repaint = False
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def on_touch_end(self, _x: int, _y: int) -> None:
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raise ui.Result(None)
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@ -18,8 +18,8 @@ class LoaderDefault:
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class active(normal):
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bg_color = ui.BG
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fg_color = ui.GREEN
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icon = ui.ICON_CHECK
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icon_fg_color = ui.WHITE
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icon: Optional[str] = ui.ICON_CHECK
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icon_fg_color: Optional[int] = ui.WHITE
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class LoaderDanger(LoaderDefault):
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@ -30,21 +30,36 @@ class LoaderDanger(LoaderDefault):
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fg_color = ui.RED
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class LoaderNeutral(LoaderDefault):
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class normal(LoaderDefault.normal):
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fg_color = ui.FG
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class active(LoaderDefault.active):
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fg_color = ui.FG
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if False:
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LoaderStyleType = Type[LoaderDefault]
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_TARGET_MS = const(1000)
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_OFFSET_Y = const(-24)
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class Loader(ui.Component):
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def __init__(self, style: LoaderStyleType = LoaderDefault) -> None:
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def __init__(
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self,
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style: LoaderStyleType = LoaderDefault,
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target_ms: int = _TARGET_MS,
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offset_y: int = _OFFSET_Y,
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) -> None:
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super().__init__()
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self.normal_style = style.normal
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self.active_style = style.active
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self.target_ms = _TARGET_MS
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self.target_ms = target_ms
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self.start_ms: Optional[int] = None
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self.stop_ms: Optional[int] = None
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self.offset_y = offset_y
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def start(self) -> None:
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self.start_ms = utime.ticks_ms()
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@ -75,13 +90,18 @@ class Loader(ui.Component):
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else:
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s = self.active_style
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_Y = const(-24)
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progress = r * 1000 // target
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if s.icon is None:
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display.loader(r, False, _Y, s.fg_color, s.bg_color)
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display.loader(progress, False, self.offset_y, s.fg_color, s.bg_color)
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else:
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display.loader(
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r, False, _Y, s.fg_color, s.bg_color, res.load(s.icon), s.icon_fg_color
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progress,
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False,
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self.offset_y,
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s.fg_color,
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s.bg_color,
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res.load(s.icon),
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s.icon_fg_color,
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)
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if (r == 0) and (self.stop_ms is not None):
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self.start_ms = None
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@ -122,7 +122,16 @@ class DebugLink:
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state = self._call(messages.DebugLinkGetState(wait_word_pos=True))
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return state.reset_word_pos
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def input(self, word=None, button=None, swipe=None, x=None, y=None, wait=False):
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def input(
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self,
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word=None,
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button=None,
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swipe=None,
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x=None,
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y=None,
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wait=False,
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hold_ms=None,
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):
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if not self.allow_interactions:
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return
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@ -131,7 +140,7 @@ class DebugLink:
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raise ValueError("Invalid input - must use one of word, button, swipe")
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decision = messages.DebugLinkDecision(
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yes_no=button, swipe=swipe, input=word, x=x, y=y, wait=wait
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yes_no=button, swipe=swipe, input=word, x=x, y=y, wait=wait, hold_ms=hold_ms
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)
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ret = self._call(decision, nowait=not wait)
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if ret is not None:
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62
tests/click_tests/test_lock.py
Normal file
62
tests/click_tests/test_lock.py
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@ -0,0 +1,62 @@
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# This file is part of the Trezor project.
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#
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# Copyright (C) 2012-2021 SatoshiLabs and contributors
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#
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# This library is free software: you can redistribute it and/or modify
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# it under the terms of the GNU Lesser General Public License version 3
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# as published by the Free Software Foundation.
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#
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# This library is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU Lesser General Public License for more details.
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#
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# You should have received a copy of the License along with this library.
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# If not, see <https://www.gnu.org/licenses/lgpl-3.0.html>.
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import time
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import pytest
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from .. import buttons, common
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PIN4 = "1234"
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@pytest.mark.setup_client(pin=PIN4)
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def test_hold_to_lock(device_handler):
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debug = device_handler.debuglink()
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def hold(duration, wait=True):
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debug.input(x=13, y=37, hold_ms=duration, wait=wait)
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time.sleep(duration / 1000 + 0.5)
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assert device_handler.features().unlocked is False
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# unlock with message
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device_handler.run(common.get_test_address)
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layout = debug.wait_layout()
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assert layout.text == "PinDialog"
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debug.input("1234", wait=True)
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assert device_handler.result()
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assert device_handler.features().unlocked is True
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# short touch
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hold(1000, wait=False)
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assert device_handler.features().unlocked is True
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# lock
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hold(3500)
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assert device_handler.features().unlocked is False
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# unlock by touching
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layout = debug.click(buttons.INFO, wait=True)
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assert layout.text == "PinDialog"
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debug.input("1234", wait=True)
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assert device_handler.features().unlocked is True
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# lock
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hold(3500)
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assert device_handler.features().unlocked is False
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