mirror of
https://github.com/trezor/trezor-firmware.git
synced 2025-02-24 13:22:05 +00:00
chore(eckhart): Add dynamic padding option to vertical menu.
Update rendering of separarators in vertical menu.
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parent
23e411868a
commit
027770276a
@ -2,7 +2,7 @@ use crate::ui::{
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component::{Component, Event, EventCtx},
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geometry::{Insets, Offset, Rect},
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layout_eckhart::{
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component::{Button, ButtonContent, ButtonMsg},
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component::{Button, ButtonMsg},
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theme,
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},
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shape::{Bar, Renderer},
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@ -29,19 +29,19 @@ pub struct VerticalMenu {
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offset_y: i16,
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/// Maximum vertical offset.
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max_offset: i16,
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/// Adapt padding to fit entire area. If the area is too small, the padding
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/// will be reduced to min value.
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fit_area: bool,
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}
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pub enum VerticalMenuMsg {
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Selected(usize),
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/// Left header button clicked
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Back,
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/// Right header button clicked
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Close,
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}
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impl VerticalMenu {
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const SIDE_INSET: i16 = 24;
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const BUTTON_PADDING: i16 = 28;
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const SIDE_INSET: i16 = 12;
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const DEFAULT_PADDING: i16 = 28;
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const MIN_PADDING: i16 = 2;
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fn new(buttons: VerticalMenuButtons) -> Self {
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Self {
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@ -51,6 +51,7 @@ impl VerticalMenu {
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separators: false,
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offset_y: 0,
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max_offset: 0,
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fit_area: false,
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}
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}
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@ -63,22 +64,13 @@ impl VerticalMenu {
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self
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}
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pub fn with_fit_area(mut self) -> Self {
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self.fit_area = true;
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self
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}
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pub fn item(mut self, button: Button) -> Self {
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unwrap!(self.buttons.push(button.styled(theme::menu_item_title())));
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self
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}
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pub fn item_yellow(mut self, button: Button) -> Self {
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unwrap!(self
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.buttons
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.push(button.styled(theme::menu_item_title_yellow())));
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self
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}
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pub fn item_red(mut self, button: Button) -> Self {
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unwrap!(self
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.buttons
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.push(button.styled(theme::menu_item_title_red())));
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unwrap!(self.buttons.push(button));
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self
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}
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@ -112,6 +104,49 @@ impl VerticalMenu {
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button.enable_if(ctx, in_bounds);
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}
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}
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fn set_max_offset(&mut self) {
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// Calculate the overflow of the menu area
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let menu_overflow = (self.virtual_bounds.height() - self.bounds.height()).max(0);
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// Find the first button from the top that would completely fit in the menu area
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// in the bottom position
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for button in &self.buttons {
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let offset = button.area().top_left().y - self.area().top_left().y;
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if offset > menu_overflow {
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self.max_offset = offset;
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return;
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}
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}
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self.max_offset = menu_overflow;
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}
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fn render_buttons<'s>(&'s self, target: &mut impl Renderer<'s>) {
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for button in &self.buttons {
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button.render(target);
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}
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}
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fn render_separators<'s>(&'s self, target: &mut impl Renderer<'s>) {
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for i in 1..self.buttons.len() {
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let button = &self.buttons[i];
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let button_prev = &self.buttons[i - 1];
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if !button.is_pressed() && !button_prev.is_pressed() {
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let separator = Rect::from_top_left_and_size(
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button
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.area()
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.top_left()
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.ofs(Offset::x(Button::BASELINE_OFFSET.x).into()),
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Offset::new(button.area().width() - 2 * Button::BASELINE_OFFSET.x, 1),
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);
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Bar::new(separator)
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.with_fg(theme::GREY_EXTRA_DARK)
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.render(target);
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}
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}
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}
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}
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impl Component for VerticalMenu {
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@ -121,29 +156,42 @@ impl Component for VerticalMenu {
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// Crop the menu area
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self.bounds = bounds.inset(Insets::sides(Self::SIDE_INSET));
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// Determine padding dynamically if `fit_area` is enabled
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let padding = if self.fit_area {
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let mut content_height = 0;
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for button in self.buttons.iter_mut() {
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content_height += button.content_height();
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}
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let padding = (self.bounds.height() - content_height) / (self.buttons.len() as i16) / 2;
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padding.max(Self::MIN_PADDING)
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} else {
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Self::DEFAULT_PADDING
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};
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let button_width = self.bounds.width();
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let mut top_left = self.bounds.top_left();
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// Place each button (might overflow the menu bounds)
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for button in self.buttons.iter_mut() {
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let button_height = button.content_height() + 2 * Self::BUTTON_PADDING;
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// Calculate button bounds (might overflow the menu bounds)
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let button_height = button.content_height() + 2 * padding;
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let button_bounds =
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Rect::from_top_left_and_size(top_left, Offset::new(button_width, button_height));
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button.place(button_bounds);
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top_left = top_left + Offset::y(button_height);
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}
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// Calculate virtual bounds of all buttons combined
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let height = top_left.y - self.bounds.top_left().y;
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let total_height = top_left.y - self.bounds.top_left().y;
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self.virtual_bounds = Rect::from_top_left_and_size(
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self.bounds.top_left(),
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Offset::new(self.bounds.width(), height),
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Offset::new(self.bounds.width(), total_height),
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);
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// Calculate maximum offset for scrolling
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self.max_offset = (self.virtual_bounds.height() - self.bounds.height()).max(0);
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self.set_max_offset();
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bounds
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}
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@ -160,25 +208,11 @@ impl Component for VerticalMenu {
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// Clip and translate the sliding window based on the scroll offset
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target.in_clip(self.bounds, &|target| {
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target.with_origin(Offset::y(-self.offset_y), &|target| {
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// Render menu button
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for button in (&self.buttons).into_iter() {
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button.render(target);
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}
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self.render_buttons(target);
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// Render separators between buttons
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if self.separators {
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for i in 1..self.buttons.len() {
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let button = self.buttons.get(i).unwrap();
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// Render a line above the button
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let separator = Rect::from_top_left_and_size(
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button.area().top_left(),
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Offset::new(button.area().width(), 1),
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);
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Bar::new(separator)
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.with_fg(theme::GREY_EXTRA_DARK)
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.render(target);
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}
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self.render_separators(target);
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}
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});
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});
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