feat(core/bootloader): tweak initial screens

* do not wait for user touch when we know we are going to the welcome
  screen
* do not fade before the Trezor Model T screen
pull/2879/head
matejcik 1 year ago
parent 839a940990
commit 14f0fba949

@ -351,7 +351,7 @@ int bootloader_main(void) {
// anyway
uint32_t touched = 0;
#ifdef USE_TOUCH
if (stay_in_bootloader != sectrue) {
if (firmware_present == sectrue && stay_in_bootloader != sectrue) {
for (int i = 0; i < 100; i++) {
touched = touch_is_detected() | touch_read();
if (touched) {
@ -373,6 +373,11 @@ int bootloader_main(void) {
// start the bootloader if no or broken firmware found ...
if (firmware_present != sectrue) {
#ifdef TREZOR_EMULATOR
// wait a bit so that the empty lock icon is visible
// (on a real device, we are waiting for touch init which takes longer)
hal_delay(400);
#endif
// ignore stay in bootloader
stay_in_bootloader = secfalse;
touched = false;

@ -113,6 +113,7 @@ where
};
display::sync();
frame.paint();
display::refresh();
if fading {
fadein()
};
@ -430,7 +431,7 @@ extern "C" fn screen_install_success(
#[no_mangle]
extern "C" fn screen_welcome_model() {
let mut frame = WelcomeScreen::new();
show(&mut frame, true);
show(&mut frame, false);
}
#[no_mangle]

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