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https://github.com/trezor/trezor-firmware.git
synced 2024-12-22 22:38:08 +00:00
embed/unix: resize emulator window if no background image found
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81e31afc58
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@ -22,10 +22,21 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#define DISPLAY_EMULATOR_BORDER 16
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#define DISPLAY_TOUCH_OFFSET_X 180
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#define DISPLAY_TOUCH_OFFSET_Y 120
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#define WINDOW_WIDTH 600
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#define WINDOW_HEIGHT 800
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static SDL_Renderer *RENDERER;
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static SDL_Surface *BUFFER;
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static SDL_Texture *TEXTURE, *BACKGROUND;
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int sdl_display_res_x = DISPLAY_RESX, sdl_display_res_y = DISPLAY_RESX;
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int sdl_touch_offset_x, sdl_touch_offset_y;
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static struct {
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struct {
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uint16_t x, y;
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@ -83,6 +94,12 @@ void display_init(void)
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BACKGROUND = IMG_LoadTexture(RENDERER, "../embed/unix/background.jpg");
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if (BACKGROUND) {
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SDL_SetTextureBlendMode(BACKGROUND, SDL_BLENDMODE_NONE);
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sdl_touch_offset_x = DISPLAY_TOUCH_OFFSET_X;
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sdl_touch_offset_y = DISPLAY_TOUCH_OFFSET_Y;
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} else {
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SDL_SetWindowSize(win, DISPLAY_RESX + 2 * DISPLAY_EMULATOR_BORDER, DISPLAY_RESY + 2 * DISPLAY_EMULATOR_BORDER);
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sdl_touch_offset_x = DISPLAY_EMULATOR_BORDER;
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sdl_touch_offset_y = DISPLAY_EMULATOR_BORDER;
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}
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DISPLAY_BACKLIGHT = 0;
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DISPLAY_ORIENTATION = 0;
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@ -115,8 +132,13 @@ void display_refresh(void)
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SDL_UpdateTexture(TEXTURE, NULL, BUFFER->pixels, BUFFER->pitch);
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#define BACKLIGHT_NORMAL 150
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SDL_SetTextureAlphaMod(TEXTURE, MIN(255, 255 * DISPLAY_BACKLIGHT / BACKLIGHT_NORMAL));
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const SDL_Rect r = {DISPLAY_TOUCH_OFFSET_X, DISPLAY_TOUCH_OFFSET_Y, DISPLAY_RESX, DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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if (BACKGROUND) {
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const SDL_Rect r = {DISPLAY_TOUCH_OFFSET_X, DISPLAY_TOUCH_OFFSET_Y, DISPLAY_RESX, DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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} else {
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const SDL_Rect r = {DISPLAY_EMULATOR_BORDER, DISPLAY_EMULATOR_BORDER, DISPLAY_RESX, DISPLAY_RESY};
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SDL_RenderCopyEx(RENDERER, TEXTURE, NULL, &r, DISPLAY_ORIENTATION, NULL, 0);
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}
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SDL_RenderPresent(RENDERER);
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#endif
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}
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@ -32,7 +32,6 @@
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#include "trezor-qrenc/qr_encode.h"
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#include "common.h"
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#include "options.h"
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#include "display.h"
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#include <string.h>
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@ -1,23 +0,0 @@
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/*
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* This file is part of the TREZOR project, https://trezor.io/
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*
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* Copyright (c) SatoshiLabs
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __OPTIONS_H__
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#define __OPTIONS_H__
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#endif
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@ -1,32 +0,0 @@
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/*
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* This file is part of the TREZOR project, https://trezor.io/
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*
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* Copyright (c) SatoshiLabs
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __OPTIONS_H__
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#define __OPTIONS_H__
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#define DISPLAY_RESX 240
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#define DISPLAY_RESY 240
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#define DISPLAY_TOUCH_OFFSET_X 180
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#define DISPLAY_TOUCH_OFFSET_Y 120
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#define WINDOW_WIDTH 600
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#define WINDOW_HEIGHT 800
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#endif
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@ -22,10 +22,12 @@
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#include <SDL2/SDL.h>
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#endif
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#include "options.h"
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#include "touch.h"
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void __shutdown(void);
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extern int sdl_display_res_x, sdl_display_res_y;
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extern int sdl_touch_offset_x, sdl_touch_offset_y;
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extern void __shutdown(void);
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uint32_t touch_read(void)
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{
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@ -38,9 +40,9 @@ uint32_t touch_read(void)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEMOTION:
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case SDL_MOUSEBUTTONUP:
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x = event.button.x - DISPLAY_TOUCH_OFFSET_X;
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y = event.button.y - DISPLAY_TOUCH_OFFSET_Y;
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if (x < 0 || y < 0 || x >= DISPLAY_RESX || y >= DISPLAY_RESY) break;
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x = event.button.x - sdl_touch_offset_x;
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y = event.button.y - sdl_touch_offset_y;
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if (x < 0 || y < 0 || x >= sdl_display_res_x || y >= sdl_display_res_y) break;
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switch (event.type) {
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case SDL_MOUSEBUTTONDOWN:
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return TOUCH_START | touch_pack_xy(x, y);
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