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https://github.com/trezor/trezor-firmware.git
synced 2024-11-26 17:38:39 +00:00
display.orientation() and display.backlight() now return current value
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parent
c0313cc868
commit
171a7b3795
@ -93,31 +93,38 @@ static void display_unsleep(void) {
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static uint8_t WINDOW_OFFSET_X = 0, WINDOW_OFFSET_Y = 0;
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void display_orientation(int degrees)
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int display_orientation(int degrees)
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{
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// memory access control
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switch (degrees) {
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case 0:
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CMD(0x36); DATA(0x08 | (1<<6) | (1<<7));
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WINDOW_OFFSET_X = 0;
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WINDOW_OFFSET_Y = 80;
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break;
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case 90:
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CMD(0x36); DATA(0x08 | (1<<5) | (1<<6));
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WINDOW_OFFSET_X = 0;
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WINDOW_OFFSET_Y = 0;
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break;
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case 180:
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CMD(0x36); DATA(0x08);
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WINDOW_OFFSET_X = 0;
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WINDOW_OFFSET_Y = 0;
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break;
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case 270:
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CMD(0x36); DATA(0x08 | (1<<5) | (1<<7));
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WINDOW_OFFSET_X = 80;
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WINDOW_OFFSET_Y = 0;
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break;
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if (degrees != ORIENTATION) {
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// memory access control
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switch (degrees) {
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case 0:
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CMD(0x36); DATA(0x08 | (1<<6) | (1<<7));
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WINDOW_OFFSET_X = 0;
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WINDOW_OFFSET_Y = 80;
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ORIENTATION = 0;
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break;
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case 90:
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CMD(0x36); DATA(0x08 | (1<<5) | (1<<6));
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WINDOW_OFFSET_X = 0;
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WINDOW_OFFSET_Y = 0;
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ORIENTATION = 90;
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break;
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case 180:
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CMD(0x36); DATA(0x08);
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WINDOW_OFFSET_X = 0;
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WINDOW_OFFSET_Y = 0;
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ORIENTATION = 180;
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break;
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case 270:
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CMD(0x36); DATA(0x08 | (1<<5) | (1<<7));
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WINDOW_OFFSET_X = 80;
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WINDOW_OFFSET_Y = 0;
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ORIENTATION = 270;
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break;
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}
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}
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return ORIENTATION;
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}
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void display_init(void) {
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@ -161,6 +168,10 @@ void display_set_window(uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
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void display_update(void) {
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}
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void display_backlight(uint8_t val)
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int display_backlight(int val)
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{
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if (val >= 0 && val <= 255) {
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BACKLIGHT = val;
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}
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return BACKLIGHT;
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}
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@ -15,7 +15,6 @@ static SDL_Surface *SCREEN = 0;
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static SDL_Texture *TEXTURE = 0;
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static int DATAODD = 0;
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static int POSX, POSY, SX, SY, EX, EY = 0;
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static int ROTATION = 0;
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#define CMD(X) (void)(X);
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@ -112,16 +111,25 @@ void display_update(void)
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SDL_RenderClear(RENDERER);
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SDL_UpdateTexture(TEXTURE, NULL, SCREEN->pixels, SCREEN->pitch);
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const SDL_Rect r = {DISPLAY_BORDER, DISPLAY_BORDER, RESX, RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ROTATION, NULL, 0);
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, ORIENTATION, NULL, 0);
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SDL_RenderPresent(RENDERER);
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}
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void display_orientation(int degrees)
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int display_orientation(int degrees)
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{
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ROTATION = degrees;
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display_update();
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if (degrees != ORIENTATION) {
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if (degrees == 0 || degrees == 90 || degrees == 180 || degrees == 270) {
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ORIENTATION = degrees;
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display_update();
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}
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}
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return ORIENTATION;
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}
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void display_backlight(uint8_t val)
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int display_backlight(int val)
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{
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if (val >= 0 && val <= 255) {
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BACKLIGHT = val;
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}
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return BACKLIGHT;
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}
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@ -15,6 +15,9 @@
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#include "display.h"
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#include <string.h>
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static int BACKLIGHT = 255;
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static int ORIENTATION = 0;
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#if defined STM32_HAL_H
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#include "display-stmhal.h"
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#else
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@ -14,8 +14,8 @@
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void display_init(void);
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void display_set_window(uint16_t x, uint16_t y, uint16_t w, uint16_t h);
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void display_update(void);
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void display_orientation(int degrees);
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void display_backlight(uint8_t val);
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int display_orientation(int degrees);
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int display_backlight(int val);
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void set_color_table(uint16_t colortable[16], uint16_t fgcolor, uint16_t bgcolor);
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void display_bar(uint8_t x, uint8_t y, uint8_t w, uint8_t h, uint16_t c);
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@ -252,30 +252,46 @@ STATIC mp_obj_t mod_TrezorUi_Display_loader(size_t n_args, const mp_obj_t *args)
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}
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STATIC MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(mod_TrezorUi_Display_loader_obj, 4, 6, mod_TrezorUi_Display_loader);
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/// def trezor.ui.display.orientation(degrees: int) -> None
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/// def trezor.ui.display.orientation(degrees: int=None) -> int
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///
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/// Sets display orientation to 0, 90, 180 or 270 degrees.
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/// Everything needs to be redrawn again when this function is used.
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/// Call without the degrees parameter to just perform the read of the value.
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///
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STATIC mp_obj_t mod_TrezorUi_Display_orientation(mp_obj_t self, mp_obj_t degrees) {
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mp_int_t deg = mp_obj_get_int(degrees);
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if (deg != 0 && deg != 90 && deg != 180 && deg != 270) {
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nlr_raise(mp_obj_new_exception_msg(&mp_type_ValueError, "Value must be 0, 90, 180 or 270"));
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STATIC mp_obj_t mod_TrezorUi_Display_orientation(size_t n_args, const mp_obj_t *args) {
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mp_int_t deg;
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if (n_args > 1) {
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deg = mp_obj_get_int(args[1]);
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if (deg != 0 && deg != 90 && deg != 180 && deg != 270) {
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nlr_raise(mp_obj_new_exception_msg(&mp_type_ValueError, "Value must be 0, 90, 180 or 270"));
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}
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deg = display_orientation(deg);
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} else {
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deg = display_orientation(-1);
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}
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display_orientation(deg);
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return mp_const_none;
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return MP_OBJ_NEW_SMALL_INT(deg);
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}
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STATIC MP_DEFINE_CONST_FUN_OBJ_2(mod_TrezorUi_Display_orientation_obj, mod_TrezorUi_Display_orientation);
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STATIC MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(mod_TrezorUi_Display_orientation_obj, 1, 2, mod_TrezorUi_Display_orientation);
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/// def trezor.ui.display.backlight(val: int) -> None
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/// def trezor.ui.display.backlight(val: int=None) -> int
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///
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/// Sets backlight intensity to the value specified in val.
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/// Call without the val parameter to just perform the read of the value.
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///
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STATIC mp_obj_t mod_TrezorUi_Display_backlight(mp_obj_t self, mp_obj_t reg) {
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display_backlight(mp_obj_get_int(reg));
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return mp_const_none;
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STATIC mp_obj_t mod_TrezorUi_Display_backlight(size_t n_args, const mp_obj_t *args) {
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mp_int_t val;
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if (n_args > 1) {
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val = mp_obj_get_int(args[1]);
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if (val < 0 || val > 255) {
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nlr_raise(mp_obj_new_exception_msg(&mp_type_ValueError, "Value must be between 0 and 255"));
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}
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val = display_backlight(val);
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} else {
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val = display_backlight(-1);
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}
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return MP_OBJ_NEW_SMALL_INT(val);
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}
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STATIC MP_DEFINE_CONST_FUN_OBJ_2(mod_TrezorUi_Display_backlight_obj, mod_TrezorUi_Display_backlight);
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STATIC MP_DEFINE_CONST_FUN_OBJ_VAR_BETWEEN(mod_TrezorUi_Display_backlight_obj, 1, 2, mod_TrezorUi_Display_backlight);
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/// def trezor.ui.display.raw(reg: int, data: bytes) -> None
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///
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