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fix(core): fix lockscreen animation cutting from right and bottom
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@ -354,8 +354,8 @@ impl Component for Lockscreen {
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}
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fn render<'s>(&'s self, target: &mut impl Renderer<'s>) {
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const OVERLAY_SIZE: i16 = 170;
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const OVERLAY_BORDER: i16 = (AREA.height() - OVERLAY_SIZE) / 2;
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const OVERLAY_RADIUS: i16 = 85;
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const OVERLAY_BORDER: i16 = (AREA.height() / 2) - OVERLAY_RADIUS;
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const OVERLAY_OFFSET: i16 = 9;
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let center = AREA.center();
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@ -369,7 +369,7 @@ impl Component for Lockscreen {
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.with_bg(Color::black())
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.render(target);
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shape::Bar::new(AREA.split_bottom(OVERLAY_BORDER - OVERLAY_OFFSET).1)
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shape::Bar::new(AREA.split_bottom(OVERLAY_BORDER - OVERLAY_OFFSET - 2).1)
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.with_bg(Color::black())
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.render(target);
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@ -377,7 +377,7 @@ impl Component for Lockscreen {
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.with_bg(Color::black())
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.render(target);
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shape::Bar::new(AREA.split_right(OVERLAY_BORDER).1)
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shape::Bar::new(AREA.split_right(OVERLAY_BORDER - 2).1)
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.with_bg(Color::black())
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.render(target);
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@ -69,7 +69,7 @@ impl UnlockOverlay {
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canvas.fill_sector(center, r, 180.0 + angle, 280.0 + angle, transp);
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canvas.fill_circle(center, r - Self::THICKNESS, opaque, 255);
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// Innner fixed circle
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// Inner fixed circle
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let r = Self::RADIUS - (9 * Self::SPAN) / 2;
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canvas.fill_circle(center, r, transp, 255);
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canvas.fill_circle(center, r - Self::THICKNESS, opaque, 255);
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@ -78,9 +78,10 @@ impl UnlockOverlay {
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impl<'a> Shape<'a> for UnlockOverlay {
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fn bounds(&self) -> Rect {
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// +1 pixel because middle pixel is not counted in circle radius
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Rect::new(
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self.pos - Offset::uniform(Self::RADIUS),
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self.pos + Offset::uniform(Self::RADIUS + 1),
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self.pos - Offset::uniform(Self::RADIUS + 1),
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self.pos + Offset::uniform(Self::RADIUS + 2),
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)
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}
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