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fix(core): fix BHK_MAXSIZE constant
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@ -7,7 +7,7 @@ SECRET_MAXSIZE = 0x4000;
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SECRET_SECTOR_START = 0x0;
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SECRET_SECTOR_END = 0x1;
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BHK_START = 0xc002000;
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BHK_MAXSIZE = 0x4000;
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BHK_MAXSIZE = 0x2000;
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BHK_SECTOR_START = 0x1;
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BHK_SECTOR_END = 0x1;
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BOARDLOADER_START = 0xc004000;
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@ -41,7 +41,7 @@
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// overlaps with secret
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#define BHK_START 0x0C002000
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#define BHK_MAXSIZE (2 * 8 * 1024) // 8 kB
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#define BHK_MAXSIZE (1 * 8 * 1024) // 8 kB
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#define BHK_SECTOR_START 0x1
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#define BHK_SECTOR_END 0x1
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@ -7,7 +7,7 @@ SECRET_MAXSIZE = 0x4000;
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SECRET_SECTOR_START = 0x0;
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SECRET_SECTOR_END = 0x1;
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BHK_START = 0xc002000;
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BHK_MAXSIZE = 0x4000;
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BHK_MAXSIZE = 0x2000;
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BHK_SECTOR_START = 0x1;
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BHK_SECTOR_END = 0x1;
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BOARDLOADER_START = 0xc004000;
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@ -40,7 +40,7 @@
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// overlaps with secret
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#define BHK_START 0x0C002000
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#define BHK_MAXSIZE (2 * 8 * 1024) // 8 kB
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#define BHK_MAXSIZE (1 * 8 * 1024) // 8 kB
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#define BHK_SECTOR_START 0x1
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#define BHK_SECTOR_END 0x1
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@ -7,7 +7,7 @@ SECRET_MAXSIZE = 0x4000;
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SECRET_SECTOR_START = 0x0;
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SECRET_SECTOR_END = 0x1;
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BHK_START = 0xc002000;
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BHK_MAXSIZE = 0x4000;
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BHK_MAXSIZE = 0x2000;
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BHK_SECTOR_START = 0x1;
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BHK_SECTOR_END = 0x1;
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BOARDLOADER_START = 0xc004000;
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@ -40,7 +40,7 @@
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// overlaps with secret
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#define BHK_START 0x0C002000
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#define BHK_MAXSIZE (2 * 8 * 1024) // 8 kB
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#define BHK_MAXSIZE (1 * 8 * 1024) // 8 kB
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#define BHK_SECTOR_START 0x1
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#define BHK_SECTOR_END 0x1
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